Code:
global $Atrib_Axe_Bad_Data[2] = [0x000,"int"]
global $Atrib_Attribute_Timer[2] = [0x001,"int"]
global $Atrib_Attribute_Pool[2] = [0x002,"int"]
global $Atrib_Death_Count[2] = [0x003,"int"]
global $Atrib_DualWield_Hand[2] = [0x004,"int"]
global $Atrib_DualWield_Hand_Next[2] = [0x005,"int"]
global $Atrib_DualWield_Hands_Swapped[2] = [0x006,"int"]
global $Atrib_Respawn_Game_Time[2] = [0x007,"int"]
global $Atrib_Backpack_Slots[2] = [0x008,"int"]
global $Atrib_Shared_Stash_Slots[2] = [0x009,"int"]
global $Atrib_Strength[2] = [0x00A,"int"]
global $Atrib_Dexterity[2] = [0x00B,"int"]
global $Atrib_intelligence[2] = [0x00C,"int"]
global $Atrib_Vitality[2] = [0x00D,"int"]
global $Atrib_Strength_Total[2] = [0x00E,"int"]
global $Atrib_Dexterity_Total[2] = [0x00F,"int"]
global $Atrib_intelligence_Total[2] = [0x010,"int"]
global $Atrib_Vitality_Total[2] = [0x011,"int"]
global $Atrib_Strength_Bonus[2] = [0x012,"int"]
global $Atrib_Dexterity_Bonus[2] = [0x013,"int"]
global $Atrib_intelligence_Bonus[2] = [0x014,"int"]
global $Atrib_Vitality_Bonus[2] = [0x015,"int"]
global $Atrib_Strength_Bonus_Percent[2] = [0x016,"int"]
global $Atrib_Dexterity_Bonus_Percent[2] = [0x017,"int"]
global $Atrib_intelligence_Bonus_Percent[2] = [0x018,"int"]
global $Atrib_Vitality_Bonus_Percent[2] = [0x019,"int"]
global $Atrib_Strength_Reduction_Percent[2] = [0x01A,"int"]
global $Atrib_Dexterity_Reduction_Percent[2] = [0x01B,"int"]
global $Atrib_intelligence_Reduction_Percent[2] = [0x01C,"int"]
global $Atrib_Vitality_Reduction_Percent[2] = [0x01D,"float"]
global $Atrib_Primary_Damage_Attribute[2] = [0x01E,"int"]
global $Atrib_Attack[2] = [0x01F,"int"]
global $Atrib_Precision[2] = [0x020,"int"]
global $Atrib_Defense[2] = [0x021,"int"]
global $Atrib_Attack_Total[2] = [0x022,"int"]
global $Atrib_Precision_Total[2] = [0x023,"int"]
global $Atrib_Defense_Total[2] = [0x024,"int"]
global $Atrib_Attack_Bonus[2] = [0x025,"int"]
global $Atrib_Precision_Bonus[2] = [0x026,"int"]
global $Atrib_Defense_Bonus[2] = [0x027,"int"]
global $Atrib_Attack_Bonus_Percent[2] = [0x028,"int"]
global $Atrib_Precision_Bonus_Percent[2] = [0x029,"int"]
global $Atrib_Defense_Bonus_Percent[2] = [0x02A,"int"]
global $Atrib_Attack_Reduction_Percent[2] = [0x02B,"int"]
global $Atrib_Precision_Reduction_Percent[2] = [0x02C,"int"]
global $Atrib_Defense_Reduction_Percent[2] = [0x02D,"int"]
global $Atrib_Armor[2] = [0x02E,"int"]
global $Atrib_Armor_Bonus_Percent[2] = [0x02F,"int"]
global $Atrib_Armor_Item[2] = [0x030,"int"]
global $Atrib_Armor_Bonus_Item[2] = [0x031,"int"]
global $Atrib_Armor_Item_Percent[2] = [0x032,"int"]
global $Atrib_Armor_Item_SubTotal[2] = [0x033,"int"]
global $Atrib_Armor_Item_Total[2] = [0x034,"int"]
global $Atrib_Armor_Total[2] = [0x035,"int"]
global $Atrib_Experience_Granted[2] = [0x036,"int"]
global $Atrib_Experience_Next[2] = [0x037,"int"]
global $Atrib_Alt_Experience_Next[2] = [0x038,"int"]
global $Atrib_Gold_Granted[2] = [0x039,"int"]
global $Atrib_Gold[2] = [0x03A,"int"]
global $Atrib_Gold_Find[2] = [0x03B,"int"]
global $Atrib_Gold_Find_Uncapped[2] = [0x03C,"int"]
global $Atrib_Gold_Find_Handicap[2] = [0x03D,"int"]
global $Atrib_Gold_Find_Alt_Levels_Total[2] = [0x03E,"int"]
global $Atrib_Gold_Find_Capped_Subtotal[2] = [0x03F,"int"]
global $Atrib_Gold_Find_Total[2] = [0x040,"int"]
global $Atrib_Level[2] = [0x041,"int"]
global $Atrib_Level_Cap[2] = [0x042,"int"]
global $Atrib_Alt_Level[2] = [0x043,"int"]
global $Atrib_Magic_Find[2] = [0x044,"int"]
global $Atrib_Magic_Find_Uncapped[2] = [0x045,"int"]
global $Atrib_Magic_Find_Handicap[2] = [0x046,"int"]
global $Atrib_Magic_Find_Alt_Levels_Total[2] = [0x047,"int"]
global $Atrib_Magic_Find_Capped_Subtotal[2] = [0x048,"int"]
global $Atrib_Magic_Find_Total[2] = [0x049,"int"]
global $Atrib_Magic_And_Gold_Find_Suppressed[2] = [0x04A,"int"]
global $Atrib_Treasure_Find[2] = [0x04B,"int"]
global $Atrib_Resource_Cost_Reduction_Amount[2] = [0x04C,"int"]
global $Atrib_Resource_Cost_Reduction_Total[2] = [0x04D,"int"]
global $Atrib_Resource_Set_Point_Bonus[2] = [0x04E,"int"]
global $Atrib_Faster_Healing_Percent[2] = [0x04F,"int"]
global $Atrib_Spending_Resource_Heals_Percent[2] = [0x050,"int"]
global $Atrib_Bonus_Healing_Received_Percent[2] = [0x051,"int"]
global $Atrib_Reduced_Healing_Received_Percent[2] = [0x052,"int"]
global $Atrib_Experience_Bonus[2] = [0x053,"int"]
global $Atrib_Experience_Bonus_Percent[2] = [0x054,"int"]
global $Atrib_Experience_Bonus_Percent_Handicap[2] = [0x055,"int"]
global $Atrib_Experience_Bonus_Percent_Total[2] = [0x056,"int"]
global $Atrib_Health_Globe_Bonus_Chance[2] = [0x057,"int"]
global $Atrib_Health_Globe_Bonus_Mult_Chance[2] = [0x058,"int"]
global $Atrib_Health_Globe_Bonus_Health[2] = [0x059,"int"]
global $Atrib_Increased_Health_From_Globes_Percent[2] = [0x05A,"int"]
global $Atrib_Increased_Health_From_Globes_Percent_Total[2] = [0x05B,"int"]
global $Atrib_Bonus_Health_Percent_Per_Second_From_Globes[2] = [0x05C,"int"]
global $Atrib_Bonus_Health_Percent_Per_Second_From_Globes_Total[2] = [0x05D,"int"]
global $Atrib_Mana_Gained_From_Globes_Percent[2] = [0x05E,"int"]
global $Atrib_Mana_Gained_From_Globes[2] = [0x05F,"int"]
global $Atrib_Resistance[2] = [0x060,"int"]
global $Atrib_Resistance_Percent[2] = [0x061,"int"]
global $Atrib_Resistance_Total[2] = [0x062,"int"]
global $Atrib_Resistance_All[2] = [0x063,"int"]
global $Atrib_Resistance_Percent_All[2] = [0x064,"int"]
global $Atrib_Resistance_From_intelligence[2] = [0x065,"int"]
global $Atrib_Class_Damage_Reduction_Percent[2] = [0x066,"int"]
global $Atrib_Skill[2] = [0x067,"int"]
global $Atrib_Skill_Total[2] = [0x068,"float"]
global $Atrib_TeamID[2] = [0x069,"float"]
global $Atrib_Team_Override[2] = [0x06A,"int"]
global $Atrib_Invulnerable[2] = [0x06B,"int"]
global $Atrib_Loading[2] = [0x06C,"float"]
global $Atrib_Loading_Player_ACD[2] = [0x06D,"float"]
global $Atrib_Loading_Power_SNO[2] = [0x06E,"float"]
global $Atrib_Loading_Anim_Tag[2] = [0x06F,"int"]
global $Atrib_Loading_NewGame[2] = [0x070,"int"]
global $Atrib_Auto_Porting_To_Save_point[2] = [0x071,"int"]
