[C#] UsePower wrapper crashes from time to time menu

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  1. #1
    zys924's Avatar Active Member
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    [C#] UsePower wrapper crashes from time to time

    I have written two wrappers for both UsePowerToPosition(0x97C790) and UsePowerToActor(0x97C9D0). I have marked these two delegates both as STDCALL.

    I have spent dozens of hours on debugging these two functions and can be pretty sure my parameters are correct. And my wrappers are both called via EndScene hook. The wierd part is they always crash the game after working for no more than 10 minutes. I have excluded other possibilites by disabling these two functions call and no crash. ANYONE can give me a hint? thanks A LOT!

    codes are below:

    Code:
    [UnmanagedFunctionPointer(CallingConvention.StdCall)]
    private delegate int UsePowerToPositionWrapperDelegate(IntPtr infoPtr, uint myActorPtr, uint unknown1, uint unknown2, IntPtr myActorPtrPtr, uint engineFuncAddress);
    byte[] wrapperASM = new byte[]
    {
      0x55,                       //push ebp
      0x8B, 0xEC,                 //mov ebp, esp
      0x8B, 0x5D, 0x1C,           //mov ebx, [ebp+1C]	;Func address is in EBX
      0x8B, 0x45, 0x18,           //mov eax, [ebp+18]	;playerActorPtrPtr
      0x50,                       //push eax
      0x8B, 0x45, 0x14,           //mov eax, [ebp+14]	;unknown1
      0x50,                       //push eax
      0x8B, 0x45, 0x10,           //mov eax, [ebp+10]	;unknown2
      0x50,                       //push eax
      0x8B, 0x45, 0x0C,           //mov eax, [ebp+0C]	;playerActorPtr
      0x8B, 0x75, 0x08,			//mov esi, [ebp+08]	;powerInfoPtr
      0xFF, 0xD3,                 //call ebx
      0x8B, 0xE5,                 //mov esp, ebp
      0x5D,                       //pop ebp
      0xC3                        //retn
    };
    [StructLayout(LayoutKind.Sequential)]
    private struct ToPositionPowerInfo
    {
    	public uint SpellId1;		// 0 * 4 = 0x0
    	public uint SpellId2;		// 1 * 4 = 0x4
    	public int TargetType;		// 2 * 4 = 0x8, 1=OnActor, 2=OnGround
    	public uint TargetACDGuid;	// 3 * 4 = 0xC, -1=NoTarget
    	public float TargetX;		// 4 * 4 = 0x10
    	public float TargetY;		// 4 * 4 = 0x14
    	public float TargetZ;		// 4 * 4 = 0x18
    	public uint WorldGuid;		// 7 * 4 = 0x1C
    	public int MinusOne;		// 8 * 4 = 0x20
    	public int Zero;		// 9 * 4 = 0x24
    }
    Code:
    [UnmanagedFunctionPointer(CallingConvention.StdCall)]
    private delegate int UsePowerToActorWrapperDelegate(IntPtr infoPtr, uint myActorPtr, uint unknownOne, uint unknownZero, uint engineFuncAddress);
    byte[] wrapperASM = new byte[]
     {
      0x55,                       //Push EBP
      0x8B, 0xEC,                 //Mov EBP, ESP
      0x8B, 0x5D, 0x18,           //mov ebx, [ebp+18]	//engineFunctionAddress
      0x8B, 0x45, 0x14,           //mov eax, [ebp+14]	//unknwonZero
      0x50,                       //Push EAX
      0x8B, 0x45, 0x10,           //mov eax, [ebp+10]             //unknown1
      0x50,                       //Push EAX
      0x8B, 0x45, 0x0C,           //mov eax, [ebp+0C]             //playerActorPtr
      0x50,                       //Push EAX
      0x8B, 0x45, 0x08,           //mov eax, [ebp+08]             //powerInfoPtr
      0xFF, 0xD3,                 //Call ebx
      0x8B, 0xE5,                 //Mov ESP, EBP
      0x5D,                       //Pop ebp   
      0xC3                        //Return
    };
    [StructLayout(LayoutKind.Sequential)]
    private struct ToActorPowerInfo
    {
    	public uint TargetActorGuid;		// 0x0,
    	public uint SpellGuid1;		// 0x4,
    	public uint SpellGuid2;		// 0x8,
    	public int Zero;			// 0xC,
    	public int MinusOne;			// 0x10
    }
    Last edited by zys924; 07-05-2012 at 06:48 AM.

    [C#] UsePower wrapper crashes from time to time
  2. #2
    st0724's Avatar Member
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    Can you attach your D3Debug.txt (right after the crash)?

  3. #3
    zys924's Avatar Active Member
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    Crash D3Debug.txt:

    Code:
    User defined symbols path: D:\Diablo III
    2012.07.05 23:37:12.120738600	Diablo III Release (No Assertions) running under Windows 7 SP1 (Version 6.1.7601)
    2012.07.05 23:37:12.120865000	<BUILD>1.0.3.10235 (48938-695732)</BUILD>
    2012.07.05 23:37:12.120977300	Cheats: DISABLED
    2012.07.05 23:37:12.127159600	CPU Vendor: GenuineIntel
    2012.07.05 23:37:12.127358300	CPU Details:        Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    2012.07.05 23:37:12.127510300	CPU Processors: 1
    2012.07.05 23:37:12.127656600	CPU Cores: 4
    2012.07.05 23:37:12.127857000	CPU Threads: 4
    2012.07.05 23:37:12.128043000	16367.11 MB of total physical memory
    2012.07.05 23:37:12.128211600	OS Language: Chinese (Simplified)
    2012.07.05 23:37:12.128343300	Application Path: D:\Diablo III\
    2012.07.05 23:37:12.131689600	--- OS memory stats -----
    2012.07.05 23:37:12.131886000	Virtual size: 190.80 Mb
    2012.07.05 23:37:12.132109000	Total free: 1857.04 Mb
    2012.07.05 23:37:12.132304300	Largest free block: 934.87 Mb
    2012.07.05 23:37:12.132484300	--- OS memory stats end-----
    2012.07.05 23:37:12.132688000	----------------------------------------------
    
