1.05 offsets menu

User Tag List

Thread: 1.05 offsets

Page 1 of 2 12 LastLast
Results 1 to 15 of 21
  1. #1
    Diablo3Bot's Avatar Corporal
    Reputation
    3
    Join Date
    Jul 2012
    Posts
    25
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    1.05 offsets

    I haven't got all of them worked out yet but the ones I've found so far:

    uint ofs_ObjectManger = 0x0186FA3C; //0x1543B9C;
    ofs_objmanagerActorOffsetA = 0x8C8; //0x8b0;
    objmanagerStrucSize = 0x42C; //0x428

    uint LevelAreaId = 0x017DA33C; //0x01717244;

    ofs_ObjManAtribGrpContainer = 0x85C; //0x844;
    ofs_ObjManACD = 0x868; //0x850;

    Last 2 I got from blizzhackers.

    If someone else could confirm these I would appreciate it. If you find any others please post, if I find more I will post them as well.

    Also seems that the main chars GUID has changed from 0x77BC0000 when you have monster power turned on. I'll look into this a little more. My level 34 wiz is still 0x77BC0000. But my demon hunters changes with the MP setting. When at MP0 it's 0x78120056, and at MP3 0x7808004C. Is this the same for everyone?
    Last edited by Diablo3Bot; 10-19-2012 at 09:02 AM. Reason: fixed typo on attrib

    1.05 offsets
  2. #2
    infotech1's Avatar Member
    Reputation
    3
    Join Date
    Jan 2007
    Posts
    43
    Thanks G/R
    0/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yep looks the same as what im seeing except the typo attrib/acd sharing an offset.
    Last edited by infotech1; 10-18-2012 at 07:32 PM.