global $Atrib_No_Damage[2] = [0x072,"int"]
global $Atrib_No_AutoPickup[2] = [0x073,"int"]
global $Atrib_Light_Radius_Percent_Bonus[2] = [0x074,"int"]
global $Atrib_Hitpoints_Cur[2] = [0x075,"int"]
global $Atrib_Hitpoints_Factor_Level[2] = [0x076,"int"]
global $Atrib_Hitpoints_Factor_Vitality[2] = [0x077,"int"]
global $Atrib_Hitpoints_Total_From_Vitality[2] = [0x078,"int"]
global $Atrib_Hitpoints_Total_From_Level[2] = [0x079,"int"]
global $Atrib_Hitpoints_Granted[2] = [0x07A,"int"]
global $Atrib_Hitpoints_Granted_Duration[2] = [0x07B,"int"]
global $Atrib_Hitpoints_Max[2] = [0x07C,"int"]
global $Atrib_Hitpoints_Max_Bonus[2] = [0x07D,"int"]
global $Atrib_Hitpoints_Max_Total[2] = [0x07E,"int"]
global $Atrib_Hitpoints_Percent[2] = [0x07F,"int"]
global $Atrib_Hitpoints_Regen_Per_Second[2] = [0x080,"int"]
global $Atrib_Hitpoints_Max_Percent_Bonus[2] = [0x081,"int"]
global $Atrib_Hitpoints_Max_Percent_Bonus_Item[2] = [0x082,"int"]
global $Atrib_Hitpoints_Healed_Target[2] = [0x083,"float"]
global $Atrib_Resource_Type_Primary[2] = [0x084,"float"]
global $Atrib_Resource_Type_Secondary[2] = [0x085,"int"]
global $Atrib_Resource_Cur[2] = [0x086,"int"]
global $Atrib_Resource_Max[2] = [0x087,"int"]
global $Atrib_Resource_Max_Bonus[2] = [0x088,"int"]
global $Atrib_Resource_Max_Total[2] = [0x089,"int"]
global $Atrib_Resource_Factor_Level[2] = [0x08A,"int"]
global $Atrib_Resource_Granted[2] = [0x08B,"int"]
global $Atrib_Resource_Granted_Duration[2] = [0x08C,"int"]
global $Atrib_Resource_Percent[2] = [0x08D,"int"]
global $Atrib_Resource_Regen_Per_Second[2] = [0x08E,"int"]
global $Atrib_Resource_Regen_Bonus_Percent[2] = [0x08F,"int"]
global $Atrib_Resource_Regen_Total[2] = [0x090,"int"]
global $Atrib_Resource_Max_Percent_Bonus[2] = [0x091,"int"]
global $Atrib_Resource_Capacity_Used[2] = [0x092,"int"]
global $Atrib_Resource_Effective_Max[2] = [0x093,"int"]
global $Atrib_Resource_Regen_Percent_Per_Second[2] = [0x094,"int"]
global $Atrib_Resource_Degeneration_Stop_point[2] = [0x095,"int"]
global $Atrib_Movement_Scalar[2] = [0x096,"int"]
global $Atrib_Walking_Rate[2] = [0x097,"int"]
global $Atrib_Running_Rate[2] = [0x098,"int"]
global $Atrib_Sprinting_Rate[2] = [0x099,"int"]
global $Atrib_Strafing_Rate[2] = [0x09A,"int"]
global $Atrib_Walking_Rate_Total[2] = [0x09B,"int"]
global $Atrib_Running_Rate_Total[2] = [0x09C,"int"]
global $Atrib_Last_Running_Rate[2] = [0x09D,"int"]
global $Atrib_Sprinting_Rate_Total[2] = [0x09E,"int"]
global $Atrib_Strafing_Rate_Total[2] = [0x09F,"int"]
global $Atrib_Movement_Bonus_Total[2] = [0x0A0,"int"]
global $Atrib_Movement_Scalar_Subtotal[2] = [0x0A1,"int"]
global $Atrib_Movement_Scalar_Capped_Total[2] = [0x0A2,"int"]
global $Atrib_Movement_Scalar_Uncapped_Bonus[2] = [0x0A3,"int"]
global $Atrib_Movement_Scalar_Total[2] = [0x0A4,"int"]
global $Atrib_Movement_Bonus_Run_Speed[2] = [0x0A5,"int"]
global $Atrib_Casting_Speed[2] = [0x0A6,"int"]
global $Atrib_Casting_Speed_Bonus[2] = [0x0A7,"int"]
global $Atrib_Casting_Speed_Total[2] = [0x0A8,"int"]
global $Atrib_Always_Hits[2] = [0x0A9,"int"]
global $Atrib_Hit_Chance[2] = [0x0AA,"int"]
global $Atrib_Attacks_Per_Second_Item[2] = [0x0AB,"int"]
global $Atrib_Attacks_Per_Second_Item_Percent[2] = [0x0AC,"int"]
global $Atrib_Attacks_Per_Second_Item_Subtotal[2] = [0x0AD,"int"]
global $Atrib_Attacks_Per_Second_Item_Bonus[2] = [0x0AE,"int"]
global $Atrib_Attacks_Per_Second_Item_Total[2] = [0x0AF,"int"]
global $Atrib_Attacks_Per_Second[2] = [0x0B0,"int"]
global $Atrib_Attacks_Per_Second_Bonus[2] = [0x0B1,"int"]
global $Atrib_Attacks_Per_Second_Total[2] = [0x0B2,"int"]
global $Atrib_Attacks_Per_Second_Percent[2] = [0x0B3,"int"]
global $Atrib_AI_Cooldown_Reduction_Percent[2] = [0x0B4,"int"]
global $Atrib_Power_Cooldown_Reduction_Percent[2] = [0x0B5,"int"]
global $Atrib_Damage_Delta[2] = [0x0B6,"int"]
global $Atrib_Damage_Delta_Total[2] = [0x0B7,"int"]
global $Atrib_Damage_Min[2] = [0x0B8,"int"]
global $Atrib_Damage_Bonus_Min[2] = [0x0B9,"int"]
global $Atrib_Damage_Min_Total[2] = [0x0BA,"int"]
global $Atrib_Damage_Delta_Total_All[2] = [0x0BB,"int"]
global $Atrib_Damage_Min_Total_All[2] = [0x0BC,"int"]
global $Atrib_Damage_Average_Total_All[2] = [0x0BD,"int"]
global $Atrib_Damage_Min_Subtotal[2] = [0x0BE,"int"]
global $Atrib_Damage_Percent_All_From_Skills[2] = [0x0BF,"int"]
global $Atrib_Damage_Weapon_Delta[2] = [0x0C0,"int"]
global $Atrib_Damage_Weapon_Delta_SubTotal[2] = [0x0C1,"int"]
global $Atrib_Damage_Weapon_Max[2] = [0x0C2,"int"]
global $Atrib_Damage_Weapon_Max_Total[2] = [0x0C3,"int"]
global $Atrib_Damage_Weapon_Max_Total_All[2] = [0x0C4,"int"]
global $Atrib_Damage_Weapon_Delta_Total[2] = [0x0C5,"int"]
global $Atrib_Damage_Weapon_Delta_Total_All[2] = [0x0C6,"int"]
global $Atrib_Damage_Weapon_Bonus_Delta[2] = [0x0C7,"int"]
global $Atrib_Damage_Weapon_Min[2] = [0x0C8,"int"]
global $Atrib_Damage_Weapon_Min_Total[2] = [0x0C9,"int"]
global $Atrib_Damage_Weapon_Min_Total_All[2] = [0x0CA,"int"]
global $Atrib_Damage_Weapon_Average[2] = [0x0CB,"int"]
global $Atrib_Damage_Weapon_Average_Total[2] = [0x0CC,"int"]
global $Atrib_Damage_Weapon_Average_Total_All[2] = [0x0CD,"int"]
global $Atrib_Damage_Weapon_Bonus_Min[2] = [0x0CE,"int"]
global $Atrib_Damage_Weapon_Percent_Bonus[2] = [0x0CF,"int"]
global $Atrib_Damage_Weapon_Percent_All[2] = [0x0D0,"int"]
global $Atrib_Damage_Weapon_Percent_Total[2] = [0x0D1,"int"]
global $Atrib_Damage_Type_Percent_Bonus[2] = [0x0D2,"int"]
global $Atrib_Damage_Dealt_Percent_Bonus[2] = [0x0D3,"int"]
global $Atrib_Damage_Percent_Bonus_Witchdoctor[2] = [0x0D4,"int"]
global $Atrib_Damage_Percent_Bonus_Wizard[2] = [0x0D5,"int"]
global $Atrib_Crit_Percent_Base[2] = [0x0D6,"int"]
global $Atrib_Crit_Percent_Bonus_Capped[2] = [0x0D7,"int"]
global $Atrib_Crit_Percent_Bonus_Uncapped[2] = [0x0D8,"int"]
global $Atrib_Crit_Percent_Cap[2] = [0x0D9,"int"]
global $Atrib_Crit_Damage_Percent[2] = [0x0DA,"int"]
global $Atrib_Crit_Effect_Time[2] = [0x0DB,"int"]
global $Atrib_Pierce_Chance[2] = [0x0DC,"int"]
global $Atrib_Damage_Absorb_Percent[2] = [0x0DD,"int"]
global $Atrib_Damage_Reduction_Total[2] = [0x0DE,"int"]
