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  1. #1
    vivendi's Avatar Private
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    Find mob data in memory

    Hi i've been trying to find data about the mobs around me in GW2 using CE. But for some reason i can't find the base pointer to all the data of a mob. I'm trying to find the health of a mob first. That is no problem. But after that i'm trying to get the base pointer of that address. Then usually the rest of the data like location and rotation etc. is located near the base pinter address. But for some reason i end up with no results.

    I made a short video of the steps i took. Can anyone tell me what i'm doing wrong? And how i can find the structure in memory of the mobs around me?

    Health Base Pointer? - YouTube

    Thanks for any help.

  2. #2
    buFFyPROGZ's Avatar Private
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    GuildWars2 does not have something like the known Playerstruct from other games. It's pretty much like that:

    CharacterContext -> Character -> Health -> struct_Health

    struct struct_Health
    {
    float CurHp; //could be max, not sure
    float MaxHp; //could be cur, not sure
    float Div10; //hp / 10 - makes no sense
    }

  3. #3
    vivendi's Avatar Private
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    Originally Posted by buFFyPROGZ View Post
    GuildWars2 does not have something like the known Playerstruct from other games. It's pretty much like that:

    CharacterContext -> Character -> Health -> struct_Health

    struct struct_Health
    {
    float CurHp; //could be max, not sure
    float MaxHp; //could be cur, not sure
    float Div10; //hp / 10 - makes no sense
    }
    Ok i see. That makes things a little more complicated for me

    Normally when i find the health i can move a few bytes back in memory and then it would also show other properties of
    the player like, positions, rotation etc.

    But would it now be better to just look for the things i need with a separate search? So for instance when i find my heatlh then,
    like you said, the MaxHP will be close. But i also want to know the position, rotation etc.

    Then do i have to do another search for the position struct? With some luck the rotation will be in there, but if not, i'd have to do another
    search to find those values aswell.

    Is that how i should approach it with GW2? Or is there a way to easily find the Character class once i found the struct_Health?

    In anyway, thanks for the help so far. Atleast i now know i don't have to try and find a Playerstruct

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