  3. #3
    ybpcn's Avatar Member
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    global $Atrib_Atrib_Axe_Bad_Data = [0x000,"int"]
    global $Atrib_Atrib_Attribute_Timer = [0x001,"int"]
    global $Atrib_Atrib_Attribute_Pool = [0x002,"int"]
    global $Atrib_Atrib_Death_Count = [0x003,"int"]
    global $Atrib_Atrib_DualWield_Hand = [0x004,"int"]
    global $Atrib_Atrib_DualWield_Hand_Next = [0x005,"int"]
    global $Atrib_Atrib_DualWield_Hands_Swapped = [0x006,"int"]
    global $Atrib_Atrib_Respawn_Game_Time = [0x007,"int"]
    global $Atrib_Atrib_Backpack_Slots = [0x008,"int"]
    global $Atrib_Atrib_Shared_Stash_Slots = [0x009,"int"]
    global $Atrib_Atrib_Strength = [0x00A,"int"]
    global $Atrib_Atrib_Dexterity = [0x00B,"int"]
    global $Atrib_Atrib_"int"elligence = [0x00C,"int"]
    global $Atrib_Atrib_Vitality = [0x00D,"int"]
    global $Atrib_Atrib_Strength_Total = [0x00E,"int"]
    global $Atrib_Atrib_Dexterity_Total = [0x00F,"int"]
    global $Atrib_Atrib_"int"elligence_Total = [0x010,"int"]
    global $Atrib_Atrib_Vitality_Total = [0x011,"int"]
    global $Atrib_Atrib_Strength_Bonus = [0x012,"int"]
    global $Atrib_Atrib_Dexterity_Bonus = [0x013,"int"]
    global $Atrib_Atrib_"int"elligence_Bonus = [0x014,"int"]
    global $Atrib_Atrib_Vitality_Bonus = [0x015,"int"]
    global $Atrib_Atrib_Strength_Bonus_Percent = [0x016,"int"]
    global $Atrib_Atrib_Dexterity_Bonus_Percent = [0x017,"int"]
    global $Atrib_Atrib_"int"elligence_Bonus_Percent = [0x018,"int"]
    global $Atrib_Atrib_Vitality_Bonus_Percent = [0x019,"int"]
    global $Atrib_Atrib_Strength_Reduction_Percent = [0x01A,"int"]
    global $Atrib_Atrib_Dexterity_Reduction_Percent = [0x01B,"int"]
    global $Atrib_Atrib_"int"elligence_Reduction_Percent = [0x01C,"int"]
    global $Atrib_Atrib_Vitality_Reduction_Percent = [0x01D,"float"]
    global $Atrib_Atrib_Primary_Damage_Attribute = [0x01E,"int"]
    global $Atrib_Atrib_Attack = [0x01F,"int"]
    global $Atrib_Atrib_Precision = [0x020,"int"]
    global $Atrib_Atrib_Defense = [0x021,"int"]
    global $Atrib_Atrib_Attack_Total = [0x022,"int"]
    global $Atrib_Atrib_Precision_Total = [0x023,"int"]
    global $Atrib_Atrib_Defense_Total = [0x024,"int"]
    global $Atrib_Atrib_Attack_Bonus = [0x025,"int"]
    global $Atrib_Atrib_Precision_Bonus = [0x026,"int"]
    global $Atrib_Atrib_Defense_Bonus = [0x027,"int"]
    global $Atrib_Atrib_Attack_Bonus_Percent = [0x028,"int"]
    global $Atrib_Atrib_Precision_Bonus_Percent = [0x029,"int"]
    global $Atrib_Atrib_Defense_Bonus_Percent = [0x02A,"int"]
    global $Atrib_Atrib_Attack_Reduction_Percent = [0x02B,"int"]
    global $Atrib_Atrib_Precision_Reduction_Percent = [0x02C,"int"]
    global $Atrib_Atrib_Defense_Reduction_Percent = [0x02D,"int"]
    global $Atrib_Atrib_Armor = [0x02E,"int"]
    global $Atrib_Atrib_Armor_Bonus_Percent = [0x02F,"int"]
    global $Atrib_Atrib_Armor_Item = [0x030,"int"]
    global $Atrib_Atrib_Armor_Bonus_Item = [0x031,"int"]
    global $Atrib_Atrib_Armor_Item_Percent = [0x032,"int"]
    global $Atrib_Atrib_Armor_Item_SubTotal = [0x033,"int"]
    global $Atrib_Atrib_Armor_Item_Total = [0x034,"int"]
    global $Atrib_Atrib_Armor_Total = [0x035,"int"]
    global $Atrib_Atrib_Experience_Granted = [0x036,"int"]
    global $Atrib_Atrib_Experience_Next = [0x037,"int"]
    global $Atrib_Atrib_Alt_Experience_Next = [0x038,"int"]
    global $Atrib_Atrib_Gold_Granted = [0x039,"int"]
    global $Atrib_Atrib_Gold = [0x03A,"int"]
    global $Atrib_Atrib_Gold_Find = [0x03B,"int"]
    global $Atrib_Atrib_Gold_Find_Uncapped = [0x03C,"int"]
    global $Atrib_Atrib_Gold_Find_Handicap = [0x03D,"int"]
    global $Atrib_Atrib_Gold_Find_Alt_Levels_Total = [0x03E,"int"]
    global $Atrib_Atrib_Gold_Find_Capped_Subtotal = [0x03F,"int"]
    global $Atrib_Atrib_Gold_Find_Total = [0x040,"int"]
    global $Atrib_Atrib_Level = [0x041,"int"]
    global $Atrib_Atrib_Level_Cap = [0x042,"int"]
    global $Atrib_Atrib_Alt_Level = [0x043,"int"]
    global $Atrib_Atrib_Magic_Find = [0x044,"int"]
    global $Atrib_Atrib_Magic_Find_Uncapped = [0x045,"int"]
    global $Atrib_Atrib_Magic_Find_Handicap = [0x046,"int"]
    global $Atrib_Atrib_Magic_Find_Alt_Levels_Total = [0x047,"int"]
    global $Atrib_Atrib_Magic_Find_Capped_Subtotal = [0x048,"int"]
    global $Atrib_Atrib_Magic_Find_Total = [0x049,"int"]
    global $Atrib_Atrib_Magic_And_Gold_Find_Suppressed = [0x04A,"int"]
    global $Atrib_Atrib_Treasure_Find = [0x04B,"int"]
    global $Atrib_Atrib_Resource_Cost_Reduction_Amount = [0x04C,"int"]
    global $Atrib_Atrib_Resource_Cost_Reduction_Total = [0x04D,"int"]
    global $Atrib_Atrib_Resource_Set_Po"int"_Bonus = [0x04E,"int"]
    global $Atrib_Atrib_Faster_Healing_Percent = [0x04F,"int"]
    global $Atrib_Atrib_Spending_Resource_Heals_Percent = [0x050,"int"]
    global $Atrib_Atrib_Bonus_Healing_Received_Percent = [0x051,"int"]
    global $Atrib_Atrib_Reduced_Healing_Received_Percent = [0x052,"int"]
    global $Atrib_Atrib_Experience_Bonus = [0x053,"int"]
    global $Atrib_Atrib_Experience_Bonus_Percent = [0x054,"int"]
    global $Atrib_Atrib_Experience_Bonus_Percent_Handicap = [0x055,"int"]
    global $Atrib_Atrib_Experience_Bonus_Percent_Total = [0x056,"int"]
    global $Atrib_Atrib_Health_Globe_Bonus_Chance = [0x057,"int"]
    global $Atrib_Atrib_Health_Globe_Bonus_Mult_Chance = [0x058,"int"]
    global $Atrib_Atrib_Health_Globe_Bonus_Health = [0x059,"int"]
    global $Atrib_Atrib_Increased_Health_From_Globes_Percent = [0x05A,"int"]
    global $Atrib_Atrib_Increased_Health_From_Globes_Percent_Total = [0x05B,"int"]
    global $Atrib_Atrib_Bonus_Health_Percent_Per_Second_From_Globes = [0x05C,"int"]
    global $Atrib_Atrib_Bonus_Health_Percent_Per_Second_From_Globes_Total = [0x05D,"int"]
    global $Atrib_Atrib_Mana_Gained_From_Globes_Percent = [0x05E,"int"]
    global $Atrib_Atrib_Mana_Gained_From_Globes = [0x05F,"int"]
    global $Atrib_Atrib_Resistance = [0x060,"int"]
    global $Atrib_Atrib_Resistance_Percent = [0x061,"int"]
    global $Atrib_Atrib_Resistance_Total = [0x062,"int"]
    global $Atrib_Atrib_Resistance_All = [0x063,"int"]
    global $Atrib_Atrib_Resistance_Percent_All = [0x064,"int"]
    global $Atrib_Atrib_Resistance_From_"int"elligence = [0x065,"int"]
    global $Atrib_Atrib_Class_Damage_Reduction_Percent = [0x066,"int"]
    global $Atrib_Atrib_Skill = [0x067,"int"]
    global $Atrib_Atrib_Skill_Total = [0x068,"float"]
    global $Atrib_Atrib_TeamID = [0x069,"float"]
    global $Atrib_Atrib_Team_Override = [0x06A,"int"]
    global $Atrib_Atrib_Invulnerable = [0x06B,"int"]
    global $Atrib_Atrib_Loading = [0x06C,"float"]
    global $Atrib_Atrib_Loading_Player_ACD = [0x06D,"float"]
    global $Atrib_Atrib_Loading_Power_SNO = [0x06E,"float"]
    global $Atrib_Atrib_Loading_Anim_Tag = [0x06F,"int"]
    global $Atrib_Atrib_Loading_NewGame = [0x070,"int"]
    global $Atrib_Atrib_Auto_Porting_To_Save_Po"int" = [0x071,"int"]
    global $Atrib_Atrib_No_Damage = [0x072,"int"]
    global $Atrib_Atrib_No_AutoPickup = [0x073,"int"]
    global $Atrib_Atrib_Light_Radius_Percent_Bonus = [0x074,"int"]
    global $Atrib_Atrib_Hitpo"int"s_Cur = [0x075,"int"]
    global $Atrib_Atrib_Hitpo"int"s_Factor_Level = [0x076,"int"]
    global $Atrib_Atrib_Hitpo"int"s_Factor_Vitality = [0x077,"int"]
    global $Atrib_Atrib_Hitpo"int"s_Total_From_Vitality = [0x078,"int"]
    global $Atrib_Atrib_Hitpo"int"s_Total_From_Level = [0x079,"int"]
    global $Atrib_Atrib_Hitpo"int"s_Granted = [0x07A,"int"]
    global $Atrib_Atrib_Hitpo"int"s_Granted_Duration = [0x07B,"int"]
    global $Atrib_Atrib_Hitpo"int"s_Max = [0x07C,"int"]
    global $Atrib_Atrib_Hitpo"int"s_Max_Bonus = [0x07D,"int"]
    global $Atrib_Atrib_Hitpo"int"s_Max_Total = [0x07E,"int"]
    global $Atrib_Atrib_Hitpo"int"s_Percent = [0x07F,"int"]
    global $Atrib_Atrib_Hitpo"int"s_Regen_Per_Second = [0x080,"int"]
    global $Atrib_Atrib_Hitpo"int"s_Max_Percent_Bonus = [0x081,"int"]
    global $Atrib_Atrib_Hitpo"int"s_Max_Percent_Bonus_Item = [0x082,"int"]
    global $Atrib_Atrib_Hitpo"int"s_Healed_Target = [0x083,"float"]
    global $Atrib_Atrib_Resource_Type_Primary = [0x084,"float"]
    global $Atrib_Atrib_Resource_Type_Secondary = [0x085,"int"]
    global $Atrib_Atrib_Resource_Cur = [0x086,"int"]
    global $Atrib_Atrib_Resource_Max = [0x087,"int"]
    global $Atrib_Atrib_Resource_Max_Bonus = [0x088,"int"]
    global $Atrib_Atrib_Resource_Max_Total = [0x089,"int"]
    global $Atrib_Atrib_Resource_Factor_Level = [0x08A,"int"]
    global $Atrib_Atrib_Resource_Granted = [0x08B,"int"]
    global $Atrib_Atrib_Resource_Granted_Duration = [0x08C,"int"]
    global $Atrib_Atrib_Resource_Percent = [0x08D,"int"]
    global $Atrib_Atrib_Resource_Regen_Per_Second = [0x08E,"int"]
    global $Atrib_Atrib_Resource_Regen_Bonus_Percent = [0x08F,"int"]
    global $Atrib_Atrib_Resource_Regen_Total = [0x090,"int"]
    global $Atrib_Atrib_Resource_Max_Percent_Bonus = [0x091,"int"]
    global $Atrib_Atrib_Resource_Capacity_Used = [0x092,"int"]
    global $Atrib_Atrib_Resource_Effective_Max = [0x093,"int"]
    global $Atrib_Atrib_Resource_Regen_Percent_Per_Second = [0x094,"int"]
    global $Atrib_Atrib_Resource_Degeneration_Stop_Po"int" = [0x095,"int"]
    global $Atrib_Atrib_Movement_Scalar = [0x096,"int"]
    global $Atrib_Atrib_Walking_Rate = [0x097,"int"]
    global $Atrib_Atrib_Running_Rate = [0x098,"int"]
    global $Atrib_Atrib_Spr"int"ing_Rate = [0x099,"int"]
    global $Atrib_Atrib_Strafing_Rate = [0x09A,"int"]
    global $Atrib_Atrib_Walking_Rate_Total = [0x09B,"int"]
    global $Atrib_Atrib_Running_Rate_Total = [0x09C,"int"]
    global $Atrib_Atrib_Last_Running_Rate = [0x09D,"int"]
    global $Atrib_Atrib_Spr"int"ing_Rate_Total = [0x09E,"int"]
    global $Atrib_Atrib_Strafing_Rate_Total = [0x09F,"int"]
    global $Atrib_Atrib_Movement_Bonus_Total = [0x0A0,"int"]
    global $Atrib_Atrib_Movement_Scalar_Subtotal = [0x0A1,"int"]
    global $Atrib_Atrib_Movement_Scalar_Capped_Total = [0x0A2,"int"]
    global $Atrib_Atrib_Movement_Scalar_Uncapped_Bonus = [0x0A3,"int"]
    global $Atrib_Atrib_Movement_Scalar_Total = [0x0A4,"int"]
    global $Atrib_Atrib_Movement_Bonus_Run_Speed = [0x0A5,"int"]
    global $Atrib_Atrib_Casting_Speed = [0x0A6,"int"]
    global $Atrib_Atrib_Casting_Speed_Bonus = [0x0A7,"int"]
    global $Atrib_Atrib_Casting_Speed_Total = [0x0A8,"int"]
    global $Atrib_Atrib_Always_Hits = [0x0A9,"int"]
    global $Atrib_Atrib_Hit_Chance = [0x0AA,"int"]
    global $Atrib_Atrib_Attacks_Per_Second_Item = [0x0AB,"int"]
    global $Atrib_Atrib_Attacks_Per_Second_Item_Percent = [0x0AC,"int"]
    global $Atrib_Atrib_Attacks_Per_Second_Item_Subtotal = [0x0AD,"int"]
    global $Atrib_Atrib_Attacks_Per_Second_Item_Bonus = [0x0AE,"int"]
    global $Atrib_Atrib_Attacks_Per_Second_Item_Total = [0x0AF,"int"]
    global $Atrib_Atrib_Attacks_Per_Second = [0x0B0,"int"]
    global $Atrib_Atrib_Attacks_Per_Second_Bonus = [0x0B1,"int"]
    global $Atrib_Atrib_Attacks_Per_Second_Total = [0x0B2,"int"]
    global $Atrib_Atrib_Attacks_Per_Second_Percent = [0x0B3,"int"]
    global $Atrib_Atrib_AI_Cooldown_Reduction_Percent = [0x0B4,"int"]
    global $Atrib_Atrib_Power_Cooldown_Reduction_Percent = [0x0B5,"int"]
    global $Atrib_Atrib_Damage_Delta = [0x0B6,"int"]
    global $Atrib_Atrib_Damage_Delta_Total = [0x0B7,"int"]
    global $Atrib_Atrib_Damage_Min = [0x0B8,"int"]
    global $Atrib_Atrib_Damage_Bonus_Min = [0x0B9,"int"]
    global $Atrib_Atrib_Damage_Min_Total = [0x0BA,"int"]
    global $Atrib_Atrib_Damage_Delta_Total_All = [0x0BB,"int"]
    global $Atrib_Atrib_Damage_Min_Total_All = [0x0BC,"int"]
    global $Atrib_Atrib_Damage_Average_Total_All = [0x0BD,"int"]
    global $Atrib_Atrib_Damage_Min_Subtotal = [0x0BE,"int"]
    global $Atrib_Atrib_Damage_Percent_All_From_Skills = [0x0BF,"int"]
    global $Atrib_Atrib_Damage_Weapon_Delta = [0x0C0,"int"]
    global $Atrib_Atrib_Damage_Weapon_Delta_SubTotal = [0x0C1,"int"]
    global $Atrib_Atrib_Damage_Weapon_Max = [0x0C2,"int"]
    global $Atrib_Atrib_Damage_Weapon_Max_Total = [0x0C3,"int"]
    global $Atrib_Atrib_Damage_Weapon_Max_Total_All = [0x0C4,"int"]
    global $Atrib_Atrib_Damage_Weapon_Delta_Total = [0x0C5,"int"]
    global $Atrib_Atrib_Damage_Weapon_Delta_Total_All = [0x0C6,"int"]
    global $Atrib_Atrib_Damage_Weapon_Bonus_Delta = [0x0C7,"int"]
    global $Atrib_Atrib_Damage_Weapon_Min = [0x0C8,"int"]
    global $Atrib_Atrib_Damage_Weapon_Min_Total = [0x0C9,"int"]
    global $Atrib_Atrib_Damage_Weapon_Min_Total_All = [0x0CA,"int"]
    global $Atrib_Atrib_Damage_Weapon_Average = [0x0CB,"int"]
    global $Atrib_Atrib_Damage_Weapon_Average_Total = [0x0CC,"int"]
    global $Atrib_Atrib_Damage_Weapon_Average_Total_All = [0x0CD,"int"]
    global $Atrib_Atrib_Damage_Weapon_Bonus_Min = [0x0CE,"int"]
    global $Atrib_Atrib_Damage_Weapon_Percent_Bonus = [0x0CF,"int"]
    global $Atrib_Atrib_Damage_Weapon_Percent_All = [0x0D0,"int"]
    global $Atrib_Atrib_Damage_Weapon_Percent_Total = [0x0D1,"int"]
    global $Atrib_Atrib_Damage_Type_Percent_Bonus = [0x0D2,"int"]
    global $Atrib_Atrib_Damage_Dealt_Percent_Bonus = [0x0D3,"int"]
    global $Atrib_Atrib_Damage_Percent_Bonus_Witchdoctor = [0x0D4,"int"]
    global $Atrib_Atrib_Damage_Percent_Bonus_Wizard = [0x0D5,"int"]
    global $Atrib_Atrib_Crit_Percent_Base = [0x0D6,"int"]
    global $Atrib_Atrib_Crit_Percent_Bonus_Capped = [0x0D7,"int"]
    global $Atrib_Atrib_Crit_Percent_Bonus_Uncapped = [0x0D8,"int"]
    global $Atrib_Atrib_Crit_Percent_Cap = [0x0D9,"int"]
    global $Atrib_Atrib_Crit_Damage_Percent = [0x0DA,"int"]
    global $Atrib_Atrib_Crit_Effect_Time = [0x0DB,"int"]
    global $Atrib_Atrib_Pierce_Chance = [0x0DC,"int"]
    global $Atrib_Atrib_Damage_Absorb_Percent = [0x0DD,"int"]
    global $Atrib_Atrib_Damage_Reduction_Total = [0x0DE,"int"]
    global $Atrib_Atrib_Damage_Reduction_Current = [0x0DF,"int"]
    global $Atrib_Atrib_Damage_Reduction_Last_Tick = [0x0E0,"int"]
    global $Atrib_Atrib_Block_Chance = [0x0E1,"int"]
    global $Atrib_Atrib_Block_Chance_Total = [0x0E2,"int"]
    global $Atrib_Atrib_Block_Chance_Bonus_Item = [0x0E3,"int"]
    global $Atrib_Atrib_Block_Chance_Item = [0x0E4,"int"]
    global $Atrib_Atrib_Block_Chance_Item_Total = [0x0E5,"int"]
    global $Atrib_Atrib_Block_Amount = [0x0E6,"int"]
    global $Atrib_Atrib_Block_Amount_Bonus_Percent = [0x0E7,"int"]
    global $Atrib_Atrib_Block_Amount_Total_Min = [0x0E8,"int"]
    global $Atrib_Atrib_Block_Amount_Total_Max = [0x0E9,"int"]
    global $Atrib_Atrib_Block_Amount_Item_Min = [0x0EA,"int"]
    global $Atrib_Atrib_Block_Amount_Item_Delta = [0x0EB,"int"]
    global $Atrib_Atrib_Block_Amount_Item_Bonus = [0x0EC,"int"]
    global $Atrib_Atrib_Dodge_Chance_Bonus = [0x0ED,"int"]
    global $Atrib_Atrib_Dodge_Chance_Bonus_Melee = [0x0EE,"int"]
    global $Atrib_Atrib_Dodge_Chance_Bonus_Ranged = [0x0EF,"int"]
    global $Atrib_Atrib_Get_Hit_Current = [0x0F0,"int"]
    global $Atrib_Atrib_Get_Hit_Max_Base = [0x0F1,"int"]
    global $Atrib_Atrib_Get_Hit_Max_Per_Level = [0x0F2,"int"]
    global $Atrib_Atrib_Get_Hit_Max = [0x0F3,"int"]
    global $Atrib_Atrib_Get_Hit_Recovery_Base = [0x0F4,"int"]
    global $Atrib_Atrib_Get_Hit_Recovery_Per_Level = [0x0F5,"int"]
    global $Atrib_Atrib_Get_Hit_Recovery = [0x0F6,"int"]
    global $Atrib_Atrib_Get_Hit_Damage = [0x0F7,"int"]
    global $Atrib_Atrib_Get_Hit_Damage_Scalar = [0x0F8,"float"]
    global $Atrib_Atrib_Last_Damage_MainActor = [0x0F9,"float"]
    global $Atrib_Atrib_Last_ACD_Attacked = [0x0FA,"int"]
    global $Atrib_Atrib_Ignores_Critical_Hits = [0x0FB,"int"]
    global $Atrib_Atrib_Immunity = [0x0FC,"int"]
    global $Atrib_Atrib_Untargetable = [0x0FD,"int"]
    global $Atrib_Atrib_Immobolize = [0x0FE,"int"]
    global $Atrib_Atrib_Immune_To_Knockback = [0x0FF,"int"]
    global $Atrib_Atrib_Power_Immobilize = [0x100,"int"]
    global $Atrib_Atrib_Stun_Chance = [0x101,"int"]
    global $Atrib_Atrib_Stun_Length = [0x102,"int"]
    global $Atrib_Atrib_Stun_Recovery = [0x103,"int"]
    global $Atrib_Atrib_Stun_Recovery_Speed = [0x104,"int"]
    global $Atrib_Atrib_Stunned = [0x105,"int"]
    global $Atrib_Atrib_Stun_Immune = [0x106,"int"]
    global $Atrib_Atrib_Poison_Length_Reduction = [0x107,"int"]
    global $Atrib_Atrib_Poisoned = [0x108,"int"]
    global $Atrib_Atrib_Bleeding = [0x109,"int"]
    global $Atrib_Atrib_Bleed_Duration = [0x10A,"int"]
    global $Atrib_Atrib_Chilled = [0x10B,"int"]
    global $Atrib_Atrib_Freeze_Length_Reduction = [0x10C,"int"]
    global $Atrib_Atrib_Freeze_Immune = [0x10D,"int"]
    global $Atrib_Atrib_Webbed = [0x10E,"int"]
    global $Atrib_Atrib_Slow = [0x10F,"int"]
    global $Atrib_Atrib_FireAura = [0x110,"int"]
    global $Atrib_Atrib_LightningAura = [0x111,"int"]
    global $Atrib_Atrib_ColdAura = [0x112,"int"]
    global $Atrib_Atrib_PoisonAura = [0x113,"int"]
    global $Atrib_Atrib_Blind = [0x114,"int"]
    global $Atrib_Atrib_Enraged = [0x115,"int"]
    global $Atrib_Atrib_Slowdown_Immune = [0x116,"int"]
    global $Atrib_Atrib_Gethit_Immune = [0x117,"int"]
    global $Atrib_Atrib_Suffocation_Per_Second = [0x118,"int"]
    global $Atrib_Atrib_Suffocation_Unit_Value = [0x119,"int"]
    global $Atrib_Atrib_Thorns_Percent = [0x11A,"int"]
    global $Atrib_Atrib_Thorns_Percent_All = [0x11B,"int"]
    global $Atrib_Atrib_Thorns_Percent_Total = [0x11C,"int"]
    global $Atrib_Atrib_Thorns_Fixed = [0x11D,"int"]
    global $Atrib_Atrib_Steal_Health_Percent = [0x11E,"int"]
    global $Atrib_Atrib_Steal_Mana_Percent = [0x11F,"int"]
    global $Atrib_Atrib_Resource_On_Hit = [0x120,"int"]
    global $Atrib_Atrib_Resource_On_Kill = [0x121,"int"]
    global $Atrib_Atrib_Resource_On_Crit = [0x122,"int"]
    global $Atrib_Atrib_Hitpo"int"s_On_Hit = [0x123,"int"]
    global $Atrib_Atrib_Hitpo"int"s_On_Kill = [0x124,"int"]
    global $Atrib_Atrib_Damage_To_Mana = [0x125,"int"]
    global $Atrib_Atrib_Last_Proc_Time = [0x126,"int"]
    global $Atrib_Atrib_Damage_Power_Delta = [0x127,"int"]
    global $Atrib_Atrib_Damage_Power_Min = [0x128,"float"]
    global $Atrib_Atrib_Rope_Overlay = [0x129,"float"]
    global $Atrib_Atrib_General_Cooldown = [0x12A,"float"]
    global $Atrib_Atrib_Power_Cooldown = [0x12B,"float"]
    global $Atrib_Atrib_Power_Cooldown_Start = [0x12C,"int"]
    global $Atrib_Atrib_Proc_Cooldown = [0x12D,"int"]
    global $Atrib_Atrib_Emote_Cooldown = [0x12E,"int"]
    global $Atrib_Atrib_Projectile_Speed = [0x12F,"int"]
    global $Atrib_Atrib_Projectile_Speed_Increase_Percent = [0x130,"int"]
    global $Atrib_Atrib_Destroy_When_Path_Blocked = [0x131,"int"]
    global $Atrib_Atrib_Skill_Toggled_State = [0x132,"float"]
    global $Atrib_Atrib_Act = [0x133,"float"]
    global $Atrib_Atrib_Difficulty = [0x134,"float"]
    global $Atrib_Atrib_Last_Damage_Amount = [0x135,"int"]
    global $Atrib_Atrib_In_Knockback = [0x136,"int"]
    global $Atrib_Atrib_Amplify_Damage_Type_Percent = [0x137,"int"]
    global $Atrib_Atrib_Amplify_Damage_Percent = [0x138,"int"]
    global $Atrib_Atrib_Durability_Cur = [0x139,"int"]
    global $Atrib_Atrib_Durability_Max = [0x13A,"int"]
    global $Atrib_Atrib_Durability_Last_Damage = [0x13B,"float"]
    global $Atrib_Atrib_Item_Quality_Level = [0x13C,"float"]
    global $Atrib_Atrib_Item_Quality_Level_Identified = [0x13D,"int"]
    global $Atrib_Atrib_Item_Cost_Percent_Bonus = [0x13E,"int"]
    global $Atrib_Atrib_Item_Equipped = [0x13F,"float"]
    global $Atrib_Atrib_Item_Ping_ACD = [0x140,"int"]
    global $Atrib_Atrib_Requirement = [0x141,"int"]
    global $Atrib_Atrib_Requirements_Ease_Percent = [0x142,"int"]
    global $Atrib_Atrib_Requirement_When_Equipped = [0x143,"int"]
    global $Atrib_Atrib_Sockets = [0x144,"int"]
    global $Atrib_Atrib_Sockets_Filled = [0x145,"int"]
    global $Atrib_Atrib_Stats_All_Bonus = [0x146,"float"]
    global $Atrib_Atrib_Item_Bound_To_ACD = [0x147,"float"]
    global $Atrib_Atrib_Item_Locked_To_ACD = [0x148,"int"]
    global $Atrib_Atrib_Item_Binding_Level_Override = [0x149,"int"]
    global $Atrib_Atrib_ItemStackQuantityHi = [0x14A,"int"]
    global $Atrib_Atrib_ItemStackQuantityLo = [0x14B,"int"]
    global $Atrib_Atrib_Run_Speed_Granted = [0x14C,"int"]
    global $Atrib_Atrib_Run_Speed_Duration = [0x14D,"int"]
    global $Atrib_Atrib_IdentifyCost = [0x14E,"int"]
    global $Atrib_Atrib_Seed = [0x14F,"int"]
    global $Atrib_Atrib_IsCrafted = [0x150,"int"]
    global $Atrib_Atrib_DyeType = [0x151,"float"]
    global $Atrib_Atrib_EnchantAffix = [0x152,"int"]
    global $Atrib_Atrib_EnchantRangeVal = [0x153,"int"]
    global $Atrib_Atrib_HighlySalvageable = [0x154,"int"]
    global $Atrib_Atrib_ItemUnlockTimeHi = [0x155,"int"]
    global $Atrib_Atrib_ItemUnlockTimeLo = [0x156,"int"]
    global $Atrib_Atrib_Always_Plays_GetHit = [0x157,"int"]
    global $Atrib_Atrib_Hidden = [0x158,"int"]
    global $Atrib_Atrib_Alpha_Attachments = [0x159,"float"]
    global $Atrib_Atrib_RActor_Fade_Group = [0x15A,"float"]
    global $Atrib_Atrib_Quest_Range = [0x15B,"int"]
    global $Atrib_Atrib_Attack_Cooldown_Min = [0x15C,"int"]
    global $Atrib_Atrib_Attack_Cooldown_Delta = [0x15D,"int"]
    global $Atrib_Atrib_InitialCooldownM"int"otal = [0x15E,"int"]
    global $Atrib_Atrib_InitialCooldownDeltaTotal = [0x15F,"int"]
    global $Atrib_Atrib_Attack_Cooldown_Min_Total = [0x160,"int"]
    global $Atrib_Atrib_Attack_Cooldown_Delta_Total = [0x161,"int"]
    global $Atrib_Atrib_Closing_Cooldown_Min_Total = [0x162,"int"]
    global $Atrib_Atrib_Closing_Cooldown_Delta_Total = [0x163,"int"]
    global $Atrib_Atrib_Quest_Monster = [0x164,"float"]
    global $Atrib_Atrib_Quest_Monster_Effect = [0x165,"float"]
    global $Atrib_Atrib_Treasure_Class = [0x166,"int"]
    global $Atrib_Atrib_Removes_Body_On_Death = [0x167,"int"]
    global $Atrib_Atrib_InitialCooldownMin = [0x168,"int"]
    global $Atrib_Atrib_InitialCooldownDelta = [0x169,"int"]
    global $Atrib_Atrib_Knockback_Weight = [0x16A,"int"]
    global $Atrib_Atrib_UntargetableByPets = [0x16B,"int"]
    global $Atrib_Atrib_Damage_State_Current = [0x16C,"int"]
    global $Atrib_Atrib_Damage_State_Max = [0x16D,"int"]
    global $Atrib_Atrib_Is_Player_Decoy = [0x16E,"int"]
    global $Atrib_Atrib_Custom_Target_Weight = [0x16F,"float"]
    global $Atrib_Atrib_Gizmo_State = [0x170,"int"]
    global $Atrib_Atrib_Gizmo_Charges = [0x171,"int"]
    global $Atrib_Atrib_Chest_Open = [0x172,"int"]
    global $Atrib_Atrib_Door_Locked = [0x173,"float"]
    global $Atrib_Atrib_Door_Timer = [0x174,"int"]
    global $Atrib_Atrib_Gizmo_Disabled_By_Script = [0x175,"float"]
    global $Atrib_Atrib_Gizmo_Operator_ACDID = [0x176,"int"]
    global $Atrib_Atrib_Triggering_Count = [0x177,"int"]
    global $Atrib_Atrib_Gate_Position = [0x178,"int"]
    global $Atrib_Atrib_Gate_Velocity = [0x179,"int"]
    global $Atrib_Atrib_Gizmo_Has_Been_Operated = [0x17A,"float"]
    global $Atrib_Atrib_Pet_Owner = [0x17B,"float"]
    global $Atrib_Atrib_Pet_Creator = [0x17C,"float"]
    global $Atrib_Atrib_Pet_Type = [0x17D,"int"]
    global $Atrib_Atrib_DropsNoLoot = [0x17E,"int"]
    global $Atrib_Atrib_GrantsNoXP = [0x17F,"int"]
    global $Atrib_Atrib_Hireling_Class = [0x180,"float"]
    global $Atrib_Atrib_Summoned_By_SNO = [0x181,"int"]
    global $Atrib_Atrib_Is_NPC = [0x182,"int"]
    global $Atrib_Atrib_NPC_Is_Operatable = [0x183,"int"]
    global $Atrib_Atrib_NPC_Is_Escorting = [0x184,"int"]
    global $Atrib_Atrib_NPC_Has_"int"eract_Options = [0x185,"float"]
    global $Atrib_Atrib_Conversation_Icon = [0x186,"float"]
    global $Atrib_Atrib_Callout_Cooldown = [0x187,"float"]
    global $Atrib_Atrib_Banter_Cooldown = [0x188,"int"]
    global $Atrib_Atrib_Conversation_Heard_Count = [0x189,"float"]
    global $Atrib_Atrib_Last_Tick_Shop_Entered = [0x18A,"int"]
    global $Atrib_Atrib_Is_Helper = [0x18B,"int"]
    global $Atrib_Atrib_Axe = [0x18C,"int"]
    global $Atrib_Atrib_Axe2H = [0x18D,"int"]
    global $Atrib_Atrib_ThrowingAxe = [0x18E,"int"]
    global $Atrib_Atrib_AxeAny = [0x18F,"int"]
    global $Atrib_Atrib_Bow = [0x190,"int"]
    global $Atrib_Atrib_Crossbow = [0x191,"int"]
    global $Atrib_Atrib_BowAny = [0x192,"int"]
    global $Atrib_Atrib_Club = [0x193,"int"]
    global $Atrib_Atrib_Club2H = [0x194,"int"]
    global $Atrib_Atrib_ClubAny = [0x195,"int"]
    global $Atrib_Atrib_Dagger = [0x196,"int"]
    global $Atrib_Atrib_Mace = [0x197,"int"]
    global $Atrib_Atrib_Mace2H = [0x198,"int"]
    global $Atrib_Atrib_MaceAny = [0x199,"int"]
    global $Atrib_Atrib_Sword = [0x19A,"int"]
    global $Atrib_Atrib_Sword2H = [0x19B,"int"]
    global $Atrib_Atrib_SwordAny = [0x19C,"int"]
    global $Atrib_Atrib_Polearm = [0x19D,"int"]
    global $Atrib_Atrib_Spear = [0x19E,"int"]
    global $Atrib_Atrib_Wand = [0x19F,"int"]
    global $Atrib_Atrib_ColdStaff = [0x1A0,"int"]
    global $Atrib_Atrib_FireStaff = [0x1A1,"int"]
    global $Atrib_Atrib_LightningStaff = [0x1A2,"int"]
    global $Atrib_Atrib_PoisonStaff = [0x1A3,"int"]
    global $Atrib_Atrib_StaffAny = [0x1A4,"int"]
    global $Atrib_Atrib_Weapon1H = [0x1A5,"int"]
    global $Atrib_Atrib_Weapon2H = [0x1A6,"int"]
    global $Atrib_Atrib_WeaponMelee = [0x1A7,"int"]
    global $Atrib_Atrib_WeaponRanged = [0x1A8,"int"]
    global $Atrib_Atrib_Quiver = [0x1A9,"float"]
    global $Atrib_Atrib_Reincarnation_Buff = [0x1AA,"float"]
    global $Atrib_Atrib_Dead_Body_AnimTag = [0x1AB,"float"]
    global $Atrib_Atrib_Spawned_by_ACDID = [0x1AC,"float"]
    global $Atrib_Atrib_Summoned_By_ACDID = [0x1AD,"float"]
    global $Atrib_Atrib_Summoner_ID = [0x1AE,"float"]
    global $Atrib_Atrib_Banner_ACDID = [0x1AF,"int"]
    global $Atrib_Atrib_Breakable_Shield_HP = [0x1B0,"float"]
    global $Atrib_Atrib_Current_WeaponClass = [0x1B1,"int"]
    global $Atrib_Atrib_Weapons_Sheathed = [0x1B2,"int"]
    global $Atrib_Atrib_Held_In_OffHand = [0x1B3,"int"]
    global $Atrib_Atrib_Attacks_Per_Second_Item_MainHand = [0x1B4,"int"]
    global $Atrib_Atrib_Attacks_Per_Second_Item_OffHand = [0x1B5,"int"]
    global $Atrib_Atrib_Attacks_Per_Second_Item_Total_MainHand = [0x1B6,"int"]
    global $Atrib_Atrib_Attacks_Per_Second_Item_Total_OffHand = [0x1B7,"int"]
    global $Atrib_Atrib_Damage_Weapon_Min_Total_MainHand = [0x1B8,"int"]
    global $Atrib_Atrib_Damage_Weapon_Min_Total_OffHand = [0x1B9,"int"]
    global $Atrib_Atrib_Damage_Weapon_Delta_Total_MainHand = [0x1BA,"int"]
    global $Atrib_Atrib_Damage_Weapon_Delta_Total_OffHand = [0x1BB,"int"]
    global $Atrib_Atrib_Attacks_Per_Second_Item_CurrentHand = [0x1BC,"int"]
    global $Atrib_Atrib_Damage_Weapon_Min_Total_CurrentHand = [0x1BD,"int"]
    global $Atrib_Atrib_Damage_Weapon_Delta_Total_CurrentHand = [0x1BE,"float"]
    global $Atrib_Atrib_Has_Special_Death_AnimTag = [0x1BF,"float"]
    global $Atrib_Atrib_Death_Type_Override = [0x1C0,"int"]
    global $Atrib_Atrib_In_Combat = [0x1C1,"int"]
    global $Atrib_Atrib_In_Conversation = [0x1C2,"float"]
    global $Atrib_Atrib_Last_Tick_Potion_Used = [0x1C3,"int"]
    global $Atrib_Atrib_Potion_Dilution_Percent = [0x1C4,"int"]
    global $Atrib_Atrib_Out_Of_Combat_Health_Regen_Percent = [0x1C5,"int"]
    global $Atrib_Atrib_Out_Of_Combat_Mana_Regen_Percent = [0x1C6,"float"]
    global $Atrib_Atrib_Potion_Dilution_Duration = [0x1C7,"int"]
    global $Atrib_Atrib_Potion_Dilution_Scalar = [0x1C8,"int"]
    global $Atrib_Atrib_Feared = [0x1C9,"int"]
    global $Atrib_Atrib_Fear_Immune = [0x1CA,"float"]
    global $Atrib_Atrib_Last_Damage_ACD = [0x1CB,"float"]