    2012.07.05 23:37:12.132890000	Command Line: -launch
    2012.07.05 23:37:12.133100600	Monitor BPP: 32
    2012.07.05 23:37:12.133233600	Lowest monitor BPP: 32
    2012.07.05 23:37:12.433169300	Clock freq = 3215371
    2012.07.05 23:37:12.433396600	WinSock started successfully!
    2012.07.05 23:37:12.434236600	Adjusted initial working directory: D:\Diablo III
    2012.07.05 23:37:12.434414300	Detecting first installed locale.
    2012.07.05 23:37:12.434727300	Detected: enUS
    2012.07.05 23:37:14.280499000	Agent is successfully started or running already.
    2012.07.05 23:37:14.286850000	AgentManagerImpl::GetStatus - bResult: 1, StatusCode: 404
    2012.07.05 23:37:14.287029000	Detecting installed locales:
    2012.07.05 23:37:14.287337000	    Found: enUS
    2012.07.05 23:37:14.288285000	    Found: zhTW
    2012.07.05 23:37:14.295868000	FileSystemGetLocale, AgentSettings: 0
    2012.07.05 23:37:14.296114300	FileSystemGetLocale, returned locale: zhTW
    2012.07.05 23:37:14.297013300	SNOFilesInitialize('Data_D3', zhTW)
    2012.07.05 23:37:14.297589000	Initializing Streaming
    2012.07.05 23:37:14.406465000	--- OS memory stats -----
    2012.07.05 23:37:14.406666600	Virtual size: 233.20 Mb
    2012.07.05 23:37:14.406793000	Total free: 1814.59 Mb
    2012.07.05 23:37:14.406919600	Largest free block: 934.87 Mb
    2012.07.05 23:37:14.407073000	--- OS memory stats end-----
    2012.07.05 23:37:14.407295300	Axe Working Directory: D:\Diablo III
    2012.07.05 23:37:14.413485600	OpenMpq - opening update mpq success: Data_D3\PC\MPQs\base\d3-update-base-9558.MPQ size=51634657 local=51634657
    2012.07.05 23:37:14.419327300	OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\base\patch-base-9558.MPQ
    2012.07.05 23:37:14.420741600	OpenMpq - opening update mpq success: Data_D3\PC\MPQs\Win\d3-update-Win-9558.MPQ size=110051 local=110051
    2012.07.05 23:37:14.421502300	OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\Win\patch-Win-9558.MPQ
    2012.07.05 23:37:14.423525000	OpenMpq - opening update mpq success: Data_D3\PC\MPQs\zhTW\d3-update-zhTW-9558.MPQ size=15149535 local=15149535
    2012.07.05 23:37:14.424291600	OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\zhTW\patch-zhTW-9558.MPQ
    2012.07.05 23:37:14.425406000	OpenMpq - opening update mpq success: Data_D3\PC\MPQs\base\d3-update-base-9749.MPQ size=25556 local=25556
    2012.07.05 23:37:14.425949000	OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\base\patch-base-9749.MPQ
    2012.07.05 23:37:14.426943600	OpenMpq - opening update mpq success: Data_D3\PC\MPQs\zhTW\d3-update-zhTW-9749.MPQ size=15848 local=15848
    2012.07.05 23:37:14.427491000	OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\zhTW\patch-zhTW-9749.MPQ
    2012.07.05 23:37:14.428443600	OpenMpq - opening update mpq success: Data_D3\PC\MPQs\base\d3-update-base-9858.MPQ size=145375 local=145375
    2012.07.05 23:37:14.428932300	OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\base\patch-base-9858.MPQ
    2012.07.05 23:37:14.429945600	OpenMpq - opening update mpq success: Data_D3\PC\MPQs\zhTW\d3-update-zhTW-9858.MPQ size=8037 local=8037
    2012.07.05 23:37:14.430441000	OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\zhTW\patch-zhTW-9858.MPQ
    2012.07.05 23:37:14.431383300	OpenMpq - opening update mpq success: Data_D3\PC\MPQs\base\d3-update-base-9950.MPQ size=88664 local=88664
    2012.07.05 23:37:14.431903000	OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\base\patch-base-9950.MPQ
    2012.07.05 23:37:14.432862300	OpenMpq - opening update mpq success: Data_D3\PC\MPQs\zhTW\d3-update-zhTW-9950.MPQ size=3953 local=3953
    2012.07.05 23:37:14.433446000	OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\zhTW\patch-zhTW-9950.MPQ
    2012.07.05 23:37:14.434624000	OpenMpq - opening update mpq success: Data_D3\PC\MPQs\base\d3-update-base-9991.MPQ size=4094 local=4094
    2012.07.05 23:37:14.435219600	OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\base\patch-base-9991.MPQ
    2012.07.05 23:37:14.436158000	OpenMpq - opening update mpq success: Data_D3\PC\MPQs\zhTW\d3-update-zhTW-9991.MPQ size=4653 local=4653
    2012.07.05 23:37:14.436624600	OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\zhTW\patch-zhTW-9991.MPQ
    2012.07.05 23:37:14.438975300	OpenMpq - opening update mpq success: Data_D3\PC\MPQs\base\d3-update-base-10057.MPQ size=9385561 local=9385561
    2012.07.05 23:37:14.440991000	OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\base\patch-base-10057.MPQ
    2012.07.05 23:37:14.443680300	OpenMpq - opening update mpq success: Data_D3\PC\MPQs\Win\d3-update-Win-10057.MPQ size=1955622 local=1955622
    2012.07.05 23:37:14.444285000	OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\Win\patch-Win-10057.MPQ
    2012.07.05 23:37:14.445522300	OpenMpq - opening update mpq success: Data_D3\PC\MPQs\zhTW\d3-update-zhTW-10057.MPQ size=242942 local=242942
    2012.07.05 23:37:14.446041600	OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\zhTW\patch-zhTW-10057.MPQ
    2012.07.05 23:37:14.447105300	OpenMpq - opening update mpq success: Data_D3\PC\MPQs\base\d3-update-base-10235.MPQ size=3649 local=3649
    2012.07.05 23:37:14.447687600	OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\base\patch-base-10235.MPQ
    2012.07.05 23:37:14.457735300	Opened SNOPack Data_D3\PC\MPQs\CoreData.mpq size=212617252 local=212617252
    2012.07.05 23:37:14.465168300	Opened SNOPack Data_D3\PC\MPQs\ClientData.mpq size=-1874699240 local=-1874699240
    2012.07.05 23:37:14.470207600	Opened SNOPack Data_D3\PC\MPQs\Texture.mpq size=1579449188 local=1579449188
    2012.07.05 23:37:14.479622600	Opened SNOPack Data_D3\PC\MPQs\Sound.mpq size=1344523351 local=1344523351
    2012.07.05 23:37:14.485343300	Opened SNOPack Data_D3\PC\MPQs\zhTW_Audio.mpq size=1122755056 local=1122755056
    2012.07.05 23:37:14.487316000	Opened SNOPack Data_D3\PC\MPQs\zhTW_Text.mpq size=32431225 local=32431225
    2012.07.05 23:37:14.488668000	Opened SNOPack Data_D3\PC\MPQs\zhTW_Cutscene.mpq size=1499634349 local=1499634349
    2012.07.05 23:37:14.492370300	--- OS memory stats -----
    2012.07.05 23:37:14.492520600	Virtual size: 244.52 Mb
    2012.07.05 23:37:14.492641600	Total free: 1803.27 Mb
    2012.07.05 23:37:14.492774300	Largest free block: 934.87 Mb
    2012.07.05 23:37:14.492886000	--- OS memory stats end-----
    2012.07.05 23:37:14.492997000	SNOFileInitializeSigningData initializing.
    2012.07.05 23:37:16.843189600	SNOFilesAsyncInitialize()
    2012.07.05 23:37:16.852515000	--- OS memory stats -----
    2012.07.05 23:37:16.852720600	Virtual size: 287.84 Mb
    2012.07.05 23:37:16.852870000	Total free: 1759.95 Mb
    2012.07.05 23:37:16.853031600	Largest free block: 934.87 Mb
    2012.07.05 23:37:16.853160000	--- OS memory stats end-----
    2012.07.05 23:37:16.941669300	Found 108115 assets in the TOC!
    2012.07.05 23:37:18.880585600	===== Battle.net Platform : Startup =====
    2012.07.05 23:37:18.894793000	GamesVersion: { string: "1.0.3" }
    2012.07.05 23:37:18.894964600	----------------------------------------------
    2012.07.05 23:37:18.895126300	OnlineServiceDynamicVersion : DLL Battle.net Aurora ab0ebd5e2c_public/417 (Jun  8 2012 10:18:52)
    2012.07.05 23:37:18.895339300	OnlineServiceStaticVersion  : LIB Battle.net Aurora ab0ebd5e2c_public/417 (Jun  8 2012 10:18:52)
    2012.07.05 23:37:18.895520300	----------------------------------------------
    2012.07.05 23:37:18.895759000	>>> BnetCommon::Platform::APIInitialize_Authentication -- CreateAPI Authentication
    2012.07.05 23:37:18.895963300	>>> BnetCommon::Platform::APIInitialize_Presence -- CreateAPI Presence
    2012.07.05 23:37:18.896145600	>>> BnetCommon::Platform::APIInitialize_Friends -- CreateAPI Friends
    2012.07.05 23:37:18.896281600	>>> BnetCommon::Platform::APIInitialize_Party -- CreateAPI Party
    2012.07.05 23:37:18.896443300	>>> BnetCommon::Platform::APIInitialize_Chat -- CreateAPI Chat
    2012.07.05 23:37:18.896594300	>>> BnetCommon::Platform::APIInitialize_Whisper -- CreateAPI Whisper
    2012.07.05 23:37:18.896746000	>>> BnetCommon::Platform::APIInitialize_UserManager -- CreateAPI UserManager
    2012.07.05 23:37:18.896917600	>>> BnetCommon::Platform::APIInitialize_Resources -- CreateAPI Resources
    2012.07.05 23:37:18.897081000	>>> BnetCommon::Platform::APIInitialize_Games -- CreateAPI Games
    2012.07.05 23:37:18.897232000	>>> BnetCommon::Platform::APIInitialize_LocalStorage -- CreateAPI LocalStorage
    2012.07.05 23:37:18.898883000	>>> BnetCommon::Platform::APIInitialize_Exchange -- CreateAPI Exchange
    2012.07.05 23:37:18.899035000	>>> BnetCommon::Platform::APIInitialize_Search -- CreateAPI Search
    2012.07.05 23:37:18.899170000	>>> BnetCommon::Platform::APIInitialize_Achievements -- CreateAPI Achievements
    2012.07.05 23:37:18.899346600	>>> BnetCommon::Platform::APIInitialize_ProfanityFilter -- CreateAPI ProfanityFilter
    2012.07.05 23:37:18.899513600	>>> BnetCommon::Platform::APIInitialize_Challenge -- CreateAPI Challenge
    2012.07.05 23:37:18.899658600	>>> BnetCommon::Platform::APIInitialize_Report -- CreateAPI Report
    2012.07.05 23:37:18.900296000	[BattleNet] Interface initialized
    2012.07.05 23:37:18.901923600	Protocol Hash = 0xFDD6012B
    2012.07.05 23:37:18.974418000	Build VersionEx: 1.0.3.10235 (48938-695732)
    2012.07.05 23:37:18.975388000	Initializing graphics subsystem...
    2012.07.05 23:37:18.991814300	*************
    2012.07.05 23:37:18.991981600	Device supports the following modes:
    2012.07.05 23:37:19.12636000		800x600, 60 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.12804300		800x600, 59 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.12932000		1024x768, 60 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.13057000		1024x768, 59 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.13185600		1152x864, 60 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.13303300		1152x864, 59 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.13419600		1280x720, 60 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.13533600		1280x720, 59 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.13670300		1280x768, 60 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.13782300		1280x768, 59 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.13893300		1280x800, 60 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.14052000		1280x800, 59 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.14166000		1280x960, 60 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.14282300		1280x960, 59 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.14394000		1280x1024, 60 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.14513300		1280x1024, 59 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.14685000		1360x768, 60 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.14819000		1360x768, 59 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.14979600		1366x768, 60 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.15110300		1366x768, 59 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.15251000		1600x900, 60 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.15374000		1600x900, 59 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.15517600		1600x1024, 60 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.15653600		1600x1024, 59 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.15787000		1680x1050, 60 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.15942000		1680x1050, 59 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.16063000		1920x1080, 60 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.16202000		1920x1080, 59 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.16317000		1920x1080, 29 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.16429300		1920x1080, 30 Hz, 32 bits, Format = 22
    2012.07.05 23:37:19.16551000	End GetValidDisplayModes *************
    2012.07.05 23:37:19.16727000	Rejecting mode 800x600, 32 bit
    2012.07.05 23:37:19.16832600	Rejecting mode 1024x768, 32 bit
    2012.07.05 23:37:19.16977000	Rejecting mode 1152x864, 32 bit
    2012.07.05 23:37:19.17085000	Rejecting mode 1280x720, 32 bit
    2012.07.05 23:37:19.17269300	Rejecting mode 1280x768, 32 bit
    2012.07.05 23:37:19.17466300	Rejecting mode 1280x800, 32 bit
    2012.07.05 23:37:19.17582300	Rejecting mode 1280x960, 32 bit
    2012.07.05 23:37:19.17697300	Rejecting mode 1280x1024, 32 bit
    2012.07.05 23:37:19.17801000	Rejecting mode 1360x768, 32 bit
    2012.07.05 23:37:19.17940000	Rejecting mode 1366x768, 32 bit
    2012.07.05 23:37:19.18065000	Rejecting mode 1600x900, 32 bit
    2012.07.05 23:37:19.18204300	Rejecting mode 1600x1024, 32 bit
    2012.07.05 23:37:19.18325300	Rejecting mode 1680x1050, 32 bit
    2012.07.05 23:37:19.18438300	Rejecting mode 1920x1080, 32 bit
    2012.07.05 23:37:19.18612300	Rejecting mode 1920x1080, 32 bit
    2012.07.05 23:37:19.18734000	Rejecting mode 1920x1080, 32 bit
    2012.07.05 23:37:19.24727000	--- OS memory stats -----
    2012.07.05 23:37:19.24937600	Virtual size: 344.36 Mb
    2012.07.05 23:37:19.25073000	Total free: 1703.38 Mb
    2012.07.05 23:37:19.25197600	Largest free block: 690.31 Mb
    2012.07.05 23:37:19.25318000	--- OS memory stats end-----
    2012.07.05 23:37:19.30579000	ACTIVATE APP 1 iconic 0
    2012.07.05 23:37:19.33358300	Opening Direct3D in 1020x714 window.
    2012.07.05 23:37:19.33528000	Desktop mode w = 1920, h = 1080, format = 22 refresh = 59.
    2012.07.05 23:37:19.33648300	VSync: Enabled
    2012.07.05 23:37:19.33768300	****** Graphics Device Info ******
    2012.07.05 23:37:19.33882000	nvd3dum.dll
    NVIDIA GeForce GTX 560 
    \\.\DISPLAY1
    2012.07.05 23:37:19.34024300	Driver Version 8.17.13.142
    2012.07.05 23:37:19.34130600	VendorID = 0x10de, DeviceID = 0x1201
    2012.07.05 23:37:19.34234600	****** Graphics Device Caps ******
    2012.07.05 23:37:19.34375300	Max Vertex Shader Consts = 256
    2012.07.05 23:37:19.34524300	Max Texture Blend Stages = 8
    2012.07.05 23:37:19.34683300	Max Tex Dimensions = 8192 x 8192
    2012.07.05 23:37:19.34811000	Max SimultaneousTextures = 8
    2012.07.05 23:37:19.34959300	Max Streams = 16
    2012.07.05 23:37:19.35085000	Max Render Targets = 4
    2012.07.05 23:37:19.35194600	Max Active Lights = 8
    2012.07.05 23:37:19.35301000	VertexShaderVersion = 3.0
    2012.07.05 23:37:19.35406300	PixelShaderVersion = 3.0
    2012.07.05 23:37:19.35514600	Supports Gamma Control : TRUE
    2012.07.05 23:37:19.35620300	Supports Depth Bias : TRUE
    2012.07.05 23:37:19.35723000	Supports Scissoring : TRUE
    2012.07.05 23:37:19.35825000	Supports Auto MipMap Generation : TRUE
    2012.07.05 23:37:19.35929300	Supports Per-Stage Constant Color : TRUE
    2012.07.05 23:37:19.36031000	Supports Temp Register : TRUE
    2012.07.05 23:37:19.36131600	Supports Separate Alpha Blend : TRUE
    2012.07.05 23:37:19.36250000	Supports Frame Buffer Blend Op: TRUE
    2012.07.05 23:37:19.36350600	Supports Anisotropic Filtering : TRUE
    2012.07.05 23:37:19.36452600	Supports StretchRect From Textures : TRUE
    2012.07.05 23:37:19.48195300	Est. Available Texture Memory = 4048 MB
    2012.07.05 23:37:19.48353300	****** Graphics Query Support ******
    2012.07.05 23:37:19.48478300	FRAMEQUERY_EVENT: Yes
    2012.07.05 23:37:19.48599300	FRAMEQUERY_BANDWIDTH: No
    2012.07.05 23:37:19.48713000	FRAMEQUERY_CACHEUTILIZATION: No
    2012.07.05 23:37:19.48823600	FRAMEQUERY_INTERFACETIMINGS: No
    2012.07.05 23:37:19.48937300	FRAMEQUERY_PIPELINETIMINGS: No
    2012.07.05 23:37:19.49046000	FRAMEQUERY_VERTEXSTATS: No
    2012.07.05 23:37:19.49156000	FRAMEQUERY_VERTEXTIMINGS: No
    2012.07.05 23:37:19.49265600	FRAMEQUERY_RESOURCEMANAGER: No
    2012.07.05 23:37:19.49379600	Direct3D window opened...0F1F75E0
    2012.07.05 23:37:19.95070600	*************
    2012.07.05 23:37:19.95243300	Device supports the following texture formats:
    2012.07.05 23:37:19.95386000		Usage = 0, Format = 0
    2012.07.05 23:37:19.95553300		Usage = 1, Format = 0
    2012.07.05 23:37:19.95692000		Usage = 0, Format = 2
    2012.07.05 23:37:19.95817300		Usage = 1, Format = 2
    2012.07.05 23:37:19.95962000		Usage = 0, Format = 3
    2012.07.05 23:37:19.96083000		Usage = 0, Format = 4
    2012.07.05 23:37:19.96218000		Usage = 0, Format = 5
    2012.07.05 23:37:19.96390600		Usage = 1, Format = 5
    2012.07.05 23:37:19.96507300		Usage = 0, Format = 6
    2012.07.05 23:37:19.96619600		Usage = 1, Format = 6
    2012.07.05 23:37:19.96735300		Usage = 0, Format = 7
    2012.07.05 23:37:19.96846300		Usage = 1, Format = 7
    2012.07.05 23:37:19.96963000		Usage = 0, Format = 9
    2012.07.05 23:37:19.97073300		Usage = 0, Format = 10
    2012.07.05 23:37:19.97183300		Usage = 0, Format = 11
    2012.07.05 23:37:19.97291600		Usage = 0, Format = 12
    2012.07.05 23:37:19.97420600		Usage = 0, Format = 23
    2012.07.05 23:37:19.97555300		Usage = 0, Format = 24
    2012.07.05 23:37:19.97682000		Usage = 1, Format = 24
    2012.07.05 23:37:19.97820000		Usage = 0, Format = 25
    2012.07.05 23:37:19.97980300		Usage = 1, Format = 25
    2012.07.05 23:37:19.98140000		Usage = 0, Format = 26
    2012.07.05 23:37:19.98261600		Usage = 1, Format = 26
    2012.07.05 23:37:19.98393000		Usage = 0, Format = 30
    2012.07.05 23:37:19.98522300		Usage = 2, Format = 30
    2012.07.05 23:37:19.98635300		Usage = 0, Format = 31
    2012.07.05 23:37:19.98763000		Usage = 2, Format = 31
    2012.07.05 23:37:19.98912000		Usage = 0, Format = 36
    2012.07.05 23:37:19.99029000		Usage = 2, Format = 36
    2012.07.05 23:37:19.99156000		Usage = 0, Format = 37
    2012.07.05 23:37:19.99319000		Usage = 2, Format = 37
    2012.07.05 23:37:19.99448000		Usage = 0, Format = 38
    2012.07.05 23:37:19.99586600		Usage = 1, Format = 38
    2012.07.05 23:37:19.99700600		Usage = 0, Format = 39
    2012.07.05 23:37:19.99804300		Usage = 1, Format = 39
    2012.07.05 23:37:19.99906600		Usage = 0, Format = 40
    2012.07.05 23:37:19.100020300		Usage = 1, Format = 40
    2012.07.05 23:37:19.100143300	*************
    2012.07.05 23:37:19.100287300	HW Class = 5
    2012.07.05 23:37:20.40649000	Initializing input subsystem...
    2012.07.05 23:37:20.43069300	Initializing sound subsystem...
    2012.07.05 23:37:20.65014600	****** Sound Device Caps ******
    2012.07.05 23:37:20.67875600	Found 3 sound drivers:
    2012.07.05 23:37:20.68365600	Driver 0: '鎵0鍣?(Realtek High Definition Audio)'
    2012.07.05 23:37:20.68493000	 Min Freq: 48000, Max Freq: 48000
    2012.07.05 23:37:20.68605000	 Speaker Mode: Stereo
    2012.07.05 23:37:20.68711000	 Driver Capabilities:
    2012.07.05 23:37:20.68843600	  Device can output to 8bit integer PCM.
    2012.07.05 23:37:20.68961300	  Device can output to 16bit integer PCM.
    2012.07.05 23:37:20.69076600	  Device can output to 24bit integer PCM.
    2012.07.05 23:37:20.69188600	  Device can output to 32bit integer PCM.
    2012.07.05 23:37:20.69313600	  Device can output to 32bit floating point PCM.
    2012.07.05 23:37:20.69797000	Driver 1: 'Realtek Digital Output(Optical) (Realtek High Definition Audio)'
    2012.07.05 23:37:20.69952600	 Min Freq: 48000, Max Freq: 48000
    2012.07.05 23:37:20.70071600	 Speaker Mode: Stereo
    2012.07.05 23:37:20.70185600	 Driver Capabilities:
    2012.07.05 23:37:20.70299300	  Device can output to 8bit integer PCM.
    2012.07.05 23:37:20.70427000	  Device can output to 16bit integer PCM.
    2012.07.05 23:37:20.70539300	  Device can output to 24bit integer PCM.
    2012.07.05 23:37:20.70644000	  Device can output to 32bit integer PCM.
    2012.07.05 23:37:20.70764300	  Device can output to 32bit floating point PCM.
    2012.07.05 23:37:20.71259600	Driver 2: 'Realtek Digital Output (Realtek High Definition Audio)'
    2012.07.05 23:37:20.71387000	 Min Freq: 48000, Max Freq: 48000
    2012.07.05 23:37:20.71501600	 Speaker Mode: Stereo
    2012.07.05 23:37:20.71614300	 Driver Capabilities:
    2012.07.05 23:37:20.71743300	  Device can output to 8bit integer PCM.
    2012.07.05 23:37:20.71862000	  Device can output to 16bit integer PCM.
    2012.07.05 23:37:20.71976600	  Device can output to 24bit integer PCM.
    2012.07.05 23:37:20.72088300	  Device can output to 32bit integer PCM.
    2012.07.05 23:37:20.72219000	  Device can output to 32bit floating point PCM.
    2012.07.05 23:37:20.72328600	Selecting driver 0 (鎵0鍣?(Realtek High Definition Audio))
    2012.07.05 23:37:20.72449000	Speaker Mode: 2
    2012.07.05 23:37:20.72572000	Initializing sound with 32 channels
    2012.07.05 23:37:20.180043000	--- OS memory stats -----
    2012.07.05 23:37:20.180254000	Virtual size: 563.68 Mb
    2012.07.05 23:37:20.180415300	Total free: 1484.02 Mb
    2012.07.05 23:37:20.180563000	Largest free block: 490.44 Mb
    2012.07.05 23:37:20.180678000	--- OS memory stats end-----
    2012.07.05 23:37:20.180785300	****** SoundPlatformFModGlobals ******
    2012.07.05 23:37:20.180888600	bResetDevice: 0
    2012.07.05 23:37:20.180996300	nNumDrivers: 3
    2012.07.05 23:37:20.181102300	nDriverToUse: 0
    2012.07.05 23:37:20.181201300	ptFModSystem: 0x174a01d8
    2012.07.05 23:37:20.181367600	pFModMemory: 0x174a0000
    2012.07.05 23:37:20.181480000	nFModMemoryAmount: 100663296
    2012.07.05 23:37:20.181622000	nNumChannels: 128
    2012.07.05 23:37:20.181746000	ptCachedSoundAllocator, used block count: 0
    2012.07.05 23:37:20.181864300	ptCachedSoundAllocator, free block count: 640
    2012.07.05 23:37:20.181999300	ptCachedSoundSampleMap, count: 0
    2012.07.05 23:37:20.182115000	ptCachedSoundStreamMap, count: 0
    2012.07.05 23:37:20.182227000	ptLRUSoundSampleList, count: 0
    2012.07.05 23:37:20.182334000	ptLRUSoundStreamList, count: 0
    2012.07.05 23:37:20.182441000	arPlayingSounds: 0x0c748000
    2012.07.05 23:37:20.182548300	nCacheSampleSize: 0
    2012.07.05 23:37:20.182656000	nCacheStreamSize: 0
    2012.07.05 23:37:20.183161600	nFModCurrentAlloced: 48496472
    2012.07.05 23:37:20.183282600	nFModMaxAlloced: 48496472
    2012.07.05 23:37:20.185352300	STARTING Menu
