No matter how I try to find a way around this, none seem to work. Mages can blink through any gobject placed. All vmaps and everything are being used.
Any ideas?
No matter how I try to find a way around this, none seem to work. Mages can blink through any gobject placed. All vmaps and everything are being used.
Any ideas?
TrinityCore does not currently have support implemented for this. Mmaps are implemented on other branches to give full collision on everything apart from gameobject spawns. Some servers have implemented support for gameobject collision.