Did someone know why D3 crash after calling GetSnoInfoFromSnoId? (after few calls) menu

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  1. #1
    ValvePro's Avatar Sergeant
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    Did someone know why D3 crash after calling GetSnoInfoFromSnoId? (after few calls)

    Hey -
    I want to ask if someone has the same problem like me by calling GetSnoInfoFromSnoId that it crash after few calls.

    Thanks =)

    Did someone know why D3 crash after calling GetSnoInfoFromSnoId? (after few calls)
  2. #2
    Cazki's Avatar Active Member CoreCoins Purchaser
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    http://www.ownedcore.com/forums/diab...ster-type.html (Unit and Monster Type) Checked this thread?

    Edit 1: I'd say reinstall the game... :P
    Last edited by Cazki; 09-25-2012 at 01:31 PM. Reason: Edit 1

  3. #3
    ValvePro's Avatar Sergeant
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    I don't think that this is the solution^^... D3 crash because it's want to write an existing file.

    The function works fine but after X calls the game crashs
    Last edited by ValvePro; 09-25-2012 at 01:42 PM.

  4. #4
    Evozer's Avatar Contributor
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    I'm gonna go ahead and guess that you're not calling DecreaseRefCount at address 0x8A2F90 after calling GetSnoInfoFromSnoId, you should try it Or just do it by memory reading.

  5. #5
    ValvePro's Avatar Sergeant
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    Originally Posted by Evozer View Post
    I'm gonna go ahead and guess that you're not calling DecreaseRefCount at address 0x8A2F90 after calling GetSnoInfoFromSnoId, you should try it Or just do it by memory reading.
    Thanks, i gonna test it =)...

    int __thiscall sub_8A2F90(int SnoPtr, int * retFromGetSnoInfoFromSnoId)

    Nice I think that was the solution
    Last edited by ValvePro; 09-25-2012 at 03:28 PM.

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