Code:
public enum ActorAttribute : uint
{
Axe_Bad_Data = 0x000, // int
Attribute_Timer = 0x001, // float
Attribute_Pool = 0x002, // float
Death_Count = 0x003, // float
DualWield_Hand = 0x004, // float
DualWield_Hand_Next = 0x005, // float
DualWield_Hands_Swapped = 0x006, // float
Respawn_Game_Time = 0x007, // float
Backpack_Slots = 0x008, // float
Shared_Stash_Slots = 0x009, // float
Strength = 0x00A, // int
Dexterity = 0x00B, // int
Intelligence = 0x00C, // int
Vitality = 0x00D, // int
Strength_Total = 0x00E, // int
Dexterity_Total = 0x00F, // int
Intelligence_Total = 0x010, // int
Vitality_Total = 0x011, // int
Strength_Bonus = 0x012, // int
Dexterity_Bonus = 0x013, // int
Intelligence_Bonus = 0x014, // int
Vitality_Bonus = 0x015, // int
Strength_Bonus_Percent = 0x016, // int
Dexterity_Bonus_Percent = 0x017, // int
Intelligence_Bonus_Percent = 0x018, // int
Vitality_Bonus_Percent = 0x019, // int
Strength_Reduction_Percent = 0x01A, // int
Dexterity_Reduction_Percent = 0x01B, // int
Intelligence_Reduction_Percent = 0x01C, // int
Vitality_Reduction_Percent = 0x01D, // int
Primary_Damage_Attribute = 0x01E, // float
Attack = 0x01F, // int
Precision = 0x020, // int
Defense = 0x021, // int
Attack_Total = 0x022, // int
Precision_Total = 0x023, // int
Defense_Total = 0x024, // int
Attack_Bonus = 0x025, // int
Precision_Bonus = 0x026, // int
Defense_Bonus = 0x027, // int
Attack_Bonus_Percent = 0x028, // int
Precision_Bonus_Percent = 0x029, // int
Defense_Bonus_Percent = 0x02A, // int
Attack_Reduction_Percent = 0x02B, // int
Precision_Reduction_Percent = 0x02C, // int
Defense_Reduction_Percent = 0x02D, // int
Armor = 0x02E, // int
Armor_Bonus_Percent = 0x02F, // int
Armor_Item = 0x030, // int
Armor_Bonus_Item = 0x031, // int
Armor_Item_Percent = 0x032, // int
Armor_Item_SubTotal = 0x033, // int
Armor_Item_Total = 0x034, // int
Armor_Total = 0x035, // int
Experience_Granted = 0x036, // float
Experience_Next = 0x037, // float
Gold_Granted = 0x038, // float
Gold = 0x039, // float
Gold_Find = 0x03A, // int
Level = 0x03B, // float
Level_Cap = 0x03C, // float
Magic_Find = 0x03D, // int
Magic_And_Gold_Find_Suppressed = 0x03E, // float
Treasure_Find = 0x03F, // int
Resource_Cost_Reduction_Amount = 0x040, // float
Resource_Cost_Reduction_Total = 0x041, // int
Resource_Set_Point_Bonus = 0x042, // int
Faster_Healing_Percent = 0x043, // int
Spending_Resource_Heals_Percent = 0x044, // int
Bonus_Healing_Received_Percent = 0x045, // int
Reduced_Healing_Received_Percent = 0x046, // int
Experience_Bonus = 0x047, // int
Experience_Bonus_Percent = 0x048, // int
Health_Globe_Bonus_Chance = 0x049, // int
Health_Globe_Bonus_Mult_Chance = 0x04A, // int
Health_Globe_Bonus_Health = 0x04B, // int
Increased_Health_From_Globes_Percent = 0x04C, // int
Increased_Health_From_Globes_Percent_Total = 0x04D, // int
Bonus_Health_Percent_Per_Second_From_Globes = 0x04E, // int
Bonus_Health_Percent_Per_Second_From_Globes_Total = 0x04F, // int
Mana_Gained_From_Globes_Percent = 0x050, // int
Mana_Gained_From_Globes = 0x051, // int
Resistance = 0x052, // int
Resistance_Percent = 0x053, // int
Resistance_Total = 0x054, // int
Resistance_All = 0x055, // int
Resistance_Percent_All = 0x056, // int
Resistance_From_Intelligence = 0x057, // int
Class_Damage_Reduction_Percent = 0x058, // int
Skill = 0x059, // float
Skill_Total = 0x05A, // float
TeamID = 0x05B, // float
Team_Override = 0x05C, // float
Invulnerable = 0x05D, // float
Loading = 0x05E, // float
Loading_Player_ACD = 0x05F, // float
Loading_Power_SNO = 0x060, // float
Loading_Anim_Tag = 0x061, // float
Loading_NewGame = 0x062, // float
Auto_Porting_To_Save_Point = 0x063, // float
No_Damage = 0x064, // float
No_AutoPickup = 0x065, // float
Light_Radius_Percent_Bonus = 0x066, // int
Hitpoints_Cur = 0x067, // int
Hitpoints_Factor_Level = 0x068, // int
Hitpoints_Factor_Vitality = 0x069, // int
Hitpoints_Total_From_Vitality = 0x06A, // int
Hitpoints_Total_From_Level = 0x06B, // int
Hitpoints_Granted = 0x06C, // int
Hitpoints_Granted_Duration = 0x06D, // float