    2012.07.05 23:37:20.361812600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:37:20.361990300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:37:20.362152600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:37:20.362325600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:37:20.362481000	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:37:20.362621600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:37:20.362755000	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:37:20.362935000	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:37:20.363083600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:37:20.363252300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:37:20.363408600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:37:20.363562300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:37:20.527070600	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:37:20.527347300	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:37:20.527561000	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:37:20.620041000	Setting depth texture, fmt = 36
    2012.07.05 23:37:20.620330300	PostFXGfxInit() success
    2012.07.05 23:37:20.621327000	SubObjectGfxInit() 1
    2012.07.05 23:37:20.630408000	Initializing client world BattleNet_Act1Screen...
    2012.07.05 23:37:20.722082300	Disposing UI for World
    2012.07.05 23:37:20.723009300	Client Disposed world.
    2012.07.05 23:37:20.723227300	Initializing client world BattleNet_MainScreen...
    2012.07.05 23:37:20.784449300	>>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_LocalStorage_Internal code=11010 
    2012.07.05 23:37:21.166201600	Pre-Present() at startup
    2012.07.05 23:37:21.182487000	Post-Present() at startup
    2012.07.05 23:37:21.183663300	Profile listener started on 0.0.0.0:1243
    2012.07.05 23:37:21.188264600	Pre-Present() at startup
    2012.07.05 23:37:21.214793300	Post-Present() at startup
    2012.07.05 23:37:21.220141300	Pre-Present() at startup
    2012.07.05 23:37:21.233025600	Post-Present() at startup
    2012.07.05 23:37:21.255917600	Pre-Present() at startup
    2012.07.05 23:37:21.256485600	Post-Present() at startup
    2012.07.05 23:37:21.294212600	Pre-Present() at startup
    2012.07.05 23:37:21.295218600	Post-Present() at startup
    2012.07.05 23:37:21.326523300	Pre-Present() at startup
    2012.07.05 23:37:21.328911600	Post-Present() at startup
    2012.07.05 23:37:21.362714300	Pre-Present() at startup
    2012.07.05 23:37:21.363461600	Post-Present() at startup
    2012.07.05 23:37:21.397210300	Pre-Present() at startup
    2012.07.05 23:37:21.404815000	Post-Present() at startup
    2012.07.05 23:37:22.996861300	===== Battle.net Platform : Connect =====
    2012.07.05 23:37:22.997119600	===== Battle.net Platform : Connect =====
    2012.07.05 23:37:22.997237600	===== Battle.net Platform : calling Interface.Connect to Bnet us.actual.battle.net:1119 =====
    2012.07.05 23:37:25.53216300	>>> Platform::OnConnected_Internal code=0 connId=1 address=us.actual.battle.net port=1119
    2012.07.05 23:37:25.477668600	>>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Authentication_Internal code=0 
    2012.07.05 23:37:25.477845300	===== Battle.net Platform : Connected to Battle.net =====
    2012.07.05 23:37:25.478017600	===== Battle.net Platform : Authentication.Logon [email protected] =====
    2012.07.05 23:37:25.725316000	>>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Challenge_Internal code=0 
    2012.07.05 23:37:25.725481600	>>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Report_Internal code=0 
    2012.07.05 23:37:26.149660600	>>> [email protected] BnetService::Authentication::LogonCallback code=0 
    2012.07.05 23:37:26.149853300	>>>  AuthenticationListener::OnUpdate code=0 
    2012.07.05 23:37:27.140068600	>>>  AuthenticationListener::OnModuleMessage name=RequestPassword
    2012.07.05 23:37:27.140235300	>>> [email protected] BnetService::Authentication_OnModuleMessage name=RequestPassword
    2012.07.05 23:37:27.387730600	de activate app 0 iconic 0
    2012.07.05 23:37:28.957813000	>>>  BnetService::PickChallenge challengeType=WEB
    2012.07.05 23:37:58.348714300	ACTIVATE APP 1 iconic 0
    2012.07.05 23:38:00.824240300	>>>  BnetService::PickChallenge challengeType=SQA
    2012.07.05 23:38:03.299989600	>>>  BnetService::AnswerChallenge 
    2012.07.05 23:38:03.547387600	>>>  BnetService::Platform_AnswerChallenge  code=0 
    2012.07.05 23:38:03.971857000	>>>  AuthenticationListener::OnUpdate code=0 
    2012.07.05 23:38:05.68290300	>>>  AuthenticationListener::OnFinish code=0 
    2012.07.05 23:38:05.68484000	>>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Presence_Internal code=0 
    2012.07.05 23:38:05.68610000	>>>  AuthenticationListener::OnListGameAccounts countGameAccounts=1
    2012.07.05 23:38:05.68732300	>>>         { none: (NONE) } game_account_id { high: 144115192370840627 low: 12541203 }
    2012.07.05 23:38:05.68857600	>>>  BnetService::SelectAvailableGameAccountEvent waiting for more presence, timeElapsed=0
    2012.07.05 23:38:05.245678600	de activate app 0 iconic 0
    2012.07.05 23:38:05.952727000	>>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Resources_Internal code=0 
    2012.07.05 23:38:05.952926000	>>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Exchange_Internal code=0 
    2012.07.05 23:38:05.953051600	>>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Search_Internal code=0 
    2012.07.05 23:38:06.164813000	>>> Yucheng Shen BnetService::SelectGameAccount id={ high: 144115192370840627 low: 12541203 }
    2012.07.05 23:38:06.306201600	>>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Friends_Internal code=0 
    2012.07.05 23:38:06.634204600	>>> Yucheng Shen AuthenticationListener::OnGameAccountSelected gameAccountId=game_account_id { high: 144115192370840627 low: 12541203 }
    2012.07.05 23:38:06.634474300	>>> Yucheng Shen BnetService::GameAccountLogon_SelectGameAccountCallback code=0 
    2012.07.05 23:38:06.816188600	>>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_ProfanityFilter_Internal code=0 
    2012.07.05 23:38:07.71261000	>>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Whisper_Internal code=0 
    2012.07.05 23:38:07.180504600	>>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Achievements_Internal code=0 
    2012.07.05 23:38:07.180707300	BnetCommon::Achievements::PrepareStaticData: Static Data attribute: :timestamp: = 6/13/2012 10:31:41
    2012.07.05 23:38:07.728290000	>>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_UserManager_Internal code=0 
    2012.07.05 23:38:07.728459000	>>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Games_Internal code=0 
    2012.07.05 23:38:07.728682300	SendCustom hero:(no hero selected) id:7 count:0
    2012.07.05 23:38:07.728826300	>>> (no hero selected) BnetGames::RefreshFactories calling Games.ListGameFactories
    2012.07.05 23:38:07.728956300	>>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Party_Internal code=0 
    2012.07.05 23:38:07.729072000	>>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Chat_Internal code=0 
    2012.07.05 23:38:08.164551600	>>> BnetRID::GameAccountLogon_OnGetGameAccountClientSettingsResponse code=0
    2012.07.05 23:38:08.164755000	>>> BnetRID::GameAccountLogon SendCustom GetHeroIds (19)
    2012.07.05 23:38:08.164920000	SendCustom hero:(no hero selected) id:19 count:0
    2012.07.05 23:38:08.383268300	>>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories -- code=0 
    2012.07.05 23:38:08.383449300	>>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories -- Enumerated 18 game factories.
    2012.07.05 23:38:08.383597300	>>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories IGNORED game factory factoryId=9895496795344709911 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "qasmoke" }|DifficultyLevel={ int: 1 }|max_players={ int: 4 }|
    2012.07.05 23:38:08.383744300	>>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=5414461000056644368 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.3" }|DifficultyLevel={ int: 0 }|max_players={ int: 4 }|
    2012.07.05 23:38:08.383906000	>>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=935441667077310183 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.3" }|DifficultyLevel={ int: 1 }|max_players={ int: 4 }|
    2012.07.05 23:38:08.384044300	>>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=15931726424973065585 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.3" }|DifficultyLevel={ int: 0 }|max_players={ int: 4 }|
    2012.07.05 23:38:08.384179300	>>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories IGNORED game factory factoryId=3221585336628471001 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "qasmoke" }|DifficultyLevel={ int: 2 }|max_players={ int: 4 }|
    2012.07.05 23:38:08.384317300	>>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories IGNORED game factory factoryId=14169519179576731820 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "qasmoke" }|DifficultyLevel={ int: 0 }|max_players={ int: 4 }|
    2012.07.05 23:38:08.384455300	>>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=5868766769104459545 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.3" }|DifficultyLevel={ int: 2 }|max_players={ int: 4 }|
    2012.07.05 23:38:08.384625000	>>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=17761552367756783403 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.3" }|DifficultyLevel={ int: 3 }|max_players={ int: 4 }|
    2012.07.05 23:38:08.384775300	>>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=812688353119770402 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.3" }|DifficultyLevel={ int: 2 }|max_players={ int: 4 }|
    2012.07.05 23:38:08.384917300	>>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=6792857286622423116 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.3" }|DifficultyLevel={ int: 1 }|max_players={ int: 4 }|
    2012.07.05 23:38:08.385056300	>>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories IGNORED game factory factoryId=9745829253178321758 attributes=min_players={ int: 2 }|PlayerGroup={ int: 2 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "qasmoke" }|DifficultyLevel={ int: 0 }|max_players={ int: 4 }|
    2012.07.05 23:38:08.385194600	>>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories IGNORED game factory factoryId=784759503833591523 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "qasmoke" }|DifficultyLevel={ int: 3 }|max_players={ int: 4 }|
    2012.07.05 23:38:08.385335600	>>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=1877313536451293750 attributes=min_players={ int: 2 }|PlayerGroup={ int: 2 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.3" }|DifficultyLevel={ int: 0 }|max_players={ int: 4 }|
    2012.07.05 23:38:08.385472000	>>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories IGNORED game factory factoryId=7344155848774559812 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "qasmoke" }|DifficultyLevel={ int: 3 }|max_players={ int: 4 }|
    2012.07.05 23:38:08.385627000	>>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories IGNORED game factory factoryId=4315289266707294004 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "qasmoke" }|DifficultyLevel={ int: 1 }|max_players={ int: 4 }|
    2012.07.05 23:38:08.385764300	>>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=4746950366953620808 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.3" }|DifficultyLevel={ int: 3 }|max_players={ int: 4 }|
    2012.07.05 23:38:08.385898000	>>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories IGNORED game factory factoryId=12047467109932347806 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "qasmoke" }|DifficultyLevel={ int: 2 }|max_players={ int: 4 }|
    2012.07.05 23:38:08.386031000	>>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories IGNORED game factory factoryId=16271991611203380189 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "qasmoke" }|DifficultyLevel={ int: 0 }|max_players={ int: 4 }|
    2012.07.05 23:38:08.386676300	>>> (no hero selected) BnetChat::Initialize_ListChannels complete count=9
    2012.07.05 23:38:08.784484600	SendCustom hero:(no hero selected) id:0 count:0
    2012.07.05 23:38:09.659684000	SendCustom hero:(no hero selected) id:1 count:0
    2012.07.05 23:38:09.914014600	SendCustom hero:(no hero selected) id:16 count:0
    2012.07.05 23:38:09.915022600	SendCustom hero:(no hero selected) id:4 count:0
    2012.07.05 23:38:10.679068300	>>> Platform::WaitForBasicInitialized 
    2012.07.05 23:38:10.679245000	>>> Platform::WaitForBasicInitialized success.
    2012.07.05 23:38:10.690432300	--- OS memory stats -----
    2012.07.05 23:38:10.690630300	Virtual size: 793.52 Mb
    2012.07.05 23:38:10.690775300	Total free: 1254.13 Mb
    2012.07.05 23:38:10.690895600	Largest free block: 262.19 Mb
    2012.07.05 23:38:10.691005600	--- OS memory stats end-----
    2012.07.05 23:38:10.691224600	SendCustom hero:Peasant id:9 count:0
    2012.07.05 23:38:11.263741000	>>> Peasant BnetParty::AutoCreateMyParty current PartyId List is empty.
    2012.07.05 23:38:11.808985300	Disposing UI for World
    2012.07.05 23:38:11.810057600	Client Disposed world.
    2012.07.05 23:38:11.810298000	Initializing client world BattleNet_Act3Screen...
    2012.07.05 23:38:13.148731300	>>> Peasant BnetGames::CreatePrivateGame params={ Peasant Private COOP ResumeFromSave difficulty=Nightmare act=3 snoQuest=101758 "缃儭涔嬫牳" step=1 } coopFactoryId=935441667077310183
    2012.07.05 23:38:13.148918300	>>> Peasant BnetParty::LockPartyForReason CREATING_GAME(0)
    2012.07.05 23:38:13.149048600	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
    2012.07.05 23:38:13.149183000	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
    2012.07.05 23:38:13.443723600	>>> Peasant BnetGames::Platform_CreatePrivateGameCallback code=0  isQueued=0 gameRequestId=9568942815184978180
    2012.07.05 23:38:13.443918300	>>> Peasant GamesListener::OnMatchmakerStart requestId=9568942815184978180
    2012.07.05 23:38:13.444048000	>>> Peasant BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=9568942815184978180
    2012.07.05 23:38:13.877946600	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
    2012.07.05 23:38:13.878178300	>>> Peasant GamesListener::OnMatchmakerEnd requestId=9568942815184978180 code=0 
    2012.07.05 23:38:13.878341600	>>> Peasant BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=9568942815184978180 removedCode= (0)
    2012.07.05 23:38:14.132950600	>>> Peasant GamesListener::OnEnteredGame code=0  info={ requestId=9568942815184978180 gameHandle=game_handle { factoryId: 935441667077310183 game_id: { high: 433686898924096793 low: 15813733133316339250 } } created=1 hostname=12.130.246.241 port=1119 token=2156730254450741806 attr=SGameId={ int: -925433850 }| }
    2012.07.05 23:38:14.133181300	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=CALLTOARMS_MUTUALFRIENDS(4) old=ASK_TO_JOIN(3) BnetGames::SetMyGameOpenToFriends SetJoinPermissionPreviousToClose
    2012.07.05 23:38:14.133322300	>>> Peasant GameSession::ConnectToGameServer Joining '' game at 12.130.246.241:1119
    2012.07.05 23:38:14.133581000	>>> Peasant BnetParty::UnlockPartyForReason CREATING_GAME(0)
    2012.07.05 23:38:14.133716000	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CALLTOARMS_MUTUALFRIENDS(4) reason=CREATING_GAME(0)
    2012.07.05 23:38:14.169267600	ENDING GAME
    2012.07.05 23:38:14.170304000	Disposing UI for World
    2012.07.05 23:38:14.171463600	Client Disposed world.
    2012.07.05 23:38:14.181626600	Disposing UI root!
    2012.07.05 23:38:14.191049000	STARTING NETWORK CLIENT GAME
    2012.07.05 23:38:15.19677600	Setting depth texture, fmt = 36
    2012.07.05 23:38:15.19914600	PostFXGfxInit() success
    2012.07.05 23:38:15.20090600	SubObjectGfxInit() 1
    2012.07.05 23:38:15.27293300	Connecting to 12.130.246.241:1119
    2012.07.05 23:38:15.28093600	>>> Peasant GamesListener::OnGameJoined gameId=channel_id { high: 433686898924096793 low: 15813733133316339250 } members={ [0] { m_id: 2:100004433:bf5d13, roles: 101, 1, permissions: 199594, attrs: {  } }}
    2012.07.05 23:38:15.28573300	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=CLOSED(1) new=CALLTOARMS_MUTUALFRIENDS(4) reason=CREATING_GAME(0)
    2012.07.05 23:38:15.511444000	-----------------------------------------------------------------
    2012.07.05 23:38:15.511605000	Server Version Information:
    2012.07.05 23:38:15.511736300	-----------------------------------------------------------------
    2012.07.05 23:38:15.511878300	Server BuildVersion: 1.0.3.10544
    2012.07.05 23:38:15.511998300	Server SNOPackHash: 0x40306D97 (client hash = 0x40306D97)
    2012.07.05 23:38:15.512106000	Server ProtocolHash: 0xFDD6012B (client hash = 0xFDD6012B)
    2012.07.05 23:38:15.512209300	-----------------------------------------------------------------
    2012.07.05 23:38:15.949080600	ACTIVATE APP 1 iconic 0
    2012.07.05 23:38:16.583440300	Initializing client world a3Dun_Crater_Level_03...
    2012.07.05 23:38:16.742477000	Initializing client world a3dun_hub_keep...
    2012.07.05 23:38:17.588460600	de activate app 0 iconic 0
    2012.07.05 23:38:17.729524600	ACTIVATE APP 1 iconic 0
    2012.07.05 23:39:44.726462000	Disposing UI for World
    2012.07.05 23:39:47.43541600	>>> Peasant BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 935441667077310183 high: 433686898924096793 low: 15813733133316339250 }
    2012.07.05 23:39:47.43705600	>>> Peasant SendGameServerMessage_StartLeaveGameCountdown eContext=0
    2012.07.05 23:39:47.43831600	>>> Peasant BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
    2012.07.05 23:39:47.43956000	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=CALLTOARMS_MUTUALFRIENDS(4) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
    2012.07.05 23:39:47.44088600	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:39:47.308841300	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=CALLTOARMS_MUTUALFRIENDS(4) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:39:47.309056000	>>> Peasant Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
    2012.07.05 23:39:47.312318000	>>> Peasant SendGameServerMessage_FinishLeaveGame_RequestExitNow 
    2012.07.05 23:39:47.312493000	>>> Peasant Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
    2012.07.05 23:39:47.607568300	>>> Peasant Quit game reason=0
    2012.07.05 23:39:47.642952300	ENDING GAME
    2012.07.05 23:39:47.644435000	Disposing UI for World
    2012.07.05 23:39:47.651117600	Client Disposed world.
    2012.07.05 23:39:47.667489600	ClientSocket Disconnect
    2012.07.05 23:39:47.668551000	>>> Peasant BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
    2012.07.05 23:39:47.668728300	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=ASK_TO_JOIN(3) old=CALLTOARMS_MUTUALFRIENDS(4) BnetGames::SetMyGameOpenToFriends SetJoinPermissionPreviousToClose
    2012.07.05 23:39:47.668887000	>>> Peasant BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
    2012.07.05 23:39:47.669054000	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:39:47.669227300	>>> Peasant BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
    2012.07.05 23:39:47.669366300	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
    2012.07.05 23:39:48.740567300	SendCustom hero:Peasant id:0 count:1
    2012.07.05 23:39:48.746662300	Disposing UI root!
    2012.07.05 23:39:48.751234000	Client Disposed world.
    2012.07.05 23:39:48.757301300	STARTING Menu
    2012.07.05 23:39:49.203255600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:39:49.203426300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:39:49.203551600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:39:49.203692300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:39:49.203814300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:39:49.203933600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:39:49.204062300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:39:49.204177300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:39:49.204292000	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:39:49.204417600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:39:49.204530300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:39:49.204642300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:39:49.479772000	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:39:49.479975600	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:39:49.480124600	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:39:49.543236000	Setting depth texture, fmt = 36
    2012.07.05 23:39:49.543484600	PostFXGfxInit() success
    2012.07.05 23:39:49.545224000	SubObjectGfxInit() 1
    2012.07.05 23:39:49.555206000	Initializing client world BattleNet_Act3Screen...
    2012.07.05 23:39:49.574472600	>>> Peasant BnetService::InvokeLeftGameSession_OnLeaveGame code=10001 
    2012.07.05 23:39:50.461864300	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:39:50.462057300	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
    2012.07.05 23:39:51.916335000	>>> Peasant BnetGames::CreatePrivateGame params={ Peasant Private COOP ResumeFromSave difficulty=Nightmare act=3 snoQuest=101758 "缃儭涔嬫牳" step=1 } coopFactoryId=935441667077310183
    2012.07.05 23:39:51.916527000	>>> Peasant BnetParty::LockPartyForReason CREATING_GAME(0)
    2012.07.05 23:39:51.916661600	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
    2012.07.05 23:39:51.916794300	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
    2012.07.05 23:39:52.163468600	>>> Peasant BnetGames::Platform_CreatePrivateGameCallback code=0  isQueued=0 gameRequestId=9568942816060239132
    2012.07.05 23:39:52.407240600	>>> Peasant GamesListener::OnMatchmakerStart requestId=9568942816060239132
    2012.07.05 23:39:52.407410300	>>> Peasant BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=9568942816060239132
    2012.07.05 23:39:52.831808600	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
    2012.07.05 23:39:53.43936000	>>> Peasant GamesListener::OnMatchmakerEnd requestId=9568942816060239132 code=0 
