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  1. #1
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    [Wildstar] 1.0.7.6682 x86 Info Dump Thread

    Lets get this started!

    32bit client files: https://mega.co.nz/#!YVcS1ZJQ!l3fTiE...ML8DkrYRMo4Aak

    Originally Posted by Master674 View Post
    You can't launch WildStar in 32-bit DirectX 11 mode anymore. You have to force DirectX 9 to make 32 bit working. Hopefully they'll fix it soon as DirectX 9 incredibly sucks.
    Last edited by -Ryuk-; 05-16-2014 at 06:05 AM.
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

    [Wildstar] 1.0.7.6682 x86 Info Dump Thread
  2. #2
    Midi12's Avatar Contributor
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    Can still launch mine by the way you show me :/

  3. #3
    z0yb3r's Avatar Member
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    Same here , all start nice and fine.(with self-made launcher)

  4. #4
    Master674's Avatar Elite User
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    No. They broke something in the latest update. You can't launch WildStar in 32-bit DirectX 11 mode anymore.
    You have to force DirectX 9 to make 32 bit working. Hopefully they'll fix it soon as DirectX 9 incredibly sucks.

  5. #5
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Master674 View Post
    No. They broke something in the latest update. You can't launch WildStar in 32-bit DirectX 11 mode anymore.
    You have to force DirectX 9 to make 32 bit working. Hopefully they'll fix it soon as DirectX 9 incredibly sucks.
    Good Call!
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  6. #6
    z0yb3r's Avatar Member
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    yep sorry,i forgot about using -dx9 mod ^^


    Code:
     s_currentManager = 0x8587A8,
     FirstUnit = 0x5D18,
     LocalPlayer = 0x3C,
    CurrentlyControlledUnit = 0x5628,
    BaseMatchingGame=0x8588B8
    Last edited by z0yb3r; 05-16-2014 at 06:42 AM.

  7. #7
    temp321's Avatar Sergeant
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    Code:
    class Manager
    {
    public:
    	virtual GetLock(self); // 
    	virtual LoadCharacterSelectUI(self); //
        
    	__int32 Lock; //0x0004 
    	float SecondsSinceLoadScreen; //0x0008 
    	__int32 TenthsOfSecondSinceChoosingCharacter; //0x000C 
    char _0x0010[44];
    	Unit* LocalPlayer; //0x003C 
    }
    
    class Unit
    {
    public:
    	__int32 GUID; //0x0004 
    char _0x0008[4];
    	UTF16* Name; //0x000C 
    char _0x0010[36];
    	__int32 Level; //0x0034 
    char _0x0038[4];
    	__int32 Health; //0x003C 
    char _0x0040[4];
    	__int32 Shield; //0x0044 
    	__int32 Absorb; //0x0048 
    char _0x004C[24];
    	__int32 Type; //0x0064 
    };

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