Hitpoints_Max = 0x06E, // int
Hitpoints_Max_Bonus = 0x06F, // int
Hitpoints_Max_Total = 0x070, // int
Hitpoints_Percent = 0x071, // int
Hitpoints_Regen_Per_Second = 0x072, // int
Hitpoints_Max_Percent_Bonus = 0x073, // int
Hitpoints_Max_Percent_Bonus_Item = 0x074, // int
Hitpoints_Healed_Target = 0x075, // int
Resource_Type_Primary = 0x076, // float
Resource_Type_Secondary = 0x077, // float
Resource_Cur = 0x078, // int
Resource_Max = 0x079, // int
Resource_Max_Bonus = 0x07A, // int
Resource_Max_Total = 0x07B, // int
Resource_Factor_Level = 0x07C, // int
Resource_Granted = 0x07D, // int
Resource_Granted_Duration = 0x07E, // float
Resource_Percent = 0x07F, // int
Resource_Regen_Per_Second = 0x080, // int
Resource_Regen_Bonus_Percent = 0x081, // int
Resource_Regen_Total = 0x082, // int
Resource_Max_Percent_Bonus = 0x083, // int
Resource_Capacity_Used = 0x084, // int
Resource_Effective_Max = 0x085, // int
Resource_Regen_Percent_Per_Second = 0x086, // int
Resource_Degeneration_Stop_Point = 0x087, // int
Movement_Scalar = 0x088, // int
Walking_Rate = 0x089, // int
Running_Rate = 0x08A, // int
Sprinting_Rate = 0x08B, // int
Strafing_Rate = 0x08C, // int
Walking_Rate_Total = 0x08D, // int
Running_Rate_Total = 0x08E, // int
Last_Running_Rate = 0x08F, // int
Sprinting_Rate_Total = 0x090, // int
Strafing_Rate_Total = 0x091, // int
Movement_Bonus_Total = 0x092, // int
Movement_Scalar_Subtotal = 0x093, // int
Movement_Scalar_Capped_Total = 0x094, // int
Movement_Scalar_Uncapped_Bonus = 0x095, // int
Movement_Scalar_Total = 0x096, // int
Movement_Bonus_Run_Speed = 0x097, // int
Casting_Speed = 0x098, // int
Casting_Speed_Bonus = 0x099, // int
Casting_Speed_Total = 0x09A, // int
Always_Hits = 0x09B, // float
Hit_Chance = 0x09C, // int
Attacks_Per_Second_Item = 0x09D, // int
Attacks_Per_Second_Item_Percent = 0x09E, // int
Attacks_Per_Second_Item_Subtotal = 0x09F, // int
Attacks_Per_Second_Item_Bonus = 0x0A0, // int
Attacks_Per_Second_Item_Total = 0x0A1, // int
Attacks_Per_Second = 0x0A2, // int
Attacks_Per_Second_Bonus = 0x0A3, // int
Attacks_Per_Second_Total = 0x0A4, // int
Attacks_Per_Second_Percent = 0x0A5, // int
AI_Cooldown_Reduction_Percent = 0x0A6, // int
Power_Cooldown_Reduction_Percent = 0x0A7, // int
Damage_Delta = 0x0A8, // int
Damage_Delta_Total = 0x0A9, // int
Damage_Min = 0x0AA, // int
Damage_Bonus_Min = 0x0AB, // int
Damage_Min_Total = 0x0AC, // int
Damage_Min_Subtotal = 0x0AD, // int
Damage_Percent_All_From_Skills = 0x0AE, // int
Damage_Weapon_Delta = 0x0AF, // int
Damage_Weapon_Delta_SubTotal = 0x0B0, // int
Damage_Weapon_Max = 0x0B1, // int
Damage_Weapon_Max_Total = 0x0B2, // int
Damage_Weapon_Max_Total_All = 0x0B3, // int
Damage_Weapon_Delta_Total = 0x0B4, // int
Damage_Weapon_Delta_Total_All = 0x0B5, // int
Damage_Weapon_Bonus_Delta = 0x0B6, // int
Damage_Weapon_Min = 0x0B7, // int
Damage_Weapon_Min_Total = 0x0B8, // int
Damage_Weapon_Min_Total_All = 0x0B9, // int
Damage_Weapon_Bonus_Min = 0x0BA, // int
Damage_Weapon_Percent_Bonus = 0x0BB, // int
Damage_Weapon_Percent_All = 0x0BC, // int
Damage_Weapon_Percent_Total = 0x0BD, // int
Damage_Type_Percent_Bonus = 0x0BE, // int
Damage_Percent_Bonus_Witchdoctor = 0x0BF, // int
Damage_Percent_Bonus_Wizard = 0x0C0, // int
Crit_Percent_Base = 0x0C1, // int
Crit_Percent_Bonus_Capped = 0x0C2, // int
Crit_Percent_Bonus_Uncapped = 0x0C3, // int
Crit_Percent_Cap = 0x0C4, // int
Crit_Damage_Percent = 0x0C5, // int
Crit_Effect_Time = 0x0C6, // float
Pierce_Chance = 0x0C7, // int
Damage_Absorb_Percent = 0x0C8, // int
Damage_Reduction_Total = 0x0C9, // int
Damage_Reduction_Current = 0x0CA, // int
Damage_Reduction_Last_Tick = 0x0CB, // float
Block_Chance = 0x0CC, // int
Block_Chance_Total = 0x0CD, // int
Block_Chance_Bonus_Item = 0x0CE, // int
Block_Chance_Item = 0x0CF, // int
Block_Chance_Item_Total = 0x0D0, // int
Block_Amount = 0x0D1, // int
Block_Amount_Bonus_Percent = 0x0D2, // int
Block_Amount_Total_Min = 0x0D3, // int
Block_Amount_Total_Max = 0x0D4, // int
Block_Amount_Item_Min = 0x0D5, // int
