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  1. #1
    darkmaouli's Avatar Active Member
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    Ressource Files

    Hi,

    I'm cureently creaing a bunch of AddOn for ESO.

    I wanted to know if there is a way to extract ressources files, like maps?

    Thanks in advance

    Ressource Files
  2. #2
    Esoserv2's Avatar Sergeant
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    I can upload the C# source for extracting files from game0000.dat. Other .dat's won't work atm. I haven't written routines for injecting or rebuilding game0000.dat yet, i've done it manually. But there is a problem, it doesn't work, because there is some kind of checksum / hash check. In game0000.dat you'll find mostly things for the UI, like icons, many lua scripts, background images, but no map files or character textures. I don't think these files will help to make some addon...?

  3. #3
    Esoserv2's Avatar Sergeant
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    Unpacker

    Sorry, no good programming style, some methods are there twice and so on. You'll have to insert game.mnf and game0000.dat into your vs project. Files will be extracted into folder game0000 and game0000_inv. The inv files have no name.
    Attached Files Attached Files

  4. #4
    darkmaouli's Avatar Active Member
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    Which VS Version do you use?

  5. #5
    Esoserv2's Avatar Sergeant
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    Normally it doesn't matter which version you use. Use a free version of c# (visual studio express) or SharpDevelop.

  6. #6
    cagli's Avatar Private
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    Originally Posted by Esoserv2 View Post
    Sorry, no good programming style, some methods are there twice and so on. You'll have to insert game.mnf and game0000.dat into your vs project. Files will be extracted into folder game0000 and game0000_inv. The inv files have no name.
    Does not seem to work anymore. (Getting negative value with Unsigned Int errors)
    Or i might've done something wrong. Can you tell me if this still works?
    If you have an updated version, please let me know

  7. #7
    Esoserv2's Avatar Sergeant
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    You've done nothing wrong. The ZOSFT seems to be the same (not the last file, before the last one), but... in front of EVERY of these 3122 files there's something very strange added. I can't image what this could be...

    4 bytes zero
    UInt32 length first part
    Data (length first part)
    UInt32 length second part
    Data (length second part)

    this is followed by the "real" data like it was before.

    Can update it in the next hours.

  8. #8
    Esoserv2's Avatar Sergeant
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    Working version. The new found two pre blocks for each file aren't saved to results, but you can easily do this, if you want to or have to. I don't see any reason atm to do this.

    Added part is : "// read over unknown new header (since 14/2/7)" til ms.Close() in Unpack.cs.

    ESO-DatUnpacker_140215.zip

  9. #9
    spartakexer's Avatar Banned
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    So you cant extract the meshes and textures?

  10. #10
    Esoserv2's Avatar Sergeant
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    With this small piece of code you can extract everything found in game0000.dat (symbols, backgrounds, lua scripts)
    Character meshes, sounds, textures are found inside the other .dat's.

  11. #11
    raykai's Avatar Member
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    how can we get the other data for Character meshes, sounds, textures that are found inside the other .dat's. files ?
    Last edited by raykai; 03-04-2014 at 11:16 AM.

  12. #12
    awesomeb's Avatar Member
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    I added Ionic.Zlib as a reference.
    Last edited by awesomeb; 04-12-2014 at 11:54 AM. Reason: Disregard

  13. #13
    Esoserv2's Avatar Sergeant
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    It's inside the zip file. You'll only have to add the reference to your project. It' for handling zlib decompression. Other zlib implementations will work too, if you change code.

  14. #14
    awesomeb's Avatar Member
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    Thanks I'm much closer now!

    \bin\Debug\Ionic.Zlib.dll'. Cannot find or open the PDB file.
    The thread 0xe40 has exited with code 259 (0x103).
    The thread 0x230c has exited with code 259 (0x103).
    The program '[7772] ESO-DatUnpacker.vshost.exe: Program Trace' has exited with code 0 (0x0).
    The program '[7772] ESO-DatUnpacker.vshost.exe' has exited with code 0 (0x0).

  15. #15
    Esoserv2's Avatar Sergeant
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    Sry, don't understand what you want tell. This Ionic.Zlib.dll is inside the zip. Reference it in VS and copy it into the output folder. Usually VS copies it automatically. Otherwise change the properties. If this doesn't work, take the version you find at the net (DotNetZip Library - Home), but it's the same as inside the zip.

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