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    [Wildstar] 1.0.3.6610 x86 Info Dump Thread

    Here is some offsets, enjoy

    Code:
    namespace Offsets
    {
    	namespace ObjectManager
    	{
    		//credit to Master674
    		enum ObjectManager
    		{
    			s_currentManager = 0x81BD60,
    			FirstUnit = 0x5C7C,						//start of the units linked list
    			LocalPlayer = 0x5610
    		};
    	}
    
    	namespace Unit
    	{
    		enum Unit
    		{
    			GUID = 0x4,
    			Gender = 0x30,
    			Level = 0x34,
    			Health = 0x3C,
    			Shield = 0x44,
    			NextUnit = 0x54,						//pointer to the next unit in the linked list
    			Type = 0x64,							//see Global.h enum UnitType
    			TargetGUID = 0xD8,
    			isDead = 0x1C8,						//boolean
    			isInCombat = 0x25C,						//boolean
    			Position = 0xF30,						//in memory position is a vec3
    			isCasting = 0x12DC						//isCasting > 0 ? true : false
    		};
    	}
    
    }
    Offsets of ObjectManager enum are rebased, to get absolute address you need to add the base address of WildStar32.exe like this :

    Code:
    DWORD ret = 0;
    SolarMem::Read(SolarMem::getBaseAddress(L"calling process") + Offsets::ObjectManager::s_currentManager, &ret);
    and enum

    Code:
    namespace Globals
    {
    	namespace UnitType
    	{
    		enum UnitType
    		{
    			NonPlayer = 0,
    			Chest,
    			Destructible,
    			Vehicule,
    			Door,
    			Harvest,
    			Corpse,
    			Mount,
    			Collectible,
    			Taxi,
    			Simple,
    			Platform,
    			Mailbox,
    			Turret,
    			InstancePortal,
    			Plug,
    			Residence,
    			StructuredPlug,
    			PinataLoot,
    			BindPoint,
    			Player,
    			Hiddespell,
    			Trigger,
    			Ghost,
    			Pet,
    			Esper_Pet,
    			World_Object,
    			Scanner,
    			Camera,
    			Trap,
    			DestructibleDoor,
    			Pickup,
    			SimpleCollidable,
    			HousingMannequin,
    			Unknown					// UnitType > 33 ? Unknown : Known
    		};
    	}
    }
    Anyone interested of IDB ? I can upload it

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