    global $Atrib_Atrib_Attached_To_ACD = [0x1CC,"float"]
    global $Atrib_Atrib_Attachment_ACD = [0x1CD,"float"]
    global $Atrib_Atrib_Normal_Attack_Replacement_Power_SNO = [0x1CE,"int"]
    global $Atrib_Atrib_Damage_Type_Override = [0x1CF,"int"]
    global $Atrib_Atrib_Minion_Count_Bonus_Percent = [0x1D0,"int"]
    global $Atrib_Atrib_Champion_Teleport_Next_Tick = [0x1D1,"int"]
    global $Atrib_Atrib_Champion_Teleport_Time_Min_In_Seconds = [0x1D2,"int"]
    global $Atrib_Atrib_Champion_Teleport_Time_Delta_In_Seconds = [0x1D3,"int"]
    global $Atrib_Atrib_Champion_Clone_Next_Tick = [0x1D4,"int"]
    global $Atrib_Atrib_Champion_Clone_Time_Min_In_Seconds = [0x1D5,"int"]
    global $Atrib_Atrib_Champion_Clone_Time_Delta_In_Seconds = [0x1D6,"int"]
    global $Atrib_Atrib_Champion_Clone_Hitpo"int"_Bonus_Percent = [0x1D7,"int"]
    global $Atrib_Atrib_Champion_Clone_Damage_Bonus_Percent = [0x1D8,"int"]
    global $Atrib_Atrib_Champion_Ghostly_Next_Tick = [0x1D9,"int"]
    global $Atrib_Atrib_Champion_Ghostly_Inactive_Time_Min_In_Seconds = [0x1DA,"int"]
    global $Atrib_Atrib_Champion_Ghostly_Inactive_Time_Delta_In_Seconds = [0x1DB,"int"]
    global $Atrib_Atrib_Champion_Ghostly_Active_Time_Min_In_Seconds = [0x1DC,"int"]
    global $Atrib_Atrib_Champion_Ghostly_Active_Time_Delta_In_Seconds = [0x1DD,"int"]
    global $Atrib_Atrib_Champion_Ghostly_Saved_Dodge_Chance = [0x1DE,"int"]
    global $Atrib_Atrib_Champion_Ghostly = [0x1DF,"float"]
    global $Atrib_Atrib_Base_Element = [0x1E0,"int"]
    global $Atrib_Atrib_Projectile_Amount_Bonus_Percent = [0x1E1,"int"]
    global $Atrib_Atrib_Projectile_Reflect_Chance = [0x1E2,"int"]
    global $Atrib_Atrib_Attack_Fear_Chance = [0x1E3,"int"]
    global $Atrib_Atrib_Attack_Fear_Time_Min = [0x1E4,"int"]
    global $Atrib_Atrib_Attack_Fear_Time_Delta = [0x1E5,"int"]
    global $Atrib_Atrib_Buff_Visual_Effect = [0x1E6,"int"]
    global $Atrib_Atrib_Buff_Icon_Start_Tick0 = [0x1E7,"int"]
    global $Atrib_Atrib_Buff_Icon_Start_Tick1 = [0x1E8,"int"]
    global $Atrib_Atrib_Buff_Icon_Start_Tick2 = [0x1E9,"int"]
    global $Atrib_Atrib_Buff_Icon_Start_Tick3 = [0x1EA,"int"]
    global $Atrib_Atrib_Buff_Icon_Start_Tick4 = [0x1EB,"int"]
    global $Atrib_Atrib_Buff_Icon_Start_Tick5 = [0x1EC,"int"]
    global $Atrib_Atrib_Buff_Icon_Start_Tick6 = [0x1ED,"int"]
    global $Atrib_Atrib_Buff_Icon_Start_Tick7 = [0x1EE,"int"]
    global $Atrib_Atrib_Buff_Icon_End_Tick0 = [0x1EF,"int"]
    global $Atrib_Atrib_Buff_Icon_End_Tick1 = [0x1F0,"int"]
    global $Atrib_Atrib_Buff_Icon_End_Tick2 = [0x1F1,"int"]
    global $Atrib_Atrib_Buff_Icon_End_Tick3 = [0x1F2,"int"]
    global $Atrib_Atrib_Buff_Icon_End_Tick4 = [0x1F3,"int"]
    global $Atrib_Atrib_Buff_Icon_End_Tick5 = [0x1F4,"int"]
    global $Atrib_Atrib_Buff_Icon_End_Tick6 = [0x1F5,"int"]
    global $Atrib_Atrib_Buff_Icon_End_Tick7 = [0x1F6,"int"]
    global $Atrib_Atrib_Could_Have_Ragdolled = [0x1F7,"int"]
    global $Atrib_Atrib_Ambient_Damage_Effect_Last_Time = [0x1F8,"int"]
    global $Atrib_Atrib_Scale_Bonus = [0x1F9,"int"]
    global $Atrib_Atrib_Deleted_On_Server = [0x1FA,"int"]
    global $Atrib_Atrib_Scripted_Fade_Time = [0x1FB,"int"]
    global $Atrib_Atrib_Does_No_Damage = [0x1FC,"int"]
    global $Atrib_Atrib_Does_Fake_Damage = [0x1FD,"int"]
    global $Atrib_Atrib_SlowTime_Debuff = [0x1FE,"int"]
    global $Atrib_Atrib_Blocks_Projectiles = [0x1FF,"int"]
    global $Atrib_Atrib_Frozen = [0x200,"int"]
    global $Atrib_Atrib_Freeze_Damage_Percent_Bonus = [0x201,"int"]
    global $Atrib_Atrib_Buff_Active = [0x202,"int"]
    global $Atrib_Atrib_DualWield_BothAttack_Chance = [0x203,"int"]
    global $Atrib_Atrib_Summon_Expiration_Tick = [0x204,"int"]
    global $Atrib_Atrib_Summon_Count = [0x205,"int"]
    global $Atrib_Atrib_Un"int"erruptible = [0x206,"int"]
    global $Atrib_Atrib_Queue_Death = [0x207,"int"]
    global $Atrib_Atrib_CantStartDisplayedPowers = [0x208,"float"]
    global $Atrib_Atrib_Wizard_Slowtime_Proxy_ACD = [0x209,"int"]
    global $Atrib_Atrib_DPS = [0x20A,"float"]
    global $Atrib_Atrib_Resurrection_Power = [0x20B,"int"]
    global $Atrib_Atrib_Freeze_Damage = [0x20C,"int"]
    global $Atrib_Atrib_Freeze_Capacity = [0x20D,"int"]
    global $Atrib_Atrib_Thaw_Rate = [0x20E,"int"]
    global $Atrib_Atrib_Chilled_Dur_Bonus_Percent = [0x20F,"int"]
    global $Atrib_Atrib_DOT_DPS = [0x210,"int"]
    global $Atrib_Atrib_DamageCap_Percent = [0x211,"int"]
    global $Atrib_Atrib_Item_Time_Sold = [0x212,"float"]
    global $Atrib_Atrib_Forced_Hireling_Power = [0x213,"int"]
    global $Atrib_Atrib_IsRooted = [0x214,"float"]
    global $Atrib_Atrib_RootTargetACD = [0x215,"int"]
    global $Atrib_Atrib_RootAutoDecayPerSecond = [0x216,"int"]
    global $Atrib_Atrib_RootUnitValue = [0x217,"int"]
    global $Atrib_Atrib_RootTotalTicks = [0x218,"int"]
    global $Atrib_Atrib_Hide_Affixes = [0x219,"int"]
    global $Atrib_Atrib_Rune_A = [0x21A,"int"]
    global $Atrib_Atrib_Rune_B = [0x21B,"int"]
    global $Atrib_Atrib_Rune_C = [0x21C,"int"]
    global $Atrib_Atrib_Rune_D = [0x21D,"int"]
    global $Atrib_Atrib_Rune_E = [0x21E,"int"]
    global $Atrib_Atrib_Resistance_Stun = [0x21F,"int"]
    global $Atrib_Atrib_Resistance_Stun_Total = [0x220,"int"]
    global $Atrib_Atrib_Resistance_Root = [0x221,"int"]
    global $Atrib_Atrib_Resistance_Root_Total = [0x222,"int"]
    global $Atrib_Atrib_Resistance_Freeze = [0x223,"int"]
    global $Atrib_Atrib_Resistance_Freeze_Total = [0x224,"int"]
    global $Atrib_Atrib_Resistance_StunRootFreeze = [0x225,"int"]
    global $Atrib_Atrib_CrowdControl_Reduction = [0x226,"int"]
    global $Atrib_Atrib_Displays_Team_Effect = [0x227,"int"]
    global $Atrib_Atrib_Cannot_Be_Added_To_AI_Target_List = [0x228,"float"]
    global $Atrib_Atrib_SkillKit = [0x229,"int"]
    global $Atrib_Atrib_Immune_To_Charm = [0x22A,"int"]
    global $Atrib_Atrib_Immune_To_Blind = [0x22B,"int"]
    global $Atrib_Atrib_Damage_Shield = [0x22C,"int"]
    global $Atrib_Atrib_Silenced = [0x22D,"int"]
    global $Atrib_Atrib_Diseased = [0x22E,"float"]
    global $Atrib_Atrib_Guard_Object_ACDID = [0x22F,"float"]
    global $Atrib_Atrib_Follow_Target_ACDID = [0x230,"int"]
    global $Atrib_Atrib_Follow_Target_Type = [0x231,"float"]
    global $Atrib_Atrib_Forced_Enemy_ACDID = [0x232,"float"]
    global $Atrib_Atrib_NPC_Talk_Target_ANN = [0x233,"float"]
    global $Atrib_Atrib_NPC_Conv_Target_ANN = [0x234,"float"]
    global $Atrib_Atrib_Script_Target_ACDID = [0x235,"float"]
    global $Atrib_Atrib_Look_Target_Server_ANN = [0x236,"int"]
    global $Atrib_Atrib_Look_Target_Broadcast_"int"ensity = [0x237,"int"]
    global $Atrib_Atrib_Look_Target_Broadcast_Radius = [0x238,"int"]
    global $Atrib_Atrib_Stealthed = [0x239,"int"]
    global $Atrib_Atrib_GemQuality = [0x23A,"int"]
    global $Atrib_Atrib_ItemBuffIcon = [0x23B,"int"]
    global $Atrib_Atrib_ScrollDuration = [0x23C,"float"]
    global $Atrib_Atrib_Gizmo_Actor_SNO_To_Spawn = [0x23D,"int"]
    global $Atrib_Atrib_Gizmo_Actor_To_Spawn_Scale = [0x23E,"float"]
    global $Atrib_Atrib_Death_Replacement_Power_SNO = [0x23F,"int"]
    global $Atrib_Atrib_Attachment_Handled_By_Client = [0x240,"int"]
    global $Atrib_Atrib_AI_In_Special_State = [0x241,"int"]
    global $Atrib_Atrib_AI_Used_Scripted_Spawn_Anim = [0x242,"int"]
    global $Atrib_Atrib_AI_Spawned_By_Inactive_Marker = [0x243,"float"]
    global $Atrib_Atrib_Headstone_Player_ANN = [0x244,"int"]
    global $Atrib_Atrib_Resource_Cost_Reduction_Percent = [0x245,"int"]
    global $Atrib_Atrib_Resistance_Penetration = [0x246,"int"]
    global $Atrib_Atrib_Resistance_Penetration_Total = [0x247,"int"]
    global $Atrib_Atrib_Resistance_Penetration_All = [0x248,"int"]
    global $Atrib_Atrib_Resistance_Penetration_Percent_All = [0x249,"int"]
    global $Atrib_Atrib_Fury_Effect_Level = [0x24A,"int"]
    global $Atrib_Atrib_Health_Potion_Bonus_Heal_Percent = [0x24B,"int"]
    global $Atrib_Atrib_Free_Cast = [0x24C,"int"]
    global $Atrib_Atrib_Free_Cast_All = [0x24D,"int"]
    global $Atrib_Atrib_Movement_Scalar_Reduction_Percent = [0x24E,"int"]
    global $Atrib_Atrib_Movement_Scalar_Reduction_Resistance = [0x24F,"int"]
    global $Atrib_Atrib_Damage_Absorb_Percent_All = [0x250,"int"]
    global $Atrib_Atrib_World_Seed = [0x251,"int"]
    global $Atrib_Atrib_Kill_Count_Record = [0x252,"int"]
    global $Atrib_Atrib_Object_Destruction_Record = [0x253,"int"]
    global $Atrib_Atrib_Single_Attack_Record = [0x254,"int"]
    global $Atrib_Atrib_Environment_Attack_Record = [0x255,"int"]
    global $Atrib_Atrib_Root_Immune = [0x256,"int"]
    global $Atrib_Atrib_Monster_Play_Get_Hit_Bonus = [0x257,"int"]
    global $Atrib_Atrib_Stored_Contact_Frame = [0x258,"int"]
    global $Atrib_Atrib_Buff_Icon_Count0 = [0x259,"int"]
    global $Atrib_Atrib_Buff_Icon_Count1 = [0x25A,"int"]
    global $Atrib_Atrib_Buff_Icon_Count2 = [0x25B,"int"]
    global $Atrib_Atrib_Buff_Icon_Count3 = [0x25C,"int"]
    global $Atrib_Atrib_Buff_Icon_Count4 = [0x25D,"int"]
    global $Atrib_Atrib_Buff_Icon_Count5 = [0x25E,"int"]
    global $Atrib_Atrib_Buff_Icon_Count6 = [0x25F,"int"]
    global $Atrib_Atrib_Buff_Icon_Count7 = [0x260,"int"]
    global $Atrib_Atrib_Observer = [0x261,"int"]
    global $Atrib_Atrib_Resurrect_As_Observer = [0x262,"int"]
    global $Atrib_Atrib_Combo_Level = [0x263,"int"]
    global $Atrib_Atrib_Combo_Time_Last_Move = [0x264,"int"]
    global $Atrib_Atrib_Burrowed = [0x265,"float"]
    global $Atrib_Atrib_Death_Replacement_Effect_Group_SNO = [0x266,"int"]
    global $Atrib_Atrib_Checkpo"int"_Resurrection_Allowed_Game_Time = [0x267,"int"]
    global $Atrib_Atrib_Checkpo"int"_Resurrection_Forced_Game_Time = [0x268,"float"]
    global $Atrib_Atrib_Controlling_TimedEvent_SNO = [0x269,"int"]
    global $Atrib_Atrib_Casting_Speed_Percent = [0x26A,"int"]
    global $Atrib_Atrib_Using_Bossbar = [0x26B,"int"]
    global $Atrib_Atrib_Power_Buff_0_Visual_Effect = [0x26C,"int"]
    global $Atrib_Atrib_Power_Buff_1_Visual_Effect = [0x26D,"int"]
    global $Atrib_Atrib_Power_Buff_2_Visual_Effect = [0x26E,"int"]
    global $Atrib_Atrib_Power_Buff_3_Visual_Effect = [0x26F,"int"]
    global $Atrib_Atrib_Power_Buff_4_Visual_Effect = [0x270,"int"]
    global $Atrib_Atrib_Power_Buff_5_Visual_Effect = [0x271,"int"]
    global $Atrib_Atrib_Power_Buff_6_Visual_Effect = [0x272,"int"]
    global $Atrib_Atrib_Power_Buff_7_Visual_Effect = [0x273,"int"]
    global $Atrib_Atrib_Store_SNO = [0x274,"int"]
    global $Atrib_Atrib_Busy = [0x275,"int"]
    global $Atrib_Atrib_Afk = [0x276,"int"]
    global $Atrib_Atrib_Last_Action_Timestamp = [0x277,"int"]
    global $Atrib_Atrib_Portal_Next_Time = [0x278,"int"]
    global $Atrib_Atrib_Repair_Discount_Percent = [0x279,"int"]
    global $Atrib_Atrib_Resource_Degeneration_Prevented = [0x27A,"int"]
    global $Atrib_Atrib_Operatable = [0x27B,"int"]
    global $Atrib_Atrib_Look_Override = [0x27C,"float"]
    global $Atrib_Atrib_Spawner_Concurrent_Count_ID = [0x27D,"int"]
    global $Atrib_Atrib_Disabled = [0x27E,"float"]
    global $Atrib_Atrib_Skill_Override = [0x27F,"int"]
    global $Atrib_Atrib_Skill_Override_Active = [0x280,"int"]
    global $Atrib_Atrib_Skill_Override_Ended = [0x281,"int"]
    global $Atrib_Atrib_Skill_Override_Ended_Active = [0x282,"int"]
    global $Atrib_Atrib_Is_Power_Proxy = [0x283,"int"]
    global $Atrib_Atrib_Force_No_Death_Animation = [0x284,"float"]
    global $Atrib_Atrib_Player_WeaponClass_Anim_Override = [0x285,"int"]
    global $Atrib_Atrib_Operatable_Story_Gizmo = [0x286,"int"]
    global $Atrib_Atrib_Power_Buff_0_Visual_Effect_None = [0x287,"int"]
    global $Atrib_Atrib_Power_Buff_0_Visual_Effect_A = [0x288,"int"]
    global $Atrib_Atrib_Power_Buff_0_Visual_Effect_B = [0x289,"int"]
    global $Atrib_Atrib_Power_Buff_0_Visual_Effect_C = [0x28A,"int"]
    global $Atrib_Atrib_Power_Buff_0_Visual_Effect_D = [0x28B,"int"]
    global $Atrib_Atrib_Power_Buff_0_Visual_Effect_E = [0x28C,"int"]
    global $Atrib_Atrib_Power_Buff_1_Visual_Effect_None = [0x28D,"int"]
    global $Atrib_Atrib_Power_Buff_1_Visual_Effect_A = [0x28E,"int"]
    global $Atrib_Atrib_Power_Buff_1_Visual_Effect_B = [0x28F,"int"]
    global $Atrib_Atrib_Power_Buff_1_Visual_Effect_C = [0x290,"int"]
    global $Atrib_Atrib_Power_Buff_1_Visual_Effect_D = [0x291,"int"]
    global $Atrib_Atrib_Power_Buff_1_Visual_Effect_E = [0x292,"int"]
    global $Atrib_Atrib_Power_Buff_2_Visual_Effect_None = [0x293,"int"]
    global $Atrib_Atrib_Power_Buff_2_Visual_Effect_A = [0x294,"int"]
    global $Atrib_Atrib_Power_Buff_2_Visual_Effect_B = [0x295,"int"]
    global $Atrib_Atrib_Power_Buff_2_Visual_Effect_C = [0x296,"int"]
    global $Atrib_Atrib_Power_Buff_2_Visual_Effect_D = [0x297,"int"]
    global $Atrib_Atrib_Power_Buff_2_Visual_Effect_E = [0x298,"int"]
    global $Atrib_Atrib_Power_Buff_3_Visual_Effect_None = [0x299,"int"]
    global $Atrib_Atrib_Power_Buff_3_Visual_Effect_A = [0x29A,"int"]
    global $Atrib_Atrib_Power_Buff_3_Visual_Effect_B = [0x29B,"int"]
    global $Atrib_Atrib_Power_Buff_3_Visual_Effect_C = [0x29C,"int"]
    global $Atrib_Atrib_Power_Buff_3_Visual_Effect_D = [0x29D,"int"]
    global $Atrib_Atrib_Power_Buff_3_Visual_Effect_E = [0x29E,"int"]
    global $Atrib_Atrib_Power_Buff_4_Visual_Effect_None = [0x29F,"int"]
    global $Atrib_Atrib_Power_Buff_4_Visual_Effect_A = [0x2A0,"int"]
    global $Atrib_Atrib_Power_Buff_4_Visual_Effect_B = [0x2A1,"int"]
    global $Atrib_Atrib_Power_Buff_4_Visual_Effect_C = [0x2A2,"int"]
    global $Atrib_Atrib_Power_Buff_4_Visual_Effect_D = [0x2A3,"int"]
    global $Atrib_Atrib_Power_Buff_4_Visual_Effect_E = [0x2A4,"int"]
    global $Atrib_Atrib_Power_Buff_5_Visual_Effect_None = [0x2A5,"int"]
    global $Atrib_Atrib_Power_Buff_5_Visual_Effect_A = [0x2A6,"int"]
    global $Atrib_Atrib_Power_Buff_5_Visual_Effect_B = [0x2A7,"int"]
    global $Atrib_Atrib_Power_Buff_5_Visual_Effect_C = [0x2A8,"int"]
    global $Atrib_Atrib_Power_Buff_5_Visual_Effect_D = [0x2A9,"int"]
    global $Atrib_Atrib_Power_Buff_5_Visual_Effect_E = [0x2AA,"int"]
    global $Atrib_Atrib_Power_Buff_6_Visual_Effect_None = [0x2AB,"int"]
    global $Atrib_Atrib_Power_Buff_6_Visual_Effect_A = [0x2AC,"int"]
    global $Atrib_Atrib_Power_Buff_6_Visual_Effect_B = [0x2AD,"int"]
    global $Atrib_Atrib_Power_Buff_6_Visual_Effect_C = [0x2AE,"int"]
    global $Atrib_Atrib_Power_Buff_6_Visual_Effect_D = [0x2AF,"int"]
    global $Atrib_Atrib_Power_Buff_6_Visual_Effect_E = [0x2B0,"int"]
    global $Atrib_Atrib_Power_Buff_7_Visual_Effect_None = [0x2B1,"int"]
    global $Atrib_Atrib_Power_Buff_7_Visual_Effect_A = [0x2B2,"int"]
    global $Atrib_Atrib_Power_Buff_7_Visual_Effect_B = [0x2B3,"int"]
    global $Atrib_Atrib_Power_Buff_7_Visual_Effect_C = [0x2B4,"int"]
    global $Atrib_Atrib_Power_Buff_7_Visual_Effect_D = [0x2B5,"int"]
    global $Atrib_Atrib_Power_Buff_7_Visual_Effect_E = [0x2B6,"float"]
    global $Atrib_Atrib_Walk_Passability_Power_SNO = [0x2B7,"float"]
    global $Atrib_Atrib_Passability_Power_SNO = [0x2B8,"float"]
    global $Atrib_Atrib_Flippy_ID = [0x2B9,"int"]
    global $Atrib_Atrib_Summoning_Machine_Num_Casters = [0x2BA,"int"]
    global $Atrib_Atrib_Summoning_Machine_Spawn_Count = [0x2BB,"int"]
    global $Atrib_Atrib_Summoning_Machine_Next_Spawn_Ticks = [0x2BC,"float"]
    global $Atrib_Atrib_Summoning_Machine_Spawn_Team = [0x2BD,"float"]
    global $Atrib_Atrib_Screen_Attack_Radius_Constant = [0x2BE,"int"]
    global $Atrib_Atrib_Damage_Done_Reduction_Percent = [0x2BF,"int"]
    global $Atrib_Atrib_Set_Item_Count = [0x2C0,"int"]
    global $Atrib_Atrib_Spawner_Countdown_Percent = [0x2C1,"int"]
    global $Atrib_Atrib_Attack_Slow = [0x2C2,"int"]
    global $Atrib_Atrib_Power_Disabled = [0x2C3,"int"]
    global $Atrib_Atrib_Weapon_Effect_Override = [0x2C4,"int"]
    global $Atrib_Atrib_Debuff_Duration_Reduction_Percent = [0x2C5,"int"]
    global $Atrib_Atrib_Uses_PvP_Power_Tags = [0x2C6,"int"]
    global $Atrib_Atrib_Trait = [0x2C7,"float"]
    global $Atrib_Atrib_Last_ACD_Attacked_By = [0x2C8,"int"]
    global $Atrib_Atrib_Gold_PickUp_Radius = [0x2C9,"int"]
    global $Atrib_Atrib_Client_Only_Effect = [0x2CA,"int"]
    global $Atrib_Atrib_Has_Doppelganger_Cloned = [0x2CB,"int"]
    global $Atrib_Atrib_Resource_Gain_Bonus_Percent = [0x2CC,"int"]
    global $Atrib_Atrib_Looping_Animation_Start_Time = [0x2CD,"int"]
    global $Atrib_Atrib_Looping_Animation_End_Time = [0x2CE,"int"]
    global $Atrib_Atrib_Looping_Animation_Suppress_Item_Tooltips = [0x2CF,"float"]
    global $Atrib_Atrib_Heal_Effect_Last_Played_Tick = [0x2D0,"float"]
    global $Atrib_Atrib_Resource_Effect_Last_Played_tick = [0x2D1,"float"]
    global $Atrib_Atrib_Thorns_Effect_Last_Played_tick = [0x2D2,"int"]
    global $Atrib_Atrib_PVP_Kills = [0x2D3,"int"]
    global $Atrib_Atrib_PVP_Deaths = [0x2D4,"int"]
    global $Atrib_Atrib_PVP_Assists = [0x2D5,"int"]
    global $Atrib_Atrib_PVP_Progression_Po"int"s_Gained = [0x2D6,"int"]
    global $Atrib_Atrib_PVP_Current_Kill_Streak = [0x2D7,"int"]
    global $Atrib_Atrib_PVP_Current_Death_Streak = [0x2D8,"int"]
    global $Atrib_Atrib_PVP_Longest_Kill_Streak = [0x2D9,"int"]
    global $Atrib_Atrib_PVP_Longest_Death_Streak = [0x2DA,"float"]
    global $Atrib_Atrib_Turn_Rate_Scalar = [0x2DB,"float"]
    global $Atrib_Atrib_Turn_Accel_Scalar = [0x2DC,"float"]
    global $Atrib_Atrib_Turn_Deccel_Scalar = [0x2DD,"int"]
    global $Atrib_Atrib_No_Health_Drop = [0x2DE,"int"]
    global $Atrib_Atrib_Leader = [0x2DF,"int"]
    global $Atrib_Atrib_IsContentRestrictedActor = [0x2E0,"int"]
    global $Atrib_Atrib_InBossEncounter = [0x2E1,"int"]
    global $Atrib_Atrib_God = [0x2E2,"int"]
    global $Atrib_Atrib_MinimapActive = [0x2E3,"float"]
    global $Atrib_Atrib_MinimapIconOverride = [0x2E4,"int"]
    global $Atrib_Atrib_MinimapDisableArrow = [0x2E5,"float"]
    global $Atrib_Atrib_Last_Blocked_ACD = [0x2E6,"int"]
    global $Atrib_Atrib_Last_Blocked_Time = [0x2E7,"int"]
    global $Atrib_Atrib_Deactivate_Lure = [0x2E8,"int"]
    global $Atrib_Atrib_Weapons_Hidden = [0x2E9,"int"]
    global $Atrib_Atrib_Actor_Updates_Attributes_From_Owner = [0x2EA,"float"]
    global $Atrib_Atrib_Taunt_Target_ACD = [0x2EB,"int"]
    global $Atrib_Atrib_UI_Only_Percent_Damage_Increase = [0x2EC,"float"]
    global $Atrib_Atrib_Projectile_Effect_SNO = [0x2ED,"int"]
    global $Atrib_Atrib_On_Hit_Fear_Proc_Chance = [0x2EE,"int"]
    global $Atrib_Atrib_On_Hit_Stun_Proc_Chance = [0x2EF,"int"]
    global $Atrib_Atrib_On_Hit_Blind_Proc_Chance = [0x2F0,"int"]
    global $Atrib_Atrib_On_Hit_Freeze_Proc_Chance = [0x2F1,"int"]
    global $Atrib_Atrib_On_Hit_Chill_Proc_Chance = [0x2F2,"int"]
    global $Atrib_Atrib_On_Hit_Slow_Proc_Chance = [0x2F3,"int"]
    global $Atrib_Atrib_On_Hit_Immobilize_Proc_Chance = [0x2F4,"int"]
    global $Atrib_Atrib_On_Hit_Knockback_Proc_Chance = [0x2F5,"int"]
    global $Atrib_Atrib_On_Hit_Bleed_Proc_Chance = [0x2F6,"int"]
    global $Atrib_Atrib_On_Hit_Bleed_Proc_Damage_Base = [0x2F7,"int"]
    global $Atrib_Atrib_On_Hit_Bleed_Proc_Damage_Delta = [0x2F8,"int"]
    global $Atrib_Atrib_Damage_Percent_Reduction_From_Ranged = [0x2F9,"int"]
    global $Atrib_Atrib_Damage_Percent_Reduction_From_Melee = [0x2FA,"int"]
    global $Atrib_Atrib_Damage_Percent_Reduction_Turns_"int"o_Heal = [0x2FB,"int"]
    global $Atrib_Atrib_Damage_Percent_Reduction_From_Elites = [0x2FC,"int"]
    global $Atrib_Atrib_Damage_Percent_Reduction_From_Type = [0x2FD,"int"]
    global $Atrib_Atrib_Damage_Percent_Bonus_Vs_Monster_Type = [0x2FE,"int"]
    global $Atrib_Atrib_Damage_Percent_Bonus_Vs_Elites = [0x2FF,"int"]
    global $Atrib_Atrib_Item_Manipulation_Timeout = [0x300,"int"]
    global $Atrib_Atrib_Picked_Up_Time = [0x301,"float"]
    global $Atrib_Atrib_Unequipped_Time = [0x302,"int"]
    global $Atrib_Atrib_Last_ACD_Killed_Time = [0x303,"int"]
    global $Atrib_Atrib_CannotDieDuring = [0x304,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Fear_Proc_Chance = [0x305,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Stun_Proc_Chance = [0x306,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Blind_Proc_Chance = [0x307,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Freeze_Proc_Chance = [0x308,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Chill_Proc_Chance = [0x309,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Slow_Proc_Chance = [0x30A,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Immobilize_Proc_Chance = [0x30B,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Knockback_Proc_Chance = [0x30C,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Bleed_Proc_Chance = [0x30D,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Base = [0x30E,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Delta = [0x30F,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Fear_Proc_Chance_MainHand = [0x310,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Fear_Proc_Chance_OffHand = [0x311,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Fear_Proc_Chance_CurrentHand = [0x312,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Stun_Proc_Chance_MainHand = [0x313,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Stun_Proc_Chance_OffHand = [0x314,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Stun_Proc_Chance_CurrentHand = [0x315,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Blind_Proc_Chance_MainHand = [0x316,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Blind_Proc_Chance_OffHand = [0x317,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Blind_Proc_Chance_CurrentHand = [0x318,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Freeze_Proc_Chance_MainHand = [0x319,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Freeze_Proc_Chance_OffHand = [0x31A,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Freeze_Proc_Chance_CurrentHand = [0x31B,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Chill_Proc_Chance_MainHand = [0x31C,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Chill_Proc_Chance_OffHand = [0x31D,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Chill_Proc_Chance_CurrentHand = [0x31E,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Slow_Proc_Chance_MainHand = [0x31F,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Slow_Proc_Chance_OffHand = [0x320,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Slow_Proc_Chance_CurrentHand = [0x321,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Immobilize_Proc_Chance_MainHand = [0x322,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Immobilize_Proc_Chance_OffHand = [0x323,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Immobilize_Proc_Chance_CurrentHand = [0x324,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Knockback_Proc_Chance_MainHand = [0x325,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Knockback_Proc_Chance_OffHand = [0x326,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Knockback_Proc_Chance_CurrentHand = [0x327,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Bleed_Proc_Chance_MainHand = [0x328,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Bleed_Proc_Chance_OffHand = [0x329,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Bleed_Proc_Chance_CurrentHand = [0x32A,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Base_MainHand = [0x32B,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Base_OffHand = [0x32C,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Base_CurrentHand = [0x32D,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Delta_MainHand = [0x32E,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Delta_OffHand = [0x32F,"int"]
    global $Atrib_Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Delta_CurrentHand = [0x330,"int"]
    global $Atrib_Atrib_Power_Damage_Percent_Bonus = [0x331,"int"]
    global $Atrib_Atrib_Power_Resource_Reduction = [0x332,"int"]
    global $Atrib_Atrib_Power_Cooldown_Reduction = [0x333,"int"]
    global $Atrib_Atrib_Power_Duration_Increase = [0x334,"int"]
    global $Atrib_Atrib_Power_Crit_Percent_Bonus = [0x335,"int"]
    global $Atrib_Atrib_Weapon_Crit_Chance = [0x336,"int"]
    global $Atrib_Atrib_Weapon_Crit_Chance_MainHand = [0x337,"int"]
    global $Atrib_Atrib_Weapon_Crit_Chance_OffHand = [0x338,"int"]
    global $Atrib_Atrib_Weapon_Crit_Chance_CurrentHand = [0x339,"int"]
    global $Atrib_Atrib_Strength_Item = [0x33A,"int"]
    global $Atrib_Atrib_Dexterity_Item = [0x33B,"int"]
    global $Atrib_Atrib_"int"elligence_Item = [0x33C,"int"]
    global $Atrib_Atrib_Vitality_Item = [0x33D,"int"]
    global $Atrib_Atrib_Item_Level_Requirement_Reduction = [0x33E,"int"]
    global $Atrib_Atrib_Item_Durability_Percent_Bonus = [0x33F,"int"]
    global $Atrib_Atrib_Item_Indestructible = [0x340,"float"]
    global $Atrib_Atrib_Core_Attributes_From_Item_Bonus_Multiplier = [0x341,"int"]
    global $Atrib_Atrib_Waiting_To_Accept_Resurrection = [0x342,"int"]
    global $Atrib_Atrib_Ghosted = [0x343,"int"]
    global $Atrib_Atrib_Special_Inventory_Has_Sold = [0x344,"int"]
    global $Atrib_Atrib_IGR_Buff_Poll_Next_Time = [0x345,"int"]
    global $Atrib_Atrib_Power_Channel_Lockout_Time = [0x346,"int"]
    global $Atrib_Atrib_Power_Buff_0_Lockout_Time = [0x347,"int"]
    global $Atrib_Atrib_Power_Buff_1_Lockout_Time = [0x348,"int"]
    global $Atrib_Atrib_Power_Buff_2_Lockout_Time = [0x349,"int"]
    global $Atrib_Atrib_Power_Buff_3_Lockout_Time = [0x34A,"int"]
    global $Atrib_Atrib_Power_Buff_4_Lockout_Time = [0x34B,"int"]
    global $Atrib_Atrib_Power_Buff_5_Lockout_Time = [0x34C,"int"]
    global $Atrib_Atrib_Power_Buff_6_Lockout_Time = [0x34D,"int"]
    global $Atrib_Atrib_Power_Buff_7_Lockout_Time = [0x34E,"float"]
    global $Atrib_Atrib_Known_By_Owner = [0x34F,"int"]
    global $Atrib_Atrib_Never_Deactivates = [0x350,"int"]
    global $Atrib_Atrib_Account_Under_Review = [0x351,"int"]
    global $Atrib_Atrib_Projectile_Detonate_Time = [0x352,"float"]
    global $Atrib_Atrib_Accolade_0 = [0x353,"float"]
    global $Atrib_Atrib_Accolade_1 = [0x354,"float"]
    global $Atrib_Atrib_Accolade_2 = [0x355,"float"]
    global $Atrib_Atrib_Accolade_3 = [0x356,"float"]
    global $Atrib_Atrib_Accolade_4 = [0x357,"int"]
    global $Atrib_Atrib_Accolade_0_Value = [0x358,"int"]
    global $Atrib_Atrib_Accolade_1_Value = [0x359,"int"]
    global $Atrib_Atrib_Accolade_2_Value = [0x35A,"int"]
    global $Atrib_Atrib_Accolade_3_Value = [0x35B,"int"]
    global $Atrib_Atrib_Accolade_4_Value = [0x35C,"int"]
    global $Atrib_Atrib_PVP_Rank = [0x35D,"int"]
    global $Atrib_Atrib_PVP_Tokens = [0x35E,"int"]
    global $Atrib_Atrib_PVP_Experience_Next = [0x35F,"int"]
    global $Atrib_Atrib_PVP_Gold_Gained_This_Game = [0x360,"int"]
    global $Atrib_Atrib_PVP_PVP_Experience_Gained_This_Game = [0x361,"int"]
    global $Atrib_Atrib_PVP_Normal_Experience_Gained_This_Game = [0x362,"int"]
    global $Atrib_Atrib_PVP_Tokens_Gained_This_Game = [0x363,"int"]
    global $Atrib_Atrib_PVP_Level_Equalizer_Level = [0x364,"float"]
    global $Atrib_Atrib_On_Death_Accolade_0 = [0x365,"int"]
    global $Atrib_Atrib_On_Death_Accolade_0_Value = [0x366,"int"]
    global $Atrib_Atrib_Item_Power_Passive = [0x367,"int"]
    global $Atrib_Atrib_PVP_TeamDeathmatch_Games_Played = [0x368,"float"]
    global $Atrib_Atrib_Last_Health_Drop_"int"erval = [0x369,"int"]
    global $Atrib_Atrib_CrowdControl_Resistance = [0x36A,"int"]
    global $Atrib_Atrib_CrowdControl_Projected_End_Time = [0x36B,"int"]
    global $Atrib_Atrib_Charmed = [0x36C,"int"]