Block_Amount_Item_Delta = 0x0D6, // int
Block_Amount_Item_Bonus = 0x0D7, // int
Dodge_Chance_Bonus = 0x0D8, // int
Dodge_Chance_Bonus_Melee = 0x0D9, // int
Dodge_Chance_Bonus_Ranged = 0x0DA, // int
Get_Hit_Current = 0x0DB, // int
Get_Hit_Max_Base = 0x0DC, // int
Get_Hit_Max_Per_Level = 0x0DD, // int
Get_Hit_Max = 0x0DE, // int
Get_Hit_Recovery_Base = 0x0DF, // int
Get_Hit_Recovery_Per_Level = 0x0E0, // int
Get_Hit_Recovery = 0x0E1, // int
Get_Hit_Damage = 0x0E2, // int
Get_Hit_Damage_Scalar = 0x0E3, // int
Last_Damage_MainActor = 0x0E4, // float
Last_ACD_Attacked = 0x0E5, // float
Ignores_Critical_Hits = 0x0E6, // float
Immunity = 0x0E7, // float
Untargetable = 0x0E8, // float
Immobolize = 0x0E9, // float
Immune_To_Knockback = 0x0EA, // float
Power_Immobilize = 0x0EB, // float
Stun_Chance = 0x0EC, // int
Stun_Length = 0x0ED, // int
Stun_Recovery = 0x0EE, // int
Stun_Recovery_Speed = 0x0EF, // int
Stunned = 0x0F0, // float
Stun_Immune = 0x0F1, // float
Poison_Length_Reduction = 0x0F2, // int
Poisoned = 0x0F3, // float
Bleeding = 0x0F4, // float
Bleed_Duration = 0x0F5, // int
Chilled = 0x0F6, // float
Freeze_Length_Reduction = 0x0F7, // int
Freeze_Immune = 0x0F8, // float
Webbed = 0x0F9, // float
Slow = 0x0FA, // float
FireAura = 0x0FB, // float
LightningAura = 0x0FC, // float
ColdAura = 0x0FD, // float
PoisonAura = 0x0FE, // float
Blind = 0x0FF, // float
Enraged = 0x100, // float
Slowdown_Immune = 0x101, // float
Gethit_Immune = 0x102, // float
Suffocation_Per_Second = 0x103, // int
Suffocation_Unit_Value = 0x104, // int
Thorns_Percent = 0x105, // int
Thorns_Percent_All = 0x106, // int
Thorns_Percent_Total = 0x107, // int
Thorns_Fixed = 0x108, // int
Steal_Health_Percent = 0x109, // int
Steal_Mana_Percent = 0x10A, // int
Resource_On_Hit = 0x10B, // int
Resource_On_Kill = 0x10C, // int
Resource_On_Crit = 0x10D, // int
Hitpoints_On_Hit = 0x10E, // int
Hitpoints_On_Kill = 0x10F, // int
Damage_To_Mana = 0x110, // int
Last_Proc_Time = 0x111, // float
Damage_Power_Delta = 0x112, // int
Damage_Power_Min = 0x113, // int
Rope_Overlay = 0x114, // float
General_Cooldown = 0x115, // float
Power_Cooldown = 0x116, // float
Power_Cooldown_Start = 0x117, // float
Proc_Cooldown = 0x118, // float
Emote_Cooldown = 0x119, // float
Projectile_Speed = 0x11A, // int
Projectile_Speed_Increase_Percent = 0x11B, // int
Destroy_When_Path_Blocked = 0x11C, // float
Skill_Toggled_State = 0x11D, // float
Act = 0x11E, // float
Difficulty = 0x11F, // float
Last_Damage_Amount = 0x120, // int
In_Knockback = 0x121, // float
Amplify_Damage_Type_Percent = 0x122, // int
Amplify_Damage_Percent = 0x123, // int
Durability_Cur = 0x124, // float
Durability_Max = 0x125, // float
Durability_Last_Damage = 0x126, // float
Item_Quality_Level = 0x127, // float
Item_Cost_Percent_Bonus = 0x128, // int
Item_Equipped = 0x129, // float
Requirement = 0x12A, // int
Requirements_Ease_Percent = 0x12B, // int
Requirement_When_Equipped = 0x12C, // int
Sockets = 0x12D, // float
Sockets_Filled = 0x12E, // float
Stats_All_Bonus = 0x12F, // int
Item_Bound_To_ACD = 0x130, // float
Item_Locked_To_ACD = 0x131, // float
Item_Binding_Level_Override = 0x132, // float
ItemStackQuantityHi = 0x133, // float
ItemStackQuantityLo = 0x134, // float
Run_Speed_Granted = 0x135, // int
Run_Speed_Duration = 0x136, // float
IdentifyCost = 0x137, // float
Seed = 0x138, // float
IsCrafted = 0x139, // float
DyeType = 0x13A, // float
EnchantAffix = 0x13B, // float
EnchantRangeVal = 0x13C, // float
HighlySalvageable = 0x13D, // float
ItemUnlockTimeHi = 0x13E, // float
ItemUnlockTimeLo = 0x13F, // float
Always_Plays_GetHit = 0x140, // float
Hidden = 0x141, // float
RActor_Fade_Group = 0x142, // float
Quest_Range = 0x143, // float
Attack_Cooldown_Min = 0x144, // float
Attack_Cooldown_Delta = 0x145, // float
InitialCooldownMinTotal = 0x146, // float
InitialCooldownDeltaTotal = 0x147, // float
Attack_Cooldown_Min_Total = 0x148, // float
Attack_Cooldown_Delta_Total = 0x149, // float
Closing_Cooldown_Min_Total = 0x14A, // float
