Pretty much stuck on AI path finding part.
I can use navcells to draw walkable map
Sure I can implement A* based on the map but there are few problems:
- Is it normal that some scenes in the dungeon is not returned unless you walk closer to the scene? Right now there are areas that are cut off if the character is far away from it. Or perhaps i did something wrong in the library.
- What would be the best approach/algo if im going to navigate through the entire dungeon, how do I know each destination the character needs to go through to clear the entire dungeon?
- I have no idea what NavGridSquares do?
- I keep on hearing people navigate easily using NavMesh, how exactly is that being achieved?
I have searched everywhere and simply cannot find any anwsers.
Thanks and cheers!