    2012.07.05 23:39:53.44111000	>>> Peasant BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=9568942816060239132 removedCode= (0)
    2012.07.05 23:39:53.291628000	de activate app 0 iconic 0
    2012.07.05 23:39:53.751359000	>>> Peasant GamesListener::OnGameJoined gameId=channel_id { high: 433686898929112965 low: 14488066996092353293 } members={ [0] { m_id: 2:100004433:bf5d13, roles: 101, 1, permissions: 199594, attrs: {  } }}
    2012.07.05 23:39:53.786763000	>>> Peasant GamesListener::OnEnteredGame code=0  info={ requestId=9568942816060239132 gameHandle=game_handle { factoryId: 935441667077310183 game_id: { high: 433686898929112965 low: 14488066996092353293 } } created=1 hostname=12.130.245.90 port=1119 token=12647128901453079509 attr=SGameId={ int: -819920857 }| }
    2012.07.05 23:39:53.787028000	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=CALLTOARMS_MUTUALFRIENDS(4) old=ASK_TO_JOIN(3) BnetGames::SetMyGameOpenToFriends SetJoinPermissionPreviousToClose
    2012.07.05 23:39:53.787161000	>>> Peasant GameSession::ConnectToGameServer Joining '' game at 12.130.245.90:1119
    2012.07.05 23:39:53.787565300	>>> Peasant BnetParty::UnlockPartyForReason CREATING_GAME(0)
    2012.07.05 23:39:53.787733600	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CALLTOARMS_MUTUALFRIENDS(4) reason=CREATING_GAME(0)
    2012.07.05 23:39:53.822092300	ENDING GAME
    2012.07.05 23:39:53.823143300	Disposing UI for World
    2012.07.05 23:39:53.824530000	Client Disposed world.
    2012.07.05 23:39:53.832539600	Disposing UI root!
    2012.07.05 23:39:53.842288300	STARTING NETWORK CLIENT GAME
    2012.07.05 23:39:54.618047600	Setting depth texture, fmt = 36
    2012.07.05 23:39:54.618272300	PostFXGfxInit() success
    2012.07.05 23:39:54.618455300	SubObjectGfxInit() 1
    2012.07.05 23:39:54.625942000	Connecting to 12.130.245.90:1119
    2012.07.05 23:39:54.702868300	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=CLOSED(1) new=CALLTOARMS_MUTUALFRIENDS(4) reason=CREATING_GAME(0)
    2012.07.05 23:39:55.102124300	-----------------------------------------------------------------
    2012.07.05 23:39:55.102291000	Server Version Information:
    2012.07.05 23:39:55.102416600	-----------------------------------------------------------------
    2012.07.05 23:39:55.102548600	Server BuildVersion: 1.0.3.10544
    2012.07.05 23:39:55.102664000	Server SNOPackHash: 0x40306D97 (client hash = 0x40306D97)
    2012.07.05 23:39:55.102775600	Server ProtocolHash: 0xFDD6012B (client hash = 0xFDD6012B)
    2012.07.05 23:39:55.102883000	-----------------------------------------------------------------
    2012.07.05 23:39:56.195137000	Initializing client world a3Dun_Crater_Level_03...
    2012.07.05 23:39:56.210232300	Initializing client world a3dun_hub_keep...
    2012.07.05 23:41:25.881357000	ACTIVATE APP 1 iconic 0
    2012.07.05 23:41:27.225034000	de activate app 0 iconic 0
    2012.07.05 23:41:28.865481000	Disposing UI for World
    2012.07.05 23:41:29.631636300	ACTIVATE APP 1 iconic 0
    2012.07.05 23:41:30.313793600	>>> Peasant BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 935441667077310183 high: 433686898929112965 low: 14488066996092353293 }
    2012.07.05 23:41:30.313947300	>>> Peasant SendGameServerMessage_StartLeaveGameCountdown eContext=0
    2012.07.05 23:41:30.314071300	>>> Peasant BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
    2012.07.05 23:41:30.314192000	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=CALLTOARMS_MUTUALFRIENDS(4) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
    2012.07.05 23:41:30.314324600	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:41:30.586215000	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=CALLTOARMS_MUTUALFRIENDS(4) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:41:30.586452300	>>> Peasant Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
    2012.07.05 23:41:30.589621000	>>> Peasant SendGameServerMessage_FinishLeaveGame_RequestExitNow 
    2012.07.05 23:41:30.589785600	>>> Peasant Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
    2012.07.05 23:41:30.883156600	>>> Peasant Quit game reason=0
    2012.07.05 23:41:30.918478000	ENDING GAME
    2012.07.05 23:41:30.919946600	Disposing UI for World
    2012.07.05 23:41:30.926410000	Client Disposed world.
    2012.07.05 23:41:30.943405300	ClientSocket Disconnect
    2012.07.05 23:41:30.944465000	>>> Peasant BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
    2012.07.05 23:41:30.944614300	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=ASK_TO_JOIN(3) old=CALLTOARMS_MUTUALFRIENDS(4) BnetGames::SetMyGameOpenToFriends SetJoinPermissionPreviousToClose
    2012.07.05 23:41:30.944770000	>>> Peasant BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
    2012.07.05 23:41:30.944895000	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:41:30.945024300	>>> Peasant BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
    2012.07.05 23:41:30.945144300	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
    2012.07.05 23:41:32.17160000	SendCustom hero:Peasant id:0 count:2
    2012.07.05 23:41:32.23404300	Disposing UI root!
    2012.07.05 23:41:32.28110000	Client Disposed world.
    2012.07.05 23:41:32.34323000	STARTING Menu
    2012.07.05 23:41:32.484735000	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:41:32.484908300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:41:32.485033000	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:41:32.485163000	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:41:32.485283300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:41:32.485454300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:41:32.485622600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:41:32.485751300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:41:32.485878300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:41:32.486009000	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:41:32.486132300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:41:32.486248300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:41:32.767420000	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:41:32.767602600	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:41:32.767734300	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:41:32.831706600	Setting depth texture, fmt = 36
    2012.07.05 23:41:32.831958000	PostFXGfxInit() success
    2012.07.05 23:41:32.833394000	SubObjectGfxInit() 1
    2012.07.05 23:41:32.841330300	Initializing client world BattleNet_Act3Screen...
    2012.07.05 23:41:32.861479600	>>> Peasant BnetService::InvokeLeftGameSession_OnLeaveGame code=0 
    2012.07.05 23:41:33.465712000	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:41:33.465901300	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
    2012.07.05 23:41:34.707044600	>>> Peasant BnetGames::CreatePrivateGame params={ Peasant Private COOP ResumeFromSave difficulty=Nightmare act=3 snoQuest=101758 "缃儭涔嬫牳" step=1 } coopFactoryId=935441667077310183
    2012.07.05 23:41:34.707260300	>>> Peasant BnetParty::LockPartyForReason CREATING_GAME(0)
    2012.07.05 23:41:34.707393000	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
    2012.07.05 23:41:34.707528600	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
    2012.07.05 23:41:35.21387000	>>> Peasant BnetGames::Platform_CreatePrivateGameCallback code=0  isQueued=0 gameRequestId=9568942812706156086
    2012.07.05 23:41:35.21587000	>>> Peasant GamesListener::OnMatchmakerStart requestId=9568942812706156086
    2012.07.05 23:41:35.21707000	>>> Peasant BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=9568942812706156086
    2012.07.05 23:41:35.446032300	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
    2012.07.05 23:41:35.446243300	>>> Peasant GamesListener::OnMatchmakerEnd requestId=9568942812706156086 code=0 
    2012.07.05 23:41:35.446371300	>>> Peasant BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=9568942812706156086 removedCode= (0)
    2012.07.05 23:41:35.728955300	>>> Peasant GamesListener::OnEnteredGame code=0  info={ requestId=9568942812706156086 gameHandle=game_handle { factoryId: 935441667077310183 game_id: { high: 433686898920409296 low: 16174029757865081893 } } created=1 hostname=12.130.245.20 port=1119 token=11767444059929021054 attr=SGameId={ int: -897187790 }| }
    2012.07.05 23:41:35.729175300	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=CALLTOARMS_MUTUALFRIENDS(4) old=ASK_TO_JOIN(3) BnetGames::SetMyGameOpenToFriends SetJoinPermissionPreviousToClose
    2012.07.05 23:41:35.729310300	>>> Peasant GameSession::ConnectToGameServer Joining '' game at 12.130.245.20:1119
    2012.07.05 23:41:35.729569000	>>> Peasant BnetParty::UnlockPartyForReason CREATING_GAME(0)
    2012.07.05 23:41:35.729689600	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CALLTOARMS_MUTUALFRIENDS(4) reason=CREATING_GAME(0)
    2012.07.05 23:41:35.764267600	ENDING GAME
    2012.07.05 23:41:35.765327000	Disposing UI for World
    2012.07.05 23:41:35.766645000	Client Disposed world.
    2012.07.05 23:41:35.774466000	Disposing UI root!
    2012.07.05 23:41:35.784142600	STARTING NETWORK CLIENT GAME
    2012.07.05 23:41:36.564634600	Setting depth texture, fmt = 36
    2012.07.05 23:41:36.564857300	PostFXGfxInit() success
    2012.07.05 23:41:36.565026600	SubObjectGfxInit() 1
    2012.07.05 23:41:36.572708600	Connecting to 12.130.245.20:1119
    2012.07.05 23:41:36.573584600	>>> Peasant GamesListener::OnGameJoined gameId=channel_id { high: 433686898920409296 low: 16174029757865081893 } members={ [0] { m_id: 2:100004433:bf5d13, roles: 101, 1, permissions: 199594, attrs: {  } }}
    2012.07.05 23:41:36.574340000	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=CLOSED(1) new=CALLTOARMS_MUTUALFRIENDS(4) reason=CREATING_GAME(0)
    2012.07.05 23:41:37.48349000	-----------------------------------------------------------------
    2012.07.05 23:41:37.48518600	Server Version Information:
    2012.07.05 23:41:37.48664300	-----------------------------------------------------------------
    2012.07.05 23:41:37.48774300	Server BuildVersion: 1.0.3.10544
    2012.07.05 23:41:37.48882600	Server SNOPackHash: 0x40306D97 (client hash = 0x40306D97)
    2012.07.05 23:41:37.48994000	Server ProtocolHash: 0xFDD6012B (client hash = 0xFDD6012B)
    2012.07.05 23:41:37.49098600	-----------------------------------------------------------------
    2012.07.05 23:41:38.115273600	Initializing client world a3Dun_Crater_Level_03...
    2012.07.05 23:41:38.130621300	Initializing client world a3dun_hub_keep...
    2012.07.05 23:42:02.267846000	de activate app 0 iconic 0
    2012.07.05 23:43:06.921812000	Disposing UI for World
    2012.07.05 23:43:08.302536000	>>> Peasant BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 935441667077310183 high: 433686898920409296 low: 16174029757865081893 }
    2012.07.05 23:43:08.302749600	>>> Peasant SendGameServerMessage_StartLeaveGameCountdown eContext=0
    2012.07.05 23:43:08.302883600	>>> Peasant BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
    2012.07.05 23:43:08.303014600	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=CALLTOARMS_MUTUALFRIENDS(4) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
    2012.07.05 23:43:08.303152000	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:43:08.556284000	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=CALLTOARMS_MUTUALFRIENDS(4) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:43:08.701463000	>>> Peasant Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
    2012.07.05 23:43:08.732568000	>>> Peasant SendGameServerMessage_FinishLeaveGame_RequestExitNow 
    2012.07.05 23:43:08.732756000	>>> Peasant Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
    2012.07.05 23:43:09.26681600	>>> Peasant Quit game reason=0
    2012.07.05 23:43:09.61966600	ENDING GAME
    2012.07.05 23:43:09.63443300	Disposing UI for World
    2012.07.05 23:43:09.69791300	Client Disposed world.
    2012.07.05 23:43:09.87258300	ClientSocket Disconnect
    2012.07.05 23:43:09.88440300	>>> Peasant BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
    2012.07.05 23:43:09.88586000	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=ASK_TO_JOIN(3) old=CALLTOARMS_MUTUALFRIENDS(4) BnetGames::SetMyGameOpenToFriends SetJoinPermissionPreviousToClose
    2012.07.05 23:43:09.88739300	>>> Peasant BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
    2012.07.05 23:43:09.88861300	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:43:09.88987600	>>> Peasant BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
    2012.07.05 23:43:09.89103300	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
    2012.07.05 23:43:10.160635300	SendCustom hero:Peasant id:0 count:3
    2012.07.05 23:43:10.166845300	Disposing UI root!
    2012.07.05 23:43:10.171495000	Client Disposed world.
    2012.07.05 23:43:10.177501000	STARTING Menu
    2012.07.05 23:43:10.623266000	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:43:10.623455300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:43:10.623580000	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:43:10.623710300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:43:10.623828600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:43:10.623944300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:43:10.624070300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:43:10.624185300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:43:10.624322300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:43:10.624447000	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:43:10.624582000	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:43:10.624719000	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:43:10.902371000	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:43:10.902553600	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:43:10.902679300	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:43:10.968017300	Setting depth texture, fmt = 36
    2012.07.05 23:43:10.968373000	PostFXGfxInit() success
    2012.07.05 23:43:10.969960600	SubObjectGfxInit() 1
    2012.07.05 23:43:10.980494600	Initializing client world BattleNet_Act3Screen...
    2012.07.05 23:43:11.1560300	>>> Peasant BnetService::InvokeLeftGameSession_OnLeaveGame code=0 
    2012.07.05 23:43:11.858484000	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:43:11.858670000	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
    2012.07.05 23:43:12.247724600	>>> Peasant BnetGames::CreatePrivateGame params={ Peasant Private COOP ResumeFromSave difficulty=Nightmare act=3 snoQuest=101758 "缃儭涔嬫牳" step=1 } coopFactoryId=935441667077310183
    2012.07.05 23:43:12.247945000	>>> Peasant BnetParty::LockPartyForReason CREATING_GAME(0)
    2012.07.05 23:43:12.248075000	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
    2012.07.05 23:43:12.248208600	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
    2012.07.05 23:43:12.685651000	>>> Peasant BnetGames::Platform_CreatePrivateGameCallback code=0  isQueued=0 gameRequestId=9568942815505919137
    2012.07.05 23:43:12.685875300	>>> Peasant GamesListener::OnMatchmakerStart requestId=9568942815505919137
    2012.07.05 23:43:12.686005600	>>> Peasant BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=9568942815505919137
    2012.07.05 23:43:13.122799000	>>> Peasant GamesListener::OnMatchmakerEnd requestId=9568942815505919137 code=0 
    2012.07.05 23:43:13.122976000	>>> Peasant BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=9568942815505919137 removedCode= (0)
    2012.07.05 23:43:13.123149000	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
    2012.07.05 23:43:13.560755300	>>> Peasant GamesListener::OnGameJoined gameId=channel_id { high: 433686898928529431 low: 11175317849778761841 } members={ [0] { m_id: 2:100004433:bf5d13, roles: 101, 1, permissions: 199594, attrs: {  } }}
    2012.07.05 23:43:13.596376600	>>> Peasant GamesListener::OnEnteredGame code=0  info={ requestId=9568942815505919137 gameHandle=game_handle { factoryId: 935441667077310183 game_id: { high: 433686898928529431 low: 11175317849778761841 } } created=1 hostname=12.130.246.199 port=1119 token=9376238961750537470 attr=SGameId={ int: -902692426 }| }
    2012.07.05 23:43:13.596593300	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=CALLTOARMS_MUTUALFRIENDS(4) old=ASK_TO_JOIN(3) BnetGames::SetMyGameOpenToFriends SetJoinPermissionPreviousToClose
    2012.07.05 23:43:13.596728600	>>> Peasant GameSession::ConnectToGameServer Joining '' game at 12.130.246.199:1119
    2012.07.05 23:43:13.596988000	>>> Peasant BnetParty::UnlockPartyForReason CREATING_GAME(0)
    2012.07.05 23:43:13.597118600	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CALLTOARMS_MUTUALFRIENDS(4) reason=CREATING_GAME(0)
    2012.07.05 23:43:13.632907300	ENDING GAME
    2012.07.05 23:43:13.633936300	Disposing UI for World
    2012.07.05 23:43:13.635197000	Client Disposed world.
    2012.07.05 23:43:13.642938600	Disposing UI root!
    2012.07.05 23:43:13.652624000	STARTING NETWORK CLIENT GAME
    2012.07.05 23:43:14.426834000	Setting depth texture, fmt = 36
    2012.07.05 23:43:14.427056600	PostFXGfxInit() success
    2012.07.05 23:43:14.427231300	SubObjectGfxInit() 1
    2012.07.05 23:43:14.434892000	Connecting to 12.130.246.199:1119
    2012.07.05 23:43:14.436354300	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=CLOSED(1) new=CALLTOARMS_MUTUALFRIENDS(4) reason=CREATING_GAME(0)
    2012.07.05 23:43:14.911079300	-----------------------------------------------------------------
    2012.07.05 23:43:14.911251000	Server Version Information:
    2012.07.05 23:43:14.911381000	-----------------------------------------------------------------
    2012.07.05 23:43:14.911486600	Server BuildVersion: 1.0.3.10544
    2012.07.05 23:43:14.911589300	Server SNOPackHash: 0x40306D97 (client hash = 0x40306D97)
    2012.07.05 23:43:14.911692000	Server ProtocolHash: 0xFDD6012B (client hash = 0xFDD6012B)
    2012.07.05 23:43:14.911795300	-----------------------------------------------------------------
    2012.07.05 23:43:16.4364600	Initializing client world a3Dun_Crater_Level_03...
    2012.07.05 23:43:16.19895000	Initializing client world a3dun_hub_keep...
    2012.07.05 23:44:45.640302600	Disposing UI for World
    2012.07.05 23:44:47.31906600	>>> Peasant BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 935441667077310183 high: 433686898928529431 low: 11175317849778761841 }
    2012.07.05 23:44:47.32051000	>>> Peasant SendGameServerMessage_StartLeaveGameCountdown eContext=0
    2012.07.05 23:44:47.32178000	>>> Peasant BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
    2012.07.05 23:44:47.32299300	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=CALLTOARMS_MUTUALFRIENDS(4) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
    2012.07.05 23:44:47.32427600	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:44:47.250524300	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=CALLTOARMS_MUTUALFRIENDS(4) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:44:47.323245000	>>> Peasant Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
    2012.07.05 23:44:47.352956600	>>> Peasant SendGameServerMessage_FinishLeaveGame_RequestExitNow 
    2012.07.05 23:44:47.353130600	>>> Peasant Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
    2012.07.05 23:44:47.648308000	>>> Peasant Quit game reason=0
    2012.07.05 23:44:47.683530000	ENDING GAME
    2012.07.05 23:44:47.684930600	Disposing UI for World
    2012.07.05 23:44:47.691920600	Client Disposed world.
    2012.07.05 23:44:47.708815000	ClientSocket Disconnect
    2012.07.05 23:44:47.709905600	>>> Peasant BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
    2012.07.05 23:44:47.710080000	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=ASK_TO_JOIN(3) old=CALLTOARMS_MUTUALFRIENDS(4) BnetGames::SetMyGameOpenToFriends SetJoinPermissionPreviousToClose
    2012.07.05 23:44:47.710321000	>>> Peasant BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
    2012.07.05 23:44:47.710496300	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:44:47.710659000	>>> Peasant BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
    2012.07.05 23:44:47.710788000	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
    2012.07.05 23:44:48.782254000	SendCustom hero:Peasant id:0 count:4
    2012.07.05 23:44:48.788455000	Disposing UI root!
    2012.07.05 23:44:48.793116600	Client Disposed world.
    2012.07.05 23:44:48.799145600	STARTING Menu
    2012.07.05 23:44:49.244762300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:44:49.244942300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:44:49.245071000	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:44:49.245209300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:44:49.245357300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:44:49.245478600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:44:49.245645000	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:44:49.245763000	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:44:49.245879000	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:44:49.246003600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:44:49.246162600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:44:49.246299600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:44:49.525324600	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:44:49.525493000	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:44:49.525622600	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:44:49.592093000	Setting depth texture, fmt = 36
    2012.07.05 23:44:49.592463600	PostFXGfxInit() success
    2012.07.05 23:44:49.594259300	SubObjectGfxInit() 1
    2012.07.05 23:44:49.604728600	Initializing client world BattleNet_Act3Screen...
    2012.07.05 23:44:49.624801600	>>> Peasant BnetService::InvokeLeftGameSession_OnLeaveGame code=10001 
    2012.07.05 23:44:50.20287300	ACTIVATE APP 1 iconic 0
    2012.07.05 23:44:50.302298000	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:44:50.302476600	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