Closing_Cooldown_Delta_Total = 0x14B, // float
Quest_Monster = 0x14C, // float
Quest_Monster_Effect = 0x14D, // float
Treasure_Class = 0x14E, // float
Removes_Body_On_Death = 0x14F, // float
InitialCooldownMin = 0x150, // float
InitialCooldownDelta = 0x151, // float
Knockback_Weight = 0x152, // int
UntargetableByPets = 0x153, // float
Damage_State_Current = 0x154, // float
Damage_State_Max = 0x155, // float
Is_Player_Decoy = 0x156, // float
Custom_Target_Weight = 0x157, // int
Gizmo_State = 0x158, // float
Gizmo_Charges = 0x159, // float
Chest_Open = 0x15A, // float
Door_Locked = 0x15B, // float
Door_Timer = 0x15C, // float
Gizmo_Disabled_By_Script = 0x15D, // float
Gizmo_Operator_ACDID = 0x15E, // float
Triggering_Count = 0x15F, // float
Gate_Position = 0x160, // int
Gate_Velocity = 0x161, // int
Gizmo_Has_Been_Operated = 0x162, // float
Pet_Owner = 0x163, // float
Pet_Creator = 0x164, // float
Pet_Type = 0x165, // float
DropsNoLoot = 0x166, // float
GrantsNoXP = 0x167, // float
Hireling_Class = 0x168, // float
Summoned_By_SNO = 0x169, // float
Is_NPC = 0x16A, // float
NPC_Is_Operatable = 0x16B, // float
NPC_Is_Escorting = 0x16C, // float
NPC_Has_Interact_Options = 0x16D, // float
Conversation_Icon = 0x16E, // float
Callout_Cooldown = 0x16F, // float
Banter_Cooldown = 0x170, // float
Conversation_Heard_Count = 0x171, // float
Last_Tick_Shop_Entered = 0x172, // float
Is_Helper = 0x173, // float
Axe = 0x174, // int
Axe2H = 0x175, // int
ThrowingAxe = 0x176, // int
AxeAny = 0x177, // int
Bow = 0x178, // int
Crossbow = 0x179, // int
BowAny = 0x17A, // int
Club = 0x17B, // int
Club2H = 0x17C, // int
ClubAny = 0x17D, // int
Dagger = 0x17E, // int
Mace = 0x17F, // int
Mace2H = 0x180, // int
MaceAny = 0x181, // int
Sword = 0x182, // int
Sword2H = 0x183, // int
SwordAny = 0x184, // int
Polearm = 0x185, // int
Spear = 0x186, // int
Wand = 0x187, // int
ColdStaff = 0x188, // int
FireStaff = 0x189, // int
LightningStaff = 0x18A, // int
PoisonStaff = 0x18B, // int
StaffAny = 0x18C, // int
Weapon1H = 0x18D, // int
Weapon2H = 0x18E, // int
WeaponMelee = 0x18F, // int
WeaponRanged = 0x190, // int
Quiver = 0x191, // int
Reincarnation_Buff = 0x192, // float
Dead_Body_AnimTag = 0x193, // float
Spawned_by_ACDID = 0x194, // float
Summoned_By_ACDID = 0x195, // float
Summoner_ID = 0x196, // float
Banner_ACDID = 0x197, // float
Breakable_Shield_HP = 0x198, // int
Current_WeaponClass = 0x199, // float
Weapons_Sheathed = 0x19A, // float
Held_In_OffHand = 0x19B, // float
Attacks_Per_Second_Item_MainHand = 0x19C, // int
Attacks_Per_Second_Item_OffHand = 0x19D, // int
Attacks_Per_Second_Item_Total_MainHand = 0x19E, // int
Attacks_Per_Second_Item_Total_OffHand = 0x19F, // int
Damage_Weapon_Min_Total_MainHand = 0x1A0, // int
Damage_Weapon_Min_Total_OffHand = 0x1A1, // int
Damage_Weapon_Delta_Total_MainHand = 0x1A2, // int
Damage_Weapon_Delta_Total_OffHand = 0x1A3, // int
Attacks_Per_Second_Item_CurrentHand = 0x1A4, // int
Damage_Weapon_Min_Total_CurrentHand = 0x1A5, // int
Damage_Weapon_Delta_Total_CurrentHand = 0x1A6, // int
Has_Special_Death_AnimTag = 0x1A7, // float
Death_Type_Override = 0x1A8, // float
In_Combat = 0x1A9, // float
In_Conversation = 0x1AA, // float
Last_Tick_Potion_Used = 0x1AB, // float
Potion_Dilution_Percent = 0x1AC, // int
Out_Of_Combat_Health_Regen_Percent = 0x1AD, // int
Out_Of_Combat_Mana_Regen_Percent = 0x1AE, // int
Potion_Dilution_Duration = 0x1AF, // float
Potion_Dilution_Scalar = 0x1B0, // int
Feared = 0x1B1, // float
Fear_Immune = 0x1B2, // float
Last_Damage_ACD = 0x1B3, // float
Attached_To_ACD = 0x1B4, // float
Attachment_ACD = 0x1B5, // float
Normal_Attack_Replacement_Power_SNO = 0x1B6, // float
Damage_Type_Override = 0x1B7, // int
Minion_Count_Bonus_Percent = 0x1B8, // int
Champion_Teleport_Next_Tick = 0x1B9, // float
Champion_Teleport_Time_Min_In_Seconds = 0x1BA, // int
Champion_Teleport_Time_Delta_In_Seconds = 0x1BB, // int
Champion_Clone_Next_Tick = 0x1BC, // float
Champion_Clone_Time_Min_In_Seconds = 0x1BD, // int
Champion_Clone_Time_Delta_In_Seconds = 0x1BE, // int
