TLDR: Clientside only speedhack, but has some interesting functionality. read on to find out. Basically useless for what I made it for.
I just made a silly attempt as a movement speed hack. It has some strange functionality, so I'm putting it into the wild incase anybody wants to play with it.
I only tested it on the Steam copy. I placed it in the debugging section.
Things I discovered while testing:
- it appears to be clientside only, my friend who was with me said i moved at the same speed as normal.
- i set it to movespeed 60, even though the name says 30
- running my /oos script while moving caused weird functionality, it was actually causing my friend to warp around and rubberband.
All of the above suggests to me that movement like this is strictly clientside, but when an /oos is initiated, it updates "everyone" with your clients details.
Experimental Multihack
Code:
[enable]
alloc(speed,12)
aobscan(speedaddress,8B 47 04 5F 5E 5D 5B C2 04 00)
label(speedaddy)
registersymbol(speedaddy)
speed:
mov eax,3C
pop edi
pop esi
jmp speedaddress+5
speedaddress:
speedaddy:
jmp speed
[disable]
speedaddy:
db 8B 47 04 5F 5E
dealloc(speed)
unregistersymbol(speedaddy)