Hi,
information about the gold are not in the same position in the container you are currently using (or Ractor Actor)
More that you find little in Actor, for gold you can recover the ground, not the gold you have on your character.
You must look in the container (ACD Actor Collision Data) at 0x868
in this way (the brackets are memory reads)
[[[[0x0486FA3C] + 0x868]] + 0x108]
This gives the first element of ACD, then you must move all 0x2D0 to move elements in element.
call the current element: Current_Value.
For each element read Current_Value + 0x114, when it gives you 16 found correct.
(0x004 + Current_Value gives non-NLS 'goldcoin')
But the problem is that you're not at the end because it must pass through other container as Actor_Attrib to recover the value of gold.
Current_Value + 0x120 is noteworthy because it allows you to find the details in Actor_Attrib.
For the moment I will not go further because it is getting a bit more complicated after
Hi.
I have one more question.
in this thread is offset: http://www.ownedcore.com/forums/diab...5-offsets.html (1.05 offsets)
how can i use it in cheatengine?
i search forum, gogle, look at the scripts, and im get stuck
i know what is pointer, and offset, but i cant hang this offset with my knowledge
Last edited by yumasta; 11-11-2012 at 03:56 PM.