global $Atrib_Damage_Reduction_Current[2] = [0x0DF,"int"]
global $Atrib_Damage_Reduction_Last_Tick[2] = [0x0E0,"int"]
global $Atrib_Block_Chance[2] = [0x0E1,"int"]
global $Atrib_Block_Chance_Total[2] = [0x0E2,"int"]
global $Atrib_Block_Chance_Bonus_Item[2] = [0x0E3,"int"]
global $Atrib_Block_Chance_Item[2] = [0x0E4,"int"]
global $Atrib_Block_Chance_Item_Total[2] = [0x0E5,"int"]
global $Atrib_Block_Amount[2] = [0x0E6,"int"]
global $Atrib_Block_Amount_Bonus_Percent[2] = [0x0E7,"int"]
global $Atrib_Block_Amount_Total_Min[2] = [0x0E8,"int"]
global $Atrib_Block_Amount_Total_Max[2] = [0x0E9,"int"]
global $Atrib_Block_Amount_Item_Min[2] = [0x0EA,"int"]
global $Atrib_Block_Amount_Item_Delta[2] = [0x0EB,"int"]
global $Atrib_Block_Amount_Item_Bonus[2] = [0x0EC,"int"]
global $Atrib_Dodge_Chance_Bonus[2] = [0x0ED,"int"]
global $Atrib_Dodge_Chance_Bonus_Melee[2] = [0x0EE,"int"]
global $Atrib_Dodge_Chance_Bonus_Ranged[2] = [0x0EF,"int"]
global $Atrib_Get_Hit_Current[2] = [0x0F0,"int"]
global $Atrib_Get_Hit_Max_Base[2] = [0x0F1,"int"]
global $Atrib_Get_Hit_Max_Per_Level[2] = [0x0F2,"int"]
global $Atrib_Get_Hit_Max[2] = [0x0F3,"int"]
global $Atrib_Get_Hit_Recovery_Base[2] = [0x0F4,"int"]
global $Atrib_Get_Hit_Recovery_Per_Level[2] = [0x0F5,"int"]
global $Atrib_Get_Hit_Recovery[2] = [0x0F6,"int"]
global $Atrib_Get_Hit_Damage[2] = [0x0F7,"int"]
global $Atrib_Get_Hit_Damage_Scalar[2] = [0x0F8,"float"]
global $Atrib_Last_Damage_MainActor[2] = [0x0F9,"float"]
global $Atrib_Last_ACD_Attacked[2] = [0x0FA,"int"]
global $Atrib_Ignores_Critical_Hits[2] = [0x0FB,"int"]
global $Atrib_Immunity[2] = [0x0FC,"int"]
global $Atrib_Untargetable[2] = [0x0FD,"int"]
global $Atrib_Immobolize[2] = [0x0FE,"int"]
global $Atrib_Immune_To_Knockback[2] = [0x0FF,"int"]
global $Atrib_Power_Immobilize[2] = [0x100,"int"]
global $Atrib_Stun_Chance[2] = [0x101,"int"]
global $Atrib_Stun_Length[2] = [0x102,"int"]
global $Atrib_Stun_Recovery[2] = [0x103,"int"]
global $Atrib_Stun_Recovery_Speed[2] = [0x104,"int"]
global $Atrib_Stunned[2] = [0x105,"int"]
global $Atrib_Stun_Immune[2] = [0x106,"int"]
global $Atrib_Poison_Length_Reduction[2] = [0x107,"int"]
global $Atrib_Poisoned[2] = [0x108,"int"]
global $Atrib_Bleeding[2] = [0x109,"int"]
global $Atrib_Bleed_Duration[2] = [0x10A,"int"]
global $Atrib_Chilled[2] = [0x10B,"int"]
global $Atrib_Freeze_Length_Reduction[2] = [0x10C,"int"]
global $Atrib_Freeze_Immune[2] = [0x10D,"int"]
global $Atrib_Webbed[2] = [0x10E,"int"]
global $Atrib_Slow[2] = [0x10F,"int"]
global $Atrib_FireAura[2] = [0x110,"int"]
global $Atrib_LightningAura[2] = [0x111,"int"]
global $Atrib_ColdAura[2] = [0x112,"int"]
global $Atrib_PoisonAura[2] = [0x113,"int"]
global $Atrib_Blind[2] = [0x114,"int"]
global $Atrib_Enraged[2] = [0x115,"int"]
global $Atrib_Slowdown_Immune[2] = [0x116,"int"]
global $Atrib_Gethit_Immune[2] = [0x117,"int"]
global $Atrib_Suffocation_Per_Second[2] = [0x118,"int"]
global $Atrib_Suffocation_Unit_Value[2] = [0x119,"int"]
global $Atrib_Thorns_Percent[2] = [0x11A,"int"]
global $Atrib_Thorns_Percent_All[2] = [0x11B,"int"]
global $Atrib_Thorns_Percent_Total[2] = [0x11C,"int"]
global $Atrib_Thorns_Fixed[2] = [0x11D,"int"]
global $Atrib_Steal_Health_Percent[2] = [0x11E,"int"]
global $Atrib_Steal_Mana_Percent[2] = [0x11F,"int"]
global $Atrib_Resource_On_Hit[2] = [0x120,"int"]
global $Atrib_Resource_On_Kill[2] = [0x121,"int"]
global $Atrib_Resource_On_Crit[2] = [0x122,"int"]
global $Atrib_Hitpoints_On_Hit[2] = [0x123,"int"]
global $Atrib_Hitpoints_On_Kill[2] = [0x124,"int"]
global $Atrib_Damage_To_Mana[2] = [0x125,"int"]
global $Atrib_Last_Proc_Time[2] = [0x126,"int"]
global $Atrib_Damage_Power_Delta[2] = [0x127,"int"]
global $Atrib_Damage_Power_Min[2] = [0x128,"float"]
global $Atrib_Rope_Overlay[2] = [0x129,"float"]
global $Atrib_General_Cooldown[2] = [0x12A,"float"]
global $Atrib_Power_Cooldown[2] = [0x12B,"float"]
global $Atrib_Power_Cooldown_Start[2] = [0x12C,"int"]
global $Atrib_Proc_Cooldown[2] = [0x12D,"int"]
global $Atrib_Emote_Cooldown[2] = [0x12E,"int"]
global $Atrib_Projectile_Speed[2] = [0x12F,"int"]
global $Atrib_Projectile_Speed_Increase_Percent[2] = [0x130,"int"]
global $Atrib_Destroy_When_Path_Blocked[2] = [0x131,"int"]
global $Atrib_Skill_Toggled_State[2] = [0x132,"float"]
global $Atrib_Act[2] = [0x133,"float"]
global $Atrib_Difficulty[2] = [0x134,"float"]
global $Atrib_Last_Damage_Amount[2] = [0x135,"int"]
global $Atrib_In_Knockback[2] = [0x136,"int"]
global $Atrib_Amplify_Damage_Type_Percent[2] = [0x137,"int"]
global $Atrib_Amplify_Damage_Percent[2] = [0x138,"int"]
global $Atrib_Durability_Cur[2] = [0x139,"int"]
global $Atrib_Durability_Max[2] = [0x13A,"int"]
global $Atrib_Durability_Last_Damage[2] = [0x13B,"float"]
global $Atrib_Item_Quality_Level[2] = [0x13C,"float"]
global $Atrib_Item_Quality_Level_Identified[2] = [0x13D,"int"]
global $Atrib_Item_Cost_Percent_Bonus[2] = [0x13E,"int"]
global $Atrib_Item_Equipped[2] = [0x13F,"float"]
global $Atrib_Item_Ping_ACD[2] = [0x140,"int"]
global $Atrib_Requirement[2] = [0x141,"int"]
global $Atrib_Requirements_Ease_Percent[2] = [0x142,"int"]
global $Atrib_Requirement_When_Equipped[2] = [0x143,"int"]
global $Atrib_Sockets[2] = [0x144,"int"]
global $Atrib_Sockets_Filled[2] = [0x145,"int"]
global $Atrib_Stats_All_Bonus[2] = [0x146,"float"]
global $Atrib_Item_Bound_To_ACD[2] = [0x147,"float"]
global $Atrib_Item_Locked_To_ACD[2] = [0x148,"int"]
global $Atrib_Item_Binding_Level_Override[2] = [0x149,"int"]
global $Atrib_ItemStackQuantityHi[2] = [0x14A,"int"]
global $Atrib_ItemStackQuantityLo[2] = [0x14B,"int"]
global $Atrib_Run_Speed_Granted[2] = [0x14C,"int"]
global $Atrib_Run_Speed_Duration[2] = [0x14D,"int"]
global $Atrib_IdentifyCost[2] = [0x14E,"int"]
global $Atrib_Seed[2] = [0x14F,"int"]
global $Atrib_IsCrafted[2] = [0x150,"int"]
global $Atrib_DyeType[2] = [0x151,"float"]
global $Atrib_EnchantAffix[2] = [0x152,"int"]
global $Atrib_EnchantRangeVal[2] = [0x153,"int"]
global $Atrib_HighlySalvageable[2] = [0x154,"int"]
global $Atrib_ItemUnlockTimeHi[2] = [0x155,"int"]
global $Atrib_ItemUnlockTimeLo[2] = [0x156,"int"]
