Do anyone have a script for recognizing gold on the ground. Now that they have fixed the bug in dank cellar, where sarkoth and minions did not move, I find that I have to use much longer movement path to make sure I go to all locations where gold might drop.
A function that looks for gold on the ground would be more efficient.
The different gold stack sizes does not seem to share a common pixel color code. You could do an "ugly solution" and just sample all the stacks. If anyone have done this I would be interested in the color codes.
PixelSearch with shade variation detects other things than the gold :-/
So; do have anyone already coded something to solve this problem?