Champion_Clone_Hitpoint_Bonus_Percent = 0x1BF, // int
Champion_Clone_Damage_Bonus_Percent = 0x1C0, // int
Champion_Ghostly_Next_Tick = 0x1C1, // float
Champion_Ghostly_Inactive_Time_Min_In_Seconds = 0x1C2, // int
Champion_Ghostly_Inactive_Time_Delta_In_Seconds = 0x1C3, // int
Champion_Ghostly_Active_Time_Min_In_Seconds = 0x1C4, // int
Champion_Ghostly_Active_Time_Delta_In_Seconds = 0x1C5, // int
Champion_Ghostly_Saved_Dodge_Chance = 0x1C6, // int
Champion_Ghostly = 0x1C7, // float
Base_Element = 0x1C8, // float
Projectile_Amount_Bonus_Percent = 0x1C9, // int
Projectile_Reflect_Chance = 0x1CA, // int
Attack_Fear_Chance = 0x1CB, // int
Attack_Fear_Time_Min = 0x1CC, // int
Attack_Fear_Time_Delta = 0x1CD, // int
Buff_Visual_Effect = 0x1CE, // float
Buff_Icon_Start_Tick0 = 0x1CF, // float
Buff_Icon_Start_Tick1 = 0x1D0, // float
Buff_Icon_Start_Tick2 = 0x1D1, // float
Buff_Icon_Start_Tick3 = 0x1D2, // float
Buff_Icon_Start_Tick4 = 0x1D3, // float
Buff_Icon_Start_Tick5 = 0x1D4, // float
Buff_Icon_Start_Tick6 = 0x1D5, // float
Buff_Icon_Start_Tick7 = 0x1D6, // float
Buff_Icon_End_Tick0 = 0x1D7, // float
Buff_Icon_End_Tick1 = 0x1D8, // float
Buff_Icon_End_Tick2 = 0x1D9, // float
Buff_Icon_End_Tick3 = 0x1DA, // float
Buff_Icon_End_Tick4 = 0x1DB, // float
Buff_Icon_End_Tick5 = 0x1DC, // float
Buff_Icon_End_Tick6 = 0x1DD, // float
Buff_Icon_End_Tick7 = 0x1DE, // float
Could_Have_Ragdolled = 0x1DF, // float
Ambient_Damage_Effect_Last_Time = 0x1E0, // float
Scale_Bonus = 0x1E1, // int
Deleted_On_Server = 0x1E2, // float
Scripted_Fade_Time = 0x1E3, // float
Does_No_Damage = 0x1E4, // float
Does_Fake_Damage = 0x1E5, // float
SlowTime_Debuff = 0x1E6, // int
Blocks_Projectiles = 0x1E7, // float
Frozen = 0x1E8, // float
Freeze_Damage_Percent_Bonus = 0x1E9, // int
Buff_Active = 0x1EA, // float
DualWield_BothAttack_Chance = 0x1EB, // int
Summon_Expiration_Tick = 0x1EC, // float
Summon_Count = 0x1ED, // float
Uninterruptible = 0x1EE, // float
Queue_Death = 0x1EF, // float
CantStartDisplayedPowers = 0x1F0, // float
Wizard_Slowtime_Proxy_ACD = 0x1F1, // float
DPS = 0x1F2, // int
Resurrection_Power = 0x1F3, // float
Freeze_Damage = 0x1F4, // int
Freeze_Capacity = 0x1F5, // int
Thaw_Rate = 0x1F6, // int
Chilled_Dur_Bonus_Percent = 0x1F7, // int
DOT_DPS = 0x1F8, // int
DamageCap_Percent = 0x1F9, // int
Item_Time_Sold = 0x1FA, // float
Forced_Hireling_Power = 0x1FB, // float
IsRooted = 0x1FC, // float
RootTargetACD = 0x1FD, // float
RootAutoDecayPerSecond = 0x1FE, // int
RootUnitValue = 0x1FF, // int
RootTotalTicks = 0x200, // float
Hide_Affixes = 0x201, // float
Rune_A = 0x202, // float
Rune_B = 0x203, // float
Rune_C = 0x204, // float
Rune_D = 0x205, // float
Rune_E = 0x206, // float
Resistance_Stun = 0x207, // int
Resistance_Stun_Total = 0x208, // int
Resistance_Root = 0x209, // int
Resistance_Root_Total = 0x20A, // int
Resistance_Freeze = 0x20B, // int
Resistance_Freeze_Total = 0x20C, // int
Resistance_StunRootFreeze = 0x20D, // int
CrowdControl_Reduction = 0x20E, // int
Displays_Team_Effect = 0x20F, // float
Cannot_Be_Added_To_AI_Target_List = 0x210, // float
SkillKit = 0x211, // float
Immune_To_Charm = 0x212, // float
Immune_To_Blind = 0x213, // float
Damage_Shield = 0x214, // float
Silenced = 0x215, // float
Diseased = 0x216, // float
Guard_Object_ACDID = 0x217, // float
Follow_Target_ACDID = 0x218, // float
Follow_Target_Type = 0x219, // float
Forced_Enemy_ACDID = 0x21A, // float
NPC_Talk_Target_ANN = 0x21B, // float
NPC_Conv_Target_ANN = 0x21C, // float
Script_Target_ACDID = 0x21D, // float
Look_Target_Server_ANN = 0x21E, // float
Look_Target_Broadcast_Intensity = 0x21F, // int
Look_Target_Broadcast_Radius = 0x220, // int
Stealthed = 0x221, // float
GemQuality = 0x222, // float
ItemBuffIcon = 0x223, // float
ScrollDuration = 0x224, // int
Gizmo_Actor_SNO_To_Spawn = 0x225, // float
Gizmo_Actor_To_Spawn_Scale = 0x226, // int
Death_Replacement_Power_SNO = 0x227, // float
Attachment_Handled_By_Client = 0x228, // float
AI_In_Special_State = 0x229, // float
