Hello, I just started looking over guild wars camera stuff. Anyone else looked at it yet?
Code:
.rdata:011E3A7F db 0
.rdata:011E3A80 aM_disableworld db 'm_disableWorldRender',0 ; DATA XREF: sub_41AB40+10o
.rdata:011E3A95 align 4
.rdata:011E3A98 a______GameWorl db '..\..\..\Game\WorldView\WvContext.cpp',0
.rdata:011E3A98 ; DATA XREF: sub_41AB40+Bo
.rdata:011E3A98 ; sub_41AB60+11o ...
.rdata:011E3ABE align 10h
.rdata:011E3AC0 aIscameraavaila db 'IsCameraAvailable()',0 ; DATA XREF: sub_41AB60+4Co
.rdata:011E3AC0 ; sub_41ABD0+12o ...
.rdata:011E3AD4 aKeyarray db 'keyArray',0 ; DATA XREF: sub_41AB60+2Eo
.rdata:011E3ADD align 10h
.rdata:011E3AE0 aKeycount db 'keyCount',0 ; DATA XREF: sub_41AB60+16o
.rdata:011E3AE9 align 4
.rdata:011E3AEC aButtonarray db 'buttonArray',0 ; DATA XREF: sub_41AC40+2Eo
.rdata:011E3AEC ; sub_6335F0+27o ...
.rdata:011E3AF8 aButtoncount db 'buttonCount',0 ; DATA XREF: sub_41AC40+16o
.rdata:011E3AF8 ; sub_6335F0+51o ...
.rdata:011E3B04 flt_11E3B04 dd 2.0 ; DATA XREF: sub_41ACE0+5Br
.rdata:011E3B04 ; sub_4F1590+12Dr ...
.rdata:011E3B08 aDepthzfar db 'depthZFar',0 ; DATA XREF: sub_41ACE0+34o
.rdata:011E3B12 align 4
.rdata:011E3B14 aDepthznear db 'depthZNear',0 ; DATA XREF: sub_41ACE0+19o
.rdata:011E3B1F align 10h
.rdata:011E3B20 aM_renderer db '!m_renderer',0 ; DATA XREF: sub_41B0B0+57o
.rdata:011E3B20 ; sub_41B140+65o ...
.rdata:011E3B2C aM_preparedga_0 db 'm_preparedGameRenderer',0 ; DATA XREF: sub_41B0B0+35o
.rdata:011E3B43 align 4
.rdata:011E3B44 aM_preparedgame db '!m_preparedGameRenderer',0 ; DATA XREF: sub_41B140+4Bo
.rdata:011E3B5C aWorldviewintS_ db 'WorldViewInt::s_context',0 ; DATA XREF: sub_41B1D0+13o
.rdata:011E3B5C ; sub_41B210+13o
.rdata:011E3B74 aWorldraydirect db 'worldRayDirection',0 ; DATA XREF: sub_41B500+34o
.rdata:011E3B74 ; sub_42BC30+36o
.rdata:011E3B86 align 4
.rdata:011E3B88 aWorldrayorigin db 'worldRayOrigin',0 ; DATA XREF: sub_41B500+19o
.rdata:011E3B88 ; sub_42BC30+1Co
.rdata:011E3B97 align 4
.rdata:011E3B98 off_11E3B98 dd offset sub_41B680 ; DATA XREF: sub_41B600+9o
.rdata:011E3B98 ; sub_41B6E0+Ao
.rdata:011E3B9C dd offset sub_41AAA0
.rdata:011E3BA0 dd offset sub_41AAF0
.rdata:011E3BA4 dd offset sub_41AB20
.rdata:011E3BA8 dd offset sub_41AB40
.rdata:011E3BAC dd offset sub_41AB30
.rdata:011E3BB0 dd offset sub_41AB10
.rdata:011E3BB4 dd offset sub_41AB60
.rdata:011E3BB8 dd offset sub_41ABD0
.rdata:011E3BBC dd offset sub_41AC00
.rdata:011E3BC0 dd offset sub_41AC40
.rdata:011E3BC4 dd offset sub_41ACB0
.rdata:011E3BC8 dd offset sub_41B290
.rdata:011E3BCC dd offset sub_41B2E0
.rdata:011E3BD0 dd offset sub_41ACE0
.rdata:011E3BD4 dd offset sub_41B670
.rdata:011E3BD8 dd offset sub_41AD50
.rdata:011E3BDC dd offset sub_41B740
.rdata:011E3BE0 dd offset sub_41B5D0
.rdata:011E3BE4 dd offset sub_41AD80
.rdata:011E3BE8 dd offset sub_41AD90
