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  1. #1
    jarrito66's Avatar Active Member
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    [PQR] Rogue PvP?

    So I've noticed that there's not a single profile (or at least i cant find one) for a PvP rogue. I've just leveled up my rogue to 90 and i would try to code one myself but honestly I have no idea about how rogues should work. I've seen a couple PvE ones but thats it. I would be willing to donate a good sum of cash for someone to develop one. Anyways thanks for listening to me gripe.

    [PQR] Rogue PvP?
  2. #2
    lolomo2003's Avatar Active Member
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    I have one in testing about 80% done. Focused for arena but work very well in BG. PM me if u want a testing copy, until final release.

  3. #3
    jarrito66's Avatar Active Member
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    Sounds great pm sent also I love your feral PvP profile haha

  4. #4
    lolomo2003's Avatar Active Member
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    PM box full

  5. #5
    Vinshom's Avatar Contributor
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    I sent you mail to your inbox lolomo2003

  6. #6
    mourcore's Avatar Member
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    i'd still use a profile that was only 80% lol. what spec is it for?

  7. #7
    lolomo2003's Avatar Active Member
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    SubPVP - focused on Arena but works very well in BG

  8. #8
    Vinshom's Avatar Contributor
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    Thank you lolomo, do you think rogues are good? can you feel the difference at 90 with this profile? my rogue is 89. I know I should test it before i speak but I got 5 more hours before waiting hehe

  9. #9
    matee.sk's Avatar Member
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    thanks for the profile, I will test it in the next few days!

  10. #10
    Astyre's Avatar Member
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    I would love to test out this profile and provide feedback. Been waiting for an updated pvp profile ever since mop came out.

  11. #11
    lolomo2003's Avatar Active Member
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    Someone PM me about some errors (LUA errors) in profile anyone else got them ?

  12. #12
    Astyre's Avatar Member
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    I'm not getting any errors. Tested it pretty heavily last night. Rotation seems solid. The only modifications I made to it were that I set it up to only perform while in combat so that I can open with premeditation and garrote on clothies. I also took shadowstep out of the rotation so that I could use that manually also. I'm loving the kidney shot hotkey, and I'm also a big fan of the aoe to prevent toons from capping bases when needed. Would love to see some shadow blades logic. Typically I save shadow blades as a final burst on a target, ie if target is less than 25% health, kidney shot, make sure slice n dice is up, pop shadow blades. Not sure if that is the best logic for it, but with a 3 min cd I like to use it when it counts.

  13. #13
    chk's Avatar Master Sergeant
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    From the one bg (so far) that I've used it in it's amazing. It also gets 2k more dps on a dummy than my current rogue pvp profile (I'm a 70 rogue twink)

    One thing I would love is a sap, maybe something like this
    Code:
    -- Check for target
    if UnitCanAttack("player","target") == nil then
    	TargetNearestEnemyPlayer()
    end
    -- Sap target
    if UnitCanAttack("player","target")
    and (UnitBuffID("target", 1784) or UnitBuffID("target", 5215))
    and UnitDebuffID("target",6770) == nil
    and UnitDebuffID("target",89775) == nil
    and UnitDebuffID("target",18499) == nil
    then
    	CastSpellByID(6770, "target")
    end
    Also, I recommend you refresh weakened armor before it finishes rather than waste 2 extra GCDs casting Expose Armor to get back to 3 stacks.

    Finally, and this is a personal preference, have the user initiate combat. I don't want to target people to check them out then they run up to me and my stealth is lost. If you don't want to change this I can do it for me but I think that maybe other people would like it. The only reason I don't check the option to require combat before it runs is because I like the auto stealth and poison features.

    Other than that everything works great!

  14. #14
    davehammer4's Avatar Member
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    lolo....I am getting heaps of lua errors when running this...actually shut them off and use a combo of your rotation and my macros and able to have some fun in bgs. This was just about an hour running it over the past weekend. On initial play had to manually hit my Deadly Throw key, never seemed to work in the rotation. I use a blind on mouseover macro, not sure if I would incorporate that but a blinde on focus would be awesome for 2's or 3's. The redirect worked about 50% of the time for me, but when it did...very nice! I know you are not near finished but just wanted to say quick thanks for the profile and willl try to get you some more thorough feedback in the week ahead.

  15. #15
    antinieu's Avatar Member
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    Great profile, helps a lot. I am not getting any errors with this profile. You should switch crippling poison with mind-numbing poison since we can get crippling poison for free from set bonus (and in 5.2 it's going to be 2p bonus so everyone will have it). Some random thoughts I have:
    -is using expose armor worth it? I am not pro pvp player so don't know that but never heard of people use it in arena and 75energy/30sec is a lot
    -sometimes I notice that in shadow dance there is a cheap shot spam even if enemy is already stun immune - maby it would be better to use ambush more? Since shadow dance is all about damage/burst with cheap ambushes EDIT: I also noticed that when I attack enemy that is already stun immune from stealth I will spam cheap shot on him instead of ambush as it should be (I use subtefurge talent)

    BIG SUGGESTION:

    Please, please implement Feint ability into the rotation - with glyph we can have 30% constant damage reduction for only 20energy/7sec! That would be badass


    EDIT2:
    This profile is awesome! I made the change to implement Feint into the rotation:
    if UnitAffectingCombat("player") then
    if not UnitBuffID("player",1966) then
    if (100 * UnitHealth("player") / UnitHealthMax("player")) < 100 then
    return true
    end
    end
    end

    so now I have 30% dmg reduction for 20 energy/7sec Now I feel like if I wear plate I also removed expose armor because after some testing I realized that for pvp its just a waste of energy. I also changed target HP for rapture from 80+ to 50+.
    -------------------------------------
    What about implementing shuriken toss into the rotation? It's getting quite a buff in 5.2
    Last edited by antinieu; 12-28-2012 at 12:38 PM.

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