AI_Used_Scripted_Spawn_Anim = 0x22A, // float
AI_Spawned_By_Inactive_Marker = 0x22B, // float
Headstone_Player_ANN = 0x22C, // float
Resource_Cost_Reduction_Percent = 0x22D, // int
Resistance_Penetration = 0x22E, // int
Resistance_Penetration_Total = 0x22F, // int
Resistance_Penetration_All = 0x230, // int
Resistance_Penetration_Percent_All = 0x231, // int
Fury_Effect_Level = 0x232, // float
Health_Potion_Bonus_Heal_Percent = 0x233, // int
Free_Cast = 0x234, // float
Free_Cast_All = 0x235, // float
Movement_Scalar_Reduction_Percent = 0x236, // int
Movement_Scalar_Reduction_Resistance = 0x237, // int
Damage_Absorb_Percent_All = 0x238, // int
World_Seed = 0x239, // float
Kill_Count_Record = 0x23A, // float
Object_Destruction_Record = 0x23B, // float
Single_Attack_Record = 0x23C, // float
Environment_Attack_Record = 0x23D, // float
Root_Immune = 0x23E, // float
Monster_Play_Get_Hit_Bonus = 0x23F, // int
Stored_Contact_Frame = 0x240, // float
Buff_Icon_Count0 = 0x241, // float
Buff_Icon_Count1 = 0x242, // float
Buff_Icon_Count2 = 0x243, // float
Buff_Icon_Count3 = 0x244, // float
Buff_Icon_Count4 = 0x245, // float
Buff_Icon_Count5 = 0x246, // float
Buff_Icon_Count6 = 0x247, // float
Buff_Icon_Count7 = 0x248, // float
Observer = 0x249, // float
Resurrect_As_Observer = 0x24A, // float
Combo_Level = 0x24B, // float
Combo_Time_Last_Move = 0x24C, // float
Burrowed = 0x24D, // float
Death_Replacement_Effect_Group_SNO = 0x24E, // float
Checkpoint_Resurrection_Allowed_Game_Time = 0x24F, // float
Checkpoint_Resurrection_Forced_Game_Time = 0x250, // float
Controlling_TimedEvent_SNO = 0x251, // float
Casting_Speed_Percent = 0x252, // int
Using_Bossbar = 0x253, // float
Power_Buff_0_Visual_Effect = 0x254, // float
Power_Buff_1_Visual_Effect = 0x255, // float
Power_Buff_2_Visual_Effect = 0x256, // float
Power_Buff_3_Visual_Effect = 0x257, // float
Power_Buff_4_Visual_Effect = 0x258, // float
Power_Buff_5_Visual_Effect = 0x259, // float
Power_Buff_6_Visual_Effect = 0x25A, // float
Power_Buff_7_Visual_Effect = 0x25B, // float
Store_SNO = 0x25C, // float
Busy = 0x25D, // float
Afk = 0x25E, // float
Last_Action_Timestamp = 0x25F, // float
Portal_Next_Time = 0x260, // float
Repair_Discount_Percent = 0x261, // int
Resource_Degeneration_Prevented = 0x262, // float
Operatable = 0x263, // float
Look_Override = 0x264, // float
Spawner_Concurrent_Count_ID = 0x265, // float
Disabled = 0x266, // float
Skill_Override = 0x267, // float
Skill_Override_Active = 0x268, // float
Skill_Override_Ended = 0x269, // float
Skill_Override_Ended_Active = 0x26A, // float
Is_Power_Proxy = 0x26B, // float
Force_No_Death_Animation = 0x26C, // float
Player_WeaponClass_Anim_Override = 0x26D, // float
Operatable_Story_Gizmo = 0x26E, // float
Power_Buff_0_Visual_Effect_None = 0x26F, // float
Power_Buff_0_Visual_Effect_A = 0x270, // float
Power_Buff_0_Visual_Effect_B = 0x271, // float
Power_Buff_0_Visual_Effect_C = 0x272, // float
Power_Buff_0_Visual_Effect_D = 0x273, // float
Power_Buff_0_Visual_Effect_E = 0x274, // float
Power_Buff_1_Visual_Effect_None = 0x275, // float
Power_Buff_1_Visual_Effect_A = 0x276, // float
Power_Buff_1_Visual_Effect_B = 0x277, // float
Power_Buff_1_Visual_Effect_C = 0x278, // float
Power_Buff_1_Visual_Effect_D = 0x279, // float
Power_Buff_1_Visual_Effect_E = 0x27A, // float
Power_Buff_2_Visual_Effect_None = 0x27B, // float
Power_Buff_2_Visual_Effect_A = 0x27C, // float
Power_Buff_2_Visual_Effect_B = 0x27D, // float
Power_Buff_2_Visual_Effect_C = 0x27E, // float
Power_Buff_2_Visual_Effect_D = 0x27F, // float
Power_Buff_2_Visual_Effect_E = 0x280, // float
Power_Buff_3_Visual_Effect_None = 0x281, // float
Power_Buff_3_Visual_Effect_A = 0x282, // float
Power_Buff_3_Visual_Effect_B = 0x283, // float
Power_Buff_3_Visual_Effect_C = 0x284, // float
Power_Buff_3_Visual_Effect_D = 0x285, // float
Power_Buff_3_Visual_Effect_E = 0x286, // float
Power_Buff_4_Visual_Effect_None = 0x287, // float
Power_Buff_4_Visual_Effect_A = 0x288, // float
Power_Buff_4_Visual_Effect_B = 0x289, // float
