So since there wasn't a thread for 1.06 here's a few that I use that I updated
Code:
ObjectManager = 0x1873414
LevelArea = 0x17E3F14
LevelAreaOffset = 0x40
CursorItem =0x18C87A4
CursorItemOffset1=0x20
CursorItemOffset2=0x1c4
CursorItemOffset3=0x2c
GameBalance = 0x18851A0
MonsterDef = 0x18cc080
ActorDef = 0x18C6CE0
Actor structure for items in your inventory, don't know if this was defined anywhere on this site. These offsets are going to be actor+bagslotcolumn, actor+bagslotrow
Code:
BagSlotColumn = 0x11C
BagSlotRow = 0x118
CursorItem is a boolean if your cursor is an item as when you pick an item up out of your inventory.