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  1. #1
    iamclint's Avatar Master Sergeant
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    1.06 offsets

    So since there wasn't a thread for 1.06 here's a few that I use that I updated
    Code:
    ObjectManager = 0x1873414 
    LevelArea = 0x17E3F14
    LevelAreaOffset = 0x40
    CursorItem =0x18C87A4
    CursorItemOffset1=0x20
    CursorItemOffset2=0x1c4
    CursorItemOffset3=0x2c
    GameBalance = 0x18851A0
    MonsterDef = 0x18cc080
    ActorDef = 0x18C6CE0
    Actor structure for items in your inventory, don't know if this was defined anywhere on this site. These offsets are going to be actor+bagslotcolumn, actor+bagslotrow
    Code:
    BagSlotColumn = 0x11C
    BagSlotRow = 0x118

    CursorItem is a boolean if your cursor is an item as when you pick an item up out of your inventory.
    Last edited by iamclint; 12-03-2012 at 07:50 PM.

    1.06 offsets
  2. #2
    iamclint's Avatar Master Sergeant
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    So some people had some questions about my addresses, in some of them I was reading diablo III.exe module base address dynamicly, theres no real reason to do that so i removed it from my code and updated the addresses above to reflect that. Hopefully the confusion is gone for some of you guys.
    Last edited by iamclint; 12-01-2012 at 03:04 PM.

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