global $Atrib_Always_Plays_GetHit[2] = [0x157,"int"]
global $Atrib_Hidden[2] = [0x158,"int"]
global $Atrib_Alpha_Attachments[2] = [0x159,"float"]
global $Atrib_RActor_Fade_Group[2] = [0x15A,"float"]
global $Atrib_Quest_Range[2] = [0x15B,"int"]
global $Atrib_Attack_Cooldown_Min[2] = [0x15C,"int"]
global $Atrib_Attack_Cooldown_Delta[2] = [0x15D,"int"]
global $Atrib_InitialCooldownMintotal[2] = [0x15E,"int"]
global $Atrib_InitialCooldownDeltaTotal[2] = [0x15F,"int"]
global $Atrib_Attack_Cooldown_Min_Total[2] = [0x160,"int"]
global $Atrib_Attack_Cooldown_Delta_Total[2] = [0x161,"int"]
global $Atrib_Closing_Cooldown_Min_Total[2] = [0x162,"int"]
global $Atrib_Closing_Cooldown_Delta_Total[2] = [0x163,"int"]
global $Atrib_Quest_Monster[2] = [0x164,"float"]
global $Atrib_Quest_Monster_Effect[2] = [0x165,"float"]
global $Atrib_Treasure_Class[2] = [0x166,"int"]
global $Atrib_Removes_Body_On_Death[2] = [0x167,"int"]
global $Atrib_InitialCooldownMin[2] = [0x168,"int"]
global $Atrib_InitialCooldownDelta[2] = [0x169,"int"]
global $Atrib_Knockback_Weight[2] = [0x16A,"int"]
global $Atrib_UntargetableByPets[2] = [0x16B,"int"]
global $Atrib_Damage_State_Current[2] = [0x16C,"int"]
global $Atrib_Damage_State_Max[2] = [0x16D,"int"]
global $Atrib_Is_Player_Decoy[2] = [0x16E,"int"]
global $Atrib_Custom_Target_Weight[2] = [0x16F,"float"]
global $Atrib_Gizmo_State[2] = [0x170,"int"]
global $Atrib_Gizmo_Charges[2] = [0x171,"int"]
global $Atrib_Chest_Open[2] = [0x172,"int"]
global $Atrib_Door_Locked[2] = [0x173,"float"]
global $Atrib_Door_Timer[2] = [0x174,"int"]
global $Atrib_Gizmo_Disabled_By_Script[2] = [0x175,"float"]
global $Atrib_Gizmo_Operator_ACDID[2] = [0x176,"int"]
global $Atrib_Triggering_Count[2] = [0x177,"int"]
global $Atrib_Gate_Position[2] = [0x178,"int"]
global $Atrib_Gate_Velocity[2] = [0x179,"int"]
global $Atrib_Gizmo_Has_Been_Operated[2] = [0x17A,"float"]
global $Atrib_Pet_Owner[2] = [0x17B,"float"]
global $Atrib_Pet_Creator[2] = [0x17C,"float"]
global $Atrib_Pet_Type[2] = [0x17D,"int"]
global $Atrib_DropsNoLoot[2] = [0x17E,"int"]
global $Atrib_GrantsNoXP[2] = [0x17F,"int"]
global $Atrib_Hireling_Class[2] = [0x180,"float"]
global $Atrib_Summoned_By_SNO[2] = [0x181,"int"]
global $Atrib_Is_NPC[2] = [0x182,"int"]
global $Atrib_NPC_Is_Operatable[2] = [0x183,"int"]
global $Atrib_NPC_Is_Escorting[2] = [0x184,"int"]
global $Atrib_NPC_Has_interact_Options[2] = [0x185,"float"]
global $Atrib_Conversation_Icon[2] = [0x186,"float"]
global $Atrib_Callout_Cooldown[2] = [0x187,"float"]
global $Atrib_Banter_Cooldown[2] = [0x188,"int"]
global $Atrib_Conversation_Heard_Count[2] = [0x189,"float"]
global $Atrib_Last_Tick_Shop_Entered[2] = [0x18A,"int"]
global $Atrib_Is_Helper[2] = [0x18B,"int"]
global $Atrib_Axe[2] = [0x18C,"int"]
global $Atrib_Axe2H[2] = [0x18D,"int"]
global $Atrib_ThrowingAxe[2] = [0x18E,"int"]
global $Atrib_AxeAny[2] = [0x18F,"int"]
global $Atrib_Bow[2] = [0x190,"int"]
global $Atrib_Crossbow[2] = [0x191,"int"]
global $Atrib_BowAny[2] = [0x192,"int"]
global $Atrib_Club[2] = [0x193,"int"]
global $Atrib_Club2H[2] = [0x194,"int"]
global $Atrib_ClubAny[2] = [0x195,"int"]
global $Atrib_Dagger[2] = [0x196,"int"]
global $Atrib_Mace[2] = [0x197,"int"]
global $Atrib_Mace2H[2] = [0x198,"int"]
global $Atrib_MaceAny[2] = [0x199,"int"]
global $Atrib_Sword[2] = [0x19A,"int"]
global $Atrib_Sword2H[2] = [0x19B,"int"]
global $Atrib_SwordAny[2] = [0x19C,"int"]
global $Atrib_Polearm[2] = [0x19D,"int"]
global $Atrib_Spear[2] = [0x19E,"int"]
global $Atrib_Wand[2] = [0x19F,"int"]
global $Atrib_ColdStaff[2] = [0x1A0,"int"]
global $Atrib_FireStaff[2] = [0x1A1,"int"]
global $Atrib_LightningStaff[2] = [0x1A2,"int"]
global $Atrib_PoisonStaff[2] = [0x1A3,"int"]
global $Atrib_StaffAny[2] = [0x1A4,"int"]
global $Atrib_Weapon1H[2] = [0x1A5,"int"]
global $Atrib_Weapon2H[2] = [0x1A6,"int"]
global $Atrib_WeaponMelee[2] = [0x1A7,"int"]
global $Atrib_WeaponRanged[2] = [0x1A8,"int"]
global $Atrib_Quiver[2] = [0x1A9,"float"]
global $Atrib_Reincarnation_Buff[2] = [0x1AA,"float"]
global $Atrib_Dead_Body_AnimTag[2] = [0x1AB,"float"]
global $Atrib_Spawned_by_ACDID[2] = [0x1AC,"float"]
global $Atrib_Summoned_By_ACDID[2] = [0x1AD,"float"]
global $Atrib_Summoner_ID[2] = [0x1AE,"float"]
global $Atrib_Banner_ACDID[2] = [0x1AF,"int"]
global $Atrib_Breakable_Shield_HP[2] = [0x1B0,"float"]
global $Atrib_Current_WeaponClass[2] = [0x1B1,"int"]
global $Atrib_Weapons_Sheathed[2] = [0x1B2,"int"]
global $Atrib_Held_In_OffHand[2] = [0x1B3,"int"]
global $Atrib_Attacks_Per_Second_Item_MainHand[2] = [0x1B4,"int"]
global $Atrib_Attacks_Per_Second_Item_OffHand[2] = [0x1B5,"int"]
global $Atrib_Attacks_Per_Second_Item_Total_MainHand[2] = [0x1B6,"int"]
global $Atrib_Attacks_Per_Second_Item_Total_OffHand[2] = [0x1B7,"int"]
global $Atrib_Damage_Weapon_Min_Total_MainHand[2] = [0x1B8,"int"]
global $Atrib_Damage_Weapon_Min_Total_OffHand[2] = [0x1B9,"int"]
global $Atrib_Damage_Weapon_Delta_Total_MainHand[2] = [0x1BA,"int"]
global $Atrib_Damage_Weapon_Delta_Total_OffHand[2] = [0x1BB,"int"]
global $Atrib_Attacks_Per_Second_Item_CurrentHand[2] = [0x1BC,"int"]
global $Atrib_Damage_Weapon_Min_Total_CurrentHand[2] = [0x1BD,"int"]
global $Atrib_Damage_Weapon_Delta_Total_CurrentHand[2] = [0x1BE,"float"]
global $Atrib_Has_Special_Death_AnimTag[2] = [0x1BF,"float"]
global $Atrib_Death_Type_Override[2] = [0x1C0,"int"]
global $Atrib_In_Combat[2] = [0x1C1,"int"]
global $Atrib_In_Conversation[2] = [0x1C2,"float"]
global $Atrib_Last_Tick_Potion_Used[2] = [0x1C3,"int"]
global $Atrib_Potion_Dilution_Percent[2] = [0x1C4,"int"]
global $Atrib_Out_Of_Combat_Health_Regen_Percent[2] = [0x1C5,"int"]
global $Atrib_Out_Of_Combat_Mana_Regen_Percent[2] = [0x1C6,"float"]
global $Atrib_Potion_Dilution_Duration[2] = [0x1C7,"int"]
global $Atrib_Potion_Dilution_Scalar[2] = [0x1C8,"int"]
global $Atrib_Feared[2] = [0x1C9,"int"]
global $Atrib_Fear_Immune[2] = [0x1CA,"float"]
global $Atrib_Last_Damage_ACD[2] = [0x1CB,"float"]
global $Atrib_Attached_To_ACD[2] = [0x1CC,"float"]
global $Atrib_Attachment_ACD[2] = [0x1CD,"float"]