.rdata:011E3BEC dd offset sub_41ADB0
.rdata:011E3BF0 dd offset sub_41ADC0
.rdata:011E3BF4 dd offset sub_41ADE0
.rdata:011E3BF8 dd offset sub_41ADF0
.rdata:011E3BFC dd offset sub_41B330
.rdata:011E3C00 dd offset sub_41B3B0
.rdata:011E3C04 dd offset sub_41AE10
.rdata:011E3C08 dd offset sub_41AE60
.rdata:011E3C0C dd offset sub_41AEA0
.rdata:011E3C10 dd offset sub_41AED0
.rdata:011E3C14 dd offset sub_41AF20
.rdata:011E3C18 dd offset sub_41AF50
.rdata:011E3C1C dd offset sub_41AF90
.rdata:011E3C20 dd offset sub_41AFD0
.rdata:011E3C24 dd offset sub_41B020
.rdata:011E3C28 dd offset sub_41B070
.rdata:011E3C2C dd offset sub_41B090
.rdata:011E3C30 dd offset sub_41B400
.rdata:011E3C34 dd offset sub_41B460
.rdata:011E3C38 dd offset sub_41B0B0
.rdata:011E3C3C dd offset sub_41B140
.rdata:011E3C40 dd offset sub_41B500
.rdata:011E3C44 dd offset sub_41B580
.rdata:011E3C48 dd offset sub_41B6E0
.rdata:011E3C4C aM_notifier_ise db 'm_notifier.IsEmpty()',0 ; DATA XREF: sub_41B6E0+19o
.rdata:011E3C4C ; sub_477530+41o ...
.rdata:011E3C61 align 4
.rdata:011E3C64 aWorldviewint_0 db '!WorldViewInt::s_context',0 ; DATA XREF: sub_41B690+13o
.rdata:011E3C7D align 10h
.rdata:011E3C80 flt_11E3C80 dd 0.80000001 ; DATA XREF: sub_41B890+9r
.rdata:011E3C84 flt_11E3C84 dd 300.0 ; DATA XREF: sub_41B890+17r
.rdata:011E3C88 flt_11E3C88 dd 0.5 ; DATA XREF: sub_41B890+27r
.rdata:011E3C8C flt_11E3C8C dd 100.0 ; DATA XREF: sub_41B890+92r
.rdata:011E3C90 flt_11E3C90 dd 200.0 ; DATA XREF: sub_41B890+C2r
.rdata:011E3C94 db 0
.rdata:011E3C95 db 0
.rdata:011E3C96 db 0
.rdata:011E3C97 db 3Fh ; ?
.rdata:011E3C98 flt_11E3C98 dd 0.15707964 ; DATA XREF: sub_41B890+ECr
.rdata:011E3C9C flt_11E3C9C dd 0.10471976 ; DATA XREF: sub_41B890+F8r
.rdata:011E3CA0 db 0
.rdata:011E3CA1 db 0
.rdata:011E3CA2 db 80h ; Ç
.rdata:011E3CA3 db 3Fh ; ?
.rdata:011E3CA4 db 7Ch ; |
.rdata:011E3CA5 db 0D9h ; +
.rdata:011E3CA6 db 20h
.rdata:011E3CA7 db 3Eh ; >
.rdata:011E3CA8 db 0
.rdata:011E3CA9 db 0
.rdata:011E3CAA db 0
.rdata:011E3CAB db 0
.rdata:011E3CAC db 7Ch ; |
.rdata:011E3CAD db 0D9h ; +
.rdata:011E3CAE db 20h
.rdata:011E3CAF db 3Eh ; >
.rdata:011E3CB0 flt_11E3CB0 dd 0.34906584 ; DATA XREF: sub_41B890+158r
.rdata:011E3CB4 flt_11E3CB4 dd 0.12217305 ; DATA XREF: sub_41B890+164r
.rdata:011E3CB8 db 7Ch ; |
.rdata:011E3CB9 db 0D9h ; +
.rdata:011E3CBA db 20h
.rdata:011E3CBB db 3Eh ; >
.rdata:011E3CBC db 0C2h ; -
.rdata:011E3CBD db 0B8h ; +
.rdata:011E3CBE db 0B2h ; ¦
.rdata:011E3CBF db 3Eh ; >
.rdata:011E3CC0 db 0DDh ; ¦
.rdata:011E3CC1 db 35h ; 5
.rdata:011E3CC2 db 0FAh ; ·
.rdata:011E3CC3 db 3Dh ; =
.rdata:011E3CC4 flt_11E3CC4 dd 75.0 ; DATA XREF: sub_41B890+1B4r
.rdata:011E3CC8 flt_11E3CC8 dd 450.0 ; DATA XREF: sub_41B890+1BDr
.rdata:011E3CCC db 0
.rdata:011E3CCD db 0
.rdata:011E3CCE db 80h ; Ç
.rdata:011E3CCF db 3Fh ; ?