    2012.07.05 23:44:51.720611000	>>> Peasant BnetGames::CreatePrivateGame params={ Peasant Private COOP ResumeFromSave difficulty=Nightmare act=3 snoQuest=101758 "缃儭涔嬫牳" step=1 } coopFactoryId=935441667077310183
    2012.07.05 23:44:51.720797300	>>> Peasant BnetParty::LockPartyForReason CREATING_GAME(0)
    2012.07.05 23:44:51.720920000	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
    2012.07.05 23:44:51.721079300	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
    2012.07.05 23:44:51.964559000	>>> Peasant BnetGames::Platform_CreatePrivateGameCallback code=0  isQueued=0 gameRequestId=9568942813447599934
    2012.07.05 23:44:52.176692600	>>> Peasant GamesListener::OnMatchmakerStart requestId=9568942813447599934
    2012.07.05 23:44:52.176886600	>>> Peasant BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=9568942813447599934
    2012.07.05 23:44:52.177011600	>>> Peasant GamesListener::OnMatchmakerEnd requestId=9568942813447599934 code=0 
    2012.07.05 23:44:52.177131300	>>> Peasant BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=9568942813447599934 removedCode= (0)
    2012.07.05 23:44:52.248199600	de activate app 0 iconic 0
    2012.07.05 23:44:52.389021600	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
    2012.07.05 23:44:52.636610000	>>> Peasant GamesListener::OnGameJoined gameId=channel_id { high: 433686898921738262 low: 12554285742326890441 } members={ [0] { m_id: 2:100004433:bf5d13, roles: 101, 1, permissions: 199594, attrs: {  } }}
    2012.07.05 23:44:52.671945600	>>> Peasant GamesListener::OnEnteredGame code=0  info={ requestId=9568942813447599934 gameHandle=game_handle { factoryId: 935441667077310183 game_id: { high: 433686898921738262 low: 12554285742326890441 } } created=1 hostname=12.130.246.186 port=1119 token=4923364186712698652 attr=SGameId={ int: -780992183 }| }
    2012.07.05 23:44:52.672168600	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=CALLTOARMS_MUTUALFRIENDS(4) old=ASK_TO_JOIN(3) BnetGames::SetMyGameOpenToFriends SetJoinPermissionPreviousToClose
    2012.07.05 23:44:52.672303300	>>> Peasant GameSession::ConnectToGameServer Joining '' game at 12.130.246.186:1119
    2012.07.05 23:44:52.672567600	>>> Peasant BnetParty::UnlockPartyForReason CREATING_GAME(0)
    2012.07.05 23:44:52.672691000	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CALLTOARMS_MUTUALFRIENDS(4) reason=CREATING_GAME(0)
    2012.07.05 23:44:52.707238600	ENDING GAME
    2012.07.05 23:44:52.708270300	Disposing UI for World
    2012.07.05 23:44:52.709588600	Client Disposed world.
    2012.07.05 23:44:52.717442300	Disposing UI root!
    2012.07.05 23:44:52.727199600	STARTING NETWORK CLIENT GAME
    2012.07.05 23:44:53.506792300	Setting depth texture, fmt = 36
    2012.07.05 23:44:53.507003000	PostFXGfxInit() success
    2012.07.05 23:44:53.507180000	SubObjectGfxInit() 1
    2012.07.05 23:44:53.515013300	Connecting to 12.130.246.186:1119
    2012.07.05 23:44:53.516109600	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=CLOSED(1) new=CALLTOARMS_MUTUALFRIENDS(4) reason=CREATING_GAME(0)
    2012.07.05 23:44:53.990320300	-----------------------------------------------------------------
    2012.07.05 23:44:53.990477000	Server Version Information:
    2012.07.05 23:44:53.990585600	-----------------------------------------------------------------
    2012.07.05 23:44:53.990688600	Server BuildVersion: 1.0.3.10544
    2012.07.05 23:44:53.990790300	Server SNOPackHash: 0x40306D97 (client hash = 0x40306D97)
    2012.07.05 23:44:53.990893000	Server ProtocolHash: 0xFDD6012B (client hash = 0xFDD6012B)
    2012.07.05 23:44:53.990995600	-----------------------------------------------------------------
    2012.07.05 23:44:55.83528300	Initializing client world a3Dun_Crater_Level_03...
    2012.07.05 23:44:55.120721600	Initializing client world a3dun_hub_keep...
    2012.07.05 23:46:24.12145600	Disposing UI for World
    2012.07.05 23:46:25.398901000	>>> Peasant BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 935441667077310183 high: 433686898921738262 low: 12554285742326890441 }
    2012.07.05 23:46:25.399056600	>>> Peasant SendGameServerMessage_StartLeaveGameCountdown eContext=0
    2012.07.05 23:46:25.399218600	>>> Peasant BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
    2012.07.05 23:46:25.399480600	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=CALLTOARMS_MUTUALFRIENDS(4) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
    2012.07.05 23:46:25.399656000	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:46:25.653687300	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=CALLTOARMS_MUTUALFRIENDS(4) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:46:25.725541600	>>> Peasant Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
    2012.07.05 23:46:25.755183300	>>> Peasant SendGameServerMessage_FinishLeaveGame_RequestExitNow 
    2012.07.05 23:46:25.755350000	>>> Peasant Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
    2012.07.05 23:46:26.86465300	>>> Peasant Quit game reason=0
    2012.07.05 23:46:26.121801300	ENDING GAME
    2012.07.05 23:46:26.123392300	Disposing UI for World
    2012.07.05 23:46:26.131643000	Client Disposed world.
    2012.07.05 23:46:26.148890000	ClientSocket Disconnect
    2012.07.05 23:46:26.150152000	>>> Peasant BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
    2012.07.05 23:46:26.150312600	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=ASK_TO_JOIN(3) old=CALLTOARMS_MUTUALFRIENDS(4) BnetGames::SetMyGameOpenToFriends SetJoinPermissionPreviousToClose
    2012.07.05 23:46:26.150471600	>>> Peasant BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
    2012.07.05 23:46:26.150619000	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:46:26.150756300	>>> Peasant BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
    2012.07.05 23:46:26.150876600	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
    2012.07.05 23:46:27.222672000	SendCustom hero:Peasant id:0 count:5
    2012.07.05 23:46:27.228829000	Disposing UI root!
    2012.07.05 23:46:27.233494300	Client Disposed world.
    2012.07.05 23:46:27.239614300	STARTING Menu
    2012.07.05 23:46:27.685834600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:46:27.686046300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:46:27.686203300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:46:27.686367300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:46:27.686485600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:46:27.686604300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:46:27.686731300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:46:27.686843600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:46:27.686954300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:46:27.687081600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:46:27.687192300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:46:27.687302300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:46:27.967066000	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:46:27.967262600	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:46:27.967433000	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:46:28.34657600	Setting depth texture, fmt = 36
    2012.07.05 23:46:28.34956600	PostFXGfxInit() success
    2012.07.05 23:46:28.36452300	SubObjectGfxInit() 1
    2012.07.05 23:46:28.44705300	Initializing client world BattleNet_Act3Screen...
    2012.07.05 23:46:28.65040600	>>> Peasant BnetService::InvokeLeftGameSession_OnLeaveGame code=10001 
    2012.07.05 23:46:28.954764600	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:46:28.954942600	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
    2012.07.05 23:46:29.308326000	>>> Peasant BnetGames::CreatePrivateGame params={ Peasant Private COOP ResumeFromSave difficulty=Nightmare act=3 snoQuest=101758 "缃儭涔嬫牳" step=1 } coopFactoryId=935441667077310183
    2012.07.05 23:46:29.308509300	>>> Peasant BnetParty::LockPartyForReason CREATING_GAME(0)
    2012.07.05 23:46:29.308635600	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
    2012.07.05 23:46:29.308765000	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
    2012.07.05 23:46:29.746556000	>>> Peasant BnetGames::Platform_CreatePrivateGameCallback code=0  isQueued=0 gameRequestId=9568942815587749930
    2012.07.05 23:46:29.746789300	>>> Peasant GamesListener::OnMatchmakerStart requestId=9568942815587749930
    2012.07.05 23:46:29.746920300	>>> Peasant BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=9568942815587749930
    2012.07.05 23:46:29.747054000	>>> Peasant GamesListener::OnMatchmakerEnd requestId=9568942815587749930 code=0 
    2012.07.05 23:46:29.747185000	>>> Peasant BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=9568942815587749930 removedCode= (0)
    2012.07.05 23:46:29.964365300	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
    2012.07.05 23:46:30.184174600	>>> Peasant GamesListener::OnGameJoined gameId=channel_id { high: 433686898923194803 low: 11648055214898239022 } members={ [0] { m_id: 2:100004433:bf5d13, roles: 101, 1, permissions: 199594, attrs: {  } }}
    2012.07.05 23:46:30.219455600	>>> Peasant GamesListener::OnEnteredGame code=0  info={ requestId=9568942815587749930 gameHandle=game_handle { factoryId: 935441667077310183 game_id: { high: 433686898923194803 low: 11648055214898239022 } } created=1 hostname=12.130.247.88 port=1119 token=14903636706581211493 attr=SGameId={ int: 1994195542 }| }
    2012.07.05 23:46:30.219697000	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=CALLTOARMS_MUTUALFRIENDS(4) old=ASK_TO_JOIN(3) BnetGames::SetMyGameOpenToFriends SetJoinPermissionPreviousToClose
    2012.07.05 23:46:30.219837600	>>> Peasant GameSession::ConnectToGameServer Joining '' game at 12.130.247.88:1119
    2012.07.05 23:46:30.220104600	>>> Peasant BnetParty::UnlockPartyForReason CREATING_GAME(0)
    2012.07.05 23:46:30.220231300	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CALLTOARMS_MUTUALFRIENDS(4) reason=CREATING_GAME(0)
    2012.07.05 23:46:30.256052300	ENDING GAME
    2012.07.05 23:46:30.257084300	Disposing UI for World
    2012.07.05 23:46:30.258608300	Client Disposed world.
    2012.07.05 23:46:30.266504600	Disposing UI root!
    2012.07.05 23:46:30.276111000	STARTING NETWORK CLIENT GAME
    2012.07.05 23:46:31.53781000	Setting depth texture, fmt = 36
    2012.07.05 23:46:31.54001300	PostFXGfxInit() success
    2012.07.05 23:46:31.54178600	SubObjectGfxInit() 1
    2012.07.05 23:46:31.62119600	Connecting to 12.130.247.88:1119
    2012.07.05 23:46:31.63250300	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=CLOSED(1) new=CALLTOARMS_MUTUALFRIENDS(4) reason=CREATING_GAME(0)
    2012.07.05 23:46:31.537885300	-----------------------------------------------------------------
    2012.07.05 23:46:31.538043600	Server Version Information:
    2012.07.05 23:46:31.538154300	-----------------------------------------------------------------
    2012.07.05 23:46:31.538259600	Server BuildVersion: 1.0.3.10544
    2012.07.05 23:46:31.538364300	Server SNOPackHash: 0x40306D97 (client hash = 0x40306D97)
    2012.07.05 23:46:31.538469000	Server ProtocolHash: 0xFDD6012B (client hash = 0xFDD6012B)
    2012.07.05 23:46:31.538574000	-----------------------------------------------------------------
    2012.07.05 23:46:31.903182000	ACTIVATE APP 1 iconic 0
    2012.07.05 23:46:32.627386600	Initializing client world a3Dun_Crater_Level_03...
    2012.07.05 23:46:32.642893300	Initializing client world a3dun_hub_keep...
    2012.07.05 23:46:33.131973000	de activate app 0 iconic 0
    2012.07.05 23:47:52.693858300	ACTIVATE APP 1 iconic 0
    2012.07.05 23:47:53.400830300	Disposing UI for World
    2012.07.05 23:47:54.893575000	>>> Peasant BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 935441667077310183 high: 433686898923194803 low: 11648055214898239022 }
    2012.07.05 23:47:54.893719600	>>> Peasant SendGameServerMessage_StartLeaveGameCountdown eContext=0
    2012.07.05 23:47:54.893844000	>>> Peasant BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
    2012.07.05 23:47:54.893965300	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=CALLTOARMS_MUTUALFRIENDS(4) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
    2012.07.05 23:47:54.894130300	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:47:55.195486000	>>> Peasant Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
    2012.07.05 23:47:55.201263600	>>> Peasant SendGameServerMessage_FinishLeaveGame_RequestExitNow 
    2012.07.05 23:47:55.201435000	>>> Peasant Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
    2012.07.05 23:47:55.249986300	>>> Peasant BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0  old=CALLTOARMS_MUTUALFRIENDS(4) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:47:55.532009300	>>> Peasant Quit game reason=0
    2012.07.05 23:47:55.567344600	ENDING GAME
    2012.07.05 23:47:55.568989000	Disposing UI for World
    2012.07.05 23:47:55.576996000	Client Disposed world.
    2012.07.05 23:47:55.593990000	ClientSocket Disconnect
    2012.07.05 23:47:55.595104300	>>> Peasant BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
    2012.07.05 23:47:55.595257300	>>> Peasant BnetParty::SetJoinPermissionPreviousToClose  new=ASK_TO_JOIN(3) old=CALLTOARMS_MUTUALFRIENDS(4) BnetGames::SetMyGameOpenToFriends SetJoinPermissionPreviousToClose
    2012.07.05 23:47:55.595413000	>>> Peasant BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
    2012.07.05 23:47:55.595537000	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
    2012.07.05 23:47:55.595669300	>>> Peasant BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
    2012.07.05 23:47:55.595787600	>>> Peasant BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
    2012.07.05 23:47:56.667128600	SendCustom hero:Peasant id:0 count:6
    2012.07.05 23:47:56.673296600	Disposing UI root!
    2012.07.05 23:47:56.677952000	Client Disposed world.
    2012.07.05 23:47:56.683990300	STARTING Menu
    2012.07.05 23:47:57.129515600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:47:57.129722000	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:47:57.129856000	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:47:57.129988300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:47:57.130110600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:47:57.130224600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:47:57.130347600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:47:57.130460600	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:47:57.130596000	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:47:57.130752300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:47:57.130911300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:47:57.131039300	ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
    2012.07.05 23:47:57.409074300	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:47:57.409253600	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:47:57.409413000	ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
    2012.07.05 23:47:57.474883600	Setting depth texture, fmt = 36
    2012.07.05 23:47:57.475137300	PostFXGfxInit() success
    2012.07.05 23:47:57.477040000	SubObjectGfxInit() 1
    2012.07.05 23:47:57.488900600	Initializing client world BattleNet_Act3Screen...
    2012.07.05 23:47:57.509422300	>>> Peasant BnetService::InvokeLeftGameSession_OnLeaveGame code=0 
    2012.07.05 23:47:57.511067300	Unable to purge Actor! Est. Cache Size = 389280, Cache Size Max = 0, Instances = 256, Max Instances = 256.
    2012.07.05 23:47:57.511202300	Purge List:
    2012.07.05 23:47:57.511333600	  Barbarian_Male : Lock Count: 4731, DO_NOT_PURGE Bit: 0, Est. Size: 2969
    2012.07.05 23:47:57.511469600	  Start_Location_0 : Lock Count: 1089, DO_NOT_PURGE Bit: 0, Est. Size: 1001
    2012.07.05 23:47:57.511604300	  Boss_Portal_Azmodan : Lock Count: 1109, DO_NOT_PURGE Bit: 0, Est. Size: 3161
    2012.07.05 23:47:57.511731000	  Savepoint : Lock Count: 1052, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.511856000	  Checkpoint : Lock Count: 1051, DO_NOT_PURGE Bit: 0, Est. Size: 1073
    2012.07.05 23:47:57.511984000	  Hireling_Templar : Lock Count: 4737, DO_NOT_PURGE Bit: 0, Est. Size: 1729
    2012.07.05 23:47:57.512148300	  a3dun_crater_BonePile : Lock Count: 10484, DO_NOT_PURGE Bit: 0, Est. Size: 1377
    2012.07.05 23:47:57.512280600	  Succubus_A : Lock Count: 1531, DO_NOT_PURGE Bit: 0, Est. Size: 1417
    2012.07.05 23:47:57.512413300	  A3_Battlefield_DemonMine_C : Lock Count: 5782, DO_NOT_PURGE Bit: 0, Est. Size: 1393
    2012.07.05 23:47:57.512566300	  succubus_bloodStar_projectile : Lock Count: 573, DO_NOT_PURGE Bit: 0, Est. Size: 3017
    2012.07.05 23:47:57.512694300	  g_chargedBolt_impact : Lock Count: 93, DO_NOT_PURGE Bit: 0, Est. Size: 940
    2012.07.05 23:47:57.512822600	  g_ChargedBolt_Projectile : Lock Count: 474, DO_NOT_PURGE Bit: 0, Est. Size: 1401
    2012.07.05 23:47:57.512950600	  succubus_bloodStar_projectile_impact : Lock Count: 309, DO_NOT_PURGE Bit: 0, Est. Size: 1369
    2012.07.05 23:47:57.513080300	  HealthGlobe_02 : Lock Count: 152, DO_NOT_PURGE Bit: 0, Est. Size: 1388
    2012.07.05 23:47:57.513204300	  GoldSmall : Lock Count: 982, DO_NOT_PURGE Bit: 0, Est. Size: 1025
    2012.07.05 23:47:57.513331000	  GoldCoins : Lock Count: 363, DO_NOT_PURGE Bit: 0, Est. Size: 1025
    2012.07.05 23:47:57.513456000	  healthPotion_Heroic : Lock Count: 850, DO_NOT_PURGE Bit: 0, Est. Size: 1025
    2012.07.05 23:47:57.513581000	  Amethyst_06 : Lock Count: 106, DO_NOT_PURGE Bit: 0, Est. Size: 1000
    2012.07.05 23:47:57.513706600	  Helm_norm_base_flippy : Lock Count: 978, DO_NOT_PURGE Bit: 0, Est. Size: 1001
    2012.07.05 23:47:57.513835300	  ceremonialDagger_norm_base_flippy_02 : Lock Count: 93, DO_NOT_PURGE Bit: 0, Est. Size: 2065
    2012.07.05 23:47:57.513959300	  Page_of_Knowledge_flippy : Lock Count: 1449, DO_NOT_PURGE Bit: 0, Est. Size: 1001
    2012.07.05 23:47:57.514110300	  XBow_norm_base_flippy_06 : Lock Count: 249, DO_NOT_PURGE Bit: 0, Est. Size: 1081
    2012.07.05 23:47:57.514238300	  a3_Battlefield_demonic_forge : Lock Count: 3401, DO_NOT_PURGE Bit: 0, Est. Size: 1449
    2012.07.05 23:47:57.514368000	  a3Battlefield_Props_Demonic_Container_A : Lock Count: 3776, DO_NOT_PURGE Bit: 0, Est. Size: 953
    2012.07.05 23:47:57.514490300	  ThousandPounder_C : Lock Count: 1028, DO_NOT_PURGE Bit: 0, Est. Size: 2345
    2012.07.05 23:47:57.514606600	  azmodanBodyguard_A : Lock Count: 1345, DO_NOT_PURGE Bit: 0, Est. Size: 2217
    2012.07.05 23:47:57.514730600	  treasureGoblin_C : Lock Count: 208, DO_NOT_PURGE Bit: 0, Est. Size: 3065
    2012.07.05 23:47:57.514853600	  Monstrosity_Scorpion_B : Lock Count: 10153, DO_NOT_PURGE Bit: 0, Est. Size: 1489
    2012.07.05 23:47:57.514976600	  HealthGlobe : Lock Count: 185, DO_NOT_PURGE Bit: 0, Est. Size: 1388
    2012.07.05 23:47:57.515101300	  a3dun_Crater_Chest : Lock Count: 2345, DO_NOT_PURGE Bit: 0, Est. Size: 2193
    2012.07.05 23:47:57.515225300	  HealthWell_Global : Lock Count: 626, DO_NOT_PURGE Bit: 0, Est. Size: 3049
    2012.07.05 23:47:57.515347600	  GoldCoin : Lock Count: 65, DO_NOT_PURGE Bit: 0, Est. Size: 1025
    2012.07.05 23:47:57.515491300	  Barbarian_CallOfTheAncients_1 : Lock Count: 914, DO_NOT_PURGE Bit: 0, Est. Size: 2705
    2012.07.05 23:47:57.515614600	  Barbarian_CallOfTheAncients_2 : Lock Count: 914, DO_NOT_PURGE Bit: 0, Est. Size: 2281
    2012.07.05 23:47:57.515755600	  Barbarian_CallOfTheAncients_3 : Lock Count: 914, DO_NOT_PURGE Bit: 0, Est. Size: 2281
    2012.07.05 23:47:57.515905300	  Bracers_norm_base_04 : Lock Count: 151, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.516046300	  Barbarian_SeismicSlam_unruned_projectile : Lock Count: 45, DO_NOT_PURGE Bit: 0, Est. Size: 1449
    2012.07.05 23:47:57.516180600	  Boots_norm_base_flippy : Lock Count: 813, DO_NOT_PURGE Bit: 0, Est. Size: 985
    2012.07.05 23:47:57.516316600	  Barbarian_weaponThrow_axe_base : Lock Count: 17, DO_NOT_PURGE Bit: 0, Est. Size: 2585
    2012.07.05 23:47:57.516456000	  handXBow_norm_base_flippy_07 : Lock Count: 306, DO_NOT_PURGE Bit: 0, Est. Size: 953
    2012.07.05 23:47:57.516584300	  Gloves_norm_base_flippy : Lock Count: 660, DO_NOT_PURGE Bit: 0, Est. Size: 985
    2012.07.05 23:47:57.516711600	  Ruby_06 : Lock Count: 176, DO_NOT_PURGE Bit: 0, Est. Size: 988
    2012.07.05 23:47:57.516841600	  XBow_norm_base_flippy_05 : Lock Count: 111, DO_NOT_PURGE Bit: 0, Est. Size: 1081
    2012.07.05 23:47:57.516968000	  Generic_Proxy : Lock Count: 68, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.517095000	  Staff_norm_base_flippy_04 : Lock Count: 234, DO_NOT_PURGE Bit: 0, Est. Size: 1977
    2012.07.05 23:47:57.517220600	  GoldMedium : Lock Count: 128, DO_NOT_PURGE Bit: 0, Est. Size: 1025
    2012.07.05 23:47:57.517348600	  mightyWeapon_2H_norm_base_flippy_03 : Lock Count: 122, DO_NOT_PURGE Bit: 0, Est. Size: 2049
    2012.07.05 23:47:57.517474600	  Belt_norm_base_flippy : Lock Count: 933, DO_NOT_PURGE Bit: 0, Est. Size: 985
    2012.07.05 23:47:57.517601000	  A3dun_Crater_DemonCage_A : Lock Count: 1848, DO_NOT_PURGE Bit: 0, Est. Size: 1425
    2012.07.05 23:47:57.517727000	  mightyWeapon_2H_norm_base_flippy_02 : Lock Count: 61, DO_NOT_PURGE Bit: 0, Est. Size: 2049
    2012.07.05 23:47:57.517852600	  Bracers_norm_base_03 : Lock Count: 325, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.517973000	  PT_Blacksmith : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1715
    2012.07.05 23:47:57.518094300	  A3_Hub_OldCouple_Rondal : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1095
    2012.07.05 23:47:57.518219600	  A3_Hub_KeepTrivia_Cris : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1143
    2012.07.05 23:47:57.518340600	  A3_Hub_KeepTrivia_Markus : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1103
    2012.07.05 23:47:57.518481000	  A3_Tristram_Mayor : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1156
    2012.07.05 23:47:57.518601600	  PT_Jeweler : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1200
    2012.07.05 23:47:57.518753300	  Blacksmith_Crafting_Backbone : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1001
