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  1. #1
    cullman's Avatar Member
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    Teleporter Weapon

    I know this would be hard or even possible to make, but does anything think there is anyway to make a weapon that when u attack someone it teleports them somewhere to certain coords or knocks them back or something. I wanted a weapon that would just send someone to the gm box. Thanks

    Teleporter Weapon
  2. #2
    CraZe's Avatar Active Member
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    Re: Teleporter Weapon

    I don't really know but i will give you the info i know

    I think it isn't possible but i think it is possible to like make it where you right click the weapon and teleports you...but thats just more of a guess

    The knockback thing you said is possible i beleive

  3. #3
    Banksey's Avatar Contributor
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    Re: Teleporter Weapon

    I know it not what your looking for...But you could always jus make a macro with the cords and commmand, Hit them and press the macro :P

    Thinking around things

    Regards Banksey
    Barrόga Agus Pόga ό Banksey
    :hug::smooch:

  4. #4
    warsheep's Avatar Contributor
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    Re: Teleporter Weapon

    Hm... Wouldn't be that hard if you:
    1. Knew how to make spells
    2. Knew how to program it into the core
    I think I'll take a look at this. The only ideas i got, will most likely teleport you, but i think its possible to fix that up...
    FOR A MOMENT, NOTHING HAPPENED. THEN, AFTER A SECOND OR SO, NOTHING CONTINUED TO HAPPEN.

  5. #5
    cullman's Avatar Member
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    Re: Teleporter Weapon

    thanks for the ideas ill go check out some of these things in the sqlyog

  6. #6
    fireguild1's Avatar Member
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    Re: Teleporter Weapon

    Customize the weapon and make it like chance on hit or use or osmething

  7. #7
    warsheep's Avatar Contributor
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    Re: Teleporter Weapon

    Fire,
    most of the spells, are like effect on the target, like, fireball, but teleport spells, are on yourself.
    If you make a weapon use the spell suicide, you'll die, not the target which you are attacking.

    But its possible to change on who the spell affects, so this should be easy...
    FOR A MOMENT, NOTHING HAPPENED. THEN, AFTER A SECOND OR SO, NOTHING CONTINUED TO HAPPEN.

  8. #8
    fireguild1's Avatar Member
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    Re: Teleporter Weapon

    Yea I was going to say Chance on hit: Kockback that is better than use :P I wasn't paying attention

  9. #9
    warsheep's Avatar Contributor
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    Re: Teleporter Weapon

    I MADE IT!!!

    Open up teleport_coords
    Find the line saying
    31 Teleport: Goldshire 0 -9458,81 64,826 55,957 0

    Change the coords to the box you want the person to be teleported too.

    Go to the weapon in the items table, on spellid_1
    Make it say 31
    On the next table, spelltrigger_1, make it have 1 in it.
    And it SHOULD work. Try to restart your server, and take backups first. even tho it most likely wont be needed, but do it to be 100% sure.
    Going to test this out now.

    Edit:
    With the spelltrigger_1 being 1, it will make it be a spell you can cast, but with 2, its chance on hit.
    Last edited by warsheep; 09-04-2007 at 09:54 AM.
    FOR A MOMENT, NOTHING HAPPENED. THEN, AFTER A SECOND OR SO, NOTHING CONTINUED TO HAPPEN.

  10. #10
    fireguild1's Avatar Member
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    Re: Teleporter Weapon

    Originally Posted by warsheep View Post
    I MADE IT!!!

    Open up teleport_coords
    Find the line saying
    31 Teleport: Goldshire 0 -9458,81 64,826 55,957 0

    Change the coords to the box you want the person to be teleported too.

    Go to the weapon in the items table, on spellid_1
    Make it say 31
    On the next table, spelltrigger_1, make it have 1 in it.
    And it SHOULD work. Try to restart your server, and take backups first. even tho it most likely wont be needed, but do it to be 100% sure.
    Going to test this out now.

    Edit:
    With the spelltrigger_1 being 1, it will make it be a spell you can cast, but with 2, its chance on hit.
    Nice, I might try it myself

  11. #11
    cullman's Avatar Member
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    Re: Teleporter Weapon

    awesome thanks man!!! ill try it out soon

  12. #12
    mismatchedsocls's Avatar Member
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    Re: Teleporter Weapon

    hey is there anyway to make it a 100% chance to proc? i read this thread and think its a realy cool idea, so i was gonna make a wep to strike ppl and send them to some random ilsand where its too far to swm from and call it like the hammer of time outs; then once i feel they servered the timeout period just .summon them back. but yeaa wep that teleports ppl is pretty original goodjob on creating it.

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