  4. #4
    ybpcn's Avatar Member
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Code:
    class CActor
    {
    public:
    	DWORD id_actor;  // 0x000
    	DWORD id_acd;    // 0x004
    	CHAR name[128];  // 0x008
    	DWORD id_sno;    // 0x088
    	BYTE unknown_8C[4];     // 0x08C
    	Vec3 Rot;        // 0x090
    	float fUnk_Rot;  // 0x09C
    	Vec3 Pos;        // 0x0A0
    	float fUnk_130;  // 0x0AC
    	Vec3 Pos1;       // 0x0B0
    	float fUnk_734;  // 0x0BC
    	Vec3 Pos2;       // 0x0C0
    	BYTE unknown_CC[4];     // 0x0CC
    	float RadiusDefault;     // 0x0D0
    	BYTE unknown_D4[4];     // 0x0D4
    	DWORD guid_world;        // 0x0D8
    	DWORD id_scene;			 // 0x0DC
    	BYTE unknown_E0[0x20];   // 0x0E0
    	Vec3 Pos3;       // 0x100
    	BYTE unknown_10C[52];   // 0x10C
    	Vec3 Pos4;       // 0x140
    	BYTE unknown_14C[16];   // 0x14C
    	DWORD N13E1EB50;         // 0x15C
    