global $Atrib_Normal_Attack_Replacement_Power_SNO[2] = [0x1CE,"int"]
global $Atrib_Damage_Type_Override[2] = [0x1CF,"int"]
global $Atrib_Minion_Count_Bonus_Percent[2] = [0x1D0,"int"]
global $Atrib_Champion_Teleport_Next_Tick[2] = [0x1D1,"int"]
global $Atrib_Champion_Teleport_Time_Min_In_Seconds[2] = [0x1D2,"int"]
global $Atrib_Champion_Teleport_Time_Delta_In_Seconds[2] = [0x1D3,"int"]
global $Atrib_Champion_Clone_Next_Tick[2] = [0x1D4,"int"]
global $Atrib_Champion_Clone_Time_Min_In_Seconds[2] = [0x1D5,"int"]
global $Atrib_Champion_Clone_Time_Delta_In_Seconds[2] = [0x1D6,"int"]
global $Atrib_Champion_Clone_Hitpoint_Bonus_Percent[2] = [0x1D7,"int"]
global $Atrib_Champion_Clone_Damage_Bonus_Percent[2] = [0x1D8,"int"]
global $Atrib_Champion_Ghostly_Next_Tick[2] = [0x1D9,"int"]
global $Atrib_Champion_Ghostly_Inactive_Time_Min_In_Seconds[2] = [0x1DA,"int"]
global $Atrib_Champion_Ghostly_Inactive_Time_Delta_In_Seconds[2] = [0x1DB,"int"]
global $Atrib_Champion_Ghostly_Active_Time_Min_In_Seconds[2] = [0x1DC,"int"]
global $Atrib_Champion_Ghostly_Active_Time_Delta_In_Seconds[2] = [0x1DD,"int"]
global $Atrib_Champion_Ghostly_Saved_Dodge_Chance[2] = [0x1DE,"int"]
global $Atrib_Champion_Ghostly[2] = [0x1DF,"float"]
global $Atrib_Base_Element[2] = [0x1E0,"int"]
global $Atrib_Projectile_Amount_Bonus_Percent[2] = [0x1E1,"int"]
global $Atrib_Projectile_Reflect_Chance[2] = [0x1E2,"int"]
global $Atrib_Attack_Fear_Chance[2] = [0x1E3,"int"]
global $Atrib_Attack_Fear_Time_Min[2] = [0x1E4,"int"]
global $Atrib_Attack_Fear_Time_Delta[2] = [0x1E5,"int"]
global $Atrib_Buff_Visual_Effect[2] = [0x1E6,"int"]
global $Atrib_Buff_Icon_Start_Tick0[2] = [0x1E7,"int"]
global $Atrib_Buff_Icon_Start_Tick1[2] = [0x1E8,"int"]
global $Atrib_Buff_Icon_Start_Tick2[2] = [0x1E9,"int"]
global $Atrib_Buff_Icon_Start_Tick3[2] = [0x1EA,"int"]
global $Atrib_Buff_Icon_Start_Tick4[2] = [0x1EB,"int"]
global $Atrib_Buff_Icon_Start_Tick5[2] = [0x1EC,"int"]
global $Atrib_Buff_Icon_Start_Tick6[2] = [0x1ED,"int"]
global $Atrib_Buff_Icon_Start_Tick7[2] = [0x1EE,"int"]
global $Atrib_Buff_Icon_End_Tick0[2] = [0x1EF,"int"]
global $Atrib_Buff_Icon_End_Tick1[2] = [0x1F0,"int"]
global $Atrib_Buff_Icon_End_Tick2[2] = [0x1F1,"int"]
global $Atrib_Buff_Icon_End_Tick3[2] = [0x1F2,"int"]
global $Atrib_Buff_Icon_End_Tick4[2] = [0x1F3,"int"]
global $Atrib_Buff_Icon_End_Tick5[2] = [0x1F4,"int"]
global $Atrib_Buff_Icon_End_Tick6[2] = [0x1F5,"int"]
global $Atrib_Buff_Icon_End_Tick7[2] = [0x1F6,"int"]
global $Atrib_Could_Have_Ragdolled[2] = [0x1F7,"int"]
global $Atrib_Ambient_Damage_Effect_Last_Time[2] = [0x1F8,"int"]
global $Atrib_Scale_Bonus[2] = [0x1F9,"int"]
global $Atrib_Deleted_On_Server[2] = [0x1FA,"int"]
global $Atrib_Scripted_Fade_Time[2] = [0x1FB,"int"]
global $Atrib_Does_No_Damage[2] = [0x1FC,"int"]
global $Atrib_Does_Fake_Damage[2] = [0x1FD,"int"]
global $Atrib_SlowTime_Debuff[2] = [0x1FE,"int"]
global $Atrib_Blocks_Projectiles[2] = [0x1FF,"int"]
global $Atrib_Frozen[2] = [0x200,"int"]
global $Atrib_Freeze_Damage_Percent_Bonus[2] = [0x201,"int"]
global $Atrib_Buff_Active[2] = [0x202,"int"]
global $Atrib_DualWield_BothAttack_Chance[2] = [0x203,"int"]
global $Atrib_Summon_Expiration_Tick[2] = [0x204,"int"]
global $Atrib_Summon_Count[2] = [0x205,"int"]
global $Atrib_Uninterruptible[2] = [0x206,"int"]
global $Atrib_Queue_Death[2] = [0x207,"int"]
global $Atrib_CantStartDisplayedPowers[2] = [0x208,"float"]
global $Atrib_Wizard_Slowtime_Proxy_ACD[2] = [0x209,"int"]
global $Atrib_DPS[2] = [0x20A,"float"]
global $Atrib_Resurrection_Power[2] = [0x20B,"int"]
global $Atrib_Freeze_Damage[2] = [0x20C,"int"]
global $Atrib_Freeze_Capacity[2] = [0x20D,"int"]
global $Atrib_Thaw_Rate[2] = [0x20E,"int"]
global $Atrib_Chilled_Dur_Bonus_Percent[2] = [0x20F,"int"]
global $Atrib_DOT_DPS[2] = [0x210,"int"]
global $Atrib_DamageCap_Percent[2] = [0x211,"int"]
global $Atrib_Item_Time_Sold[2] = [0x212,"float"]
global $Atrib_Forced_Hireling_Power[2] = [0x213,"int"]
global $Atrib_IsRooted[2] = [0x214,"float"]
global $Atrib_RootTargetACD[2] = [0x215,"int"]
global $Atrib_RootAutoDecayPerSecond[2] = [0x216,"int"]
global $Atrib_RootUnitValue[2] = [0x217,"int"]
global $Atrib_RootTotalTicks[2] = [0x218,"int"]
global $Atrib_Hide_Affixes[2] = [0x219,"int"]
global $Atrib_Rune_A[2] = [0x21A,"int"]
global $Atrib_Rune_B[2] = [0x21B,"int"]
global $Atrib_Rune_C[2] = [0x21C,"int"]
global $Atrib_Rune_D[2] = [0x21D,"int"]
global $Atrib_Rune_E[2] = [0x21E,"int"]
global $Atrib_Resistance_Stun[2] = [0x21F,"int"]
global $Atrib_Resistance_Stun_Total[2] = [0x220,"int"]
global $Atrib_Resistance_Root[2] = [0x221,"int"]
global $Atrib_Resistance_Root_Total[2] = [0x222,"int"]
global $Atrib_Resistance_Freeze[2] = [0x223,"int"]
global $Atrib_Resistance_Freeze_Total[2] = [0x224,"int"]
global $Atrib_Resistance_StunRootFreeze[2] = [0x225,"int"]
global $Atrib_CrowdControl_Reduction[2] = [0x226,"int"]
global $Atrib_Displays_Team_Effect[2] = [0x227,"int"]
global $Atrib_Cannot_Be_Added_To_AI_Target_List[2] = [0x228,"float"]
global $Atrib_SkillKit[2] = [0x229,"int"]
global $Atrib_Immune_To_Charm[2] = [0x22A,"int"]
global $Atrib_Immune_To_Blind[2] = [0x22B,"int"]
global $Atrib_Damage_Shield[2] = [0x22C,"int"]
global $Atrib_Silenced[2] = [0x22D,"int"]
global $Atrib_Diseased[2] = [0x22E,"float"]
global $Atrib_Guard_Object_ACDID[2] = [0x22F,"float"]
global $Atrib_Follow_Target_ACDID[2] = [0x230,"int"]
global $Atrib_Follow_Target_Type[2] = [0x231,"float"]
global $Atrib_Forced_Enemy_ACDID[2] = [0x232,"float"]
global $Atrib_NPC_Talk_Target_ANN[2] = [0x233,"float"]
global $Atrib_NPC_Conv_Target_ANN[2] = [0x234,"float"]
global $Atrib_Script_Target_ACDID[2] = [0x235,"float"]
global $Atrib_Look_Target_Server_ANN[2] = [0x236,"int"]
global $Atrib_Look_Target_Broadcast_intensity[2] = [0x237,"int"]
global $Atrib_Look_Target_Broadcast_Radius[2] = [0x238,"int"]
global $Atrib_Stealthed[2] = [0x239,"int"]
global $Atrib_GemQuality[2] = [0x23A,"int"]
global $Atrib_ItemBuffIcon[2] = [0x23B,"int"]
global $Atrib_ScrollDuration[2] = [0x23C,"float"]
global $Atrib_Gizmo_Actor_SNO_To_Spawn[2] = [0x23D,"int"]
