[GW2] Constant Data (Enums, Structs, Etc) menu

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  1. #1
    JuJuBoSc's Avatar Banned for scamming CoreCoins User
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    [GW2] Constant Data (Enums, Structs, Etc)

    Post all constants here (ie: that don't change accross patch, or rarely )


    I'll start with some easy to found, I don't want to be the only one to feed here

    Code:
            public enum ItemRarities : uint
            {
                Junk = 0,
                Common = 1,
                Fine = 2,
                Masterwork = 3,
                Rare = 4,
                Exotic = 5,
                Legendary = 6,
            }
    
            public enum AgentAttitudes : uint
            {
                Friendly = 0,
                Hostile = 1,
                Neutral = 2,
                UnattackablePNJ = 3,
            }
    
            public enum GatheringType : uint
            {
                Herb = 0,
                Wood = 1,
                Mine = 2,
                None = 3,
            }
    
            public enum ItemTypes : uint
            {
                Armor = 0,
                Back = 1,
                Bag = 2,
                Consumable = 3,
                Container = 4,
                CraftingMaterial = 5,
                Gathering = 6,
                Gizmo = 7,
                MiniDeck = 9,
                Tool = 13,
                Trinket = 15,
                Trophy = 16,
                UpgradeComponent = 17,
                Weapon = 18,
                //NUM_ITEM_TYPES = 19,
            }
    
            public enum AgentTypes : uint
            {
                Char = 0,
                Gadget = 8,
                Gadget_Attack_Target = 9,
                Item = 13,
            }
    
            public enum EquipmentSlot : uint
            {
                AquaticHeadgear = 0,
                Chest = 2,
                Boots = 3,
                Gloves = 4,
                Headgear = 5,
                Leggings = 6,
                Shoulders = 7,
                Back = 11,
                Accessory1 = 12,
                Accessory2 = 13,
                Amulet = 14,
                Ring1 = 15,
                Ring2 = 16,
                TownClothesHeadgear = 17,
                TownClothesChest = 18,
                TownClothesGloves = 19,
                TownClothesLeggings = 20,
                TownClothesShoes = 21,
                TownClothesToy = 22,
                AquaticWeapon = 24,
                AlternateAquaticWeapon = 25,
                MainHandWeapon = 29,
                OffHandWeapon = 30,
                AlternateMainHandWeapon = 31,
                AlternateOffHandWeapon = 32,
                ForagingTool = 34,
                LoggingTool = 35,
                MiningTool = 36,
            }
    
            public enum ItemDurabilities : uint
            {
                Ok = 0,
                Damaged = 1,
                Broken = 2,
            }
    
            public enum UiFlags : int
            {
                Autoloot = 0x2,
                EnableCameraShake = 0x8,
                UseFreeCamera = 0x10,
                DoubleClickToAttackInteract = 0x100,
                InvertCameraYAxis = 0x1000,
                ShowAllEnemyNames = 0x10000,
                ShowAllNPCNames = 0x20000,
                ShowAllPlayerNames = 0x8000,
                ShowSkillRecharge = 0x80000,
                SimplePartyUI = 0x200000,
                Autotargeting = 0x400000,
                StopAutoAttackingOnTargetChange = 0x800000,
                DoubleTapToEvade = 0x2000000,
                DisableAreaOfEffectRings = 0x1000000,
                FastCastGroundTargeting = 0x4000000,
                PromoteSkillTarget = 0x8000000,
                MeleeAttackAssist = 0x10000000,
            }
    
            public enum ResolutionMode : uint
            {
                Windowed = 0,
                Fullscreen = 1,
                FullscreenWindowed = 2,
            }
    
            public enum WeaponType : byte
            {
                Sword = 0,
                Hammer = 1,
                Longbow = 2,
                Shortbow = 3,
                Axe = 4,
                Dagger = 5,
                Greatsword = 6,
                Mace = 7,
                Pistol = 8,
                Rifle = 10,
                Scepter = 11,
                Staff = 12,
                Focus = 13,
                Torch = 14,
                Warhorn = 15,
                Shield = 16,
                Spear = 19,
                HarpoonGun = 20,
                Trident = 21,
            }
    
            public enum SkillTypes : uint
            {
                Ability = 0,
                Buff = 1,
            }
    Last edited by JuJuBoSc; 09-22-2012 at 10:26 AM.

  2. #2
    Shadowhunter12's Avatar Member
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    JujuBosc,

    Thanks again for posting thing and always providing help, I appreciate it.