    	//BYTE unknown_160[176];  // 0x160
    
    	BYTE unknown_160[96]; // 0x160
    	DWORD unknown_data3;  // 0x1C0
    	BYTE unknown_1C4[8];  // 0x1C4
    	DWORD unknown_data2;  // 0x1CC
    	BYTE unknown_1D0[44]; // 0x1D0
    	DWORD unknown_data1;  // 0x1FC
    	BYTE unknown_200[16]; // 0x200
    	DWORD Unk_SNO;        // 0x210
    	Vec3 PosObj;			// 0x214
    	BYTE unknown_21C[356];  // 0x220
    	CActorMovement* Mov;     // 0x384
    	float Direction;         // 0x384
    	BYTE unknown_388[24];   // 0x388
    	Vec3 Vel;				 // 0x3A0
    	Vec3 Pos6;				 // 0x3AC
    
    
    	BYTE unknown_3B8[0x44];	  //0x3B8
    	DWORD Alive1;			  //0x3FC
            INT64 Alive2;			  // 0x400
    	BYTE unknown_408[8];	  //0x408
    	INT64 Alive;			  // 0x410
    	DWORD Frame;			  // 0x418 
    	DWORD Diff;				  // 0x41C 
    	BYTE unknown_420[8];	  // 0x420
    };
    
    class CActorMovement
    {
    public:
    	DWORD* vt;       // 0x000
    	DWORD Active;    // 0x004
    	float Speed;     // 0x008
    	float SpeedCurrent;      // 0x00C
    	BYTE unknown_10[12];    // 0x010
    	float ScaleSize;         // 0x01C
    	DWORD Flags;     // 0x020
    	BYTE unknown_24[16];    // 0x024
    	DWORD IsMoving;  // 0x034
    	DWORD PathIsWalkable;    // 0x038
    	DWORD unk_3c;
    	Vec3  MovTo;      // 0x040
    	DWORD id_world; //0x4C
    	//BYTE unknown_48[4];     // 0x048
    	Vec3 Pos2;       // 0x050
    	BYTE unknown_5C[28];    // 0x05C
    	Vec3 Tp;         // 0x078
    	BYTE unknown_80[8];     // 0x084
    	//DWORD unk;       // 0x088
    	//BYTE unknown_8C[24];    // 0x08C
    	BYTE unknown_8C[8];    // 0x08C
    	DWORD id_scene;			 //0x94
    	BYTE unknown_98[12];     // 0x098 
    
    	Vec3 Pos3;       // 0x0A4
    	BYTE unknown_B0[8];     // 0x0B0
    	float Speed2;    // 0x0B8
    	BYTE unknown_BC[160];   // 0x0BC
    	DWORD id_actor;  // 0x15C
    	DWORD FrameMov;  // 0x160
    	DWORD Frame;     // 0x164
    	DWORD FramePrev;         // 0x168
    	BYTE unknown_16C[4];    // 0x16C
    	float Direction;         // 0x170
    	BYTE unknown_174[707];  // 0x174
    };

  5. #5
    loeal's Avatar Corporal
    Reputation
    1
    Join Date
    Jul 2012
    Posts
    19
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    be careful with the offset of RActor, ACD, etc .. only Objman had changed ( 0x77C to 0x794 )

    For info the structure is :
    ObjMananger / ObjectManagerStorage/ ActorCollisionData -> 0x794 + 0x0D4 ( in 1.0.4 0x77C + 0x0D4 )
    ObjMananger / ObjectManagerStorage / Ractor -> 0x794 + 0134 ( in 1.0.4 0x77C + 0x134 )
    etc ...

    edit :
    Structure of Ractor has changed 0x428 -> 0x42C, which has an impact on the value Heathball_liquid, instability_liquid etc ...
    I do not have time to look: p

    To locate the character, I also noticed the change by the power of the monster.
    I do not have time to look if there is an underlying structure

    The only certainty is that you can not pass by Actor collision, because playing with other players, the ACD_type (0x0B0) has the value of 7 for everyone
    Last edited by loeal; 10-19-2012 at 06:08 AM.

  6. #6
    leo11173's Avatar Member
    Reputation
    1
    Join Date
    Jul 2012
    Posts
    58
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Attrib with typo corrected.