global $Atrib_Gizmo_Actor_To_Spawn_Scale[2] = [0x23E,"float"]
global $Atrib_Death_Replacement_Power_SNO[2] = [0x23F,"int"]
global $Atrib_Attachment_Handled_By_Client[2] = [0x240,"int"]
global $Atrib_AI_In_Special_State[2] = [0x241,"int"]
global $Atrib_AI_Used_Scripted_Spawn_Anim[2] = [0x242,"int"]
global $Atrib_AI_Spawned_By_Inactive_Marker[2] = [0x243,"float"]
global $Atrib_Headstone_Player_ANN[2] = [0x244,"int"]
global $Atrib_Resource_Cost_Reduction_Percent[2] = [0x245,"int"]
global $Atrib_Resistance_Penetration[2] = [0x246,"int"]
global $Atrib_Resistance_Penetration_Total[2] = [0x247,"int"]
global $Atrib_Resistance_Penetration_All[2] = [0x248,"int"]
global $Atrib_Resistance_Penetration_Percent_All[2] = [0x249,"int"]
global $Atrib_Fury_Effect_Level[2] = [0x24A,"int"]
global $Atrib_Health_Potion_Bonus_Heal_Percent[2] = [0x24B,"int"]
global $Atrib_Free_Cast[2] = [0x24C,"int"]
global $Atrib_Free_Cast_All[2] = [0x24D,"int"]
global $Atrib_Movement_Scalar_Reduction_Percent[2] = [0x24E,"int"]
global $Atrib_Movement_Scalar_Reduction_Resistance[2] = [0x24F,"int"]
global $Atrib_Damage_Absorb_Percent_All[2] = [0x250,"int"]
global $Atrib_World_Seed[2] = [0x251,"int"]
global $Atrib_Kill_Count_Record[2] = [0x252,"int"]
global $Atrib_Object_Destruction_Record[2] = [0x253,"int"]
global $Atrib_Single_Attack_Record[2] = [0x254,"int"]
global $Atrib_Environment_Attack_Record[2] = [0x255,"int"]
global $Atrib_Root_Immune[2] = [0x256,"int"]
global $Atrib_Monster_Play_Get_Hit_Bonus[2] = [0x257,"int"]
global $Atrib_Stored_Contact_Frame[2] = [0x258,"int"]
global $Atrib_Buff_Icon_Count0[2] = [0x259,"int"]
global $Atrib_Buff_Icon_Count1[2] = [0x25A,"int"]
global $Atrib_Buff_Icon_Count2[2] = [0x25B,"int"]
global $Atrib_Buff_Icon_Count3[2] = [0x25C,"int"]
global $Atrib_Buff_Icon_Count4[2] = [0x25D,"int"]
global $Atrib_Buff_Icon_Count5[2] = [0x25E,"int"]
global $Atrib_Buff_Icon_Count6[2] = [0x25F,"int"]
global $Atrib_Buff_Icon_Count7[2] = [0x260,"int"]
global $Atrib_Observer[2] = [0x261,"int"]
global $Atrib_Resurrect_As_Observer[2] = [0x262,"int"]
global $Atrib_Combo_Level[2] = [0x263,"int"]
global $Atrib_Combo_Time_Last_Move[2] = [0x264,"int"]
global $Atrib_Burrowed[2] = [0x265,"float"]
global $Atrib_Death_Replacement_Effect_Group_SNO[2] = [0x266,"int"]
global $Atrib_Checkpoint_Resurrection_Allowed_Game_Time[2] = [0x267,"int"]
global $Atrib_Checkpoint_Resurrection_Forced_Game_Time[2] = [0x268,"float"]
global $Atrib_Controlling_TimedEvent_SNO[2] = [0x269,"int"]
global $Atrib_Casting_Speed_Percent[2] = [0x26A,"int"]
global $Atrib_Using_Bossbar[2] = [0x26B,"int"]
global $Atrib_Power_Buff_0_Visual_Effect[2] = [0x26C,"int"]
global $Atrib_Power_Buff_1_Visual_Effect[2] = [0x26D,"int"]
global $Atrib_Power_Buff_2_Visual_Effect[2] = [0x26E,"int"]
global $Atrib_Power_Buff_3_Visual_Effect[2] = [0x26F,"int"]
global $Atrib_Power_Buff_4_Visual_Effect[2] = [0x270,"int"]
global $Atrib_Power_Buff_5_Visual_Effect[2] = [0x271,"int"]
global $Atrib_Power_Buff_6_Visual_Effect[2] = [0x272,"int"]
global $Atrib_Power_Buff_7_Visual_Effect[2] = [0x273,"int"]
global $Atrib_Store_SNO[2] = [0x274,"int"]
global $Atrib_Busy[2] = [0x275,"int"]
global $Atrib_Afk[2] = [0x276,"int"]
global $Atrib_Last_Action_Timestamp[2] = [0x277,"int"]
global $Atrib_Portal_Next_Time[2] = [0x278,"int"]
global $Atrib_Repair_Discount_Percent[2] = [0x279,"int"]
global $Atrib_Resource_Degeneration_Prevented[2] = [0x27A,"int"]
global $Atrib_Operatable[2] = [0x27B,"int"]
global $Atrib_Look_Override[2] = [0x27C,"float"]
global $Atrib_Spawner_Concurrent_Count_ID[2] = [0x27D,"int"]
global $Atrib_Disabled[2] = [0x27E,"float"]
global $Atrib_Skill_Override[2] = [0x27F,"int"]
global $Atrib_Skill_Override_Active[2] = [0x280,"int"]
global $Atrib_Skill_Override_Ended[2] = [0x281,"int"]
global $Atrib_Skill_Override_Ended_Active[2] = [0x282,"int"]
global $Atrib_Is_Power_Proxy[2] = [0x283,"int"]
global $Atrib_Force_No_Death_Animation[2] = [0x284,"float"]
global $Atrib_Player_WeaponClass_Anim_Override[2] = [0x285,"int"]
global $Atrib_Operatable_Story_Gizmo[2] = [0x286,"int"]
global $Atrib_Power_Buff_0_Visual_Effect_None[2] = [0x287,"int"]
global $Atrib_Power_Buff_0_Visual_Effect_A[2] = [0x288,"int"]
global $Atrib_Power_Buff_0_Visual_Effect_B[2] = [0x289,"int"]
global $Atrib_Power_Buff_0_Visual_Effect_C[2] = [0x28A,"int"]
global $Atrib_Power_Buff_0_Visual_Effect_D[2] = [0x28B,"int"]
global $Atrib_Power_Buff_0_Visual_Effect_E[2] = [0x28C,"int"]
global $Atrib_Power_Buff_1_Visual_Effect_None[2] = [0x28D,"int"]
global $Atrib_Power_Buff_1_Visual_Effect_A[2] = [0x28E,"int"]
global $Atrib_Power_Buff_1_Visual_Effect_B[2] = [0x28F,"int"]
global $Atrib_Power_Buff_1_Visual_Effect_C[2] = [0x290,"int"]
global $Atrib_Power_Buff_1_Visual_Effect_D[2] = [0x291,"int"]
global $Atrib_Power_Buff_1_Visual_Effect_E[2] = [0x292,"int"]
global $Atrib_Power_Buff_2_Visual_Effect_None[2] = [0x293,"int"]
global $Atrib_Power_Buff_2_Visual_Effect_A[2] = [0x294,"int"]
global $Atrib_Power_Buff_2_Visual_Effect_B[2] = [0x295,"int"]
global $Atrib_Power_Buff_2_Visual_Effect_C[2] = [0x296,"int"]
global $Atrib_Power_Buff_2_Visual_Effect_D[2] = [0x297,"int"]
global $Atrib_Power_Buff_2_Visual_Effect_E[2] = [0x298,"int"]
global $Atrib_Power_Buff_3_Visual_Effect_None[2] = [0x299,"int"]
global $Atrib_Power_Buff_3_Visual_Effect_A[2] = [0x29A,"int"]
global $Atrib_Power_Buff_3_Visual_Effect_B[2] = [0x29B,"int"]
global $Atrib_Power_Buff_3_Visual_Effect_C[2] = [0x29C,"int"]
global $Atrib_Power_Buff_3_Visual_Effect_D[2] = [0x29D,"int"]
global $Atrib_Power_Buff_3_Visual_Effect_E[2] = [0x29E,"int"]
global $Atrib_Power_Buff_4_Visual_Effect_None[2] = [0x29F,"int"]
global $Atrib_Power_Buff_4_Visual_Effect_A[2] = [0x2A0,"int"]
global $Atrib_Power_Buff_4_Visual_Effect_B[2] = [0x2A1,"int"]
global $Atrib_Power_Buff_4_Visual_Effect_C[2] = [0x2A2,"int"]
global $Atrib_Power_Buff_4_Visual_Effect_D[2] = [0x2A3,"int"]
global $Atrib_Power_Buff_4_Visual_Effect_E[2] = [0x2A4,"int"]
global $Atrib_Power_Buff_5_Visual_Effect_None[2] = [0x2A5,"int"]
global $Atrib_Power_Buff_5_Visual_Effect_A[2] = [0x2A6,"int"]
global $Atrib_Power_Buff_5_Visual_Effect_B[2] = [0x2A7,"int"]
