looking for address pointer to dot timers menu

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  1. #1
    moe's Avatar Active Member
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    looking for address pointer to dot timers

    hey guys,

    I'm working on a little project to better the FFXIV interface but have run into a tiny snag, I cant seem to find any pointers to Dot Timers. i've spent the last few hours attempting to narrow it down, but every time i think i find it, poof its nothing. now i'll admit i'm a total noob when it comes to memory reading, but thus far i've been able to find pretty much everything i need except this small part of the UI. I would greatly appreciate someone who knows more then me to tell me where i've gone and messed up.

    not sure if i did something wierd, but it seems that i've found the address for individual dot timers based on positions (ie first dot on the bosses health bar, 2nd dot, ect) but I am unable to distinguish between personals and other people's dots.
    Last edited by moe; 09-10-2013 at 08:40 PM.

    looking for address pointer to dot timers
  2. #2
    ndc's Avatar Private
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    You need to iterate trough all the entities first.

    then for each entity:
    EntityBase + 0x2F48 = start of buff list
    every buff is 0xC in length. No idea how many buffs/debuffs a target can have.
    in order it is as following:
    skill id: 2 bytes
    skill value: 2bytes
    skill timer: 4 bytes (float)
    skill caster: 4 bytes

    which comes to a grand total of 0xc (12) bytes.
    after that the next buff on the list starts and you just iterate trough until skill id is zero

    also entity id seems to be : EntityBase + 0x74 which is unique for every char and thus can be used to identify the buffer/caster of the skill

    so the reason why your pointers went dead is because there isn't one, you need to iterate the entity list.

  3. #3
    moe's Avatar Active Member
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    Originally Posted by ndc View Post
    You need to iterate trough all the entities first.

    then for each entity:
    EntityBase + 0x2F48 = start of buff list
    every buff is 0xC in length. No idea how many buffs/debuffs a target can have.
    in order it is as following:
    skill id: 2 bytes
    skill value: 2bytes
    skill timer: 4 bytes (float)
    skill caster: 4 bytes

    which comes to a grand total of 0xc (12) bytes.
    after that the next buff on the list starts and you just iterate trough until skill id is zero

    also entity id seems to be : EntityBase + 0x74 which is unique for every char and thus can be used to identify the buffer/caster of the skill

    so the reason why your pointers went dead is because there isn't one, you need to iterate the entity list.
    me love you long time <3

  4. #4
    VII's Avatar Active Member
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  5. #5
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    Originally Posted by ndc View Post
    every buff is 0xC in length. No idea how many buffs/debuffs a target can have.
    From what IDA told me, it's 30.

  6. #6
    moe's Avatar Active Member
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    thanks for the awesome help. I've managed to narrow down the the entity list but I am unsure of what the entity base is. for instance your character's entity ID is stored in ffxiv.exe+F89ECC, but does that make it the base? or must i find what assigns that value as a guide to the base itself? again sorry for being a total scrub at this, but I haven't been able to find proper clarification on this elsewhere :/

    also yes the buff list is limited to 30
    Last edited by moe; 09-13-2013 at 09:20 AM.

  7. #7
    moe's Avatar Active Member
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    shameless bump as i'm still unable to find the actual buff. that said I'd be willing to pay for consulting regarding memory editing FFXIV. not sure why but this topic has really struck a cord with me and I'd like to pursue the possibilities of memory reading. if anyone would be interest in doing some private instruction we could discuss hourly rates
    Last edited by moe; 09-16-2013 at 08:52 AM.

  8. #8
    wovenspirit's Avatar Member
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    Looking for the Object Mem addresses if anyone can point me in the right direction?

    Looking to find Mineral nodes and logging nodes etc. for gathering.

    Thanks in advance!

  9. #9
    codezzie's Avatar Sergeant
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    Originally Posted by VII View Post


    I was wondering what method you used to generate that list of buffs and their corresponding id's.

  10. #10
    moe's Avatar Active Member
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    Originally Posted by codezzie View Post
    I was wondering what method you used to generate that list of buffs and their corresponding id's.
    as far as i can tell... trial and error. still finding one's that are missing as i finish up the alpha version of this project.

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