    Code:
    global $Atrib_Axe_Bad_Data[2] = [0x000,"int"]
    global $Atrib_Attribute_Timer[2] = [0x001,"int"]
    global $Atrib_Attribute_Pool[2] = [0x002,"int"]
    global $Atrib_Death_Count[2] = [0x003,"int"]
    global $Atrib_DualWield_Hand[2] = [0x004,"int"]
    global $Atrib_DualWield_Hand_Next[2] = [0x005,"int"]
    global $Atrib_DualWield_Hands_Swapped[2] = [0x006,"int"]
    global $Atrib_Respawn_Game_Time[2] = [0x007,"int"]
    global $Atrib_Backpack_Slots[2] = [0x008,"int"]
    global $Atrib_Shared_Stash_Slots[2] = [0x009,"int"]
    global $Atrib_Strength[2] = [0x00A,"int"]
    global $Atrib_Dexterity[2] = [0x00B,"int"]
    global $Atrib_intelligence[2] = [0x00C,"int"]
    global $Atrib_Vitality[2] = [0x00D,"int"]
    global $Atrib_Strength_Total[2] = [0x00E,"int"]
    global $Atrib_Dexterity_Total[2] = [0x00F,"int"]
    global $Atrib_intelligence_Total[2] = [0x010,"int"]
    global $Atrib_Vitality_Total[2] = [0x011,"int"]
    global $Atrib_Strength_Bonus[2] = [0x012,"int"]
    global $Atrib_Dexterity_Bonus[2] = [0x013,"int"]
    global $Atrib_intelligence_Bonus[2] = [0x014,"int"]
    global $Atrib_Vitality_Bonus[2] = [0x015,"int"]
    global $Atrib_Strength_Bonus_Percent[2] = [0x016,"int"]
    global $Atrib_Dexterity_Bonus_Percent[2] = [0x017,"int"]
    global $Atrib_intelligence_Bonus_Percent[2] = [0x018,"int"]
    global $Atrib_Vitality_Bonus_Percent[2] = [0x019,"int"]
    global $Atrib_Strength_Reduction_Percent[2] = [0x01A,"int"]
    global $Atrib_Dexterity_Reduction_Percent[2] = [0x01B,"int"]
    global $Atrib_intelligence_Reduction_Percent[2] = [0x01C,"int"]
    global $Atrib_Vitality_Reduction_Percent[2] = [0x01D,"float"]
    global $Atrib_Primary_Damage_Attribute[2] = [0x01E,"int"]
    global $Atrib_Attack[2] = [0x01F,"int"]
    global $Atrib_Precision[2] = [0x020,"int"]
    global $Atrib_Defense[2] = [0x021,"int"]
    global $Atrib_Attack_Total[2] = [0x022,"int"]
    global $Atrib_Precision_Total[2] = [0x023,"int"]
    global $Atrib_Defense_Total[2] = [0x024,"int"]
    global $Atrib_Attack_Bonus[2] = [0x025,"int"]
    global $Atrib_Precision_Bonus[2] = [0x026,"int"]
    global $Atrib_Defense_Bonus[2] = [0x027,"int"]
    global $Atrib_Attack_Bonus_Percent[2] = [0x028,"int"]
    global $Atrib_Precision_Bonus_Percent[2] = [0x029,"int"]
    global $Atrib_Defense_Bonus_Percent[2] = [0x02A,"int"]
    global $Atrib_Attack_Reduction_Percent[2] = [0x02B,"int"]
    global $Atrib_Precision_Reduction_Percent[2] = [0x02C,"int"]
    global $Atrib_Defense_Reduction_Percent[2] = [0x02D,"int"]
    global $Atrib_Armor[2] = [0x02E,"int"]
    global $Atrib_Armor_Bonus_Percent[2] = [0x02F,"int"]
    global $Atrib_Armor_Item[2] = [0x030,"int"]
    global $Atrib_Armor_Bonus_Item[2] = [0x031,"int"]
    global $Atrib_Armor_Item_Percent[2] = [0x032,"int"]
    global $Atrib_Armor_Item_SubTotal[2] = [0x033,"int"]
    global $Atrib_Armor_Item_Total[2] = [0x034,"int"]
    global $Atrib_Armor_Total[2] = [0x035,"int"]
    global $Atrib_Experience_Granted[2] = [0x036,"int"]
    global $Atrib_Experience_Next[2] = [0x037,"int"]
    global $Atrib_Alt_Experience_Next[2] = [0x038,"int"]
    global $Atrib_Gold_Granted[2] = [0x039,"int"]
    global $Atrib_Gold[2] = [0x03A,"int"]
    global $Atrib_Gold_Find[2] = [0x03B,"int"]
    global $Atrib_Gold_Find_Uncapped[2] = [0x03C,"int"]
    global $Atrib_Gold_Find_Handicap[2] = [0x03D,"int"]
    global $Atrib_Gold_Find_Alt_Levels_Total[2] = [0x03E,"int"]
    global $Atrib_Gold_Find_Capped_Subtotal[2] = [0x03F,"int"]
    global $Atrib_Gold_Find_Total[2] = [0x040,"int"]
    global $Atrib_Level[2] = [0x041,"int"]
    global $Atrib_Level_Cap[2] = [0x042,"int"]
    global $Atrib_Alt_Level[2] = [0x043,"int"]
    global $Atrib_Magic_Find[2] = [0x044,"int"]
    global $Atrib_Magic_Find_Uncapped[2] = [0x045,"int"]
    global $Atrib_Magic_Find_Handicap[2] = [0x046,"int"]
    global $Atrib_Magic_Find_Alt_Levels_Total[2] = [0x047,"int"]
    global $Atrib_Magic_Find_Capped_Subtotal[2] = [0x048,"int"]
    global $Atrib_Magic_Find_Total[2] = [0x049,"int"]
    global $Atrib_Magic_And_Gold_Find_Suppressed[2] = [0x04A,"int"]
    global $Atrib_Treasure_Find[2] = [0x04B,"int"]
    global $Atrib_Resource_Cost_Reduction_Amount[2] = [0x04C,"int"]
    global $Atrib_Resource_Cost_Reduction_Total[2] = [0x04D,"int"]
    global $Atrib_Resource_Set_Point_Bonus[2] = [0x04E,"int"]
    global $Atrib_Faster_Healing_Percent[2] = [0x04F,"int"]
    global $Atrib_Spending_Resource_Heals_Percent[2] = [0x050,"int"]
    global $Atrib_Bonus_Healing_Received_Percent[2] = [0x051,"int"]
    global $Atrib_Reduced_Healing_Received_Percent[2] = [0x052,"int"]
    global $Atrib_Experience_Bonus[2] = [0x053,"int"]
    global $Atrib_Experience_Bonus_Percent[2] = [0x054,"int"]
    global $Atrib_Experience_Bonus_Percent_Handicap[2] = [0x055,"int"]
    global $Atrib_Experience_Bonus_Percent_Total[2] = [0x056,"int"]
    global $Atrib_Health_Globe_Bonus_Chance[2] = [0x057,"int"]
    global $Atrib_Health_Globe_Bonus_Mult_Chance[2] = [0x058,"int"]
    global $Atrib_Health_Globe_Bonus_Health[2] = [0x059,"int"]
    global $Atrib_Increased_Health_From_Globes_Percent[2] = [0x05A,"int"]
    global $Atrib_Increased_Health_From_Globes_Percent_Total[2] = [0x05B,"int"]
    global $Atrib_Bonus_Health_Percent_Per_Second_From_Globes[2] = [0x05C,"int"]
    global $Atrib_Bonus_Health_Percent_Per_Second_From_Globes_Total[2] = [0x05D,"int"]
    global $Atrib_Mana_Gained_From_Globes_Percent[2] = [0x05E,"int"]
    global $Atrib_Mana_Gained_From_Globes[2] = [0x05F,"int"]
    global $Atrib_Resistance[2] = [0x060,"int"]
    global $Atrib_Resistance_Percent[2] = [0x061,"int"]
    global $Atrib_Resistance_Total[2] = [0x062,"int"]
    global $Atrib_Resistance_All[2] = [0x063,"int"]
    global $Atrib_Resistance_Percent_All[2] = [0x064,"int"]
    global $Atrib_Resistance_From_intelligence[2] = [0x065,"int"]
    global $Atrib_Class_Damage_Reduction_Percent[2] = [0x066,"int"]
    global $Atrib_Skill[2] = [0x067,"int"]
    global $Atrib_Skill_Total[2] = [0x068,"float"]
    global $Atrib_TeamID[2] = [0x069,"float"]
    global $Atrib_Team_Override[2] = [0x06A,"int"]
    global $Atrib_Invulnerable[2] = [0x06B,"int"]
    global $Atrib_Loading[2] = [0x06C,"float"]
    global $Atrib_Loading_Player_ACD[2] = [0x06D,"float"]
    global $Atrib_Loading_Power_SNO[2] = [0x06E,"float"]
    global $Atrib_Loading_Anim_Tag[2] = [0x06F,"int"]
    global $Atrib_Loading_NewGame[2] = [0x070,"int"]
    global $Atrib_Auto_Porting_To_Save_point[2] = [0x071,"int"]
    global $Atrib_No_Damage[2] = [0x072,"int"]
    global $Atrib_No_AutoPickup[2] = [0x073,"int"]
    global $Atrib_Light_Radius_Percent_Bonus[2] = [0x074,"int"]
    global $Atrib_Hitpoints_Cur[2] = [0x075,"int"]
    global $Atrib_Hitpoints_Factor_Level[2] = [0x076,"int"]
    global $Atrib_Hitpoints_Factor_Vitality[2] = [0x077,"int"]
    global $Atrib_Hitpoints_Total_From_Vitality[2] = [0x078,"int"]
    global $Atrib_Hitpoints_Total_From_Level[2] = [0x079,"int"]
    global $Atrib_Hitpoints_Granted[2] = [0x07A,"int"]
    global $Atrib_Hitpoints_Granted_Duration[2] = [0x07B,"int"]
    global $Atrib_Hitpoints_Max[2] = [0x07C,"int"]
    global $Atrib_Hitpoints_Max_Bonus[2] = [0x07D,"int"]
    global $Atrib_Hitpoints_Max_Total[2] = [0x07E,"int"]
    global $Atrib_Hitpoints_Percent[2] = [0x07F,"int"]
    global $Atrib_Hitpoints_Regen_Per_Second[2] = [0x080,"int"]
    global $Atrib_Hitpoints_Max_Percent_Bonus[2] = [0x081,"int"]
    global $Atrib_Hitpoints_Max_Percent_Bonus_Item[2] = [0x082,"int"]
    global $Atrib_Hitpoints_Healed_Target[2] = [0x083,"float"]
    global $Atrib_Resource_Type_Primary[2] = [0x084,"float"]
    global $Atrib_Resource_Type_Secondary[2] = [0x085,"int"]
    global $Atrib_Resource_Cur[2] = [0x086,"int"]
    global $Atrib_Resource_Max[2] = [0x087,"int"]
    global $Atrib_Resource_Max_Bonus[2] = [0x088,"int"]
    global $Atrib_Resource_Max_Total[2] = [0x089,"int"]
    global $Atrib_Resource_Factor_Level[2] = [0x08A,"int"]
    global $Atrib_Resource_Granted[2] = [0x08B,"int"]
    global $Atrib_Resource_Granted_Duration[2] = [0x08C,"int"]
    global $Atrib_Resource_Percent[2] = [0x08D,"int"]
    global $Atrib_Resource_Regen_Per_Second[2] = [0x08E,"int"]
    global $Atrib_Resource_Regen_Bonus_Percent[2] = [0x08F,"int"]
    global $Atrib_Resource_Regen_Total[2] = [0x090,"int"]
    global $Atrib_Resource_Max_Percent_Bonus[2] = [0x091,"int"]
    global $Atrib_Resource_Capacity_Used[2] = [0x092,"int"]
    global $Atrib_Resource_Effective_Max[2] = [0x093,"int"]
    global $Atrib_Resource_Regen_Percent_Per_Second[2] = [0x094,"int"]
    global $Atrib_Resource_Degeneration_Stop_point[2] = [0x095,"int"]
    global $Atrib_Movement_Scalar[2] = [0x096,"int"]
    global $Atrib_Walking_Rate[2] = [0x097,"int"]
    global $Atrib_Running_Rate[2] = [0x098,"int"]
    global $Atrib_Sprinting_Rate[2] = [0x099,"int"]
    global $Atrib_Strafing_Rate[2] = [0x09A,"int"]
    global $Atrib_Walking_Rate_Total[2] = [0x09B,"int"]
    global $Atrib_Running_Rate_Total[2] = [0x09C,"int"]
    global $Atrib_Last_Running_Rate[2] = [0x09D,"int"]
    global $Atrib_Sprinting_Rate_Total[2] = [0x09E,"int"]
    global $Atrib_Strafing_Rate_Total[2] = [0x09F,"int"]
    global $Atrib_Movement_Bonus_Total[2] = [0x0A0,"int"]
    global $Atrib_Movement_Scalar_Subtotal[2] = [0x0A1,"int"]
    global $Atrib_Movement_Scalar_Capped_Total[2] = [0x0A2,"int"]
    global $Atrib_Movement_Scalar_Uncapped_Bonus[2] = [0x0A3,"int"]
    global $Atrib_Movement_Scalar_Total[2] = [0x0A4,"int"]
    global $Atrib_Movement_Bonus_Run_Speed[2] = [0x0A5,"int"]
    global $Atrib_Casting_Speed[2] = [0x0A6,"int"]
    global $Atrib_Casting_Speed_Bonus[2] = [0x0A7,"int"]
    global $Atrib_Casting_Speed_Total[2] = [0x0A8,"int"]
    global $Atrib_Always_Hits[2] = [0x0A9,"int"]
    global $Atrib_Hit_Chance[2] = [0x0AA,"int"]
    global $Atrib_Attacks_Per_Second_Item[2] = [0x0AB,"int"]
    global $Atrib_Attacks_Per_Second_Item_Percent[2] = [0x0AC,"int"]
    global $Atrib_Attacks_Per_Second_Item_Subtotal[2] = [0x0AD,"int"]
    global $Atrib_Attacks_Per_Second_Item_Bonus[2] = [0x0AE,"int"]
    global $Atrib_Attacks_Per_Second_Item_Total[2] = [0x0AF,"int"]
    global $Atrib_Attacks_Per_Second[2] = [0x0B0,"int"]
    global $Atrib_Attacks_Per_Second_Bonus[2] = [0x0B1,"int"]
    global $Atrib_Attacks_Per_Second_Total[2] = [0x0B2,"int"]
    global $Atrib_Attacks_Per_Second_Percent[2] = [0x0B3,"int"]
    global $Atrib_AI_Cooldown_Reduction_Percent[2] = [0x0B4,"int"]
    global $Atrib_Power_Cooldown_Reduction_Percent[2] = [0x0B5,"int"]
    global $Atrib_Damage_Delta[2] = [0x0B6,"int"]
    global $Atrib_Damage_Delta_Total[2] = [0x0B7,"int"]
    global $Atrib_Damage_Min[2] = [0x0B8,"int"]
    global $Atrib_Damage_Bonus_Min[2] = [0x0B9,"int"]
    global $Atrib_Damage_Min_Total[2] = [0x0BA,"int"]
    global $Atrib_Damage_Delta_Total_All[2] = [0x0BB,"int"]
    global $Atrib_Damage_Min_Total_All[2] = [0x0BC,"int"]
    global $Atrib_Damage_Average_Total_All[2] = [0x0BD,"int"]
    global $Atrib_Damage_Min_Subtotal[2] = [0x0BE,"int"]
    global $Atrib_Damage_Percent_All_From_Skills[2] = [0x0BF,"int"]
    global $Atrib_Damage_Weapon_Delta[2] = [0x0C0,"int"]
    global $Atrib_Damage_Weapon_Delta_SubTotal[2] = [0x0C1,"int"]
    global $Atrib_Damage_Weapon_Max[2] = [0x0C2,"int"]
    global $Atrib_Damage_Weapon_Max_Total[2] = [0x0C3,"int"]
    global $Atrib_Damage_Weapon_Max_Total_All[2] = [0x0C4,"int"]
    global $Atrib_Damage_Weapon_Delta_Total[2] = [0x0C5,"int"]
    global $Atrib_Damage_Weapon_Delta_Total_All[2] = [0x0C6,"int"]
    global $Atrib_Damage_Weapon_Bonus_Delta[2] = [0x0C7,"int"]
    global $Atrib_Damage_Weapon_Min[2] = [0x0C8,"int"]
    global $Atrib_Damage_Weapon_Min_Total[2] = [0x0C9,"int"]
    global $Atrib_Damage_Weapon_Min_Total_All[2] = [0x0CA,"int"]
    global $Atrib_Damage_Weapon_Average[2] = [0x0CB,"int"]
    global $Atrib_Damage_Weapon_Average_Total[2] = [0x0CC,"int"]
    global $Atrib_Damage_Weapon_Average_Total_All[2] = [0x0CD,"int"]
    global $Atrib_Damage_Weapon_Bonus_Min[2] = [0x0CE,"int"]
    global $Atrib_Damage_Weapon_Percent_Bonus[2] = [0x0CF,"int"]
    global $Atrib_Damage_Weapon_Percent_All[2] = [0x0D0,"int"]
    global $Atrib_Damage_Weapon_Percent_Total[2] = [0x0D1,"int"]
    global $Atrib_Damage_Type_Percent_Bonus[2] = [0x0D2,"int"]
    global $Atrib_Damage_Dealt_Percent_Bonus[2] = [0x0D3,"int"]
    global $Atrib_Damage_Percent_Bonus_Witchdoctor[2] = [0x0D4,"int"]
    global $Atrib_Damage_Percent_Bonus_Wizard[2] = [0x0D5,"int"]
    global $Atrib_Crit_Percent_Base[2] = [0x0D6,"int"]
    global $Atrib_Crit_Percent_Bonus_Capped[2] = [0x0D7,"int"]
    global $Atrib_Crit_Percent_Bonus_Uncapped[2] = [0x0D8,"int"]
    global $Atrib_Crit_Percent_Cap[2] = [0x0D9,"int"]
    global $Atrib_Crit_Damage_Percent[2] = [0x0DA,"int"]
    global $Atrib_Crit_Effect_Time[2] = [0x0DB,"int"]
    global $Atrib_Pierce_Chance[2] = [0x0DC,"int"]
    global $Atrib_Damage_Absorb_Percent[2] = [0x0DD,"int"]
    global $Atrib_Damage_Reduction_Total[2] = [0x0DE,"int"]
    global $Atrib_Damage_Reduction_Current[2] = [0x0DF,"int"]
    global $Atrib_Damage_Reduction_Last_Tick[2] = [0x0E0,"int"]
    global $Atrib_Block_Chance[2] = [0x0E1,"int"]
    global $Atrib_Block_Chance_Total[2] = [0x0E2,"int"]
    global $Atrib_Block_Chance_Bonus_Item[2] = [0x0E3,"int"]
    global $Atrib_Block_Chance_Item[2] = [0x0E4,"int"]
    global $Atrib_Block_Chance_Item_Total[2] = [0x0E5,"int"]
    global $Atrib_Block_Amount[2] = [0x0E6,"int"]
    global $Atrib_Block_Amount_Bonus_Percent[2] = [0x0E7,"int"]
    global $Atrib_Block_Amount_Total_Min[2] = [0x0E8,"int"]
    global $Atrib_Block_Amount_Total_Max[2] = [0x0E9,"int"]
    global $Atrib_Block_Amount_Item_Min[2] = [0x0EA,"int"]
    global $Atrib_Block_Amount_Item_Delta[2] = [0x0EB,"int"]
    global $Atrib_Block_Amount_Item_Bonus[2] = [0x0EC,"int"]
    global $Atrib_Dodge_Chance_Bonus[2] = [0x0ED,"int"]
    global $Atrib_Dodge_Chance_Bonus_Melee[2] = [0x0EE,"int"]
    global $Atrib_Dodge_Chance_Bonus_Ranged[2] = [0x0EF,"int"]
    global $Atrib_Get_Hit_Current[2] = [0x0F0,"int"]
    global $Atrib_Get_Hit_Max_Base[2] = [0x0F1,"int"]
    global $Atrib_Get_Hit_Max_Per_Level[2] = [0x0F2,"int"]
    global $Atrib_Get_Hit_Max[2] = [0x0F3,"int"]
    global $Atrib_Get_Hit_Recovery_Base[2] = [0x0F4,"int"]
    global $Atrib_Get_Hit_Recovery_Per_Level[2] = [0x0F5,"int"]
    global $Atrib_Get_Hit_Recovery[2] = [0x0F6,"int"]
    global $Atrib_Get_Hit_Damage[2] = [0x0F7,"int"]
    global $Atrib_Get_Hit_Damage_Scalar[2] = [0x0F8,"float"]
    global $Atrib_Last_Damage_MainActor[2] = [0x0F9,"float"]
    global $Atrib_Last_ACD_Attacked[2] = [0x0FA,"int"]
    global $Atrib_Ignores_Critical_Hits[2] = [0x0FB,"int"]
    global $Atrib_Immunity[2] = [0x0FC,"int"]
    global $Atrib_Untargetable[2] = [0x0FD,"int"]
    global $Atrib_Immobolize[2] = [0x0FE,"int"]
    global $Atrib_Immune_To_Knockback[2] = [0x0FF,"int"]
    global $Atrib_Power_Immobilize[2] = [0x100,"int"]
    global $Atrib_Stun_Chance[2] = [0x101,"int"]
    global $Atrib_Stun_Length[2] = [0x102,"int"]
    global $Atrib_Stun_Recovery[2] = [0x103,"int"]
    global $Atrib_Stun_Recovery_Speed[2] = [0x104,"int"]
    global $Atrib_Stunned[2] = [0x105,"int"]
    global $Atrib_Stun_Immune[2] = [0x106,"int"]
    global $Atrib_Poison_Length_Reduction[2] = [0x107,"int"]
    global $Atrib_Poisoned[2] = [0x108,"int"]
    global $Atrib_Bleeding[2] = [0x109,"int"]
    global $Atrib_Bleed_Duration[2] = [0x10A,"int"]
    global $Atrib_Chilled[2] = [0x10B,"int"]
    global $Atrib_Freeze_Length_Reduction[2] = [0x10C,"int"]
    global $Atrib_Freeze_Immune[2] = [0x10D,"int"]
    global $Atrib_Webbed[2] = [0x10E,"int"]
    global $Atrib_Slow[2] = [0x10F,"int"]
    global $Atrib_FireAura[2] = [0x110,"int"]
    global $Atrib_LightningAura[2] = [0x111,"int"]
    global $Atrib_ColdAura[2] = [0x112,"int"]
    global $Atrib_PoisonAura[2] = [0x113,"int"]
    global $Atrib_Blind[2] = [0x114,"int"]
    global $Atrib_Enraged[2] = [0x115,"int"]
    global $Atrib_Slowdown_Immune[2] = [0x116,"int"]
    global $Atrib_Gethit_Immune[2] = [0x117,"int"]
    global $Atrib_Suffocation_Per_Second[2] = [0x118,"int"]
    global $Atrib_Suffocation_Unit_Value[2] = [0x119,"int"]
    global $Atrib_Thorns_Percent[2] = [0x11A,"int"]
    global $Atrib_Thorns_Percent_All[2] = [0x11B,"int"]
    global $Atrib_Thorns_Percent_Total[2] = [0x11C,"int"]
    global $Atrib_Thorns_Fixed[2] = [0x11D,"int"]
    global $Atrib_Steal_Health_Percent[2] = [0x11E,"int"]
    global $Atrib_Steal_Mana_Percent[2] = [0x11F,"int"]
    global $Atrib_Resource_On_Hit[2] = [0x120,"int"]
    global $Atrib_Resource_On_Kill[2] = [0x121,"int"]
    global $Atrib_Resource_On_Crit[2] = [0x122,"int"]
    global $Atrib_Hitpoints_On_Hit[2] = [0x123,"int"]
    global $Atrib_Hitpoints_On_Kill[2] = [0x124,"int"]
    global $Atrib_Damage_To_Mana[2] = [0x125,"int"]
    global $Atrib_Last_Proc_Time[2] = [0x126,"int"]
    global $Atrib_Damage_Power_Delta[2] = [0x127,"int"]
    global $Atrib_Damage_Power_Min[2] = [0x128,"float"]
    global $Atrib_Rope_Overlay[2] = [0x129,"float"]
    global $Atrib_General_Cooldown[2] = [0x12A,"float"]
    global $Atrib_Power_Cooldown[2] = [0x12B,"float"]
    global $Atrib_Power_Cooldown_Start[2] = [0x12C,"int"]
    global $Atrib_Proc_Cooldown[2] = [0x12D,"int"]
    global $Atrib_Emote_Cooldown[2] = [0x12E,"int"]
    global $Atrib_Projectile_Speed[2] = [0x12F,"int"]
    global $Atrib_Projectile_Speed_Increase_Percent[2] = [0x130,"int"]
    global $Atrib_Destroy_When_Path_Blocked[2] = [0x131,"int"]
    global $Atrib_Skill_Toggled_State[2] = [0x132,"float"]
    global $Atrib_Act[2] = [0x133,"float"]
    global $Atrib_Difficulty[2] = [0x134,"float"]
    global $Atrib_Last_Damage_Amount[2] = [0x135,"int"]
    global $Atrib_In_Knockback[2] = [0x136,"int"]
    global $Atrib_Amplify_Damage_Type_Percent[2] = [0x137,"int"]
    global $Atrib_Amplify_Damage_Percent[2] = [0x138,"int"]
    global $Atrib_Durability_Cur[2] = [0x139,"int"]
    global $Atrib_Durability_Max[2] = [0x13A,"int"]
    global $Atrib_Durability_Last_Damage[2] = [0x13B,"float"]
    global $Atrib_Item_Quality_Level[2] = [0x13C,"float"]
    global $Atrib_Item_Quality_Level_Identified[2] = [0x13D,"int"]
    global $Atrib_Item_Cost_Percent_Bonus[2] = [0x13E,"int"]
    global $Atrib_Item_Equipped[2] = [0x13F,"float"]
    global $Atrib_Item_Ping_ACD[2] = [0x140,"int"]
    global $Atrib_Requirement[2] = [0x141,"int"]
    global $Atrib_Requirements_Ease_Percent[2] = [0x142,"int"]
    global $Atrib_Requirement_When_Equipped[2] = [0x143,"int"]
    global $Atrib_Sockets[2] = [0x144,"int"]
    global $Atrib_Sockets_Filled[2] = [0x145,"int"]
    global $Atrib_Stats_All_Bonus[2] = [0x146,"float"]
    global $Atrib_Item_Bound_To_ACD[2] = [0x147,"float"]
    global $Atrib_Item_Locked_To_ACD[2] = [0x148,"int"]
    global $Atrib_Item_Binding_Level_Override[2] = [0x149,"int"]
    global $Atrib_ItemStackQuantityHi[2] = [0x14A,"int"]
    global $Atrib_ItemStackQuantityLo[2] = [0x14B,"int"]
    global $Atrib_Run_Speed_Granted[2] = [0x14C,"int"]
    global $Atrib_Run_Speed_Duration[2] = [0x14D,"int"]
    global $Atrib_IdentifyCost[2] = [0x14E,"int"]
    global $Atrib_Seed[2] = [0x14F,"int"]
    global $Atrib_IsCrafted[2] = [0x150,"int"]
    global $Atrib_DyeType[2] = [0x151,"float"]
    global $Atrib_EnchantAffix[2] = [0x152,"int"]
    global $Atrib_EnchantRangeVal[2] = [0x153,"int"]
    global $Atrib_HighlySalvageable[2] = [0x154,"int"]
    global $Atrib_ItemUnlockTimeHi[2] = [0x155,"int"]
    global $Atrib_ItemUnlockTimeLo[2] = [0x156,"int"]
    global $Atrib_Always_Plays_GetHit[2] = [0x157,"int"]
    global $Atrib_Hidden[2] = [0x158,"int"]
    global $Atrib_Alpha_Attachments[2] = [0x159,"float"]
    global $Atrib_RActor_Fade_Group[2] = [0x15A,"float"]
    global $Atrib_Quest_Range[2] = [0x15B,"int"]
    global $Atrib_Attack_Cooldown_Min[2] = [0x15C,"int"]
    global $Atrib_Attack_Cooldown_Delta[2] = [0x15D,"int"]
    global $Atrib_InitialCooldownMintotal[2] = [0x15E,"int"]
    global $Atrib_InitialCooldownDeltaTotal[2] = [0x15F,"int"]
    global $Atrib_Attack_Cooldown_Min_Total[2] = [0x160,"int"]
    global $Atrib_Attack_Cooldown_Delta_Total[2] = [0x161,"int"]
    global $Atrib_Closing_Cooldown_Min_Total[2] = [0x162,"int"]
    global $Atrib_Closing_Cooldown_Delta_Total[2] = [0x163,"int"]
    global $Atrib_Quest_Monster[2] = [0x164,"float"]
    global $Atrib_Quest_Monster_Effect[2] = [0x165,"float"]
    global $Atrib_Treasure_Class[2] = [0x166,"int"]
    global $Atrib_Removes_Body_On_Death[2] = [0x167,"int"]
    global $Atrib_InitialCooldownMin[2] = [0x168,"int"]
    global $Atrib_InitialCooldownDelta[2] = [0x169,"int"]
    global $Atrib_Knockback_Weight[2] = [0x16A,"int"]
    global $Atrib_UntargetableByPets[2] = [0x16B,"int"]
    global $Atrib_Damage_State_Current[2] = [0x16C,"int"]
    global $Atrib_Damage_State_Max[2] = [0x16D,"int"]
    global $Atrib_Is_Player_Decoy[2] = [0x16E,"int"]
    global $Atrib_Custom_Target_Weight[2] = [0x16F,"float"]
    global $Atrib_Gizmo_State[2] = [0x170,"int"]
    global $Atrib_Gizmo_Charges[2] = [0x171,"int"]
    global $Atrib_Chest_Open[2] = [0x172,"int"]
    global $Atrib_Door_Locked[2] = [0x173,"float"]
    global $Atrib_Door_Timer[2] = [0x174,"int"]
    global $Atrib_Gizmo_Disabled_By_Script[2] = [0x175,"float"]
    global $Atrib_Gizmo_Operator_ACDID[2] = [0x176,"int"]
    global $Atrib_Triggering_Count[2] = [0x177,"int"]
    global $Atrib_Gate_Position[2] = [0x178,"int"]
    global $Atrib_Gate_Velocity[2] = [0x179,"int"]
    global $Atrib_Gizmo_Has_Been_Operated[2] = [0x17A,"float"]
    global $Atrib_Pet_Owner[2] = [0x17B,"float"]
    global $Atrib_Pet_Creator[2] = [0x17C,"float"]
    global $Atrib_Pet_Type[2] = [0x17D,"int"]
    global $Atrib_DropsNoLoot[2] = [0x17E,"int"]
    global $Atrib_GrantsNoXP[2] = [0x17F,"int"]
    global $Atrib_Hireling_Class[2] = [0x180,"float"]
    global $Atrib_Summoned_By_SNO[2] = [0x181,"int"]
    global $Atrib_Is_NPC[2] = [0x182,"int"]
    global $Atrib_NPC_Is_Operatable[2] = [0x183,"int"]
    global $Atrib_NPC_Is_Escorting[2] = [0x184,"int"]
    global $Atrib_NPC_Has_interact_Options[2] = [0x185,"float"]
    global $Atrib_Conversation_Icon[2] = [0x186,"float"]
    global $Atrib_Callout_Cooldown[2] = [0x187,"float"]
    global $Atrib_Banter_Cooldown[2] = [0x188,"int"]
    global $Atrib_Conversation_Heard_Count[2] = [0x189,"float"]
    global $Atrib_Last_Tick_Shop_Entered[2] = [0x18A,"int"]
    global $Atrib_Is_Helper[2] = [0x18B,"int"]
    global $Atrib_Axe[2] = [0x18C,"int"]
    global $Atrib_Axe2H[2] = [0x18D,"int"]
    global $Atrib_ThrowingAxe[2] = [0x18E,"int"]
    global $Atrib_AxeAny[2] = [0x18F,"int"]
    global $Atrib_Bow[2] = [0x190,"int"]
    global $Atrib_Crossbow[2] = [0x191,"int"]
    global $Atrib_BowAny[2] = [0x192,"int"]
    global $Atrib_Club[2] = [0x193,"int"]
    global $Atrib_Club2H[2] = [0x194,"int"]
    global $Atrib_ClubAny[2] = [0x195,"int"]
    global $Atrib_Dagger[2] = [0x196,"int"]
    global $Atrib_Mace[2] = [0x197,"int"]
    global $Atrib_Mace2H[2] = [0x198,"int"]
    global $Atrib_MaceAny[2] = [0x199,"int"]
    global $Atrib_Sword[2] = [0x19A,"int"]
    global $Atrib_Sword2H[2] = [0x19B,"int"]
    global $Atrib_SwordAny[2] = [0x19C,"int"]
    global $Atrib_Polearm[2] = [0x19D,"int"]
    global $Atrib_Spear[2] = [0x19E,"int"]
    global $Atrib_Wand[2] = [0x19F,"int"]
    global $Atrib_ColdStaff[2] = [0x1A0,"int"]
    global $Atrib_FireStaff[2] = [0x1A1,"int"]
    global $Atrib_LightningStaff[2] = [0x1A2,"int"]
    global $Atrib_PoisonStaff[2] = [0x1A3,"int"]
    global $Atrib_StaffAny[2] = [0x1A4,"int"]
    global $Atrib_Weapon1H[2] = [0x1A5,"int"]
    global $Atrib_Weapon2H[2] = [0x1A6,"int"]
    global $Atrib_WeaponMelee[2] = [0x1A7,"int"]
    global $Atrib_WeaponRanged[2] = [0x1A8,"int"]
    global $Atrib_Quiver[2] = [0x1A9,"float"]
    global $Atrib_Reincarnation_Buff[2] = [0x1AA,"float"]
    global $Atrib_Dead_Body_AnimTag[2] = [0x1AB,"float"]
    global $Atrib_Spawned_by_ACDID[2] = [0x1AC,"float"]
    global $Atrib_Summoned_By_ACDID[2] = [0x1AD,"float"]
    global $Atrib_Summoner_ID[2] = [0x1AE,"float"]
    global $Atrib_Banner_ACDID[2] = [0x1AF,"int"]
    global $Atrib_Breakable_Shield_HP[2] = [0x1B0,"float"]
    global $Atrib_Current_WeaponClass[2] = [0x1B1,"int"]
    global $Atrib_Weapons_Sheathed[2] = [0x1B2,"int"]
    global $Atrib_Held_In_OffHand[2] = [0x1B3,"int"]
    global $Atrib_Attacks_Per_Second_Item_MainHand[2] = [0x1B4,"int"]
    global $Atrib_Attacks_Per_Second_Item_OffHand[2] = [0x1B5,"int"]
    global $Atrib_Attacks_Per_Second_Item_Total_MainHand[2] = [0x1B6,"int"]
    global $Atrib_Attacks_Per_Second_Item_Total_OffHand[2] = [0x1B7,"int"]
    global $Atrib_Damage_Weapon_Min_Total_MainHand[2] = [0x1B8,"int"]
    global $Atrib_Damage_Weapon_Min_Total_OffHand[2] = [0x1B9,"int"]
    global $Atrib_Damage_Weapon_Delta_Total_MainHand[2] = [0x1BA,"int"]
    global $Atrib_Damage_Weapon_Delta_Total_OffHand[2] = [0x1BB,"int"]
    global $Atrib_Attacks_Per_Second_Item_CurrentHand[2] = [0x1BC,"int"]
    global $Atrib_Damage_Weapon_Min_Total_CurrentHand[2] = [0x1BD,"int"]
    global $Atrib_Damage_Weapon_Delta_Total_CurrentHand[2] = [0x1BE,"float"]
    global $Atrib_Has_Special_Death_AnimTag[2] = [0x1BF,"float"]
    global $Atrib_Death_Type_Override[2] = [0x1C0,"int"]
    global $Atrib_In_Combat[2] = [0x1C1,"int"]
    global $Atrib_In_Conversation[2] = [0x1C2,"float"]
    global $Atrib_Last_Tick_Potion_Used[2] = [0x1C3,"int"]
    global $Atrib_Potion_Dilution_Percent[2] = [0x1C4,"int"]
    global $Atrib_Out_Of_Combat_Health_Regen_Percent[2] = [0x1C5,"int"]
    global $Atrib_Out_Of_Combat_Mana_Regen_Percent[2] = [0x1C6,"float"]
    global $Atrib_Potion_Dilution_Duration[2] = [0x1C7,"int"]
    global $Atrib_Potion_Dilution_Scalar[2] = [0x1C8,"int"]
    global $Atrib_Feared[2] = [0x1C9,"int"]
    global $Atrib_Fear_Immune[2] = [0x1CA,"float"]
    global $Atrib_Last_Damage_ACD[2] = [0x1CB,"float"]
    global $Atrib_Attached_To_ACD[2] = [0x1CC,"float"]