global $Atrib_Power_Buff_5_Visual_Effect_C[2] = [0x2A8,"int"]
global $Atrib_Power_Buff_5_Visual_Effect_D[2] = [0x2A9,"int"]
global $Atrib_Power_Buff_5_Visual_Effect_E[2] = [0x2AA,"int"]
global $Atrib_Power_Buff_6_Visual_Effect_None[2] = [0x2AB,"int"]
global $Atrib_Power_Buff_6_Visual_Effect_A[2] = [0x2AC,"int"]
global $Atrib_Power_Buff_6_Visual_Effect_B[2] = [0x2AD,"int"]
global $Atrib_Power_Buff_6_Visual_Effect_C[2] = [0x2AE,"int"]
global $Atrib_Power_Buff_6_Visual_Effect_D[2] = [0x2AF,"int"]
global $Atrib_Power_Buff_6_Visual_Effect_E[2] = [0x2B0,"int"]
global $Atrib_Power_Buff_7_Visual_Effect_None[2] = [0x2B1,"int"]
global $Atrib_Power_Buff_7_Visual_Effect_A[2] = [0x2B2,"int"]
global $Atrib_Power_Buff_7_Visual_Effect_B[2] = [0x2B3,"int"]
global $Atrib_Power_Buff_7_Visual_Effect_C[2] = [0x2B4,"int"]
global $Atrib_Power_Buff_7_Visual_Effect_D[2] = [0x2B5,"int"]
global $Atrib_Power_Buff_7_Visual_Effect_E[2] = [0x2B6,"float"]
global $Atrib_Walk_Passability_Power_SNO[2] = [0x2B7,"float"]
global $Atrib_Passability_Power_SNO[2] = [0x2B8,"float"]
global $Atrib_Flippy_ID[2] = [0x2B9,"int"]
global $Atrib_Summoning_Machine_Num_Casters[2] = [0x2BA,"int"]
global $Atrib_Summoning_Machine_Spawn_Count[2] = [0x2BB,"int"]
global $Atrib_Summoning_Machine_Next_Spawn_Ticks[2] = [0x2BC,"float"]
global $Atrib_Summoning_Machine_Spawn_Team[2] = [0x2BD,"float"]
global $Atrib_Screen_Attack_Radius_Constant[2] = [0x2BE,"int"]
global $Atrib_Damage_Done_Reduction_Percent[2] = [0x2BF,"int"]
global $Atrib_Set_Item_Count[2] = [0x2C0,"int"]
global $Atrib_Spawner_Countdown_Percent[2] = [0x2C1,"int"]
global $Atrib_Attack_Slow[2] = [0x2C2,"int"]
global $Atrib_Power_Disabled[2] = [0x2C3,"int"]
global $Atrib_Weapon_Effect_Override[2] = [0x2C4,"int"]
global $Atrib_Debuff_Duration_Reduction_Percent[2] = [0x2C5,"int"]
global $Atrib_Uses_PvP_Power_Tags[2] = [0x2C6,"int"]
global $Atrib_Trait[2] = [0x2C7,"float"]
global $Atrib_Last_ACD_Attacked_By[2] = [0x2C8,"int"]
global $Atrib_Gold_PickUp_Radius[2] = [0x2C9,"int"]
global $Atrib_Client_Only_Effect[2] = [0x2CA,"int"]
global $Atrib_Has_Doppelganger_Cloned[2] = [0x2CB,"int"]
global $Atrib_Resource_Gain_Bonus_Percent[2] = [0x2CC,"int"]
global $Atrib_Looping_Animation_Start_Time[2] = [0x2CD,"int"]
global $Atrib_Looping_Animation_End_Time[2] = [0x2CE,"int"]
global $Atrib_Looping_Animation_Suppress_Item_Tooltips[2] = [0x2CF,"float"]
global $Atrib_Heal_Effect_Last_Played_Tick[2] = [0x2D0,"float"]
global $Atrib_Resource_Effect_Last_Played_tick[2] = [0x2D1,"float"]
global $Atrib_Thorns_Effect_Last_Played_tick[2] = [0x2D2,"int"]
global $Atrib_PVP_Kills[2] = [0x2D3,"int"]
global $Atrib_PVP_Deaths[2] = [0x2D4,"int"]
global $Atrib_PVP_Assists[2] = [0x2D5,"int"]
global $Atrib_PVP_Progression_points_Gained[2] = [0x2D6,"int"]
global $Atrib_PVP_Current_Kill_Streak[2] = [0x2D7,"int"]
global $Atrib_PVP_Current_Death_Streak[2] = [0x2D8,"int"]
global $Atrib_PVP_Longest_Kill_Streak[2] = [0x2D9,"int"]
global $Atrib_PVP_Longest_Death_Streak[2] = [0x2DA,"float"]
global $Atrib_Turn_Rate_Scalar[2] = [0x2DB,"float"]
global $Atrib_Turn_Accel_Scalar[2] = [0x2DC,"float"]
global $Atrib_Turn_Deccel_Scalar[2] = [0x2DD,"int"]
global $Atrib_No_Health_Drop[2] = [0x2DE,"int"]
global $Atrib_Leader[2] = [0x2DF,"int"]
global $Atrib_IsContentRestrictedActor[2] = [0x2E0,"int"]
global $Atrib_InBossEncounter[2] = [0x2E1,"int"]
global $Atrib_God[2] = [0x2E2,"int"]
global $Atrib_MinimapActive[2] = [0x2E3,"float"]
global $Atrib_MinimapIconOverride[2] = [0x2E4,"int"]
global $Atrib_MinimapDisableArrow[2] = [0x2E5,"float"]
global $Atrib_Last_Blocked_ACD[2] = [0x2E6,"int"]
global $Atrib_Last_Blocked_Time[2] = [0x2E7,"int"]
global $Atrib_Deactivate_Lure[2] = [0x2E8,"int"]
global $Atrib_Weapons_Hidden[2] = [0x2E9,"int"]
global $Atrib_Actor_Updates_Attributes_From_Owner[2] = [0x2EA,"float"]
global $Atrib_Taunt_Target_ACD[2] = [0x2EB,"int"]
global $Atrib_UI_Only_Percent_Damage_Increase[2] = [0x2EC,"float"]
global $Atrib_Projectile_Effect_SNO[2] = [0x2ED,"int"]
global $Atrib_On_Hit_Fear_Proc_Chance[2] = [0x2EE,"int"]
global $Atrib_On_Hit_Stun_Proc_Chance[2] = [0x2EF,"int"]
global $Atrib_On_Hit_Blind_Proc_Chance[2] = [0x2F0,"int"]
global $Atrib_On_Hit_Freeze_Proc_Chance[2] = [0x2F1,"int"]
global $Atrib_On_Hit_Chill_Proc_Chance[2] = [0x2F2,"int"]
global $Atrib_On_Hit_Slow_Proc_Chance[2] = [0x2F3,"int"]
global $Atrib_On_Hit_Immobilize_Proc_Chance[2] = [0x2F4,"int"]
global $Atrib_On_Hit_Knockback_Proc_Chance[2] = [0x2F5,"int"]
global $Atrib_On_Hit_Bleed_Proc_Chance[2] = [0x2F6,"int"]
global $Atrib_On_Hit_Bleed_Proc_Damage_Base[2] = [0x2F7,"int"]
global $Atrib_On_Hit_Bleed_Proc_Damage_Delta[2] = [0x2F8,"int"]
global $Atrib_Damage_Percent_Reduction_From_Ranged[2] = [0x2F9,"int"]
global $Atrib_Damage_Percent_Reduction_From_Melee[2] = [0x2FA,"int"]
global $Atrib_Damage_Percent_Reduction_Turns_into_Heal[2] = [0x2FB,"int"]
global $Atrib_Damage_Percent_Reduction_From_Elites[2] = [0x2FC,"int"]
global $Atrib_Damage_Percent_Reduction_From_Type[2] = [0x2FD,"int"]
global $Atrib_Damage_Percent_Bonus_Vs_Monster_Type[2] = [0x2FE,"int"]
global $Atrib_Damage_Percent_Bonus_Vs_Elites[2] = [0x2FF,"int"]
global $Atrib_Item_Manipulation_Timeout[2] = [0x300,"int"]
global $Atrib_Picked_Up_Time[2] = [0x301,"float"]
global $Atrib_Unequipped_Time[2] = [0x302,"int"]
global $Atrib_Last_ACD_Killed_Time[2] = [0x303,"int"]
global $Atrib_CannotDieDuring[2] = [0x304,"int"]
global $Atrib_Weapon_On_Hit_Fear_Proc_Chance[2] = [0x305,"int"]
global $Atrib_Weapon_On_Hit_Stun_Proc_Chance[2] = [0x306,"int"]
global $Atrib_Weapon_On_Hit_Blind_Proc_Chance[2] = [0x307,"int"]
global $Atrib_Weapon_On_Hit_Freeze_Proc_Chance[2] = [0x308,"int"]
global $Atrib_Weapon_On_Hit_Chill_Proc_Chance[2] = [0x309,"int"]
global $Atrib_Weapon_On_Hit_Slow_Proc_Chance[2] = [0x30A,"int"]
global $Atrib_Weapon_On_Hit_Immobilize_Proc_Chance[2] = [0x30B,"int"]
global $Atrib_Weapon_On_Hit_Knockback_Proc_Chance[2] = [0x30C,"int"]
global $Atrib_Weapon_On_Hit_Bleed_Proc_Chance[2] = [0x30D,"int"]
global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Base[2] = [0x30E,"int"]