    2012.07.05 23:47:57.518881000	  PT_Jeweler_AddSocketShortcut : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1389
    2012.07.05 23:47:57.519011000	  PT_Jeweler_RemoveGemShortcut : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1389
    2012.07.05 23:47:57.519139600	  Jeweler_Crafting_Backbone : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 953
    2012.07.05 23:47:57.519265300	  Start_Location_Team_0 : Lock Count: 120, DO_NOT_PURGE Bit: 0, Est. Size: 985
    2012.07.05 23:47:57.519388000	  Player_Shared_Stash : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1833
    2012.07.05 23:47:57.519503000	  MarkerLocation : Lock Count: 404, DO_NOT_PURGE Bit: 0, Est. Size: 1025
    2012.07.05 23:47:57.519626000	  SphereTrigger : Lock Count: 80, DO_NOT_PURGE Bit: 0, Est. Size: 1048
    2012.07.05 23:47:57.519752600	  bastionsKeepGuard_Melee_A_02_NPC_BeginningGuard : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1123
    2012.07.05 23:47:57.519880600	  g_Portal_Rectangle_Orange_IconDoor : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 3097
    2012.07.05 23:47:57.520006300	  bastionsKeepGuard_Melee_A_01_Bennoc : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1135
    2012.07.05 23:47:57.520127000	  hearthPortal : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 4785
    2012.07.05 23:47:57.520249300	  bastionsKeepGuard_Melee_A_01_Krist : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1134
    2012.07.05 23:47:57.520371600	  A3_Hub_WoundedSoldier : Lock Count: 120, DO_NOT_PURGE Bit: 0, Est. Size: 1096
    2012.07.05 23:47:57.520492000	  A3_Hub_Soldier : Lock Count: 680, DO_NOT_PURGE Bit: 0, Est. Size: 1096
    2012.07.05 23:47:57.520617300	  MarkerLocation_Ambient : Lock Count: 160, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.520741600	  a3dun_hub_Drawbridge_01 : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1369
    2012.07.05 23:47:57.520866000	  bastionsKeepGuard_Melee_A_01_NPC_Super : Lock Count: 80, DO_NOT_PURGE Bit: 0, Est. Size: 1159
    2012.07.05 23:47:57.520987600	  Waypoint : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 10121
    2012.07.05 23:47:57.521107000	  Mia : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1033
    2012.07.05 23:47:57.521230000	  A3_Hub_MamaBearNew : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1141
    2012.07.05 23:47:57.521368000	  Child_Act3_Male_A : Lock Count: 80, DO_NOT_PURGE Bit: 0, Est. Size: 1025
    2012.07.05 23:47:57.521489600	  A3_Hub_OldCouple_Marta : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1102
    2012.07.05 23:47:57.521610000	  A3_Hub_MissingPop_Boy : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1100
    2012.07.05 23:47:57.521729600	  A4_Chelle : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1103
    2012.07.05 23:47:57.521850300	  PT_Blacksmith_ForgeArmorShortcut : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1467
    2012.07.05 23:47:57.521970000	  PT_Blacksmith_ForgeWeaponShortcut : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1467
    2012.07.05 23:47:57.522092300	  PT_Blacksmith_RepairShortcut : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1341
    2012.07.05 23:47:57.522223300	  a3_rampart_guard_captain_Alt : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1138
    2012.07.05 23:47:57.522344300	  Priest_BastionsKeep : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1119
    2012.07.05 23:47:57.522467300	  Banner_Player_1 : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1369
    2012.07.05 23:47:57.522590300	  Banner_Player_2 : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1377
    2012.07.05 23:47:57.522712000	  Banner_Player_3 : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1377
    2012.07.05 23:47:57.522833600	  Banner_Player_4 : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1377
    2012.07.05 23:47:57.522954300	  A3_Hub_LocalColor_A : Lock Count: 36, DO_NOT_PURGE Bit: 0, Est. Size: 1102
    2012.07.05 23:47:57.523077600	  A3_UniqueVendor_Collector_InTown_08 : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1172
    2012.07.05 23:47:57.523201300	  A3_UniqueVendor_Miner_InTown_08 : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1202
    2012.07.05 23:47:57.523410000	  A3_UniqueVendor_Fence_InTown_08 : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1193
    2012.07.05 23:47:57.523534600	  Scoundrel : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1529
    2012.07.05 23:47:57.523657000	  Enchantress : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1465
    2012.07.05 23:47:57.523784300	  A3_UniqueVendor_InnKeeper : Lock Count: 40, DO_NOT_PURGE Bit: 0, Est. Size: 1197
    2012.07.05 23:47:57.523907000	  A3_Hub_YoungCouple_Nikola : Lock Count: 68, DO_NOT_PURGE Bit: 0, Est. Size: 1127
    2012.07.05 23:47:57.524028600	  A3_Hub_YoungCouple_Drian : Lock Count: 36, DO_NOT_PURGE Bit: 0, Est. Size: 1102
    2012.07.05 23:47:57.524151000	  Crafting_Training_Page_Jeweler : Lock Count: 8, DO_NOT_PURGE Bit: 0, Est. Size: 1097
    2012.07.05 23:47:57.524295000	  shoulderPads_hell_base_04 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1265
    2012.07.05 23:47:57.524425000	  chestArmor_norm_unique_048 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.524549300	  Mace_norm_unique_02 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1969
    2012.07.05 23:47:57.524672300	  Ring_20 : Lock Count: 12, DO_NOT_PURGE Bit: 0, Est. Size: 988
    2012.07.05 23:47:57.524793000	  Ruby_08 : Lock Count: 12, DO_NOT_PURGE Bit: 0, Est. Size: 988
    2012.07.05 23:47:57.524915600	  Shield_norm_base_06 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1000
    2012.07.05 23:47:57.525040000	  Gloves_hell_base_03 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.525163600	  Boots_hell_base_04 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.525292000	  FollowerItem_Templar_norm_base_01 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1001
    2012.07.05 23:47:57.525449000	  pants_hell_base_04 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.525628300	  fistWeapon_norm_unique_01 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 2041
    2012.07.05 23:47:57.525769000	  Ring_norm_unique_010 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1001
    2012.07.05 23:47:57.525901600	  Ring_19 : Lock Count: 12, DO_NOT_PURGE Bit: 0, Est. Size: 988
    2012.07.05 23:47:57.526031600	  Helm_hell_base_04 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1153
    2012.07.05 23:47:57.526159600	  Emerald_08 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1000
    2012.07.05 23:47:57.526286000	  Mace_norm_base_07 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 2032
    2012.07.05 23:47:57.526412000	  Gloves_norm_unique_078 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1033
    2012.07.05 23:47:57.526542000	  twoHandedMace_norm_unique_03 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 3193
    2012.07.05 23:47:57.526667000	  Bracers_norm_base_01 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.526792000	  Belt_hell_base_04 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.526917300	  Belt_norm_unique_01 : Lock Count: 12, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.527043000	  chestArmor_hell_base_03 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.527168000	  Amulet_norm_base_12 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 988
    2012.07.05 23:47:57.527312600	  Shield_norm_base_07 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1000
    2012.07.05 23:47:57.527436600	  Amulet_norm_base_11 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 988
    2012.07.05 23:47:57.527560000	  Crafting_Training_Page_Smith : Lock Count: 7, DO_NOT_PURGE Bit: 0, Est. Size: 1097
    2012.07.05 23:47:57.527685000	  pants_hell_base_02 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.527804600	  Ruby_07 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1000
    2012.07.05 23:47:57.527925600	  Emerald_06 : Lock Count: 96, DO_NOT_PURGE Bit: 0, Est. Size: 1000
    2012.07.05 23:47:57.528048600	  Amethyst_08 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1000
    2012.07.05 23:47:57.528170300	  Ruby_05 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1000
    2012.07.05 23:47:57.528313000	  Ring_16 : Lock Count: 9, DO_NOT_PURGE Bit: 0, Est. Size: 988
    2012.07.05 23:47:57.528435000	  Topaz_06 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1000
    2012.07.05 23:47:57.528562000	  Crafting_Training_Page_Smith_Hell : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1097
    2012.07.05 23:47:57.528684600	  Topaz_07 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1000
    2012.07.05 23:47:57.528808300	  Crafting_Training_Tome : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1025
    2012.07.05 23:47:57.528932300	  Crafting_Training_Page_Jeweler_Hell : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1097
    2012.07.05 23:47:57.529055000	  Gloves_hell_base_04 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.529180300	  twoHandedSword_norm_base_06 : Lock Count: 7, DO_NOT_PURGE Bit: 0, Est. Size: 2032
    2012.07.05 23:47:57.529301600	  Topaz_08 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1000
    2012.07.05 23:47:57.529424600	  Emerald_07 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1000
    2012.07.05 23:47:57.529545000	  Amethyst_07 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1000
    2012.07.05 23:47:57.529666300	  Amethyst_05 : Lock Count: 34, DO_NOT_PURGE Bit: 0, Est. Size: 1000
    2012.07.05 23:47:57.529787000	  Emerald_05 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1000
    2012.07.05 23:47:57.529908600	  Amethyst_04 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1000
    2012.07.05 23:47:57.530029000	  Topaz_05 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1012
    2012.07.05 23:47:57.530167300	  Ruby_04 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 988
    2012.07.05 23:47:57.530289300	  Emerald_04 : Lock Count: 38, DO_NOT_PURGE Bit: 0, Est. Size: 1000
    2012.07.05 23:47:57.530409600	  Topaz_04 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1012
    2012.07.05 23:47:57.530531600	  Dye_08 : Lock Count: 1, DO_NOT_PURGE Bit: 0, Est. Size: 1425
    2012.07.05 23:47:57.530652600	  Spear_norm_base_03 : Lock Count: 12, DO_NOT_PURGE Bit: 0, Est. Size: 2041
    2012.07.05 23:47:57.530775600	  Wand_norm_base_03 : Lock Count: 4, DO_NOT_PURGE Bit: 0, Est. Size: 2033
    2012.07.05 23:47:57.530901300	  ceremonialDagger_norm_base_02 : Lock Count: 3, DO_NOT_PURGE Bit: 0, Est. Size: 2057
    2012.07.05 23:47:57.531021300	  Dye_03 : Lock Count: 5, DO_NOT_PURGE Bit: 0, Est. Size: 1425
    2012.07.05 23:47:57.531177300	  Dye_17 : Lock Count: 4, DO_NOT_PURGE Bit: 0, Est. Size: 1425
    2012.07.05 23:47:57.531298000	  Staff_norm_base_04 : Lock Count: 3, DO_NOT_PURGE Bit: 0, Est. Size: 2032
    2012.07.05 23:47:57.531417300	  Dye_06 : Lock Count: 3, DO_NOT_PURGE Bit: 0, Est. Size: 1425
    2012.07.05 23:47:57.531537600	  Dye_09 : Lock Count: 5, DO_NOT_PURGE Bit: 0, Est. Size: 1425
    2012.07.05 23:47:57.531658300	  Dye_05 : Lock Count: 4, DO_NOT_PURGE Bit: 0, Est. Size: 1425
    2012.07.05 23:47:57.531778600	  Dye_22 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1425
    2012.07.05 23:47:57.531902600	  shoulderPads_nightmare_base_03 : Lock Count: 18, DO_NOT_PURGE Bit: 0, Est. Size: 1273
    2012.07.05 23:47:57.532025000	  Shield_norm_base_04 : Lock Count: 24, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.532148600	  pants_nightmare_base_03 : Lock Count: 18, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.532272000	  Belt_nightmare_base_03 : Lock Count: 18, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.532394600	  Boots_nightmare_base_03 : Lock Count: 10, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.532518600	  Gloves_nightmare_base_03 : Lock Count: 18, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.532641000	  chestArmor_nightmare_base_03 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.532763300	  Helm_nightmare_base_03 : Lock Count: 18, DO_NOT_PURGE Bit: 0, Est. Size: 1153
    2012.07.05 23:47:57.532886600	  Mojo_norm_base_02 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1081
    2012.07.05 23:47:57.533028300	  orb_norm_base_02 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1129
    2012.07.05 23:47:57.533153000	  twoHandedAxe_norm_base_05 : Lock Count: 1, DO_NOT_PURGE Bit: 0, Est. Size: 2040
    2012.07.05 23:47:57.533294600	  XBow_norm_base_07 : Lock Count: 1, DO_NOT_PURGE Bit: 0, Est. Size: 2025
    2012.07.05 23:47:57.533421000	  shoulderPads_norm_base_05 : Lock Count: 1, DO_NOT_PURGE Bit: 0, Est. Size: 1297
    2012.07.05 23:47:57.533542600	  Mace_norm_base_04 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 2032
    2012.07.05 23:47:57.533666300	  twoHandedAxe_norm_base_03 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 2040
    2012.07.05 23:47:57.533787300	  Axe_norm_base_03 : Lock Count: 4, DO_NOT_PURGE Bit: 0, Est. Size: 2041
    2012.07.05 23:47:57.533910300	  Amulet_norm_base_08 : Lock Count: 12, DO_NOT_PURGE Bit: 0, Est. Size: 988
    2012.07.05 23:47:57.534029300	  Ring_15 : Lock Count: 9, DO_NOT_PURGE Bit: 0, Est. Size: 988
    2012.07.05 23:47:57.534151300	  Boots_nightmare_base_02 : Lock Count: 8, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.534272600	  Quiver_norm_base_03 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1001
    2012.07.05 23:47:57.534394600	  fistWeapon_norm_base_02 : Lock Count: 5, DO_NOT_PURGE Bit: 0, Est. Size: 2097
    2012.07.05 23:47:57.534518600	  handXbow_norm_base_05 : Lock Count: 4, DO_NOT_PURGE Bit: 0, Est. Size: 2001
    2012.07.05 23:47:57.534640000	  XBow_norm_base_05 : Lock Count: 12, DO_NOT_PURGE Bit: 0, Est. Size: 2041
    2012.07.05 23:47:57.534761600	  Bow_norm_base_04 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 2016
    2012.07.05 23:47:57.534884000	  healthPotion_Resplendent : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1025
    2012.07.05 23:47:57.535009000	  healthPotion_Super : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1025
    2012.07.05 23:47:57.535135000	  HealthPotionLarge : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1025
    2012.07.05 23:47:57.535258600	  twoHandedMace_norm_base_04 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 2041
    2012.07.05 23:47:57.535380300	  Sword_norm_base_04 : Lock Count: 3, DO_NOT_PURGE Bit: 0, Est. Size: 2016
    2012.07.05 23:47:57.535503300	  twoHandedSword_norm_base_05 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 2032
    2012.07.05 23:47:57.535626300	  Dagger_norm_base_04 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 2041
    2012.07.05 23:47:57.535749600	  chestArmor_nightmare_base_02 : Lock Count: 12, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.535888000	  Sword_norm_base_flippy_03 : Lock Count: 187, DO_NOT_PURGE Bit: 0, Est. Size: 1129
    2012.07.05 23:47:57.536012300	  Polearm_norm_base_flippy_06 : Lock Count: 24, DO_NOT_PURGE Bit: 0, Est. Size: 2025
    2012.07.05 23:47:57.536140600	  twoHandedSword_norm_base_flippy_05 : Lock Count: 127, DO_NOT_PURGE Bit: 0, Est. Size: 1960
    2012.07.05 23:47:57.536264000	  JewelBox_Flippy : Lock Count: 153, DO_NOT_PURGE Bit: 0, Est. Size: 953
    2012.07.05 23:47:57.536387000	  Mace_norm_base_flippy_05 : Lock Count: 144, DO_NOT_PURGE Bit: 0, Est. Size: 1969
    2012.07.05 23:47:57.536510000	  Sword_norm_base_flippy_02 : Lock Count: 116, DO_NOT_PURGE Bit: 0, Est. Size: 1129
    2012.07.05 23:47:57.536631600	  g_Portal_ArchTall_Orange : Lock Count: 8, DO_NOT_PURGE Bit: 0, Est. Size: 3113
    2012.07.05 23:47:57.536755300	  Staff_norm_base_03 : Lock Count: 3, DO_NOT_PURGE Bit: 0, Est. Size: 2032
    2012.07.05 23:47:57.536876600	  Dye_01 : Lock Count: 4, DO_NOT_PURGE Bit: 0, Est. Size: 1425
    2012.07.05 23:47:57.536996600	  Dye_21 : Lock Count: 1, DO_NOT_PURGE Bit: 0, Est. Size: 1425
    2012.07.05 23:47:57.537118300	  Helm_norm_base_06 : Lock Count: 1, DO_NOT_PURGE Bit: 0, Est. Size: 1153
    2012.07.05 23:47:57.537242600	  Helm_norm_base_05 : Lock Count: 1, DO_NOT_PURGE Bit: 0, Est. Size: 1169
    2012.07.05 23:47:57.537364600	  handXbow_norm_base_01 : Lock Count: 1, DO_NOT_PURGE Bit: 0, Est. Size: 2017
    2012.07.05 23:47:57.537486600	  Quiver_norm_base_02 : Lock Count: 6, DO_NOT_PURGE Bit: 0, Est. Size: 1001
    2012.07.05 23:47:57.537610000	  fistWeapon_norm_base_03 : Lock Count: 8, DO_NOT_PURGE Bit: 0, Est. Size: 2097
    2012.07.05 23:47:57.537732000	  handXbow_norm_base_06 : Lock Count: 2, DO_NOT_PURGE Bit: 0, Est. Size: 2001
    2012.07.05 23:47:57.537855000	  Sword_norm_base_03 : Lock Count: 3, DO_NOT_PURGE Bit: 0, Est. Size: 2025
    2012.07.05 23:47:57.537998000	  pants_norm_base_flippy : Lock Count: 365, DO_NOT_PURGE Bit: 0, Est. Size: 985
    2012.07.05 23:47:57.538122300	  Shield_norm_base_flippy_04 : Lock Count: 71, DO_NOT_PURGE Bit: 0, Est. Size: 1025
    2012.07.05 23:47:57.538246600	  Shrine_Global_Frenzied : Lock Count: 350, DO_NOT_PURGE Bit: 0, Est. Size: 6777
    2012.07.05 23:47:57.538369600	  grenadier_proj_trail : Lock Count: 78, DO_NOT_PURGE Bit: 0, Est. Size: 1377
    2012.07.05 23:47:57.538484600	  Grenadier_Proj : Lock Count: 183, DO_NOT_PURGE Bit: 0, Est. Size: 1377
    2012.07.05 23:47:57.538608300	  Axe_norm_base_flippy_05 : Lock Count: 224, DO_NOT_PURGE Bit: 0, Est. Size: 1969
    2012.07.05 23:47:57.538749600	  shoulderPads_norm_base_flippy : Lock Count: 310, DO_NOT_PURGE Bit: 0, Est. Size: 1001
    2012.07.05 23:47:57.538872600	  Sword_norm_base_flippy_01 : Lock Count: 85, DO_NOT_PURGE Bit: 0, Est. Size: 1129
    2012.07.05 23:47:57.538997300	  Bow_norm_base_flippy_05 : Lock Count: 119, DO_NOT_PURGE Bit: 0, Est. Size: 1201
    2012.07.05 23:47:57.539123000	  mightyWeapon_1H_norm_base_flippy_02 : Lock Count: 81, DO_NOT_PURGE Bit: 0, Est. Size: 2065
    2012.07.05 23:47:57.539246300	  Wand_norm_base_04 : Lock Count: 2, DO_NOT_PURGE Bit: 0, Est. Size: 2033
    2012.07.05 23:47:57.539370300	  twoHandedMace_norm_base_06 : Lock Count: 1, DO_NOT_PURGE Bit: 0, Est. Size: 2041
    2012.07.05 23:47:57.539491300	  Axe_norm_base_01 : Lock Count: 1, DO_NOT_PURGE Bit: 0, Est. Size: 2041
    2012.07.05 23:47:57.539616000	  spiritStone_norm_base_04 : Lock Count: 1, DO_NOT_PURGE Bit: 0, Est. Size: 1153
    2012.07.05 23:47:57.539736000	  Axe_norm_base_04 : Lock Count: 2, DO_NOT_PURGE Bit: 0, Est. Size: 2041
    2012.07.05 23:47:57.539857300	  treasureGoblin_D : Lock Count: 85, DO_NOT_PURGE Bit: 0, Est. Size: 3145
    2012.07.05 23:47:57.539981600	  chestArmor_norm_base_flippy : Lock Count: 149, DO_NOT_PURGE Bit: 0, Est. Size: 1001
    2012.07.05 23:47:57.540103000	  handXbow_norm_base_flippy_02 : Lock Count: 99, DO_NOT_PURGE Bit: 0, Est. Size: 1001
    2012.07.05 23:47:57.540228300	  twoHandedMace_norm_base_flippy_05 : Lock Count: 129, DO_NOT_PURGE Bit: 0, Est. Size: 1953
    2012.07.05 23:47:57.540355000	  MonsterAffix_ArcaneEnchanted_PetSweep_reverse : Lock Count: 96, DO_NOT_PURGE Bit: 0, Est. Size: 2913
    2012.07.05 23:47:57.540477600	  Axe_norm_base_flippy_03 : Lock Count: 82, DO_NOT_PURGE Bit: 0, Est. Size: 1969
    2012.07.05 23:47:57.540602300	  Wand_norm_base_flippy_04 : Lock Count: 419, DO_NOT_PURGE Bit: 0, Est. Size: 1192
    2012.07.05 23:47:57.540725300	  Shield_norm_base_flippy_05 : Lock Count: 349, DO_NOT_PURGE Bit: 0, Est. Size: 1025
    2012.07.05 23:47:57.540849300	  fistWeapon_norm_base_flippy_03 : Lock Count: 136, DO_NOT_PURGE Bit: 0, Est. Size: 2041
    2012.07.05 23:47:57.540975300	  Dagger_norm_base_flippy_04 : Lock Count: 95, DO_NOT_PURGE Bit: 0, Est. Size: 2041
    2012.07.05 23:47:57.541100300	  ceremonialDagger_norm_base_03 : Lock Count: 3, DO_NOT_PURGE Bit: 0, Est. Size: 2057
    2012.07.05 23:47:57.541219300	  Dye_04 : Lock Count: 2, DO_NOT_PURGE Bit: 0, Est. Size: 1425
    2012.07.05 23:47:57.541341600	  Amulet_norm_base_06 : Lock Count: 1, DO_NOT_PURGE Bit: 0, Est. Size: 988
    2012.07.05 23:47:57.541465300	  Boots_norm_base_05 : Lock Count: 1, DO_NOT_PURGE Bit: 0, Est. Size: 1025
    2012.07.05 23:47:57.541607000	  pants_nightmare_base_01 : Lock Count: 1, DO_NOT_PURGE Bit: 0, Est. Size: 1009
    2012.07.05 23:47:57.541730600	  Sword_norm_base_flippy_08 : Lock Count: 56, DO_NOT_PURGE Bit: 0, Est. Size: 1129
    2012.07.05 23:47:57.541854300	  Dagger_norm_base_flippy_05 : Lock Count: 71, DO_NOT_PURGE Bit: 0, Est. Size: 2041
    2012.07.05 23:47:57.541979300	  twoHandedAxe_norm_base_flippy_03 : Lock Count: 78, DO_NOT_PURGE Bit: 0, Est. Size: 1969
    2012.07.05 23:47:57.542102300	  Shrine_Global_Fortune : Lock Count: 102, DO_NOT_PURGE Bit: 0, Est. Size: 6777
    2012.07.05 23:47:57.542222000	  Dye_12 : Lock Count: 2, DO_NOT_PURGE Bit: 0, Est. Size: 1425
    2012.07.05 23:47:57.542344600	  ceremonialDagger_norm_base_04 : Lock Count: 1, DO_NOT_PURGE Bit: 0, Est. Size: 2065
    2012.07.05 23:47:57.542493300	  twoHandedSword_norm_base_04 : Lock Count: 1, DO_NOT_PURGE Bit: 0, Est. Size: 2032
    2012.07.05 23:47:57.542658600	  Bow_norm_base_01 : Lock Count: 1, DO_NOT_PURGE Bit: 0, Est. Size: 2032
    2012.07.05 23:47:57.542802000	  handXBow_norm_base_flippy_05 : Lock Count: 122, DO_NOT_PURGE Bit: 0, Est. Size: 953
    2012.07.05 23:47:57.542941300	  Dagger_norm_base_flippy_03 : Lock Count: 133, DO_NOT_PURGE Bit: 0, Est. Size: 2041
    2012.07.05 23:47:57.543078000	  combatStaff_norm_base_flippy_03 : Lock Count: 54, DO_NOT_PURGE Bit: 0, Est. Size: 2041
    2012.07.05 23:47:57.543211600	  fistWeapon_norm_base_flippy_04 : Lock Count: 43, DO_NOT_PURGE Bit: 0, Est. Size: 2041
    2012.07.05 23:47:57.543343600	  Quiver_norm_base_flippy_01 : Lock Count: 31, DO_NOT_PURGE Bit: 0, Est. Size: 1001
    2012.07.05 23:47:57.543472600	  XBow_norm_base_flippy_04 : Lock Count: 100, DO_NOT_PURGE Bit: 0, Est. Size: 1081
    2012.07.05 23:47:57.543600600	  XBow_norm_base_08 : Lock Count: 1, DO_NOT_PURGE Bit: 0, Est. Size: 2025
    2012.07.05 23:47:57.543728000	  Player_Banner_Pole_01 : Lock Count: 1, DO_NOT_PURGE Bit: 0, Est. Size: 929
    ----------------------------------------------
    