    global $Atrib_Attachment_ACD[2] = [0x1CD,"float"]
    global $Atrib_Normal_Attack_Replacement_Power_SNO[2] = [0x1CE,"int"]
    global $Atrib_Damage_Type_Override[2] = [0x1CF,"int"]
    global $Atrib_Minion_Count_Bonus_Percent[2] = [0x1D0,"int"]
    global $Atrib_Champion_Teleport_Next_Tick[2] = [0x1D1,"int"]
    global $Atrib_Champion_Teleport_Time_Min_In_Seconds[2] = [0x1D2,"int"]
    global $Atrib_Champion_Teleport_Time_Delta_In_Seconds[2] = [0x1D3,"int"]
    global $Atrib_Champion_Clone_Next_Tick[2] = [0x1D4,"int"]
    global $Atrib_Champion_Clone_Time_Min_In_Seconds[2] = [0x1D5,"int"]
    global $Atrib_Champion_Clone_Time_Delta_In_Seconds[2] = [0x1D6,"int"]
    global $Atrib_Champion_Clone_Hitpoint_Bonus_Percent[2] = [0x1D7,"int"]
    global $Atrib_Champion_Clone_Damage_Bonus_Percent[2] = [0x1D8,"int"]
    global $Atrib_Champion_Ghostly_Next_Tick[2] = [0x1D9,"int"]
    global $Atrib_Champion_Ghostly_Inactive_Time_Min_In_Seconds[2] = [0x1DA,"int"]
    global $Atrib_Champion_Ghostly_Inactive_Time_Delta_In_Seconds[2] = [0x1DB,"int"]
    global $Atrib_Champion_Ghostly_Active_Time_Min_In_Seconds[2] = [0x1DC,"int"]
    global $Atrib_Champion_Ghostly_Active_Time_Delta_In_Seconds[2] = [0x1DD,"int"]
    global $Atrib_Champion_Ghostly_Saved_Dodge_Chance[2] = [0x1DE,"int"]
    global $Atrib_Champion_Ghostly[2] = [0x1DF,"float"]
    global $Atrib_Base_Element[2] = [0x1E0,"int"]
    global $Atrib_Projectile_Amount_Bonus_Percent[2] = [0x1E1,"int"]
    global $Atrib_Projectile_Reflect_Chance[2] = [0x1E2,"int"]
    global $Atrib_Attack_Fear_Chance[2] = [0x1E3,"int"]
    global $Atrib_Attack_Fear_Time_Min[2] = [0x1E4,"int"]
    global $Atrib_Attack_Fear_Time_Delta[2] = [0x1E5,"int"]
    global $Atrib_Buff_Visual_Effect[2] = [0x1E6,"int"]
    global $Atrib_Buff_Icon_Start_Tick0[2] = [0x1E7,"int"]
    global $Atrib_Buff_Icon_Start_Tick1[2] = [0x1E8,"int"]
    global $Atrib_Buff_Icon_Start_Tick2[2] = [0x1E9,"int"]
    global $Atrib_Buff_Icon_Start_Tick3[2] = [0x1EA,"int"]
    global $Atrib_Buff_Icon_Start_Tick4[2] = [0x1EB,"int"]
    global $Atrib_Buff_Icon_Start_Tick5[2] = [0x1EC,"int"]
    global $Atrib_Buff_Icon_Start_Tick6[2] = [0x1ED,"int"]
    global $Atrib_Buff_Icon_Start_Tick7[2] = [0x1EE,"int"]
    global $Atrib_Buff_Icon_End_Tick0[2] = [0x1EF,"int"]
    global $Atrib_Buff_Icon_End_Tick1[2] = [0x1F0,"int"]
    global $Atrib_Buff_Icon_End_Tick2[2] = [0x1F1,"int"]
    global $Atrib_Buff_Icon_End_Tick3[2] = [0x1F2,"int"]
    global $Atrib_Buff_Icon_End_Tick4[2] = [0x1F3,"int"]
    global $Atrib_Buff_Icon_End_Tick5[2] = [0x1F4,"int"]
    global $Atrib_Buff_Icon_End_Tick6[2] = [0x1F5,"int"]
    global $Atrib_Buff_Icon_End_Tick7[2] = [0x1F6,"int"]
    global $Atrib_Could_Have_Ragdolled[2] = [0x1F7,"int"]
    global $Atrib_Ambient_Damage_Effect_Last_Time[2] = [0x1F8,"int"]
    global $Atrib_Scale_Bonus[2] = [0x1F9,"int"]
    global $Atrib_Deleted_On_Server[2] = [0x1FA,"int"]
    global $Atrib_Scripted_Fade_Time[2] = [0x1FB,"int"]
    global $Atrib_Does_No_Damage[2] = [0x1FC,"int"]
    global $Atrib_Does_Fake_Damage[2] = [0x1FD,"int"]
    global $Atrib_SlowTime_Debuff[2] = [0x1FE,"int"]
    global $Atrib_Blocks_Projectiles[2] = [0x1FF,"int"]
    global $Atrib_Frozen[2] = [0x200,"int"]
    global $Atrib_Freeze_Damage_Percent_Bonus[2] = [0x201,"int"]
    global $Atrib_Buff_Active[2] = [0x202,"int"]
    global $Atrib_DualWield_BothAttack_Chance[2] = [0x203,"int"]
    global $Atrib_Summon_Expiration_Tick[2] = [0x204,"int"]
    global $Atrib_Summon_Count[2] = [0x205,"int"]
    global $Atrib_Uninterruptible[2] = [0x206,"int"]
    global $Atrib_Queue_Death[2] = [0x207,"int"]
    global $Atrib_CantStartDisplayedPowers[2] = [0x208,"float"]
    global $Atrib_Wizard_Slowtime_Proxy_ACD[2] = [0x209,"int"]
    global $Atrib_DPS[2] = [0x20A,"float"]
    global $Atrib_Resurrection_Power[2] = [0x20B,"int"]
    global $Atrib_Freeze_Damage[2] = [0x20C,"int"]
    global $Atrib_Freeze_Capacity[2] = [0x20D,"int"]
    global $Atrib_Thaw_Rate[2] = [0x20E,"int"]
    global $Atrib_Chilled_Dur_Bonus_Percent[2] = [0x20F,"int"]
    global $Atrib_DOT_DPS[2] = [0x210,"int"]
    global $Atrib_DamageCap_Percent[2] = [0x211,"int"]
    global $Atrib_Item_Time_Sold[2] = [0x212,"float"]
    global $Atrib_Forced_Hireling_Power[2] = [0x213,"int"]
    global $Atrib_IsRooted[2] = [0x214,"float"]
    global $Atrib_RootTargetACD[2] = [0x215,"int"]
    global $Atrib_RootAutoDecayPerSecond[2] = [0x216,"int"]
    global $Atrib_RootUnitValue[2] = [0x217,"int"]
    global $Atrib_RootTotalTicks[2] = [0x218,"int"]
    global $Atrib_Hide_Affixes[2] = [0x219,"int"]
    global $Atrib_Rune_A[2] = [0x21A,"int"]
    global $Atrib_Rune_B[2] = [0x21B,"int"]
    global $Atrib_Rune_C[2] = [0x21C,"int"]
    global $Atrib_Rune_D[2] = [0x21D,"int"]
    global $Atrib_Rune_E[2] = [0x21E,"int"]
    global $Atrib_Resistance_Stun[2] = [0x21F,"int"]
    global $Atrib_Resistance_Stun_Total[2] = [0x220,"int"]
    global $Atrib_Resistance_Root[2] = [0x221,"int"]
    global $Atrib_Resistance_Root_Total[2] = [0x222,"int"]
    global $Atrib_Resistance_Freeze[2] = [0x223,"int"]
    global $Atrib_Resistance_Freeze_Total[2] = [0x224,"int"]
    global $Atrib_Resistance_StunRootFreeze[2] = [0x225,"int"]
    global $Atrib_CrowdControl_Reduction[2] = [0x226,"int"]
    global $Atrib_Displays_Team_Effect[2] = [0x227,"int"]
    global $Atrib_Cannot_Be_Added_To_AI_Target_List[2] = [0x228,"float"]
    global $Atrib_SkillKit[2] = [0x229,"int"]
    global $Atrib_Immune_To_Charm[2] = [0x22A,"int"]
    global $Atrib_Immune_To_Blind[2] = [0x22B,"int"]
    global $Atrib_Damage_Shield[2] = [0x22C,"int"]
    global $Atrib_Silenced[2] = [0x22D,"int"]
    global $Atrib_Diseased[2] = [0x22E,"float"]
    global $Atrib_Guard_Object_ACDID[2] = [0x22F,"float"]
    global $Atrib_Follow_Target_ACDID[2] = [0x230,"int"]
    global $Atrib_Follow_Target_Type[2] = [0x231,"float"]
    global $Atrib_Forced_Enemy_ACDID[2] = [0x232,"float"]
    global $Atrib_NPC_Talk_Target_ANN[2] = [0x233,"float"]
    global $Atrib_NPC_Conv_Target_ANN[2] = [0x234,"float"]
    global $Atrib_Script_Target_ACDID[2] = [0x235,"float"]
    global $Atrib_Look_Target_Server_ANN[2] = [0x236,"int"]
    global $Atrib_Look_Target_Broadcast_intensity[2] = [0x237,"int"]
    global $Atrib_Look_Target_Broadcast_Radius[2] = [0x238,"int"]
    global $Atrib_Stealthed[2] = [0x239,"int"]
    global $Atrib_GemQuality[2] = [0x23A,"int"]
    global $Atrib_ItemBuffIcon[2] = [0x23B,"int"]
    global $Atrib_ScrollDuration[2] = [0x23C,"float"]
    global $Atrib_Gizmo_Actor_SNO_To_Spawn[2] = [0x23D,"int"]
    global $Atrib_Gizmo_Actor_To_Spawn_Scale[2] = [0x23E,"float"]
    global $Atrib_Death_Replacement_Power_SNO[2] = [0x23F,"int"]
    global $Atrib_Attachment_Handled_By_Client[2] = [0x240,"int"]
    global $Atrib_AI_In_Special_State[2] = [0x241,"int"]
    global $Atrib_AI_Used_Scripted_Spawn_Anim[2] = [0x242,"int"]
    global $Atrib_AI_Spawned_By_Inactive_Marker[2] = [0x243,"float"]
    global $Atrib_Headstone_Player_ANN[2] = [0x244,"int"]
    global $Atrib_Resource_Cost_Reduction_Percent[2] = [0x245,"int"]
    global $Atrib_Resistance_Penetration[2] = [0x246,"int"]
    global $Atrib_Resistance_Penetration_Total[2] = [0x247,"int"]
    global $Atrib_Resistance_Penetration_All[2] = [0x248,"int"]
    global $Atrib_Resistance_Penetration_Percent_All[2] = [0x249,"int"]
    global $Atrib_Fury_Effect_Level[2] = [0x24A,"int"]
    global $Atrib_Health_Potion_Bonus_Heal_Percent[2] = [0x24B,"int"]
    global $Atrib_Free_Cast[2] = [0x24C,"int"]
    global $Atrib_Free_Cast_All[2] = [0x24D,"int"]
    global $Atrib_Movement_Scalar_Reduction_Percent[2] = [0x24E,"int"]
    global $Atrib_Movement_Scalar_Reduction_Resistance[2] = [0x24F,"int"]
    global $Atrib_Damage_Absorb_Percent_All[2] = [0x250,"int"]
    global $Atrib_World_Seed[2] = [0x251,"int"]
    global $Atrib_Kill_Count_Record[2] = [0x252,"int"]
    global $Atrib_Object_Destruction_Record[2] = [0x253,"int"]
    global $Atrib_Single_Attack_Record[2] = [0x254,"int"]
    global $Atrib_Environment_Attack_Record[2] = [0x255,"int"]
    global $Atrib_Root_Immune[2] = [0x256,"int"]
    global $Atrib_Monster_Play_Get_Hit_Bonus[2] = [0x257,"int"]
    global $Atrib_Stored_Contact_Frame[2] = [0x258,"int"]
    global $Atrib_Buff_Icon_Count0[2] = [0x259,"int"]
    global $Atrib_Buff_Icon_Count1[2] = [0x25A,"int"]
    global $Atrib_Buff_Icon_Count2[2] = [0x25B,"int"]
    global $Atrib_Buff_Icon_Count3[2] = [0x25C,"int"]
    global $Atrib_Buff_Icon_Count4[2] = [0x25D,"int"]
    global $Atrib_Buff_Icon_Count5[2] = [0x25E,"int"]
    global $Atrib_Buff_Icon_Count6[2] = [0x25F,"int"]
    global $Atrib_Buff_Icon_Count7[2] = [0x260,"int"]
    global $Atrib_Observer[2] = [0x261,"int"]
    global $Atrib_Resurrect_As_Observer[2] = [0x262,"int"]
    global $Atrib_Combo_Level[2] = [0x263,"int"]
    global $Atrib_Combo_Time_Last_Move[2] = [0x264,"int"]
    global $Atrib_Burrowed[2] = [0x265,"float"]
    global $Atrib_Death_Replacement_Effect_Group_SNO[2] = [0x266,"int"]
    global $Atrib_Checkpoint_Resurrection_Allowed_Game_Time[2] = [0x267,"int"]
    global $Atrib_Checkpoint_Resurrection_Forced_Game_Time[2] = [0x268,"float"]
    global $Atrib_Controlling_TimedEvent_SNO[2] = [0x269,"int"]
    global $Atrib_Casting_Speed_Percent[2] = [0x26A,"int"]
    global $Atrib_Using_Bossbar[2] = [0x26B,"int"]
    global $Atrib_Power_Buff_0_Visual_Effect[2] = [0x26C,"int"]
    global $Atrib_Power_Buff_1_Visual_Effect[2] = [0x26D,"int"]
    global $Atrib_Power_Buff_2_Visual_Effect[2] = [0x26E,"int"]
    global $Atrib_Power_Buff_3_Visual_Effect[2] = [0x26F,"int"]
    global $Atrib_Power_Buff_4_Visual_Effect[2] = [0x270,"int"]
    global $Atrib_Power_Buff_5_Visual_Effect[2] = [0x271,"int"]
    global $Atrib_Power_Buff_6_Visual_Effect[2] = [0x272,"int"]
    global $Atrib_Power_Buff_7_Visual_Effect[2] = [0x273,"int"]
    global $Atrib_Store_SNO[2] = [0x274,"int"]
    global $Atrib_Busy[2] = [0x275,"int"]
    global $Atrib_Afk[2] = [0x276,"int"]
    global $Atrib_Last_Action_Timestamp[2] = [0x277,"int"]
    global $Atrib_Portal_Next_Time[2] = [0x278,"int"]
    global $Atrib_Repair_Discount_Percent[2] = [0x279,"int"]
    global $Atrib_Resource_Degeneration_Prevented[2] = [0x27A,"int"]
    global $Atrib_Operatable[2] = [0x27B,"int"]
    global $Atrib_Look_Override[2] = [0x27C,"float"]
    global $Atrib_Spawner_Concurrent_Count_ID[2] = [0x27D,"int"]
    global $Atrib_Disabled[2] = [0x27E,"float"]
    global $Atrib_Skill_Override[2] = [0x27F,"int"]
    global $Atrib_Skill_Override_Active[2] = [0x280,"int"]
    global $Atrib_Skill_Override_Ended[2] = [0x281,"int"]
    global $Atrib_Skill_Override_Ended_Active[2] = [0x282,"int"]
    global $Atrib_Is_Power_Proxy[2] = [0x283,"int"]
    global $Atrib_Force_No_Death_Animation[2] = [0x284,"float"]
    global $Atrib_Player_WeaponClass_Anim_Override[2] = [0x285,"int"]
    global $Atrib_Operatable_Story_Gizmo[2] = [0x286,"int"]
    global $Atrib_Power_Buff_0_Visual_Effect_None[2] = [0x287,"int"]
    global $Atrib_Power_Buff_0_Visual_Effect_A[2] = [0x288,"int"]
    global $Atrib_Power_Buff_0_Visual_Effect_B[2] = [0x289,"int"]
    global $Atrib_Power_Buff_0_Visual_Effect_C[2] = [0x28A,"int"]
    global $Atrib_Power_Buff_0_Visual_Effect_D[2] = [0x28B,"int"]
    global $Atrib_Power_Buff_0_Visual_Effect_E[2] = [0x28C,"int"]
    global $Atrib_Power_Buff_1_Visual_Effect_None[2] = [0x28D,"int"]
    global $Atrib_Power_Buff_1_Visual_Effect_A[2] = [0x28E,"int"]
    global $Atrib_Power_Buff_1_Visual_Effect_B[2] = [0x28F,"int"]
    global $Atrib_Power_Buff_1_Visual_Effect_C[2] = [0x290,"int"]
    global $Atrib_Power_Buff_1_Visual_Effect_D[2] = [0x291,"int"]
    global $Atrib_Power_Buff_1_Visual_Effect_E[2] = [0x292,"int"]
    global $Atrib_Power_Buff_2_Visual_Effect_None[2] = [0x293,"int"]
    global $Atrib_Power_Buff_2_Visual_Effect_A[2] = [0x294,"int"]
    global $Atrib_Power_Buff_2_Visual_Effect_B[2] = [0x295,"int"]
    global $Atrib_Power_Buff_2_Visual_Effect_C[2] = [0x296,"int"]
    global $Atrib_Power_Buff_2_Visual_Effect_D[2] = [0x297,"int"]
    global $Atrib_Power_Buff_2_Visual_Effect_E[2] = [0x298,"int"]
    global $Atrib_Power_Buff_3_Visual_Effect_None[2] = [0x299,"int"]
    global $Atrib_Power_Buff_3_Visual_Effect_A[2] = [0x29A,"int"]
    global $Atrib_Power_Buff_3_Visual_Effect_B[2] = [0x29B,"int"]
    global $Atrib_Power_Buff_3_Visual_Effect_C[2] = [0x29C,"int"]
    global $Atrib_Power_Buff_3_Visual_Effect_D[2] = [0x29D,"int"]
    global $Atrib_Power_Buff_3_Visual_Effect_E[2] = [0x29E,"int"]
    global $Atrib_Power_Buff_4_Visual_Effect_None[2] = [0x29F,"int"]
    global $Atrib_Power_Buff_4_Visual_Effect_A[2] = [0x2A0,"int"]
    global $Atrib_Power_Buff_4_Visual_Effect_B[2] = [0x2A1,"int"]
    global $Atrib_Power_Buff_4_Visual_Effect_C[2] = [0x2A2,"int"]
    global $Atrib_Power_Buff_4_Visual_Effect_D[2] = [0x2A3,"int"]
    global $Atrib_Power_Buff_4_Visual_Effect_E[2] = [0x2A4,"int"]
    global $Atrib_Power_Buff_5_Visual_Effect_None[2] = [0x2A5,"int"]
    global $Atrib_Power_Buff_5_Visual_Effect_A[2] = [0x2A6,"int"]
    global $Atrib_Power_Buff_5_Visual_Effect_B[2] = [0x2A7,"int"]
    global $Atrib_Power_Buff_5_Visual_Effect_C[2] = [0x2A8,"int"]
    global $Atrib_Power_Buff_5_Visual_Effect_D[2] = [0x2A9,"int"]
    global $Atrib_Power_Buff_5_Visual_Effect_E[2] = [0x2AA,"int"]
    global $Atrib_Power_Buff_6_Visual_Effect_None[2] = [0x2AB,"int"]
    global $Atrib_Power_Buff_6_Visual_Effect_A[2] = [0x2AC,"int"]
    global $Atrib_Power_Buff_6_Visual_Effect_B[2] = [0x2AD,"int"]
    global $Atrib_Power_Buff_6_Visual_Effect_C[2] = [0x2AE,"int"]
    global $Atrib_Power_Buff_6_Visual_Effect_D[2] = [0x2AF,"int"]
    global $Atrib_Power_Buff_6_Visual_Effect_E[2] = [0x2B0,"int"]
    global $Atrib_Power_Buff_7_Visual_Effect_None[2] = [0x2B1,"int"]
    global $Atrib_Power_Buff_7_Visual_Effect_A[2] = [0x2B2,"int"]
    global $Atrib_Power_Buff_7_Visual_Effect_B[2] = [0x2B3,"int"]
    global $Atrib_Power_Buff_7_Visual_Effect_C[2] = [0x2B4,"int"]
    global $Atrib_Power_Buff_7_Visual_Effect_D[2] = [0x2B5,"int"]
    global $Atrib_Power_Buff_7_Visual_Effect_E[2] = [0x2B6,"float"]
    global $Atrib_Walk_Passability_Power_SNO[2] = [0x2B7,"float"]
    global $Atrib_Passability_Power_SNO[2] = [0x2B8,"float"]
    global $Atrib_Flippy_ID[2] = [0x2B9,"int"]
    global $Atrib_Summoning_Machine_Num_Casters[2] = [0x2BA,"int"]
    global $Atrib_Summoning_Machine_Spawn_Count[2] = [0x2BB,"int"]
    global $Atrib_Summoning_Machine_Next_Spawn_Ticks[2] = [0x2BC,"float"]
    global $Atrib_Summoning_Machine_Spawn_Team[2] = [0x2BD,"float"]
    global $Atrib_Screen_Attack_Radius_Constant[2] = [0x2BE,"int"]
    global $Atrib_Damage_Done_Reduction_Percent[2] = [0x2BF,"int"]
    global $Atrib_Set_Item_Count[2] = [0x2C0,"int"]
    global $Atrib_Spawner_Countdown_Percent[2] = [0x2C1,"int"]
    global $Atrib_Attack_Slow[2] = [0x2C2,"int"]
    global $Atrib_Power_Disabled[2] = [0x2C3,"int"]
    global $Atrib_Weapon_Effect_Override[2] = [0x2C4,"int"]
    global $Atrib_Debuff_Duration_Reduction_Percent[2] = [0x2C5,"int"]
    global $Atrib_Uses_PvP_Power_Tags[2] = [0x2C6,"int"]
    global $Atrib_Trait[2] = [0x2C7,"float"]
    global $Atrib_Last_ACD_Attacked_By[2] = [0x2C8,"int"]
    global $Atrib_Gold_PickUp_Radius[2] = [0x2C9,"int"]
    global $Atrib_Client_Only_Effect[2] = [0x2CA,"int"]
    global $Atrib_Has_Doppelganger_Cloned[2] = [0x2CB,"int"]
    global $Atrib_Resource_Gain_Bonus_Percent[2] = [0x2CC,"int"]
    global $Atrib_Looping_Animation_Start_Time[2] = [0x2CD,"int"]
    global $Atrib_Looping_Animation_End_Time[2] = [0x2CE,"int"]
    global $Atrib_Looping_Animation_Suppress_Item_Tooltips[2] = [0x2CF,"float"]
    global $Atrib_Heal_Effect_Last_Played_Tick[2] = [0x2D0,"float"]
    global $Atrib_Resource_Effect_Last_Played_tick[2] = [0x2D1,"float"]
    global $Atrib_Thorns_Effect_Last_Played_tick[2] = [0x2D2,"int"]
    global $Atrib_PVP_Kills[2] = [0x2D3,"int"]
    global $Atrib_PVP_Deaths[2] = [0x2D4,"int"]
    global $Atrib_PVP_Assists[2] = [0x2D5,"int"]
    global $Atrib_PVP_Progression_points_Gained[2] = [0x2D6,"int"]
    global $Atrib_PVP_Current_Kill_Streak[2] = [0x2D7,"int"]
    global $Atrib_PVP_Current_Death_Streak[2] = [0x2D8,"int"]
    global $Atrib_PVP_Longest_Kill_Streak[2] = [0x2D9,"int"]
    global $Atrib_PVP_Longest_Death_Streak[2] = [0x2DA,"float"]
    global $Atrib_Turn_Rate_Scalar[2] = [0x2DB,"float"]
    global $Atrib_Turn_Accel_Scalar[2] = [0x2DC,"float"]
    global $Atrib_Turn_Deccel_Scalar[2] = [0x2DD,"int"]
    global $Atrib_No_Health_Drop[2] = [0x2DE,"int"]
    global $Atrib_Leader[2] = [0x2DF,"int"]
    global $Atrib_IsContentRestrictedActor[2] = [0x2E0,"int"]
    global $Atrib_InBossEncounter[2] = [0x2E1,"int"]
    global $Atrib_God[2] = [0x2E2,"int"]
    global $Atrib_MinimapActive[2] = [0x2E3,"float"]
    global $Atrib_MinimapIconOverride[2] = [0x2E4,"int"]
    global $Atrib_MinimapDisableArrow[2] = [0x2E5,"float"]
    global $Atrib_Last_Blocked_ACD[2] = [0x2E6,"int"]
    global $Atrib_Last_Blocked_Time[2] = [0x2E7,"int"]
    global $Atrib_Deactivate_Lure[2] = [0x2E8,"int"]
    global $Atrib_Weapons_Hidden[2] = [0x2E9,"int"]
    global $Atrib_Actor_Updates_Attributes_From_Owner[2] = [0x2EA,"float"]
    global $Atrib_Taunt_Target_ACD[2] = [0x2EB,"int"]
    global $Atrib_UI_Only_Percent_Damage_Increase[2] = [0x2EC,"float"]
    global $Atrib_Projectile_Effect_SNO[2] = [0x2ED,"int"]
    global $Atrib_On_Hit_Fear_Proc_Chance[2] = [0x2EE,"int"]
    global $Atrib_On_Hit_Stun_Proc_Chance[2] = [0x2EF,"int"]
    global $Atrib_On_Hit_Blind_Proc_Chance[2] = [0x2F0,"int"]
    global $Atrib_On_Hit_Freeze_Proc_Chance[2] = [0x2F1,"int"]
    global $Atrib_On_Hit_Chill_Proc_Chance[2] = [0x2F2,"int"]
    global $Atrib_On_Hit_Slow_Proc_Chance[2] = [0x2F3,"int"]
    global $Atrib_On_Hit_Immobilize_Proc_Chance[2] = [0x2F4,"int"]
    global $Atrib_On_Hit_Knockback_Proc_Chance[2] = [0x2F5,"int"]
    global $Atrib_On_Hit_Bleed_Proc_Chance[2] = [0x2F6,"int"]
    global $Atrib_On_Hit_Bleed_Proc_Damage_Base[2] = [0x2F7,"int"]
    global $Atrib_On_Hit_Bleed_Proc_Damage_Delta[2] = [0x2F8,"int"]
    global $Atrib_Damage_Percent_Reduction_From_Ranged[2] = [0x2F9,"int"]
    global $Atrib_Damage_Percent_Reduction_From_Melee[2] = [0x2FA,"int"]
    global $Atrib_Damage_Percent_Reduction_Turns_into_Heal[2] = [0x2FB,"int"]
    global $Atrib_Damage_Percent_Reduction_From_Elites[2] = [0x2FC,"int"]
    global $Atrib_Damage_Percent_Reduction_From_Type[2] = [0x2FD,"int"]
    global $Atrib_Damage_Percent_Bonus_Vs_Monster_Type[2] = [0x2FE,"int"]
    global $Atrib_Damage_Percent_Bonus_Vs_Elites[2] = [0x2FF,"int"]
    global $Atrib_Item_Manipulation_Timeout[2] = [0x300,"int"]
    global $Atrib_Picked_Up_Time[2] = [0x301,"float"]
    global $Atrib_Unequipped_Time[2] = [0x302,"int"]
    global $Atrib_Last_ACD_Killed_Time[2] = [0x303,"int"]
    global $Atrib_CannotDieDuring[2] = [0x304,"int"]
    global $Atrib_Weapon_On_Hit_Fear_Proc_Chance[2] = [0x305,"int"]
    global $Atrib_Weapon_On_Hit_Stun_Proc_Chance[2] = [0x306,"int"]
    global $Atrib_Weapon_On_Hit_Blind_Proc_Chance[2] = [0x307,"int"]
    global $Atrib_Weapon_On_Hit_Freeze_Proc_Chance[2] = [0x308,"int"]
    global $Atrib_Weapon_On_Hit_Chill_Proc_Chance[2] = [0x309,"int"]
    global $Atrib_Weapon_On_Hit_Slow_Proc_Chance[2] = [0x30A,"int"]
    global $Atrib_Weapon_On_Hit_Immobilize_Proc_Chance[2] = [0x30B,"int"]
    global $Atrib_Weapon_On_Hit_Knockback_Proc_Chance[2] = [0x30C,"int"]
    global $Atrib_Weapon_On_Hit_Bleed_Proc_Chance[2] = [0x30D,"int"]
    global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Base[2] = [0x30E,"int"]
    global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Delta[2] = [0x30F,"int"]
    global $Atrib_Weapon_On_Hit_Fear_Proc_Chance_MainHand[2] = [0x310,"int"]
    global $Atrib_Weapon_On_Hit_Fear_Proc_Chance_OffHand[2] = [0x311,"int"]
    global $Atrib_Weapon_On_Hit_Fear_Proc_Chance_CurrentHand[2] = [0x312,"int"]
    global $Atrib_Weapon_On_Hit_Stun_Proc_Chance_MainHand[2] = [0x313,"int"]
    global $Atrib_Weapon_On_Hit_Stun_Proc_Chance_OffHand[2] = [0x314,"int"]
    global $Atrib_Weapon_On_Hit_Stun_Proc_Chance_CurrentHand[2] = [0x315,"int"]
    global $Atrib_Weapon_On_Hit_Blind_Proc_Chance_MainHand[2] = [0x316,"int"]
    global $Atrib_Weapon_On_Hit_Blind_Proc_Chance_OffHand[2] = [0x317,"int"]
    global $Atrib_Weapon_On_Hit_Blind_Proc_Chance_CurrentHand[2] = [0x318,"int"]
    global $Atrib_Weapon_On_Hit_Freeze_Proc_Chance_MainHand[2] = [0x319,"int"]
    global $Atrib_Weapon_On_Hit_Freeze_Proc_Chance_OffHand[2] = [0x31A,"int"]
    global $Atrib_Weapon_On_Hit_Freeze_Proc_Chance_CurrentHand[2] = [0x31B,"int"]
    global $Atrib_Weapon_On_Hit_Chill_Proc_Chance_MainHand[2] = [0x31C,"int"]
    global $Atrib_Weapon_On_Hit_Chill_Proc_Chance_OffHand[2] = [0x31D,"int"]
    global $Atrib_Weapon_On_Hit_Chill_Proc_Chance_CurrentHand[2] = [0x31E,"int"]
    global $Atrib_Weapon_On_Hit_Slow_Proc_Chance_MainHand[2] = [0x31F,"int"]
    global $Atrib_Weapon_On_Hit_Slow_Proc_Chance_OffHand[2] = [0x320,"int"]
    global $Atrib_Weapon_On_Hit_Slow_Proc_Chance_CurrentHand[2] = [0x321,"int"]
    global $Atrib_Weapon_On_Hit_Immobilize_Proc_Chance_MainHand[2] = [0x322,"int"]
    global $Atrib_Weapon_On_Hit_Immobilize_Proc_Chance_OffHand[2] = [0x323,"int"]
    global $Atrib_Weapon_On_Hit_Immobilize_Proc_Chance_CurrentHand[2] = [0x324,"int"]
    global $Atrib_Weapon_On_Hit_Knockback_Proc_Chance_MainHand[2] = [0x325,"int"]
    global $Atrib_Weapon_On_Hit_Knockback_Proc_Chance_OffHand[2] = [0x326,"int"]
    global $Atrib_Weapon_On_Hit_Knockback_Proc_Chance_CurrentHand[2] = [0x327,"int"]
    global $Atrib_Weapon_On_Hit_Bleed_Proc_Chance_MainHand[2] = [0x328,"int"]
    global $Atrib_Weapon_On_Hit_Bleed_Proc_Chance_OffHand[2] = [0x329,"int"]
    global $Atrib_Weapon_On_Hit_Bleed_Proc_Chance_CurrentHand[2] = [0x32A,"int"]
    global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Base_MainHand[2] = [0x32B,"int"]
    global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Base_OffHand[2] = [0x32C,"int"]
    global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Base_CurrentHand[2] = [0x32D,"int"]
    global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Delta_MainHand[2] = [0x32E,"int"]
    global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Delta_OffHand[2] = [0x32F,"int"]
    global $Atrib_Weapon_On_Hit_Bleed_Proc_Damage_Delta_CurrentHand[2] = [0x330,"int"]
    global $Atrib_Power_Damage_Percent_Bonus[2] = [0x331,"int"]
    global $Atrib_Power_Resource_Reduction[2] = [0x332,"int"]
    global $Atrib_Power_Cooldown_Reduction[2] = [0x333,"int"]
    global $Atrib_Power_Duration_Increase[2] = [0x334,"int"]
    global $Atrib_Power_Crit_Percent_Bonus[2] = [0x335,"int"]
    global $Atrib_Weapon_Crit_Chance[2] = [0x336,"int"]
    global $Atrib_Weapon_Crit_Chance_MainHand[2] = [0x337,"int"]
    global $Atrib_Weapon_Crit_Chance_OffHand[2] = [0x338,"int"]
    global $Atrib_Weapon_Crit_Chance_CurrentHand[2] = [0x339,"int"]
    global $Atrib_Strength_Item[2] = [0x33A,"int"]
    global $Atrib_Dexterity_Item[2] = [0x33B,"int"]
    global $Atrib_intelligence_Item[2] = [0x33C,"int"]
    global $Atrib_Vitality_Item[2] = [0x33D,"int"]
    global $Atrib_Item_Level_Requirement_Reduction[2] = [0x33E,"int"]
    global $Atrib_Item_Durability_Percent_Bonus[2] = [0x33F,"int"]
    global $Atrib_Item_Indestructible[2] = [0x340,"float"]
    global $Atrib_Core_Attributes_From_Item_Bonus_Multiplier[2] = [0x341,"int"]
    global $Atrib_Waiting_To_Accept_Resurrection[2] = [0x342,"int"]
    global $Atrib_Ghosted[2] = [0x343,"int"]
    global $Atrib_Special_Inventory_Has_Sold[2] = [0x344,"int"]
    global $Atrib_IGR_Buff_Poll_Next_Time[2] = [0x345,"int"]
    global $Atrib_Power_Channel_Lockout_Time[2] = [0x346,"int"]
    global $Atrib_Power_Buff_0_Lockout_Time[2] = [0x347,"int"]
    global $Atrib_Power_Buff_1_Lockout_Time[2] = [0x348,"int"]
    global $Atrib_Power_Buff_2_Lockout_Time[2] = [0x349,"int"]
    global $Atrib_Power_Buff_3_Lockout_Time[2] = [0x34A,"int"]
    global $Atrib_Power_Buff_4_Lockout_Time[2] = [0x34B,"int"]
    global $Atrib_Power_Buff_5_Lockout_Time[2] = [0x34C,"int"]
    global $Atrib_Power_Buff_6_Lockout_Time[2] = [0x34D,"int"]
    global $Atrib_Power_Buff_7_Lockout_Time[2] = [0x34E,"float"]
    global $Atrib_Known_By_Owner[2] = [0x34F,"int"]
    global $Atrib_Never_Deactivates[2] = [0x350,"int"]
    global $Atrib_Account_Under_Review[2] = [0x351,"int"]
    global $Atrib_Projectile_Detonate_Time[2] = [0x352,"float"]
    global $Atrib_Accolade_0[2] = [0x353,"float"]
    global $Atrib_Accolade_1[2] = [0x354,"float"]
    global $Atrib_Accolade_2[2] = [0x355,"float"]
    global $Atrib_Accolade_3[2] = [0x356,"float"]
    global $Atrib_Accolade_4[2] = [0x357,"int"]
    global $Atrib_Accolade_0_Value[2] = [0x358,"int"]
    global $Atrib_Accolade_1_Value[2] = [0x359,"int"]
    global $Atrib_Accolade_2_Value[2] = [0x35A,"int"]
    global $Atrib_Accolade_3_Value[2] = [0x35B,"int"]
    global $Atrib_Accolade_4_Value[2] = [0x35C,"int"]
    global $Atrib_PVP_Rank[2] = [0x35D,"int"]
    global $Atrib_PVP_Tokens[2] = [0x35E,"int"]
    global $Atrib_PVP_Experience_Next[2] = [0x35F,"int"]
    global $Atrib_PVP_Gold_Gained_This_Game[2] = [0x360,"int"]
    global $Atrib_PVP_PVP_Experience_Gained_This_Game[2] = [0x361,"int"]
    global $Atrib_PVP_Normal_Experience_Gained_This_Game[2] = [0x362,"int"]
    global $Atrib_PVP_Tokens_Gained_This_Game[2] = [0x363,"int"]
    global $Atrib_PVP_Level_Equalizer_Level[2] = [0x364,"float"]
    global $Atrib_On_Death_Accolade_0[2] = [0x365,"int"]
    global $Atrib_On_Death_Accolade_0_Value[2] = [0x366,"int"]
    global $Atrib_Item_Power_Passive[2] = [0x367,"int"]
    global $Atrib_PVP_TeamDeathmatch_Games_Played[2] = [0x368,"float"]
    global $Atrib_Last_Health_Drop_interval[2] = [0x369,"int"]
    global $Atrib_CrowdControl_Resistance[2] = [0x36A,"int"]
    global $Atrib_CrowdControl_Projected_End_Time[2] = [0x36B,"int"]
    global $Atrib_Charmed[2] = [0x36C,"int"]
    Last edited by leo11173; 10-19-2012 at 08:22 AM.

