The status of WildStar anti-cheat menu

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  1. #1
    Selvyre's Avatar Active Member
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    The status of WildStar anti-cheat

    So I have written myself up a dandy memory reading/writing library in c# and I can attach to WildStar 64/32bit clients and go to town reading addresses and writing, but I am a bit sceptical to open up Ollydbg, cheat engine or any other mainstream address readers and attach them to WildStar. Does anybody have any clue the status on the banhammer with using these programs or does anybody have a software they use to scan addresses with the current state of WildStar?

    Any help is appreciated
    Regards,
    Selvyre
    Skype: Argixx
    Coding Experience: Java: 8 years, c++: 4 years, python: lolk, c#: might as well be java, AutoIt: 1 year

    The status of WildStar anti-cheat
  2. #2
    Altnob's Avatar Member
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    Can you get WPE to work with wildstar? I can't.

  3. #3
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by Master674
    [6/06/2014 01:05:52] : they don't scan any offset in nova, they don't use GetProcAddress, no ReadProcessMemory, no manually mapped modules like warden, no VirtualQuerys, no nt apis
    [6/06/2014 01:05:57] : no drivers
    [6/06/2014 01:06:38] : not a single page of memory that has executable flags and isn't a regularly mapped module
    [6/06/2014 01:07:19] : no shady stuff like hooks other than SetUnhandledExceptionFilter from StsConnLib
    I also checked it out briefly last night, seems quite safe at the moment.
    Last edited by Jadd; 06-07-2014 at 02:56 AM.

  4. #4
    Selvyre's Avatar Active Member
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    Originally Posted by Jadd View Post
    I also checked it out briefly last night, seems quite safe at the moment.
    If hes not scanning offsets with nova then how the hell does he have all those features? Im guessing it works like external ESP for aimbots and stuff, but I don't get the non-inject bots and stuff any insight you can give me on that?
    Skype: Argixx
    Coding Experience: Java: 8 years, c++: 4 years, python: lolk, c#: might as well be java, AutoIt: 1 year

  5. #5
    Midi12's Avatar Contributor
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    Originally Posted by Selvyre View Post
    If hes not scanning offsets with nova then how the hell does he have all those features? Im guessing it works like external ESP for aimbots and stuff, but I don't get the non-inject bots and stuff any insight you can give me on that?
    I guess he means there is no part of code from Carbine that scan memory offset used by Nova ^^

  6. #6
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by Midi12 View Post
    I guess he means there is no part of code from Carbine that scan memory offset used by Nova ^^
    Yes, this. But still be careful as they may have server sided detection still. Client-sided seems fine from what Master said though.

  7. #7
    eKqN's Avatar Contributor MMOwned Veteran CoreCoins Purchaser
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    I really doubt there is a server-sided detection. This eats so much ressources ...
    Hackhac, contributor && donator.

  8. #8
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by hackhac View Post
    I really doubt there is a server-sided detection. This eats so much ressources ...
    Well, slightly. It is more likely that they keep track of some basic logging and that if enough reports are made, they will look at the log and make a decision.

  9. #9
    eKqN's Avatar Contributor MMOwned Veteran CoreCoins Purchaser
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    Originally Posted by Sychotix View Post
    Well, slightly. It is more likely that they keep track of some basic logging and that if enough reports are made, they will look at the log and make a decision.
    Sure, and you know how much work this is ? You can't do it manually, that means you have to develop an algorythm that can say "It's a cheater" or "It is not" and that's nearly impossible, and this is the reason why Anti-cheats are nearly always client-sided
    Hackhac, contributor && donator.

  10. #10
    MrUnreal's Avatar Sergeant
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    Originally Posted by hackhac View Post
    Sure, and you know how much work this is ? You can't do it manually, that means you have to develop an algorythm that can say "It's a cheater" or "It is not" and that's nearly impossible, and this is the reason why Anti-cheats are nearly always client-sided
    Not neccesarily. Due to the fact how simple bots behave, patterns in their behaivour can be observed quite easily. Given appropriate logging and a set of players that have been reported several times or any other "flag". There is already available software that will do the hard part on analyzing it for you.

  11. #11
    eKqN's Avatar Contributor MMOwned Veteran CoreCoins Purchaser
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    Of course, but here I'm speaking about cheating (speedhack, tp) and not boting.

    And I'm assuming people won't get reported because they know how to cheat.
    Hackhac, contributor && donator.

  12. #12
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by hackhac View Post
    Of course, but here I'm speaking about cheating (speedhack, tp) and not boting.

    And I'm assuming people won't get reported because they know how to cheat.
    Wow doesn't allow teleportation (at least not in the conventional way). You can't say there aren't ways to do it that are reasonable =P Also, Age of Conan prevented most speedhacking by rubber banding you if you moved too far too quickly.

  13. #13
    eKqN's Avatar Contributor MMOwned Veteran CoreCoins Purchaser
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    Wow did allow teleportation during years and years. Restriction is new, about 3 years ago.

    Plus, it was only a DC when you did cheat or do something suspicious. No ban, no flag, nothing. Only a disconnection.
    Hackhac, contributor && donator.

  14. #14
    Master674's Avatar Elite User
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    You seem to underestimate them. I'm sure they could ban people for teleportation fairly easy.
    At the moment it just works and noone received an automated ban from it yet.

    It's impossible for me to see whats on the server side. I can only kill what I can see.

  15. #15
    Midi12's Avatar Contributor
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    Originally Posted by hackhac View Post
    Sure, and you know how much work this is ? You can't do it manually, that means you have to develop an algorythm that can say "It's a cheater" or "It is not" and that's nearly impossible, and this is the reason why Anti-cheats are nearly always client-sided
    FairFight has been developed in one night hu ! And no false-ban at all !

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