.rdata:011E3CD0 flt_11E3CD0 dd 50.0 ; DATA XREF: sub_41B890+1CBr
.rdata:011E3CD4 flt_11E3CD4 dd -0.52359879 ; DATA XREF: sub_41B890+1D4r
.rdata:011E3CD8 flt_11E3CD8 dd 1.5707964 ; DATA XREF: sub_41B890+1A2r
.rdata:011E3CDC flt_11E3CDC dd 1.5 ; DATA XREF: sub_41B890+1F4r
.rdata:011E3CE0 flt_11E3CE0 dd 0.69999999 ; DATA XREF: sub_41B890+1FDr
.rdata:011E3CE4 db 0DBh ; ¦
.rdata:011E3CE5 db 0Fh
.rdata:011E3CE6 db 0C9h ; +
.rdata:011E3CE7 db 3Fh ; ?
.rdata:011E3CE8 flt_11E3CE8 dd 0.83775806 ; DATA XREF: sub_41B890+20Br
.rdata:011E3CEC flt_11E3CEC dd 1.1170107 ; DATA XREF: sub_41B890+214r
.rdata:011E3CF0 flt_11E3CF0 dd 10.0 ; DATA XREF: sub_41B890+21Dr
.rdata:011E3CF4 flt_11E3CF4 dd 5.0 ; DATA XREF: sub_41B890+144r
.rdata:011E3CF8 db 0
.rdata:011E3CF9 db 0
.rdata:011E3CFA db 80h ; Ç
.rdata:011E3CFB db 3Fh ; ?
.rdata:011E3CFC db 0
.rdata:011E3CFD db 0
.rdata:011E3CFE db 80h ; Ç
.rdata:011E3CFF db 3Fh ; ?
.rdata:011E3D00 flt_11E3D00 dd 1.2 ; DATA XREF: sub_41B890+237r
.rdata:011E3D04 db 33h ; 3
.rdata:011E3D05 db 33h ; 3
.rdata:011E3D06 db 33h ; 3
.rdata:011E3D07 db 3Fh ; ?
.rdata:011E3D08 flt_11E3D08 dd -18.0 ; DATA XREF: sub_41B890+24Cr
.rdata:011E3D0C flt_11E3D0C dd 600.0 ; DATA XREF: sub_41B890+22Er
.rdata:011E3D10 db 0
.rdata:011E3D11 db 0
.rdata:011E3D12 db 0C8h ; +
.rdata:011E3D13 db 42h ; B
.rdata:011E3D14 flt_11E3D14 dd 1.3089969 ; DATA XREF: sub_41B890+4Er
.rdata:011E3D18 flt_11E3D18 dd 0.40000001 ; DATA XREF: sub_41B890+182r
.rdata:011E3D1C flt_11E3D1C dd 2.0 ; DATA XREF: sub_41B890+18Br
.rdata:011E3D20 flt_11E3D20 dd -1.2566371 ; DATA XREF: sub_41B890+1E2r
.rdata:011E3D24 flt_11E3D24 dd 1.2566371 ; DATA XREF: sub_41B890+1EBr
.rdata:011E3D28 aIter_isvalid db 'iter.IsValid()',0 ; DATA XREF: sub_41B840+29o
.rdata:011E3D28 ; sub_B22560+26o ...
.rdata:011E3D37 align 4
.rdata:011E3D38 a______GameWo_0 db '..\..\..\Game\WorldView\WvCameraTweaker.cpp',0
.rdata:011E3D38 ; DATA XREF: sub_41B840+24o
.rdata:011E3D38 ; sub_41C0A0+Eo ...
.rdata:011E3D64 flt_11E3D64 dd 4.0 ; DATA XREF: sub_41B890+243r
.rdata:011E3D64 ; sub_4278A0+775r ...
.rdata:011E3D68 flt_11E3D68 dd 1.0471976 ; DATA XREF: sub_41B890+1ABr
.rdata:011E3D68 ; sub_7639A0+15Ar ...
.rdata:011E3D6C flt_11E3D6C dd 2.9670596 ; DATA XREF: sub_41B890+194r
.rdata:011E3D70 flt_11E3D70 dd 3.1241393 ; DATA XREF: sub_41B890+76r
.rdata:011E3D74 flt_11E3D74 dd 0.017453292 ; DATA XREF: sub_41B890+66r
.rdata:011E3D74 ; sub_803B20+2FEr ...
Like in wow im looking for some type of get Active camera, I think its IsCameraAvailable(). But the name makes it sound like it returns a bool. I have not looked yet.
I also have been playing around with world Ray stuff as its messing with my injected ui
Anyways, I just wanted to see what other people have round.