  7. #7
    Diablo3Bot's Avatar Corporal
    Reputation
    3
    Join Date
    Jul 2012
    Posts
    25
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I fixed the typo in my first post, sorry if that messed anyone up.

    Didn't get a chance to play with it anymore last night but looking at ybpcns post, I don't see any difference in the CActor class to account for the extra 4 bytes.

    Does anyone know where those 4 bytes are/what they are?

  8. #8
    leo11173's Avatar Member
    Reputation
    1
    Join Date
    Jul 2012
    Posts
    58
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Code:
    $item[5] = _MemoryRead($offset + 0x200, $d3, 'int') ; Data1
    $item[6] = _MemoryRead($offset + 0x1D0, $d3, 'int') ; Data2
    $item[7] = _MemoryRead($offset + 0x1C4, $d3, 'int') ; Data3

    Code:
    $_DATA = _MemoryRead($_CurOffset + 0x200, $d3, 'int')
    $_DATA2 = _MemoryRead($_CurOffset + 0x1D0, $d3, 'int')
    $_DATA3 = _MemoryRead($_CurOffset + 0x1C4, $d3, 'int')
    this is what i changed in my au3 toolkit concerning the +4
    Last edited by leo11173; 10-19-2012 at 12:31 PM. Reason: balise fix

  9. #9
    Diablo3Bot's Avatar Corporal
    Reputation
    3
    Join Date
    Jul 2012
    Posts
    25
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    leo11173 - I'm not sure why your tool kit said those were different, your code is still accessing the same address. you will need to update them, see below

    looking over the actor structure the value at offset 0x210 appears to be new
    DWORD Unk_SNO; // 0x210

    And all values after are shifted by +4.

    there is an error in the comments defining the address as well the address 0x384 appears twice.

    This would be important if someone is using the offset address to access those values. Also the unknown_XXX place holders after this names no longer correlate to their offset address.

  10. #10
    MisguidedRage's Avatar Private
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    10
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Code:
    #define ACDIterate 0xE0DAF0
    #define ACD_CanSellItem 0xE2F550
    #define ACD_CanUseItem 0xE41380
    #define ACD_GetItemIdentified 0xE2AE20
    #define ACD_InventoryGetGold 0xE46340
    #define ACD_IsNpc 0xE0B480
    #define ACD_Repair 0xB8E270
    #define ACD_SellItem 0xA8BF20
    #define ACD_UseItem 0xA69240
    #define ACD_UseItem2 0xA8C1E0
    #define AcdActor_GetFizmoGroup 0xE35470
    #define AcdActor_IsGizmo 0xE355C0
    #define ActorID_GetLeverArea 0xA77790
    #define Actor_GetScreneName 0xA76F80
    #define DrawRectangle 0xAE1410
    #define GetAcdByAcdID 0x8CEDA0
    #define GetAcdName 0xE8A0B0
    #define GetAcdPtrFromGuid 0x8AA640
    #define GetAcdPtrFromGuidWrapper 0x8AA6F0
    #define GetAct 0xDD5A90
    #define GetActorAnimationState 0xE36AF0
    #define GetActorPtrFromGUID 0x886C60
    #define GetActorPtrFromGUIDWrapper 0x886D20
    #define GetAttributeFromFAG 0xE52460
    #define GetDouble 0xE13980
    #define GetDyeType 0xE0AD90
    #define GetFloat 0xE526A0
    #define GetHirelingClass 0xE0BB60
    #define GetIdentifyCost 0xE29CA0
    #define GetInt 0xE13A40
    #define GetIsDamaged 0xE2A2B0
    #define GetIsHelper 0xE0B530
    #define GetIsItemOnCooldown 0xE29FF0
    #define GetIsParalyzed 0xE0AF80
    #define GetIsPoisoned 0xE0B000
    #define GetIsSocketsFilled 0xE29D10
    #define GetLocalPlayer 0x99F530
    #define GetNpzName2 0xE8A030
    #define GetPlayerByIndex 0xE15750
    #define GetPlayerGuid 0x99F570
    #define GetResourcePrimary 0xE0B060
    #define GetResourceSecondary 0xE0B070
    #define GetSceneIDByXY 0xF4C520
    #define GetSnoGroup 0xDBEA10
    #define GetTeamID1 0xE0ABC0
    #define GetTeamID2 0xE0ABF0
    #define GetTeamID3 0xE0C290
    #define GetUIElementByHash 0x852130
    #define GetUIManager 0x84D840
    #define IsMonster 0xE0A1B0
    #define IsStealthed 0xE0ADE0
    #define MoveItem 0xA68B30
    #define NavMesh_GetFlags 0xEF32E0
    #define PrintChat 0x84D800
    #define RActorsIterate 0xA71510
    #define RepairAll 0xC19810
    #define SalvageItem 0xC1A230
    #define ScenesIterate 0x8CF5C0
    #define UIManager_HasUIElement 0x8520C0
    #define UIShop_Update 0xA8B7A0
    #define UI_BossJoinParty_Accept 0xC48920
    #define UI_BossJoinParty_Update 0xC488A0
    #define UI_DeathMenu_AcceptResurrection 0xB99910
    #define UI_Shop_Close 0xA8A7B0
    #define UI_Shop_OnDrag 0xA8B6B0
    #define UI_Shop_OnOpen 0xA8B4E0
    Pretty sure this is 1.0.5 12811 but I'll double check

  11. #11
    Lionhart280's Avatar Private
    Reputation
    1
    Join Date
    Nov 2012
    Posts
    10
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I've been reading over the discussions on how RActor works and I think I'm missing something here. Using cheatengine I got this far and I'm obviously on the right track (considering the address I'm point at has the text "RActor" as its value, but I'm not sure how I access each character's array from this value.

    Currently I'm at Objectmanager(0x0186FA3C) -> +RActor_Offset(0x8C and I got this value("Ractors" as string). I read the offset and dereference again at 148 to get the first actor?


  12. #12
    GnomBG's Avatar Corporal
    Reputation
    1
    Join Date
    Jul 2012
    Posts
    27
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    im searching current offsets of those:
    global $ofs_MonsterDef = 0x015DCE00
    global $ofs_StringListDef = 0x015E9808
    global $ofs_ActorDef = 0x015ED108
    global $ofs_ActorAtrib_Base = 0x1544E54;0x015A1EA4;0x015A2EA4
    global $ofs_ActorAtrib_ofs1 = 0x390
    global $ofs_ActorAtrib_ofs2 = 0x2E8
    global $ofs_ActorAtrib_ofs3 = 0x148
    global $ofs_ActorAtrib_Count = 0x108 ; 0x0 0x0
    global $ofs_ObjectManager = 0x1543B9C;0x15A0BEC;0x015A1BEC
    global $ofs__ObjmanagerActorOffsetA = 0x8b0
    global $ofs__ObjmanagerActorCount = 0x108
    global $ofs__ObjmanagerActorOffsetB = 0x148

  13. #13
    Lionhart280's Avatar Private
    Reputation
    1
    Join Date
    Nov 2012
    Posts
    10
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Anyone wanting to answer my question? Ive been browsing forever now and all the small tuts people posted they just gave random numbers and rarely explain what the offsets actually ARE

    Like ok it's cool that number+number+ number = ermagerd the answer 4 months ago, but all those offsets have changed by now so all that info is 100% useless to me without knowing what those offsets actually represented.

    I'm currently looking at [[[Base ObjectManager]+RActorOffset]+0] and am reading the string "RActors" so ok cool. Where do I go from here to get explicitly the gold value? I understand there's a struct I'm looking for but all the old help never told me what offsets to use and they just say random numbers, all of which have changed so I have 0 idea what to do.

    Please, if anyone can just take like 10 seconds to post a screenshot of the pointers set up in cheatengine reading out the value of the player's gold starting from Objectmanager, and then briefly explain to me what every single offset is and where to get it (either just saying offset x is this one, which is right here on this page, or b offset x is this offset + this value x times until I get this meaning Im at the right actor)

    Im getting exceptionally frustrated with the lack of straightforward information on these forums with the combination of people all using random names for their offsets, already making it hard to keep track of which offset means what, as well as many people not even naming off offsets and bases and just giving numbers in their help, making it completely useless to us in the future (now) when those values change.

    And if you don't want to screenshot it,please at least try to represent your pointer system in a clean way, because when you just go objectmanager+Ractor+some number that can mean so so SO many different things. Brackets make reading pointers in text so much easier to understand.

    I really want to help contribute to this community, but first you guys need to help me out here because there is a LOT of info lacking on these forums for people who are only just coming in and don't know how it is all organized.

  14. #14
    DarthTon's Avatar Contributor
    Reputation
    171
    Join Date
    Apr 2010
    Posts
    108
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Have you even tried to look at some public sources available on this forum? For example http://www.ownedcore.com/forums/diab...framework.html ([C++] My D3 OOP framework). All structures there are valid for 1.05. You can find answer for your question by simply looking into 2 structures: "tObManStorage" and "tContainer".

  15. #15
    Lionhart280's Avatar Private
    Reputation
    1
    Join Date
    Nov 2012
    Posts
    10
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by DarthTon View Post
    Have you even tried to look at some public sources available on this forum? For example http://www.ownedcore.com/forums/diab...framework.html ([C++] My D3 OOP framework). All structures there are valid for 1.05. You can find answer for your question by simply looking into 2 structures: "tObManStorage" and "tContainer".
    I spent a few hours going over the code, but C++ isn't my strongest language so a lot of what was going on was going over my head. Once again, I'm more of a visual person when it comes to things, so with complex data structures like these visual things instead of several hundred pages of code generally go miles in helping me understand wtf is going on.

    If I can get something simple for the data structures of this game, I'll probaly just end up drawing up a pretty flow chart for everyone else, because it's pretty obvious there are countless other people with the same issue as me (not understanding how this data structure is set up and all the old tips and help didn't specifiy names of things only just gave the numbers, which have now changed and thus their help is mostly useless)

    Is this just too much to ask? :|

Page 1 of 2 12 LastLast

Similar Threads

  1. WoW Offsets & WPE
    By RyanoAthens in forum World of Warcraft General
    Replies: 2
    Last Post: 03-11-2014, 10:15 PM
  2. Hiding offsets of proccess how ?
    By sabotage3d in forum World of Warcraft General
    Replies: 0
    Last Post: 03-24-2007, 09:59 AM
  3. Swimming state offset
    By sabotage3d in forum World of Warcraft General
    Replies: 0
    Last Post: 03-12-2007, 03:54 PM
  4. Enemy offsets
    By sabotage3d in forum World of Warcraft General
    Replies: 0
    Last Post: 03-12-2007, 08:13 AM
  5. How do you find memory offsets in the game?
    By koalaz2004 in forum World of Warcraft General
    Replies: 0
    Last Post: 08-18-2006, 09:40 PM
All times are GMT -5. The time now is 04:40 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search