Power_Buff_4_Visual_Effect_C = 0x28A, // float
Power_Buff_4_Visual_Effect_D = 0x28B, // float
Power_Buff_4_Visual_Effect_E = 0x28C, // float
Power_Buff_5_Visual_Effect_None = 0x28D, // float
Power_Buff_5_Visual_Effect_A = 0x28E, // float
Power_Buff_5_Visual_Effect_B = 0x28F, // float
Power_Buff_5_Visual_Effect_C = 0x290, // float
Power_Buff_5_Visual_Effect_D = 0x291, // float
Power_Buff_5_Visual_Effect_E = 0x292, // float
Power_Buff_6_Visual_Effect_None = 0x293, // float
Power_Buff_6_Visual_Effect_A = 0x294, // float
Power_Buff_6_Visual_Effect_B = 0x295, // float
Power_Buff_6_Visual_Effect_C = 0x296, // float
Power_Buff_6_Visual_Effect_D = 0x297, // float
Power_Buff_6_Visual_Effect_E = 0x298, // float
Power_Buff_7_Visual_Effect_None = 0x299, // float
Power_Buff_7_Visual_Effect_A = 0x29A, // float
Power_Buff_7_Visual_Effect_B = 0x29B, // float
Power_Buff_7_Visual_Effect_C = 0x29C, // float
Power_Buff_7_Visual_Effect_D = 0x29D, // float
Power_Buff_7_Visual_Effect_E = 0x29E, // float
Walk_Passability_Power_SNO = 0x29F, // float
Passability_Power_SNO = 0x2A0, // float
Flippy_ID = 0x2A1, // float
Summoning_Machine_Num_Casters = 0x2A2, // float
Summoning_Machine_Spawn_Count = 0x2A3, // float
Summoning_Machine_Next_Spawn_Ticks = 0x2A4, // float
Summoning_Machine_Spawn_Team = 0x2A5, // float
Screen_Attack_Radius_Constant = 0x2A6, // int
Damage_Done_Reduction_Percent = 0x2A7, // int
Set_Item_Count = 0x2A8, // float
Spawner_Countdown_Percent = 0x2A9, // int
Attack_Slow = 0x2AA, // float
Power_Disabled = 0x2AB, // float
Weapon_Effect_Override = 0x2AC, // float
Debuff_Duration_Reduction_Percent = 0x2AD, // int
Uses_PvP_Power_Tags = 0x2AE, // float
Trait = 0x2AF, // float
Last_ACD_Attacked_By = 0x2B0, // float
Gold_PickUp_Radius = 0x2B1, // int
Client_Only_Effect = 0x2B2, // float
Has_Doppelganger_Cloned = 0x2B3, // float
Resource_Gain_Bonus_Percent = 0x2B4, // int
Looping_Animation_Start_Time = 0x2B5, // float
Looping_Animation_End_Time = 0x2B6, // float
Looping_Animation_Suppress_Item_Tooltips = 0x2B7, // float
Heal_Effect_Last_Played_Tick = 0x2B8, // float
Resource_Effect_Last_Played_tick = 0x2B9, // float
Thorns_Effect_Last_Played_tick = 0x2BA, // float
PVP_Kills = 0x2BB, // float
PVP_Deaths = 0x2BC, // float
PVP_Assists = 0x2BD, // float
PVP_Progression_Points_Gained = 0x2BE, // float
PVP_Current_Kill_Streak = 0x2BF, // float
PVP_Current_Death_Streak = 0x2C0, // float
PVP_Longest_Kill_Streak = 0x2C1, // float
PVP_Longest_Death_Streak = 0x2C2, // float
Turn_Rate_Scalar = 0x2C3, // int
Turn_Accel_Scalar = 0x2C4, // int
Turn_Deccel_Scalar = 0x2C5, // int
No_Health_Drop = 0x2C6, // float
Leader = 0x2C7, // float
IsContentRestrictedActor = 0x2C8, // float
InBossEncounter = 0x2C9, // float
God = 0x2CA, // float
MinimapActive = 0x2CB, // float
MinimapIconOverride = 0x2CC, // float
MinimapDisableArrow = 0x2CD, // float
Last_Blocked_ACD = 0x2CE, // float
Last_Blocked_Time = 0x2CF, // float
Deactivate_Lure = 0x2D0, // float
Weapons_Hidden = 0x2D1, // float
Actor_Updates_Attributes_From_Owner = 0x2D2, // float
Taunt_Target_ACD = 0x2D3, // float
UI_Only_Percent_Damage_Increase = 0x2D4, // int
Projectile_Effect_SNO = 0x2D5, // float
On_Hit_Fear_Proc_Chance = 0x2D6, // int
On_Hit_Stun_Proc_Chance = 0x2D7, // int
On_Hit_Blind_Proc_Chance = 0x2D8, // int
On_Hit_Freeze_Proc_Chance = 0x2D9, // int
On_Hit_Chill_Proc_Chance = 0x2DA, // int
On_Hit_Slow_Proc_Chance = 0x2DB, // int
On_Hit_Immobilize_Proc_Chance = 0x2DC, // int
On_Hit_Knockback_Proc_Chance = 0x2DD, // int
On_Hit_Bleed_Proc_Chance = 0x2DE, // int
On_Hit_Bleed_Proc_Damage_Base = 0x2DF, // int
On_Hit_Bleed_Proc_Damage_Delta = 0x2E0, // int
Damage_Percent_Reduction_From_Ranged = 0x2E1, // int
Damage_Percent_Reduction_From_Melee = 0x2E2, // int
Damage_Percent_Reduction_Turns_Into_Heal = 0x2E3, // int
Damage_Percent_Reduction_From_Elites = 0x2E4, // int
Damage_Percent_Reduction_From_Type = 0x2E5, // int
Damage_Percent_Bonus_Vs_Monster_Type = 0x2E6, // int
Damage_Percent_Bonus_Vs_Elites = 0x2E7, // int
Item_Manipulation_Timeout = 0x2E8, // float