global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Delta[2] = [0x30F,"int"]
global $Atrib_Weapon_On_Hit_Fear_Proc_Chance_MainHand[2] = [0x310,"int"]
global $Atrib_Weapon_On_Hit_Fear_Proc_Chance_OffHand[2] = [0x311,"int"]
global $Atrib_Weapon_On_Hit_Fear_Proc_Chance_CurrentHand[2] = [0x312,"int"]
global $Atrib_Weapon_On_Hit_Stun_Proc_Chance_MainHand[2] = [0x313,"int"]
global $Atrib_Weapon_On_Hit_Stun_Proc_Chance_OffHand[2] = [0x314,"int"]
global $Atrib_Weapon_On_Hit_Stun_Proc_Chance_CurrentHand[2] = [0x315,"int"]
global $Atrib_Weapon_On_Hit_Blind_Proc_Chance_MainHand[2] = [0x316,"int"]
global $Atrib_Weapon_On_Hit_Blind_Proc_Chance_OffHand[2] = [0x317,"int"]
global $Atrib_Weapon_On_Hit_Blind_Proc_Chance_CurrentHand[2] = [0x318,"int"]
global $Atrib_Weapon_On_Hit_Freeze_Proc_Chance_MainHand[2] = [0x319,"int"]
global $Atrib_Weapon_On_Hit_Freeze_Proc_Chance_OffHand[2] = [0x31A,"int"]
global $Atrib_Weapon_On_Hit_Freeze_Proc_Chance_CurrentHand[2] = [0x31B,"int"]
global $Atrib_Weapon_On_Hit_Chill_Proc_Chance_MainHand[2] = [0x31C,"int"]
global $Atrib_Weapon_On_Hit_Chill_Proc_Chance_OffHand[2] = [0x31D,"int"]
global $Atrib_Weapon_On_Hit_Chill_Proc_Chance_CurrentHand[2] = [0x31E,"int"]
global $Atrib_Weapon_On_Hit_Slow_Proc_Chance_MainHand[2] = [0x31F,"int"]
global $Atrib_Weapon_On_Hit_Slow_Proc_Chance_OffHand[2] = [0x320,"int"]
global $Atrib_Weapon_On_Hit_Slow_Proc_Chance_CurrentHand[2] = [0x321,"int"]
global $Atrib_Weapon_On_Hit_Immobilize_Proc_Chance_MainHand[2] = [0x322,"int"]
global $Atrib_Weapon_On_Hit_Immobilize_Proc_Chance_OffHand[2] = [0x323,"int"]
global $Atrib_Weapon_On_Hit_Immobilize_Proc_Chance_CurrentHand[2] = [0x324,"int"]
global $Atrib_Weapon_On_Hit_Knockback_Proc_Chance_MainHand[2] = [0x325,"int"]
global $Atrib_Weapon_On_Hit_Knockback_Proc_Chance_OffHand[2] = [0x326,"int"]
global $Atrib_Weapon_On_Hit_Knockback_Proc_Chance_CurrentHand[2] = [0x327,"int"]
global $Atrib_Weapon_On_Hit_Bleed_Proc_Chance_MainHand[2] = [0x328,"int"]
global $Atrib_Weapon_On_Hit_Bleed_Proc_Chance_OffHand[2] = [0x329,"int"]
global $Atrib_Weapon_On_Hit_Bleed_Proc_Chance_CurrentHand[2] = [0x32A,"int"]
global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Base_MainHand[2] = [0x32B,"int"]
global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Base_OffHand[2] = [0x32C,"int"]
global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Base_CurrentHand[2] = [0x32D,"int"]
global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Delta_MainHand[2] = [0x32E,"int"]
global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Delta_OffHand[2] = [0x32F,"int"]
global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Delta_CurrentHand[2] = [0x330,"int"]
global $Atrib_Power_Damage_Percent_Bonus[2] = [0x331,"int"]
global $Atrib_Power_Resource_Reduction[2] = [0x332,"int"]
global $Atrib_Power_Cooldown_Reduction[2] = [0x333,"int"]
global $Atrib_Power_Duration_Increase[2] = [0x334,"int"]
global $Atrib_Power_Crit_Percent_Bonus[2] = [0x335,"int"]
global $Atrib_Weapon_Crit_Chance[2] = [0x336,"int"]
global $Atrib_Weapon_Crit_Chance_MainHand[2] = [0x337,"int"]
global $Atrib_Weapon_Crit_Chance_OffHand[2] = [0x338,"int"]
global $Atrib_Weapon_Crit_Chance_CurrentHand[2] = [0x339,"int"]
global $Atrib_Strength_Item[2] = [0x33A,"int"]
global $Atrib_Dexterity_Item[2] = [0x33B,"int"]
global $Atrib_intelligence_Item[2] = [0x33C,"int"]
global $Atrib_Vitality_Item[2] = [0x33D,"int"]
global $Atrib_Item_Level_Requirement_Reduction[2] = [0x33E,"int"]
global $Atrib_Item_Durability_Percent_Bonus[2] = [0x33F,"int"]
global $Atrib_Item_Indestructible[2] = [0x340,"float"]
global $Atrib_Core_Attributes_From_Item_Bonus_Multiplier[2] = [0x341,"int"]
global $Atrib_Waiting_To_Accept_Resurrection[2] = [0x342,"int"]
global $Atrib_Ghosted[2] = [0x343,"int"]
global $Atrib_Special_Inventory_Has_Sold[2] = [0x344,"int"]
global $Atrib_IGR_Buff_Poll_Next_Time[2] = [0x345,"int"]
global $Atrib_Power_Channel_Lockout_Time[2] = [0x346,"int"]
global $Atrib_Power_Buff_0_Lockout_Time[2] = [0x347,"int"]
global $Atrib_Power_Buff_1_Lockout_Time[2] = [0x348,"int"]
global $Atrib_Power_Buff_2_Lockout_Time[2] = [0x349,"int"]
global $Atrib_Power_Buff_3_Lockout_Time[2] = [0x34A,"int"]
global $Atrib_Power_Buff_4_Lockout_Time[2] = [0x34B,"int"]
global $Atrib_Power_Buff_5_Lockout_Time[2] = [0x34C,"int"]
global $Atrib_Power_Buff_6_Lockout_Time[2] = [0x34D,"int"]
global $Atrib_Power_Buff_7_Lockout_Time[2] = [0x34E,"float"]
global $Atrib_Known_By_Owner[2] = [0x34F,"int"]
global $Atrib_Never_Deactivates[2] = [0x350,"int"]
global $Atrib_Account_Under_Review[2] = [0x351,"int"]
global $Atrib_Projectile_Detonate_Time[2] = [0x352,"float"]
global $Atrib_Accolade_0[2] = [0x353,"float"]
global $Atrib_Accolade_1[2] = [0x354,"float"]
global $Atrib_Accolade_2[2] = [0x355,"float"]
global $Atrib_Accolade_3[2] = [0x356,"float"]
global $Atrib_Accolade_4[2] = [0x357,"int"]
global $Atrib_Accolade_0_Value[2] = [0x358,"int"]
global $Atrib_Accolade_1_Value[2] = [0x359,"int"]
global $Atrib_Accolade_2_Value[2] = [0x35A,"int"]
global $Atrib_Accolade_3_Value[2] = [0x35B,"int"]
global $Atrib_Accolade_4_Value[2] = [0x35C,"int"]
global $Atrib_PVP_Rank[2] = [0x35D,"int"]
global $Atrib_PVP_Tokens[2] = [0x35E,"int"]
global $Atrib_PVP_Experience_Next[2] = [0x35F,"int"]
global $Atrib_PVP_Gold_Gained_This_Game[2] = [0x360,"int"]
global $Atrib_PVP_PVP_Experience_Gained_This_Game[2] = [0x361,"int"]
global $Atrib_PVP_Normal_Experience_Gained_This_Game[2] = [0x362,"int"]
global $Atrib_PVP_Tokens_Gained_This_Game[2] = [0x363,"int"]
global $Atrib_PVP_Level_Equalizer_Level[2] = [0x364,"float"]
global $Atrib_On_Death_Accolade_0[2] = [0x365,"int"]
global $Atrib_On_Death_Accolade_0_Value[2] = [0x366,"int"]
global $Atrib_Item_Power_Passive[2] = [0x367,"int"]
global $Atrib_PVP_TeamDeathmatch_Games_Played[2] = [0x368,"float"]
global $Atrib_Last_Health_Drop_interval[2] = [0x369,"int"]
global $Atrib_CrowdControl_Resistance[2] = [0x36A,"int"]
global $Atrib_CrowdControl_Projected_End_Time[2] = [0x36B,"int"]
global $Atrib_Charmed[2] = [0x36C,"int"]