I have been trying to find out what kind of info you can read from the world struct. So far I've got this:
0x15A0BEC, 0x92C points to CWorld container
Then there's a list of worlds with struct size 0x48
0x4 SNO Id
0x8 The same id you see on actors when you read their world id, I'm assuming these Id's are temporary.
0xC Pointer to scene matrix
and inside that
0x0 the number of navcells each scene in this world has
0x8 size of the scene matrix
0x10 always 0?
0x18 pointer to scene matrix
I also found some kind of list of actors at (world base + 0x18, 0x24) + 0x2C but I don't really know more about it. It was some kind of list with the position of actors (atleast the x/y part) and then their acd guid.
Does anyone have more info or any tips to share?