Picked_Up_Time = 0x2E9, // float
Unequipped_Time = 0x2EA, // float
Last_ACD_Killed_Time = 0x2EB, // float
CannotDieDuring = 0x2EC, // float
Weapon_On_Hit_Fear_Proc_Chance = 0x2ED, // int
Weapon_On_Hit_Stun_Proc_Chance = 0x2EE, // int
Weapon_On_Hit_Blind_Proc_Chance = 0x2EF, // int
Weapon_On_Hit_Freeze_Proc_Chance = 0x2F0, // int
Weapon_On_Hit_Chill_Proc_Chance = 0x2F1, // int
Weapon_On_Hit_Slow_Proc_Chance = 0x2F2, // int
Weapon_On_Hit_Immobilize_Proc_Chance = 0x2F3, // int
Weapon_On_Hit_Knockback_Proc_Chance = 0x2F4, // int
Weapon_On_Hit_Bleed_Proc_Chance = 0x2F5, // int
Weapon_On_Hit_Bleed_Proc_Damage_Base = 0x2F6, // int
Weapon_On_Hit_Bleed_Proc_Damage_Delta = 0x2F7, // int
Weapon_On_Hit_Fear_Proc_Chance_MainHand = 0x2F8, // int
Weapon_On_Hit_Fear_Proc_Chance_OffHand = 0x2F9, // int
Weapon_On_Hit_Fear_Proc_Chance_CurrentHand = 0x2FA, // int
Weapon_On_Hit_Stun_Proc_Chance_MainHand = 0x2FB, // int
Weapon_On_Hit_Stun_Proc_Chance_OffHand = 0x2FC, // int
Weapon_On_Hit_Stun_Proc_Chance_CurrentHand = 0x2FD, // int
Weapon_On_Hit_Blind_Proc_Chance_MainHand = 0x2FE, // int
Weapon_On_Hit_Blind_Proc_Chance_OffHand = 0x2FF, // int
Weapon_On_Hit_Blind_Proc_Chance_CurrentHand = 0x300, // int
Weapon_On_Hit_Freeze_Proc_Chance_MainHand = 0x301, // int
Weapon_On_Hit_Freeze_Proc_Chance_OffHand = 0x302, // int
Weapon_On_Hit_Freeze_Proc_Chance_CurrentHand = 0x303, // int
Weapon_On_Hit_Chill_Proc_Chance_MainHand = 0x304, // int
Weapon_On_Hit_Chill_Proc_Chance_OffHand = 0x305, // int
Weapon_On_Hit_Chill_Proc_Chance_CurrentHand = 0x306, // int
Weapon_On_Hit_Slow_Proc_Chance_MainHand = 0x307, // int
Weapon_On_Hit_Slow_Proc_Chance_OffHand = 0x308, // int
Weapon_On_Hit_Slow_Proc_Chance_CurrentHand = 0x309, // int
Weapon_On_Hit_Immobilize_Proc_Chance_MainHand = 0x30A, // int
Weapon_On_Hit_Immobilize_Proc_Chance_OffHand = 0x30B, // int
Weapon_On_Hit_Immobilize_Proc_Chance_CurrentHand = 0x30C, // int
Weapon_On_Hit_Knockback_Proc_Chance_MainHand = 0x30D, // int
Weapon_On_Hit_Knockback_Proc_Chance_OffHand = 0x30E, // int
Weapon_On_Hit_Knockback_Proc_Chance_CurrentHand = 0x30F, // int
Weapon_On_Hit_Bleed_Proc_Chance_MainHand = 0x310, // int
Weapon_On_Hit_Bleed_Proc_Chance_OffHand = 0x311, // int
Weapon_On_Hit_Bleed_Proc_Chance_CurrentHand = 0x312, // int
Weapon_On_Hit_Bleed_Proc_Damage_Base_MainHand = 0x313, // int
Weapon_On_Hit_Bleed_Proc_Damage_Base_OffHand = 0x314, // int
Weapon_On_Hit_Bleed_Proc_Damage_Base_CurrentHand = 0x315, // int
Weapon_On_Hit_Bleed_Proc_Damage_Delta_MainHand = 0x316, // int
Weapon_On_Hit_Bleed_Proc_Damage_Delta_OffHand = 0x317, // int
Weapon_On_Hit_Bleed_Proc_Damage_Delta_CurrentHand = 0x318, // int
Power_Damage_Percent_Bonus = 0x319, // int
Power_Resource_Reduction = 0x31A, // int
Power_Cooldown_Reduction = 0x31B, // int
Power_Duration_Increase = 0x31C, // int
Power_Crit_Percent_Bonus = 0x31D, // int
Weapon_Crit_Chance = 0x31E, // int
Weapon_Crit_Chance_MainHand = 0x31F, // int
Weapon_Crit_Chance_OffHand = 0x320, // int
Weapon_Crit_Chance_CurrentHand = 0x321, // int
Strength_Item = 0x322, // int
Dexterity_Item = 0x323, // int
Intelligence_Item = 0x324, // int
Vitality_Item = 0x325, // int
Item_Level_Requirement_Reduction = 0x326, // float
Item_Durability_Percent_Bonus = 0x327, // int
Item_Indestructible = 0x328, // float
Core_Attributes_From_Item_Bonus_Multiplier = 0x329, // int
Waiting_To_Accept_Resurrection = 0x32A, // float
Ghosted = 0x32B, // float
Special_Inventory_Has_Sold = 0x32C, // float
Power_Channel_Lockout_Time = 0x32D, // float
Power_Buff_0_Lockout_Time = 0x32E, // float
Power_Buff_1_Lockout_Time = 0x32F, // float
Power_Buff_2_Lockout_Time = 0x330, // float
Power_Buff_3_Lockout_Time = 0x331, // float
Power_Buff_4_Lockout_Time = 0x332, // float
Power_Buff_5_Lockout_Time = 0x333, // float
Power_Buff_6_Lockout_Time = 0x334, // float
Power_Buff_7_Lockout_Time = 0x335, // float
Known_By_Owner = 0x336, // float
Never_Deactivates = 0x337, // float
Account_Under_Review = 0x338, // float
Projectile_Detonate_Time = 0x339, // float
}