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  1. #1
    abuckau907's Avatar Active Member
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    [follow bot - any interest?]

    Saw a post about dual boxing, was wondering if there was any interest in..
    my bot can't dual box because it uses the mouse (ie. when bot is on, DO NOT use the pc for other activities)
    but if you had a 2nd pc, I could make a "Follow" bot that will follow your main char and just aid them.
    Anyone interested? I think no, because having 2 computers on is wasteful, but.
    ?? If so, I'll make one up soon and post source.
    Some things that can be counted, don't matter. And some things that matter, can't be counted.

    [follow bot - any interest?]
  2. #2
    noid4u's Avatar Member
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    hello, i sometimes use my g/fs account, and if i could get her resto shammy/druid to heal me while on follow that would be great. specially useful for dungeons, heck even bgs lol. anything would be great. =D

  3. #3
    abuckau907's Avatar Active Member
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    demo project.http://www.ownedcore.com/forums/worl...ot-vb-net.html ([source wowFollow bot vb.net])

    Please compile yourself, but if you can't, the .exe is in /bin/debug, but don't trust .exe's, even from me.

    The program does 'modify' wow's memory 1 time, and the address it does this to is in the source, so blizz could easily monitor it. Unsure if they currently do. More for educational. You can easily find static FirstObjectAddress via_staticClientConnection (on info pages) instead of using injection like it currently does.


    Almost done with a second demo project, a 'self defense bot'.
    Basically if anything comes within range, it'll attack it.
    No looting, no healing, no buffs, etc. Doesn't have any navigation code, can't move around the world.
    Works good for if you leave for 5 minutes and don't want to die because of random mob. Won't grind major experience.
    Will hopefully finish/upload tomorrow. *to be updated*
    Last edited by abuckau907; 12-06-2012 at 02:18 PM.
    Some things that can be counted, don't matter. And some things that matter, can't be counted.

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