Need help with cast moving / interrupt menu

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  1. #1
    aeonz's Avatar Master Sergeant
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    Need help with cast moving / interrupt

    I'm having this problem with casting while moving but as well as interrupting. I'd like to cast Ice Floes and cast Frostbolt while moving but when the target is casting I interrupt with no problem. When I have on Ice Floes and casting Frostbolt while moving and the target is casting my casting starts to bug out!... It works totally fine when I have the Interrupt off.

    This is what I have -

    Code:
      -- Movement Casting
    	{ "108839", -- Ice Floes
    		{	"player.spell(108839).exists",
    			"player.moving",
    			"!player.buff(108839)"  }, },
    
    	
    	{ "116",  -- Frostbolt with Ice Floes
    		{	"player.moving",
    			"player.buff(108839).count >= 1" }, },
    Code:
      -- Interrupt (Counterspell)
    	{ "2139", 
    		{	"!player.spell(2139).cooldown > 0",
    			"target.interruptAt(50)",
    			"modifier.interrupts" }, "target" },
    Last edited by aeonz; 05-18-2014 at 11:26 PM.

    Need help with cast moving / interrupt
  2. #2
    Nevodark's Avatar Contributor
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    Do you have the glyph that lets you counterspell mid cast by any chance btw?

    Try takeing out the , between the last 2 brackets btw too. i dont know if that will change anything though so,


    Code:
      -- Movement Casting
    	{ "108839", -- Ice Floes
    		{	"player.spell(108839).exists",
    			"player.moving",
    			"!player.buff(108839)", }},
    
    	
    	{ "116",  -- Frostbolt with Ice Floes
    		{	"player.moving",
    			"player.buff(108839).count >= 1",  }},
    and make sure the intturupt is higher then the other stuff. i dont know otherwise lol never did any caster stuff really

  3. #3
    aeonz's Avatar Master Sergeant
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    Originally Posted by Nevodark View Post
    Do you have the glyph that lets you counterspell mid cast by any chance btw?

    Try takeing out the , between the last 2 brackets btw too. i dont know if that will change anything though so,
    and make sure the intturupt is higher then the other stuff. i dont know otherwise lol never did any caster stuff really

    No I only have [Glyph of Splitting Ice] and [Glyph of the Unbound Elemental] I'm level 29. It's weird though when it happens I'm hopping around casting Frostbolt and Ice Floes is triggered while moving, when I have a target that is casting while I'm still moving it does this stutter as if something is in between us blocking each other but I'm still trying to cast but my Counterspell is on CD. When I'm spazzing out It wont cast till the target stops casting then it will do it's rotation normally. It only seems to do this with an enemy target is casting at me. I can pull of the first Counterspell but when it's on CD it bugs out :confused:

    The thing is I don't have a rotation in yet but I don't think that would be the problem. I do however have this so far and works perfecting fine and I top all dps at my level at 29 and leveling.

    -- Single Target Rotation
    { "Frostbolt" }, -- Filler
    { "44614", "player.buff(57761)" }, -- Instant Frostfire Bolt
    { "44572", "player.buff(44544)" }, -- Deep Freeze
    { "30455", "player.buff(44544)" }, -- Ice Lance when Deep Freeze on CD

    I don't have Deep Freeze or the proc for Frostfire Bolt yet but have tried on my level 90.
    Last edited by aeonz; 05-19-2014 at 02:12 AM.

  4. #4
    Nevodark's Avatar Contributor
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    Not sure why it keeps trying to interupt them whilst its on cooldown, it shouldn't actually do that at all, does it work when you take out the inturupt at 50 thing or?

    Sent from my GT-I9505 using Tapatalk

  5. #5
    aeonz's Avatar Master Sergeant
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    Ok so I "Finally" figured it out!! For whatever reason the -- Racials I had seem to bug it out for whatever reason..

    Code:
    	-- Racials
    	{ "Stoneform", "player.health <= 65" },
    	{ "Every Man for Himself", "player.state.charm" },
    	{ "Every Man for Himself", "player.state.fear" },
    	{ "Every Man for Himself", "player.state.incapacitate" },
    	{ "Every Man for Himself", "player.state.sleep" },
    	{ "Every Man for Himself", "player.state.stun" },
    	{ "Gift of the Naaru", "player.health <= 70", "player" },
    	{ "Escape Artist", "player.state.root" },
    	{ "Escape Artist", "player.state.snare" },
    	{ "Shadowmeld", "target.threat >= 80" },
    	{ "Shadowmeld", "focus.threat >= 80"},
    	{ "Will of the Forsaken", "player.state.fear" },
    	{ "Will of the Forsaken", "player.state.charm" },
    	{ "Will of the Forsaken", "player.state.sleep" },
    	{ "Quaking Palm", "modifier.interrupts" },
    I deleted it all and only kept the Will of the Forsaken ones seeing as I'm undead. Now it works perfectly!!

  6. #6
    aeonz's Avatar Master Sergeant
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    Originally Posted by Nevodark View Post
    Not sure why it keeps trying to interupt them whilst its on cooldown, it shouldn't actually do that at all, does it work when you take out the inturupt at 50 thing or?

    Sent from my GT-I9505 using Tapatalk
    I took out the "target.interruptAt(50)", and it did nothing but something in the Racials had some effect I guess :/ Plus with "target.interruptAt(50)", it has a delay so it isn't an instant cast it silents about 50% in the enemy's casting. Works great with melee too

  7. #7
    Nevodark's Avatar Contributor
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    It was probably the quaking palm trying to be used as an inturupt if it works after deleteing racials I guess lol, I dont know though it shouldnt do that either unless you know it

    Sent from my GT-I9505 using Tapatalk

  8. #8
    aeonz's Avatar Master Sergeant
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    Originally Posted by Nevodark View Post
    It was probably the quaking palm trying to be used as an inturupt if it works after deleteing racials I guess lol, I dont know though it shouldnt do that either unless you know it

    Sent from my GT-I9505 using Tapatalk
    lol true true. I'm still new with this type of coding but I'm learnin' on my own

  9. #9
    Nevodark's Avatar Contributor
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    Your doing a pretty good job to be honest with non of the PE wiki remaining and most of the code hidden away in peoples unused githubs :P

    Sent from my GT-I9505 using Tapatalk

  10. #10
    aeonz's Avatar Master Sergeant
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    Originally Posted by Nevodark View Post
    Your doing a pretty good job to be honest with non of the PE wiki remaining and most of the code hidden away in peoples unused githubs :P

    Sent from my GT-I9505 using Tapatalk
    Rofl! And actually you are right about the { "Quaking Palm", "modifier.interrupts" }, I added all the Racials back in and kept that one out and it still works. So that Quaking Palm one was a no good lol.

    Hopefully I'll have a full operational profile that I'll be able to share but will take some time i suppose.

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