    GetLastError() = 183
    当文件已存在时,无法创建该文件。
    
    <ERROR-0>
    <no message>
    </ERROR-0>
    
    2012.07.05 23:47:57.544271600	UnhandledExceptionFilter
    2012.07.05 23:47:57.644924000	Saved dump file to 'D:\Diablo III\App-0.dmp'
    ----------------------------------------------
    
    ***** UNHANDLED EXCEPTION: NONCONTINUABLE_EXCEPTION (c0000025)
    
    <STACK-0>
    ------------
    Stack Crawl:
    ------------
    DBG-ADDR<00F18C42>("Diablo III.exe")
    DBG-ADDR<00F0A2E8>("Diablo III.exe")
    DBG-ADDR<00F0A8C0>("Diablo III.exe")
    DBG-ADDR<008A639E>("Diablo III.exe")
    DBG-ADDR<008A6832>("Diablo III.exe")
    DBG-ADDR<008A6F43>("Diablo III.exe")
    DBG-ADDR<008A7259>("Diablo III.exe")
    DBG-ADDR<008A7528>("Diablo III.exe")
    DBG-ADDR<00B770EF>("Diablo III.exe")
    DBG-ADDR<00B7840D>("Diablo III.exe")
    DBG-ADDR<00B790EC>("Diablo III.exe")
    DBG-ADDR<0094FB07>("Diablo III.exe")
    DBG-ADDR<0094FD88>("Diablo III.exe")
    DBG-ADDR<009506C8>("Diablo III.exe")
    DBG-ADDR<00818341>("Diablo III.exe")
    DBG-ADDR<0080D9A4>("Diablo III.exe")
    16 frames dumped
    
    </STACK-0>
    <MODULES-0>
    ------------------------------------------------------------------------------
    
    ----------------------------------------
        Loaded Modules
    ----------------------------------------
    
    DBG-MODULE<00450000 00185000 "icuin44.dll" "" 0 {00000000-0000-0000-0000000000000000} 0 1285785913>
    DBG-MODULE<00800000 01478000 "Diablo III.exe" "Diablo III.pdb" 0 {79856ace-cbc7-4f03-a95a1e93bf172e26} 1 1340162608>
    DBG-MODULE<032A0000 0001f000 "gamelsp.dll" "" 0 {00000000-0000-0000-0000000000000000} 0 1335192313>
    DBG-MODULE<05E40000 008ae000 "System.ni.dll" "System.ni.pdb" 0 {7b437804-cd31-ddf1-a1b31c729417897e} 1 1323939802>
    DBG-MODULE<073D0000 00147000 "ksfmon.dll" "ksfmon.pdb" 0 {86082e3f-91f4-4c07-a9476c192148ee06} 1 1331611287>
    DBG-MODULE<09090000 00017000 "opentext22.dll" "" 0 {00000000-0000-0000-0000000000000000} 0 1316936101>
    DBG-MODULE<10000000 00122000 "fmodex.dll" "fmodex.pdb" 0 {374eb084-0f8a-4784-9721153ba868a431} 3 1321926091>
    DBG-MODULE<10130000 00eb0000 "nvd3dum.dll" "nvd3dum.pdb" 0 {06863ad1-6993-4615-8e8289e90125291f} 1 1337066818>
    DBG-MODULE<1D7C0000 0000c000 "HOOK.dll" "" 0 {00000000-0000-0000-0000000000000000} 0 1275474621>
    DBG-MODULE<25B30000 00115000 "dbghelp.dll" "dbghelp.pdb" 0 {a95a9676-9559-4b16-959820e93cb1abec} 1 1152389492>
    DBG-MODULE<25C50000 00048000 "symsrv.dll" "symsrv.pdb" 0 {9e855514-c106-49f2-be027552bed088b0} 1 1265054914>
    DBG-MODULE<3C230000 00784000 "battle.net.dll" "battle.net.pdb" 0 {6c1ea9e5-2562-484e-a3f871e960db9fb2} 1 1339176029>
    DBG-MODULE<4A800000 0011f000 "icuuc44.dll" "" 0 {00000000-0000-0000-0000000000000000} 0 1285785806>
    DBG-MODULE<4AD00000 00e41000 "icudt44.dll" "" 0 {00000000-0000-0000-0000000000000000} 0 1285786136>
    DBG-MODULE<50300000 001c3000 "d3d9.dll" "d3d9.pdb" 0 {f55aeb50-462b-473f-9733515dc6532daf} 2 1290254259>
    DBG-MODULE<50570000 00006000 "d3d8thk.dll" "d3d8thk.pdb" 0 {d9c3a335-615f-448e-a0b012d76716e6b7} 2 1247533480>
    DBG-MODULE<53130000 00006000 "sensapi.dll" "SensApi.pdb" 0 {1f9bbfcb-f7a9-451b-89a51771ca4c47db} 2 1247533841>
    DBG-MODULE<539B0000 00019000 "EasyHook32.dll" "EasyHook32.pdb" 0 {99d24b9f-2d13-4fd8-b1d6546e3e9feadf} 1 1335425035>
    DBG-MODULE<5B370000 000f3000 "System.Configuration.ni.dll" "System.Configuration.ni.pdb" 0 {027f61d8-8923-7408-74065514da631bac} 1 1268899915>
    DBG-MODULE<60000000 0005d000 "ijl15.dll" "" 0 {00000000-0000-0000-0000000000000000} 0 969018715>
    DBG-MODULE<65C60000 000c0000 "System.Runtime.Remoting.ni.dll" "System.Runtime.Remoting.ni.pdb" 0 {18e3e41f-820d-b636-46fa35d1a7450ca9} 1 1268899718>
    DBG-MODULE<65DF0000 006c0000 "System.Core.ni.dll" "System.Core.ni.pdb" 0 {4ab356ce-b372-57c9-189408a62d32a3a5} 1 1301476233>
    DBG-MODULE<68F80000 00007000 "WSOCK32.dll" "wsock32.pdb" 0 {0aae6683-a7f5-40df-b265dcd12b7bd0fb} 2 1247533923>
    DBG-MODULE<69420000 0055e000 "System.Xml.ni.dll" "System.Xml.ni.pdb" 0 {7d69938d-04ab-5114-08af2c6977070361} 1 1301476232>
    DBG-MODULE<69AA0000 00007000 "midimap.dll" "midimap.pdb" 0 {49f76fa5-3b85-4e54-a748a2b4301471b6} 2 1247533700>
    DBG-MODULE<69AB0000 00014000 "MSACM32.dll" "msacm32.pdb" 0 {3d318d5e-38c5-4502-b64578f0710a510f} 2 1247533646>
    DBG-MODULE<69AD0000 00036000 "AUDIOSES.DLL" "AudioSes.pdb" 0 {a88fcf91-9449-49a8-a1863d1592bb2fd1} 2 1290254117>
    DBG-MODULE<69D10000 00030000 "wdmaud.drv" "wdmaud.pdb" 0 {f232d0b4-9257-4d79-92d5805bef84a01e} 2 1290254886>
    DBG-MODULE<69D40000 000e7000 "DDRAW.DLL" "ddraw.pdb" 0 {497dbeef-b385-4f24-bc6a468137860ada} 2 1247533496>
    DBG-MODULE<6A640000 00008000 "msacm32.drv" "msacm32.pdb" 0 {eb29395a-e017-43db-8c5dcb7f5a1350f9} 1 1247533647>
    DBG-MODULE<6A650000 00004000 "ksuser.dll" "ksuser.pdb" 0 {7ae6bfac-128c-4c57-baaf1c0b79fa95b4} 2 1247533747>
    DBG-MODULE<6A940000 00006000 "DCIMAN32.dll" "dciman32.pdb" 0 {f1c0c4b3-249c-4aaa-8a5130d41835b365} 2 1247533492>
    DBG-MODULE<6B7D0000 00060000 "clrjit.dll" "clrjit.pdb" 0 {118c8940-69b9-4a21-aeb4bc8315d32f7d} 2 1323937587>
    DBG-MODULE<6CF00000 00008000 "winrnr.dll" "winrnr.pdb" 0 {45f8b97b-1285-48d7-88289c58e8c5b3ca} 2 1247533892>
    DBG-MODULE<6CF10000 00012000 "pnrpnsp.dll" "pnrpnsp.pdb" 0 {d02619bd-04db-444d-9215d3ce9d69f106} 2 1247533814>
    DBG-MODULE<6CF30000 00010000 "napinsp.dll" "NapiNSP.pdb" 0 {35d1fb44-6b06-4c3c-84108202e55b284a} 2 1247533677>
    DBG-MODULE<6D180000 0008e000 "MSVCP90.dll" "msvcp90.i386.pdb" 0 {a23d796e-66bb-430b-891568a6ef0c750c} 1 1303176637>
    DBG-MODULE<6D220000 000a3000 "MSVCR90.dll" "msvcr90.i386.pdb" 0 {7a6ed43f-62e8-4844-b254ec49aef1078c} 1 1303176633>
    DBG-MODULE<6D300000 000eb000 "dbghelp.dll" "dbghelp.pdb" 0 {6b19f261-ee43-4af5-9623d1791ce5a7d7} 2 1290254268>
    DBG-MODULE<6DFD0000 00010000 "nlssorting.dll" "nlssorting.pdb" 0 {888d48f4-de97-4c16-80d1a8051134e8cd} 2 1323936942>
    DBG-MODULE<6E520000 000be000 "MSVCR100_CLR0400.dll" "msvcr100_clr0400.i386.pdb" 0 {c128595f-51e2-4346-9fde9fa0cc7ebfdf} 2 1268898802>
    DBG-MODULE<6F1E0000 00067000 "mscoreei.dll" "mscoreei.pdb" 0 {e4bebeb3-8c82-4fa3-a004f6133812a0c2} 2 1305621305>
    DBG-MODULE<6F290000 0004a000 "mscoree.dll" "mscoree.pdb" 0 {5eb01a03-276e-4f6b-b974e19a522150e1} 2 1267758379>
    DBG-MODULE<6F550000 0066e000 "clr.dll" "clr.pdb" 0 {9a3c6a40-5aef-4952-a32063b076dc1541} 2 1323937411>
    DBG-MODULE<70600000 00006000 "rasadhlp.dll" "rasadhlp.pdb" 0 {9c177d0e-6fd1-4d28-bae05d9757e8182f} 2 1247533782>
    DBG-MODULE<71E00000 00058000 "WINHTTP.dll" "winhttp.pdb" 0 {ab606da6-47f9-4a10-8ffe404a2624d13e} 2 1290254910>
    DBG-MODULE<71F00000 00038000 "fwpuclnt.dll" "fwpuclnt.pdb" 0 {eb7d55a5-3635-4ad9-87ce2e36914aaf37} 2 1290254386>
    DBG-MODULE<71F40000 0004f000 "webio.dll" "webio.pdb" 0 {a4d8edee-3211-49f4-931a8f77ff4ae154} 2 1321507702>
    DBG-MODULE<73130000 00032000 "WINMM.dll" "winmm.pdb" 0 {7afd98fc-aad3-4f6b-8b31a4667c4e2bfc} 2 1290254914>
    DBG-MODULE<73550000 0003c000 "OLEACC.dll" "oleacc.pdb" 0 {dc8a57a3-e8c6-4822-8f2c3650f2be1d67} 2 1314418728>
    DBG-MODULE<73790000 0000d000 "rtutils.dll" "rtutils.pdb" 0 {b7794699-4af6-4de6-b40cbffe6d34d049} 2 1290254764>
    DBG-MODULE<737A0000 00025000 "peerdist.dll" "peerdist.pdb" 0 {71032826-7640-4af4-8567ee4df4a88bc3} 1 1247533772>
    DBG-MODULE<737D0000 00010000 "NLAapi.dll" "nlaapi.pdb" 0 {4c9854c4-89d7-4a7f-97b24d70fac99cf3} 2 1290254607>
    DBG-MODULE<737E0000 00015000 "rasman.dll" "rasman.pdb" 0 {df9a8608-77f9-4fec-bb7a2cf29c7d5edd} 2 1247533791>
    DBG-MODULE<73800000 00052000 "RASAPI32.dll" "rasapi32.pdb" 0 {b6e3857a-947f-4f9e-86d6c3a36576bf15} 2 1247533783>
    DBG-MODULE<73EF0000 00040000 "uxtheme.dll" "UxTheme.pdb" 0 {5becab35-e771-4835-a6bf3dadd891bb3a} 2 1247533880>
    DBG-MODULE<73F50000 00013000 "dwmapi.dll" "dwmapi.pdb" 0 {d8d91b3f-339a-4fdc-960fc7121d146df4} 2 1247533575>
    DBG-MODULE<74000000 00007000 "AVRT.dll" "avrt.pdb" 0 {a15e148a-cfc7-4f88-a0a6daf71cc91647} 2 1247533464>
    DBG-MODULE<74010000 000f5000 "PROPSYS.dll" "propsys.pdb" 0 {d0eda507-e53d-4579-a337f875012d7b48} 2 1290254723>
    DBG-MODULE<74110000 0019e000 "comctl32.dll" "comctl32.pdb" 0 {b4ce90aa-b95e-4b89-a22a7711dfd7e6ef} 2 1290254108>
    DBG-MODULE<742B0000 00039000 "MMDevApi.dll" "MMDevAPI.pdb" 0 {941e45a6-3e8f-457d-90ce29cc508c34b9} 2 1290254482>
    DBG-MODULE<742F0000 00025000 "powrprof.dll" "powrprof.pdb" 0 {b1f8f66c-cbad-4869-badfd20c1f24ac83} 2 1247533836>
    DBG-MODULE<74820000 00005000 "wshtcpip.DLL" "wshtcpip.pdb" 0 {92a92ff2-9357-4b48-9795898561f00719} 2 1247533914>
    DBG-MODULE<74830000 00006000 "wshqos.dll" "wshqos.pdb" 0 {0205354e-308d-4fcc-810549cee0154641} 1 1247529237>
    DBG-MODULE<74840000 00007000 "WINNSI.DLL" "winnsi.pdb" 0 {f7a0c25b-1b0e-4fa6-876494d3f6bfd101} 2 1247533891>
    DBG-MODULE<74850000 0001c000 "iphlpapi.DLL" "iphlpapi.pdb" 0 {f162d2e1-37ed-4297-8bf38c99aee2daab} 2 1290254425>
    DBG-MODULE<74970000 00009000 "VERSION.dll" "version.pdb" 0 {52234e5c-7ec4-4646-b62d56357b2c9487} 2 1247533867>
    DBG-MODULE<749E0000 00017000 "USERENV.dll" "userenv.pdb" 0 {fd47f512-75f8-4fca-aa6071cb11cc4ab8} 2 1290254888>
    DBG-MODULE<74BA0000 0003b000 "rsaenh.dll" "rsaenh.pdb" 0 {f03813e5-a055-4853-a6bc085c17a3ab35} 2 1247533792>
    DBG-MODULE<74C80000 00044000 "dnsapi.DLL" "dnsapi.pdb" 0 {4b77ba91-498a-432f-8dd6e52085c4c423} 2 1299130163>
    DBG-MODULE<74DB0000 00006000 "wship6.dll" "wship6.pdb" 0 {02e45101-e951-429f-85676adfcc0ea72a} 2 1247533910>
    DBG-MODULE<74DC0000 0003c000 "MSWSOCK.dll" "mswsock.pdb" 0 {5d01bc6d-4da8-4939-baf8725d60d595a6} 2 1290254568>
    DBG-MODULE<74E00000 00016000 "CRYPTSP.dll" "cryptsp.pdb" 0 {9536207f-9c26-4d92-b2c50d44e77ac0a9} 1 1247533629>
    DBG-MODULE<74F70000 0001b000 "AUTHZ.dll" "authz.pdb" 0 {2d43c270-b407-466c-8b640ee17bf00012} 2 1247533452>
    DBG-MODULE<75110000 00008000 "Secur32.dll" "secur32.pdb" 0 {7228cd90-1552-4398-ba7252ed9845e58c} 2 1321507683>
    DBG-MODULE<75260000 0001b000 "SSPICLI.DLL" "sspicli.pdb" 0 {a52a229b-ffe9-46c7-9c48fcfa5323d6e9} 2 1321507722>
    DBG-MODULE<75280000 0004c000 "apphelp.dll" "apphelp.pdb" 0 {f442bedc-c0f6-46d3-840d29898c5899cb} 2 1290254142>
    DBG-MODULE<75300000 0000c000 "CRYPTBASE.dll" "cryptbase.pdb" 0 {e62feae5-59ee-4cd9-95614215b01ac210} 2 1247526721>
    DBG-MODULE<75370000 0000e000 "RpcRtRemote.dll" "RpcRtRemote.pdb" 0 {16827eb6-7c58-4e0d-8b17b60d76b2b0ce} 2 1290246447>
    DBG-MODULE<75380000 0000b000 "profapi.dll" "profapi.pdb" 0 {ca045ca9-e5c7-4d89-9b90e776b38a18b3} 2 1247526721>
    DBG-MODULE<753F0000 0000c000 "MSASN1.dll" "msasn1.pdb" 0 {003d5f0e-2480-4b20-953a7a021b52fc32} 2 1290254537>
    DBG-MODULE<75400000 0011e000 "CRYPT32.dll" "crypt32.pdb" 0 {0c6d993d-472d-43a0-9ed0c217d345bed5} 2 1335241718>
    DBG-MODULE<755B0000 00027000 "CFGMGR32.dll" "cfgmgr32.pdb" 0 {93b1a0a8-2f11-4743-af9aabb1a1738246} 2 1290254215>
    DBG-MODULE<755E0000 00012000 "DEVOBJ.dll" "devobj.pdb" 0 {5ec40ec6-5c50-45eb-96f4cfdcfc6e1906} 2 1247533509>
    DBG-MODULE<75600000 0004a000 "KERNELBASE.dll" "kernelbase.pdb" 0 {82bbf29d-9765-4220-baaf1f90b0c0a96a} 2 1310790080>
    DBG-MODULE<75680000 00111000 "urlmon.dll" "urlmon.pdb" 0 {8e7e2dd2-ace9-4a25-8acba5c57c99c9ca} 2 1337294154>
    DBG-MODULE<757A0000 0011b000 "WININET.dll" "wininet.pdb" 0 {5ec1642d-145a-4a37-8fda5c62523da5f2} 2 1337294135>
    DBG-MODULE<758C0000 00003000 "Normaliz.dll" "normaliz.pdb" 0 {9481804b-b4fd-4703-ae6ae76f8b99b476} 1 1247533780>
    DBG-MODULE<758D0000 00083000 "CLBCatQ.DLL" "CLBCatQ.pdb" 0 {00a720c7-9bac-4022-95b6ebdc14725718} 2 1247533489>
    DBG-MODULE<75960000 00c4a000 "SHELL32.dll" "shell32.pdb" 0 {79a2f505-8e0f-4f79-b66fdde6689424f8} 2 1325667038>
    DBG-MODULE<765B0000 000d4000 "kernel32.dll" "kernel32.pdb" 0 {56825acb-653e-4569-bcf9213150ec3fef} 2 1310790079>
    DBG-MODULE<76690000 00006000 "NSI.dll" "nsi.pdb" 0 {d15a8167-9fae-4a73-92344b6fd2686794} 2 1247533785>
    DBG-MODULE<766A0000 000ac000 "msvcrt.dll" "msvcrt.pdb" 0 {f1d253f9-555c-46df-8076400a52b3a929} 2 1324021538>
    DBG-MODULE<76750000 000a1000 "RPCRT4.dll" "rpcrt4.pdb" 0 {189cc56e-2d4a-43da-8a269e088721f13d} 2 1290254754>
    DBG-MODULE<76800000 000a0000 "ADVAPI32.dll" "advapi32.pdb" 0 {3f32049f-550c-42b0-9cf114a1fb8a97e9} 2 1290254086>
    DBG-MODULE<76900000 000c9000 "USER32.dll" "user32.pdb" 0 {dd74d86f-1262-4845-a42a6a5baab4d7a8} 2 1290254886>
    DBG-MODULE<76A80000 0019d000 "SETUPAPI.dll" "setupapi.pdb" 0 {c6b7cc38-0fcd-42c2-9edb1b61757dfd92} 2 1290254809>
    DBG-MODULE<76C20000 00057000 "SHLWAPI.dll" "shlwapi.pdb" 0 {e128b1ce-e2eb-438c-8646e6967118f33e} 2 1290254818>
    DBG-MODULE<76C80000 00045000 "WLDAP32.dll" "wldap32.pdb" 0 {a0183052-c47e-4652-bfc983cc603c1244} 2 1290254946>
    DBG-MODULE<76CD0000 00035000 "WS2_32.dll" "ws2_32.pdb" 0 {18c960b9-5840-4c4f-80f686ee978a33d4} 2 1290254952>
    DBG-MODULE<76D10000 0004e000 "GDI32.dll" "gdi32.pdb" 0 {96948e51-3a87-47c5-8a699b8a7009dcb2} 2 1290254346>
    DBG-MODULE<76D60000 0009d000 "USP10.dll" "usp10.pdb" 0 {f49786e2-c7c5-4ea9-9e7c37120cdaeb9c} 1 1290254889>
    DBG-MODULE<76E00000 0000a000 "LPK.dll" "lpk.pdb" 0 {b99319fe-4427-418f-9eb5432b9f6a1341} 2 1247533593>
    DBG-MODULE<76E10000 00005000 "PSAPI.DLL" "psapi.pdb" 0 {a895a052-f325-481b-9e2da00a29e8d5df} 2 1247533774>
    DBG-MODULE<76E20000 0015c000 "ole32.dll" "ole32.pdb" 0 {5061f11a-9a57-4335-95ea5ea75a156f4b} 2 1290254703>
    DBG-MODULE<76F80000 001b8000 "iertutil.dll" "iertutil.pdb" 0 {a922d86b-357f-4f8a-a92d2162b6b08d2f} 2 1337293628>
    DBG-MODULE<77140000 0008f000 "OLEAUT32.dll" "oleaut32.pdb" 0 {68047829-a475-4e78-9ac1c8035ba168cd} 2 1314418730>
    DBG-MODULE<771D0000 00019000 "sechost.dll" "sechost.pdb" 0 {7af14d02-d41e-4cd6-942745fe0e6372b1} 1 1247533828>
    DBG-MODULE<771F0000 0013c000 "ntdll.dll" "ntdll.pdb" 0 {093d2cd7-f95b-4cc6-b5318d405cc31566} 2 1321507680>
    DBG-MODULE<77330000 0001f000 "IMM32.dll" "imm32.pdb" 0 {91a00044-74e2-4aa8-9f185029e3114489} 2 1290254405>
    DBG-MODULE<77350000 000cc000 "MSCTF.dll" "msctf.pdb" 0 {173daef8-6b25-48db-a6134eb74c4d2f23} 2 1247533673>
    DBG-MODULE<78D80000 00dc2000 "mscorlib.ni.dll" "mscorlib.ni.pdb" 0 {9fb648b8-e8a2-8322-06a9332b19a797a0} 1 1323937678>
    ------------------------------------------------------------------------------
    </MODULES-0>
    ------------------------------------------------------------------------------
    
