hey im queuing some russians in arena, they use a hack to prevent all my interrupts .. as soon as i use an interrupt, they stop casting like instantly EVERY TIME, it's obivously a tool or a bot but can't find it on ownedcore
hey im queuing some russians in arena, they use a hack to prevent all my interrupts .. as soon as i use an interrupt, they stop casting like instantly EVERY TIME, it's obivously a tool or a bot but can't find it on ownedcore
HIGHLY doubt thats possible as an interrupt is instant and cant be 'tracked' by an opposite player. Are you sure they arent just jukeing you?
( ͡°( ͡° ͜ʖ( ͡° ͜ʖ ͡°)ʖ ͡°) ͡°)
They are Fake casting you hard
How is your MS in game? Make sure you wait later intill you interrupt anyway (Like when the cast has almost finished) as then they loose time from the amount they casted plus the interupt rather than just the interupt.
Oh... and you do know interupting them STOPS that cast right?
found it i guess, there is some combat routines on thebuddyforum that does what i just said.
features are called like that :
"Stop spell casts on incoming interrupts to prevent spell school lockouts "
"Prevent incoming interupts (Juke)"
There's nothing a bot can do as far as juking goes that you couldn't do yourself.
yes its possible. there was even a profile to swd blind/scatter etc
It is possible. The interrupt gets tracked in your combat log like ~0.01 seconds before it actually interrupts your cast. (Due to spell animation delay)
You can easily setup a bot to track your combat log for interrupts, then immeditaly have it stopcasting for you as soon as an interrupt is fired.
Last edited by InternetExplorer; 05-13-2014 at 01:31 PM.
i searched around thebuddyforum, it's exist but not in standalone. If you want to use the interrupt prevent, you have to play with a complete routine that will do everything aswell.
looking forward for a guy to make us a interrupt prevent in standalone lol
anyone can code this hack ?
You could try this simple lua script, but I have no idea if it works, or is accurate enough.
You'll need a lua unlocker for it.
Code:local interrupts={[57994]=true,[6552]=true,[102060]=true,[47528]=true,[1766]=true,[96231]=true,[116705]=true,[80965]={80964,106839},[34490]=147362,[2139]=true,[19647]={115781,132409,24259,115782},[15487]=true,[23920]=true,}local SpellStopCasting = SpellStopCasting local AF=CreateFrame('Frame') AF:RegisterEvent('COMBAT_LOG_EVENT_UNFILTERED') AF:SetScript('OnEvent',function(self,event,...) if(event=='COMBAT_LOG_EVENT_UNFILTERED')then local _,eventType,_,_,_,srcFlags,_,destGUID,_,_,_,spellID = ... if ( bit.band(srcFlags, COMBATLOG_OBJECT_REACTION_HOSTILE) ~= 0 ) and ( destGUID == UnitGUID('player') ) then if ( eventType == 'SPELL_CAST_SUCCESS' or eventType == 'SPELL_AURA_APPLIED' ) and ( interrupts[spellID] ) then local casting,_,_,_,_,endf,_,_,intable = UnitCastingInfo('player') if ( casting ) and ( not intable) then if ( endf / 1000 - GetTime() > 0.17 ) then SpellStopCasting() end end end end end end)
Last edited by InternetExplorer; 05-19-2014 at 02:12 PM.
gonna try this, thank you