    I am currently a customer of your Firy bot and I'm a huge fan. I also used the WoW bot religiously for quite some time. Keep up the great work!!! Being a full-time software engineer I often try and create projects on the side and have been developing some projects for each of the games that I play, which I end up only using myself and providing back to the community. At this point, I am very comfortable working in .NET when it comes to memory reading/writing, injection, function hooking and calling, etc... What I struggle the most with is reverse engineering and finding memory offsets/functions.

    I was wondering if you could provide some insight into how you go about finding the memory offsets/functions for your Firy bot? Do you have a set of patterns that you use? I came across some useful information about memory scanning for patterns and have gotten it to work for my private WoW bot in the past, but am having a hard time with GW2 since there isn't a whole lot of resources and help (besides yourself). So even though there aren't many responses to these threads, please know that there are some of us who follow your work and appreciate your contributions.

    Please keep it up, I appreciate it!

    Thanks!

    Shadow

  3. #3
    QKdefus's Avatar Active Member
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    Code:
            public enum MovementType : uint
            {
                MoveForward = 0, // Double Tap Leap Forward
                MoveBackwards = 1, // Double Tap Leap Backwards
                StrafeLeft = 2, // Double Tap Leap Left
                StrafeRight = 3, // Double Tap Leap Right
                TurnLeft = 4,
                TurnRight = 5,
                ToggleWalk = 8,
                ToggleJump = 9,
                Turn180 = 12,
            }
    
            public enum SkillBar : uint
            {
                Slot_1 = 5, // Skill1
                Slot_2 = 6, // Skill2
                Slot_3 = 7, // Skill3
                Slot_4 = 8, // Skill4
                Slot_5 = 9, // Skill5
    
                Slot_6 = 0, // Healing Skill1
                Slot_7 = 1, // Utility Skill1
                Slot_8 = 2, // Utility Skill2
                Slot_9 = 3, // Utility Skill3
                Slot_10 = 4, // Elite Skill1
    
                Slot_11 = 10, // ?? // (on my ranger 10-15 does nothing, no idea why :)
                Slot_12 = 11, // ??
                Slot_13 = 12, // F1
                Slot_14 = 13, // F2 
                Slot_15 = 14, // F3
                Slot_16 = 15, // F4
                Slot_17 = 16, // Mining ?
            }
    enjoy
    Last edited by QKdefus; 09-26-2012 at 11:25 AM.

  4. #4
    QKdefus's Avatar Active Member
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    Code:
            public enum MovementAnimation : byte // AgentPtr + 0xA0
            {
                GroundNotMoving = 0,
                GroundMoving = 2,
                FallingDown = 3,
                JumpingUp = 4,
                BelowWaterNotMoving = 5,
                BelowWaterMoving = 6,
                AboveWaterNotMoving = 7,
                AboveWaterMoving = 8
            }
    Last edited by QKdefus; 09-26-2012 at 12:14 PM.

  5. #5
    JuJuBoSc's Avatar Banned for scamming CoreCoins User
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    complete movement type :

    Code:
            public enum MovementTypes : uint
            {
                Forward = 0,
                Backward = 1,
                StrafeLeft = 2,
                StrafeRight = 3,
                TurnLeft = 4,
                TurnRight = 5,
                Walk = 8,
                Jump = 9,
                TurnBack = 12,
                SwimUp = 14,
                SwimDown = 15,
            }
    and some more :

    Code:
            public enum DodgeDirections : uint
            {
                Backward = 0,
                BackwardLeft = 1,
                BackwardRight = 2,
                Forward = 3,
                ForwardLeft = 4,
                ForwardRight = 5,
                Left = 6,
                Right = 7,
            }
    
            public enum Sex : byte
            {
                Male = 0,
                Female = 1,
                None = 2,
            }
    Last edited by JuJuBoSc; 10-04-2012 at 12:30 PM.

  6. #6
    QKdefus's Avatar Active Member
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    Code:
      
            public enum AgentClass : uint // (ChStats.Base + 1cc)
            {
                Thief = 5,
                Engineer = 3,
                Warrior = 1,
                Elementalist = 6,
                Ranger = 4,
                Necromancer = 8,
                Guardian = 2,
                Mesmer = 7,
                None = 9, 
            }
    Last edited by QKdefus; 10-04-2012 at 04:00 PM.

  7. #7
    nippel's Avatar Master Sergeant CoreCoins User
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    Sicne I highly doubt that these threads are getting updated, you will always find the latest Enums in our LUA WIKI under GW2 - Enumerations These are constantly maintained and new info gets added there all the time.

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