Active buffs... Anyone? menu

User Tag List

Results 1 to 3 of 3
  1. #1
    xzidez's Avatar Member
    Reputation
    12
    Join Date
    Dec 2007
    Posts
    135
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Active buffs... Anyone?

    So just as the topic says. Anyone have some ideas of how to get the active buffs? And / or debuffs..
    Guess same approach would work for both..

    Im trying something along the lines of how resources works.. But I cant seem to find a proper mask to use for the d3 attribues...
    Guess this one could work
    Buff_Active = 0x1EA,
    Hard to know without having something proper to mask it with

    Thanks : )

    Active buffs... Anyone?
  2. #2
    boredevil's Avatar Active Member Authenticator enabled
    Reputation
    46
    Join Date
    Feb 2008
    Posts
    166
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    man! thanks for the pointer in the right direction. i seem to always have overlookted this attrib +rep for that

    just mask it with the powerId!

    PHP Code:
        int32_t getInteger(eGameAttributes idint32_t mask = -1) const
        {
            
    int32_t tid = (int32_t)(id);

            
    tid = ( mask << 12 ) | tid;

            return 
    getIntRaw(tid);
        }
            
    player->getInteger(D3::eGameAttributes::Buff_Active,(int32_t)D3::ePowers::Wizard_EnergyArmor); 
    here´s some masking stuff in action you can also find a few enums in the init function:
    0x0086C4D0 D3::MaskGameAttrib
    0x01315100 D3::InitializeMaskedAttribs

  3. #3
    xzidez's Avatar Member
    Reputation
    12
    Join Date
    Dec 2007
    Posts
    135
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by boredevil View Post
    man! thanks for the pointer in the right direction. i seem to always have overlookted this attrib +rep for that

    just mask it with the powerId!

    PHP Code:
        int32_t getInteger(eGameAttributes idint32_t mask = -1) const
        {
            
    int32_t tid = (int32_t)(id);

            
    tid = ( mask << 12 ) | tid;

            return 
    getIntRaw(tid);
        }
            
    player->getInteger(D3::eGameAttributes::Buff_Active,(int32_t)D3::ePowers::Wizard_EnergyArmor); 
    here´s some masking stuff in action you can also find a few enums in the init function:
    0x0086C4D0 D3::MaskGameAttrib
    0x01315100 D3::InitializeMaskedAttribs

    Damn now I just look like a lazy ass for not even trying it out with the powerid ...

    However reps to you good sir!

Similar Threads

  1. Anyone know of any active real time maps?
    By Nipper in forum Pokemon GO Hacks|Cheats
    Replies: 2
    Last Post: 08-07-2016, 09:42 PM
  2. [Buying] Anyone selling wow activation keys?
    By yashiro in forum World of Warcraft Buy Sell Trade
    Replies: 0
    Last Post: 07-02-2016, 04:32 PM
  3. Replies: 6
    Last Post: 12-09-2015, 01:35 PM
  4. Getting Active Buffs with ID and Spell Name
    By draco1219 in forum WoW Memory Editing
    Replies: 14
    Last Post: 01-30-2011, 01:03 PM
All times are GMT -5. The time now is 02:31 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search