    ----------------------------------------
        x86 Registers
    ----------------------------------------
    
          EAX = 0012da4c      EBX = 00000001      ECX = 085777bf      EDX = 0012cab4
          ESI = 07192000      EDI = 01407358      EBP = 0012da9c      ESP = 0012da4c
          EIP = 7560d36f      FLG = 00200246       CS = 001b       DS = 0023
           ES = 0023       FS = 003b       GS = 0000       SS = 0023
    
    
    ----------------------------------------
        Memory Dump
    ----------------------------------------
    
    Code: 16 bytes starting at (EIP = 7560D36F)
    
    7560D36F: C9 C2 10 00  89 45 C0 EB  ED 90 90 90  90 90 FF 15  .....E..........
    
    
    Stack: 1024 bytes starting at (ESP = 0012DA4C)
    
    0012DA4C: 25 00 00 C0  00 00 00 00  00 00 00 00  6F D3 60 75  %...........o.`u
    0012DA5C: 00 00 00 00  15 E1 20 77  61 1E 2A 01  FE FF FF FF  ...... wa.*.....
    0012DA6C: 38 0E 3B 17  01 00 00 00  18 11 3B 17  90 DA 12 00  8.;.......;.....
    0012DA7C: 3F AD 45 08  A0 DA 12 00  37 AD 45 08  33 AD 45 08  ?.E.....7.E.3.E.
    0012DA8C: AC DA 12 00  DD DA E0 00  F8 E2 12 00  00 08 00 00  ................
    0012DA9C: DC DA 12 00  42 8C F1 00  25 00 00 C0  00 00 00 00  ....B...%.......
    0012DAAC: 00 00 00 00  00 00 00 00  63 AD 45 08  58 73 40 01  ........c.E.Xs@.
    0012DABC: 00 20 19 07  01 00 00 00  B4 DA 12 00  E4 D4 12 00  . ..............
    0012DACC: BC F8 12 00  D8 F8 F4 00  E7 2D 03 09  00 00 00 00  .........-......
    0012DADC: 3C F8 12 00  E8 A2 F0 00  00 CC 43 0F  70 E3 20 07  <.........C.p. .
    0012DAEC: 00 00 00 00  01 00 00 00  20 11 3B 17  3C 6E 6F 20  ........ .;.<no 
    0012DAFC: 6D 65 73 73  61 67 65 3E  0A 0A 00 07  BF C9 27 1D  message>......'.
    0012DB0C: 12 80 06 99  20 99 FB 1F  0A 18 46 C1  28 A0 10 A0  .... .....F.(...
    0012DB1C: A6 A3 06 7B  90 B7 8A 0A  B8 DB 12 00  4C 65 2C 2E  ...{........Le,.
    0012DB2C: 00 00 00 00  00 00 00 00  00 00 00 00  B2 8E 3C 48  ..............<H
    0012DB3C: 2A 1B 98 E1  98 04 00 00  00 00 00 00  00 00 00 00  *...............
    0012DB4C: 66 00 00 E2  00 00 00 00  00 00 00 00  C5 34 D7 80  f............4..
    0012DB5C: 00 00 00 00  00 00 00 00  00 00 00 00  84 DB 12 00  ................
    0012DB6C: 2E 99 E2 00  78 58 94 E6  40 E0 12 00  B8 DB 12 00  ....xX..@.......
    0012DB7C: 1E CB 43 0F  A4 DB 12 00  A8 DB 12 00  28 9A E2 00  ..C.........(...
    0012DB8C: 9C DB 12 00  08 00 00 00  00 00 00 00  5C 9A E2 00  ............\...
    0012DB9C: 98 04 00 00  00 00 00 00  17 AC 45 08  14 DC 12 00  ..........E.....
    0012DBAC: C1 9A E2 00  40 E0 12 00  CC 9A E2 00  00 06 00 00  ....@...........
    0012DBBC: 00 00 00 00  CD 9C 2C 7A  BA 35 8F 67  A9 48 55 8B  ......,z.5.g.HU.
    0012DBCC: 78 68 47 29  B2 8E 3C 48  2A 1B 98 E1  4C 65 2C 2E  xhG)..<H*...Le,.
    0012DBDC: 66 00 00 E2  C5 34 D7 80  00 00 00 00  00 00 00 00  f....4..........
    0012DBEC: 00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00  ................
    0012DBFC: 00 00 00 00  00 00 00 00  00 00 00 00  98 04 00 00  ................
    0012DC0C: 00 00 00 00  AB AB 45 08  64 E0 12 00  E0 0B 4F 23  ......E.d.....O#
    0012DC1C: 64 E0 12 00  DA 4F E4 00  40 E0 12 00  00 00 00 00  d....O..@.......
    0012DC2C: E0 0B 4F 23  C6 50 E4 00  58 E0 12 00  E7 3B E5 00  ..O#.P..X....;..
    0012DC3C: 26 52 49 30  2E 00 00 00  50 E0 12 00  00 00 00 00  &RI0....P.......
    0012DC4C: 54 00 00 00  01 00 00 00  1B 8D 45 08  00 D4 B1 24  T.........E....$
    0012DC5C: 00 00 00 00  8C DC 12 00  A5 06 E2 00  2F 00 00 00  ............/...
    0012DC6C: 25 52 49 30  78 DC 12 00  44 DD 12 00  00 00 00 00  %RI0x...D.......
    0012DC7C: 2F 00 00 00  F3 AB 4F 00  00 00 00 00  00 00 00 00  /.....O.........
    0012DC8C: C8 DC 12 00  FF 5F EA 00  D8 93 70 00  DC DC 12 00  ....._....p.....
    0012DC9C: 77 AB 45 08  F3 AB 4F 00  C0 DD 12 00  00 00 00 00  w.E...O.........
    0012DCAC: F4 0D 0E 01  20 00 00 00  00 00 00 00  24 E1 12 00  .... .......$...
    0012DCBC: 73 AB 45 08  9C E9 12 00  9B 28 2A 01  FF FF FF FF  s.E......(*.....
    0012DCCC: F0 E0 12 00  E7 3B E5 00  1F CB 43 0F  92 00 00 00  .....;....C.....
    0012DCDC: E8 E0 12 00  00 00 00 00  B1 03 00 00  00 56 F4 06  .............V..
    0012DCEC: A0 D2 B1 24  A0 D2 B1 24  30 0B 51 22  24 DD 12 00  ...$...$0.Q"$...
    0012DCFC: A5 06 E2 00  93 00 00 00  1E CB 43 0F  10 DD 12 00  ..........C.....
    0012DD0C: DC DD 12 00  00 00 00 00  93 00 00 00  2D C1 3C 00  ............-.<.
    0012DD1C: 00 00 00 00  00 00 00 00  60 DD 12 00  FF 5F EA 00  ........`...._..
    0012DD2C: D8 93 70 00  74 DD 12 00  DF AA 45 08  2D C1 3C 00  ..p.t.....E.-.<.
    0012DD3C: 58 DE 12 00  00 00 00 00  2F 00 00 00  61 79 65 72  X......./...ayer
    0012DD4C: 00 00 00 00  00 00 00 00  10 E3 12 00  98 CD 2A 01  ..............*.
    0012DD5C: FF FF FF FF  1C DE 12 00  A9 E5 E1 00  68 94 70 00  ............h.p.
    0012DD6C: 74 DD 12 00  93 00 00 00  58 00 00 00  B0 DD 12 00  t.......X.......
    0012DD7C: 00 00 00 00  00 57 F4 06  A8 DD 12 00  57 08 E2 00  .....W......W...
    0012DD8C: 00 56 F4 06  25 52 49 30  F3 AB 4F 00  00 00 00 00  .V..%RI0..O.....
    0012DD9C: C0 DD 12 00  00 00 00 00  B0 81 F4 09  D4 DD 12 00  ................
    0012DDAC: 62 A6 E8 00  00 56 F4 06  25 52 49 30  F3 AB 4F 00  b....V..%RI0..O.
    0012DDBC: 00 00 00 00  2F 00 00 00  00 00 00 00  00 00 00 00  ..../...........
    0012DDCC: 2F 00 00 00  E8 DD 12 00  D6 88 E2 00  1E CB 43 0F  /.............C.
    0012DDDC: 93 00 00 00  00 C0 4F 00  2D C1 3C 00  00 00 00 00  ......O.-.<.....
    0012DDEC: 2D C1 3C 00  41 F9 E8 00  F3 00 00 00  10 DE 12 00  -.<.A...........
    0012DDFC: 5D F9 E8 00  F3 00 00 00  D3 3E 00 00  94 E2 12 00  ]........>......
    0012DE0C: 00 00 00 00  48 DE 12 00  00 00 00 00  00 00 00 00  ....H...........
    0012DE1C: 40 DE 12 00  57 08 E2 00  00 57 F4 06  1E CB 43 0F  @...W....W....C.
    0012DE2C: 2D C1 3C 00  00 00 00 00  58 DE 12 00  00 00 00 00  -.<.....X.......
    0012DE3C: 40 82 F4 09  6C DE 12 00  62 A6 E8 00  00 57 F4 06  @...l...b....W..
    
    
    ------------------------------------------------------------------------------
    2012.07.05 23:47:57.681632600	Reporting Error.
    2012.07.05 23:47:57.704467000	Launching D:\Diablo III\InspectorReporter\BlizzardError.exe with command line params: D:\Diablo III\InspectorReporter\ReportedBugs\2012-07-05 23.47.57\ErrorReport.Bug
    -simple
    -nocancel
    -product
    Diablo III
    -locale
    zhTW
    -reopen
    "D:\Diablo III\Diablo III Launcher.exe"
    -attachment
    D:\Diablo III\InspectorReporter\ReportedBugs\2012-07-05 23.47.57\D3Debug.txt
    -attachment
    D:\Diablo III\InspectorReporter\ReportedBugs\2012-07-05 23.47.57\App-0.dmp
    2012.07.05 23:47:57.725417600	End of error report.
    2012.07.05 23:47:57.725571300	TerminateProcess via DefaultTerminateCallback with code 1
    It looks like the problem being narrowed down to UsePowerToActor since I just used Move by UsePowerToPosition and kept running for half an hour and Nothing serious happened.
    Last edited by zys924; 07-05-2012 at 06:55 PM.

  4. #4
    st0724's Avatar Member
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    "Unable to Purge Actors"

    You should look into how you are "reading" actors in your code. And also think about which game functions you are using that may be related to actors.
    Last edited by st0724; 07-06-2012 at 07:47 PM.

  5. #5
    zys924's Avatar Active Member
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    I tried to use engine functions to search actors such as IterateActors. And I also switch back to "manual" reading.

    BTW, I did not change any memory values.

    The same crash happens again and again. Have you got any other idea that may cause actors being locked from purging?

    I am doing actor iteration using a debug priviledged process handle every frame via EndScene hook. Is their any additional work to do besides just iteration?
    Last edited by zys924; 07-06-2012 at 09:08 PM.

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