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    Introducing Makeb and New Level Cap

    Introducing Makeb
    Makeb is a planet highly contested in the intergalactic war due to an abundance of an all-important resource known as Isotope-5. Realizing the value of Isotope-5, the Hutt Cartel has moved to gain a stranglehold on this rare resource and broker their own position in the conflict between the Empire and the Republic. Players who land on Makeb will find quickly that they are key players in this conflict with the Hutt Cartel. In storylines that are unique per faction, intrepid adventurers will be able to insert themselves into the action, take on the Hutt Cartel, advance the interests of their faction, and even determine the fate of Makeb itself.
    I am particularly proud of Makeb. It is a huge and staggeringly beautiful planet, and is in my opinion a worthy addition to the Star Wars™ universe. In particular, the storyline that the player will face is truly the most impactful and epic story we have delivered.. Beyond this, in most aspects of the planet’s design, you can definitely see the progress that we have made as a studio in building great BioWare storytelling in our engine. In particular, the cinematics on Makeb are by far some of our most eye-popping clips to date – be sure to take the time to enjoy them!
    New Level Cap
    Players with level 50 characters who purchase Rise of the Hutt Cartel will find that their characters can start moving up level ranks again – five new levels have been added to the game. This will allow players to get a sense of progression as they explore the world of Makeb, and use the new Macrobinoculars and Seeker Droid features.
    As part of the level increase, all of the skill trees were reworked to account for the increase in available skill points. Your skill trees have been refunded to you so be sure to re-spec your skill points before you charge out into the field! Also, each advanced class was given a new active ability. With reworked skill trees and a new active ability, it is very likely that your classes’ ideal power rotation will have changed – be sure to hit the training dummy to experiment.
    The increased level cap is only available to those who purchased Rise of the Hutt CartelPlayers who opt not to purchase will find that they still have the same Flashpoints available,. All existing Flashpoints and Operations will now drop improved gear (in some cases, significantly so). At level 55, four new Hard Mode Flashpoints will be available in Group Finder, as well as two Operations – Terror From Beyond, and the newly-released Legions of Scum and Villainy.
    We have also adjusted the PvP Warzone queues – they are now divided into three brackets: 10-29, 30-54 and 55. On top of this, we have significantly reworked Bolster to reduce the barrier to entry in Warzones at level 55. The power gap between Bolster and the best equipment is still respectable, but you can now queue up at 55 and be competitive without picking up entry-level gear. Recruit gear has been removed, since there is no longer a need for it. GamesItem.com

    Introducing Makeb and New Level Cap

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