[Release] Daxx' Toolbox menu

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  1. #1
    DaxxTrias's Avatar Active Member
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    [Release] Daxx' Toolbox

    In an effort to coordinate all 3 of these projects into one thread, I'm placing them here for now.

    Working for 1.2.2

    ItemAlert : Last Updated Sep-011-2014

    CheatTable MultiHack : Last Updated Sep-11-2014
    Requires Cheat Engine

    XP Calculator : Last Updated Sep-15-2014
    Requires MSVC++ 2012 Redist - x86

    Notes
    Even though I didn't create any of these programs, I've put quite a bit of time into all of them to maintain or upgrade them. This thread centralizes everything relating to them, and also stops bloating other threads. Swisstrade & Liquid Zero are no longer present, so it makes no sense to keep using their threads. I also do not wish to dump my files into Gurud' thread when he is perfectly capable of updating his content, only for a few people who actually want my variant.

    As long as I am maintaining them, please bring any questions or suggestions to this thread instead.

    Previous Threads
    Swisstrades ItemAlert
    LiquidZero's XP Calc
    Last edited by DaxxTrias; 09-15-2014 at 12:11 PM.

    [Release] Daxx' Toolbox
  2. #2
    DaxxTrias's Avatar Active Member
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    And now to start it off, I have pushed a new build to the ItemAlert git.

    I have more plans to get to later today, but so far I have integrated the following updates into this build push.
    Code:
    	20-Mar-2014
    		* Revamped alert sounds again (Thx Clopman)
    		* Yet more ItemList changes (Additions, fixes)
    		* Added Albino Rhoa Feather to the alert (Thx ReadyToKill)
    Last edited by DaxxTrias; 03-20-2014 at 12:23 PM.

  3. #3
    ayane9's Avatar Member
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    hey man, great work putting in so much time and effort for the rest of us! i have a question thou about the exp calc. whenever i have it running my fps is cut to 15-50 compared to the 200 i run with it off. any idea? is it me or is it a limitation of the program?

  4. #4
    DaxxTrias's Avatar Active Member
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    I don't notice an fps drop personally, though I also don't actively monitor my fps either.

    Unfortunately I do not have the source to the XPCalc so I can't actively improve it. I'm stuck maintaining it only (making sure it works after patches) until such a time as I am either provided the source, or I make my own.

    I'll take a look at it and see if there's anything I can tweak though, maybe a thread updater is running too fast and can be toned down.

  5. #5
    DaxxTrias's Avatar Active Member
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    TLDR: Clientside only speedhack, but has some interesting functionality. read on to find out. Basically useless for what I made it for.

    I just made a silly attempt as a movement speed hack. It has some strange functionality, so I'm putting it into the wild incase anybody wants to play with it.

    I only tested it on the Steam copy. I placed it in the debugging section.

    Things I discovered while testing:
    • it appears to be clientside only, my friend who was with me said i moved at the same speed as normal.
    • i set it to movespeed 60, even though the name says 30
    • running my /oos script while moving caused weird functionality, it was actually causing my friend to warp around and rubberband.


    All of the above suggests to me that movement like this is strictly clientside, but when an /oos is initiated, it updates "everyone" with your clients details.


    Experimental Multihack

    Code:
    [enable]
    alloc(speed,12)
    aobscan(speedaddress,8B 47 04 5F 5E 5D 5B C2 04 00)
    label(speedaddy)
    registersymbol(speedaddy)
    
    speed:
    mov eax,3C
    pop edi
    pop esi
    jmp speedaddress+5
    
    speedaddress:
    speedaddy:
    jmp speed
    
    
    [disable]
    speedaddy:
    db 8B 47 04 5F 5E
    
    dealloc(speed)
    unregistersymbol(speedaddy)
    Last edited by DaxxTrias; 03-20-2014 at 02:34 PM.

  6. #6
    garethmagis's Avatar Member
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    I was just wondering if it would be possible ffor the map hack to know when a corrupted zone spawns and possibly make a sound or an alert or something of the like.

  7. #7
    DaxxTrias's Avatar Active Member
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    Originally Posted by garethmagis View Post
    I was just wondering if it would be possible ffor the map hack to know when a corrupted zone spawns and possibly make a sound or an alert or something of the like.
    That kind of functionality is entirely possible, but it would be too much of a pain to create via assembly so I won't be doing it in a CheatTable.

    Evozer has something thats alot closer to this in the ExileHUD framework.

  8. #8
    DaxxTrias's Avatar Active Member
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    New build push.

    Code:
    21-Mar-2014
        * Additional alert sounds (Thx Clopman)
        * Itemlist++
        * Code cleanup
        * Added an alert sound for superior items (only if they meet your quality requirements)
        * Other misc stuff in preparation for future updates
    Last edited by DaxxTrias; 03-21-2014 at 03:35 PM.

  9. #9
    addihul's Avatar Member
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    Thanks for throwing these all together. I spend about 5 mins before every night combing through like 5 different threads to check updates. Less drama!

  10. #10
    clopman's Avatar Member
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    Is it possible to detect the location of waypoints with the maphack? or are they not sent to the client right away? as the map is.. so to speak

  11. #11
    DaxxTrias's Avatar Active Member
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    Originally Posted by clopman View Post
    Is it possible to detect the location of waypoints with the maphack? or are they not sent to the client right away? as the map is.. so to speak
    Possible, I won't be doing it though, not via CheatEngine.

  12. #12
    Syncness's Avatar Legendary
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    Change Fore.Blue to Fore.Cyan for texts please.

    Dark blue hard to read on black background.
    Double check you're trading with me in case of impostors

  13. #13
    DaxxTrias's Avatar Active Member
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    Originally Posted by [sync] View Post
    Change Fore.Blue to Fore.Cyan for texts please.

    Dark blue hard to read on black background.
    Good idea, I like it and will do that.

    Also in the old thread you asked if mp3's can be played, the short answer is not without some reworks. Pythons Winsound lib is to blame for this. While it can be reworked, its not exactly up there on my todo list right now. All i can see happening by switching to mp3 or ogg is that we save a bit of file space, and at a size of 1mb total I don't think thats a big deal.

  14. #14
    DaxxTrias's Avatar Active Member
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    New Item Alert build pushed

    Code:
    	23-Mar-2014
    		* Customized 5s/6s & link alerts for more control over what alerts trigger.
    		* ItemList++
    		* Changed Blue color text to Cyan for easier readability (Thx Sync for suggestion)

  15. #15
    pingkiller's Avatar Member
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    I'm not hearing any sound when a rare item drops. Is this a bug? Or doesn't it play a sound on every rare?

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