I found it again,
Here is a .txt file with all the names in it.. You can parse pointers and strings in it.
Download Memory 8310000.txt from Sendspace.com - send big files the easy way
File-name: Memory 8310000.txt
Size: 7.22 MB
MD5: 01CF5E9794988EA45C5AA02EF42E790B
SHA-1: 1B7652C97BF0C844882CA853AAD8A8B6A7603166
I tried to upload to site, wont let me to big.
But you should be able to get all pointers and strings and use the structure above.
I think it might be a contiguous memory page I will have to look.
Code:
Its contiguous across 15 memory pages
0587D000-08D90000
55652352 Bytes
53.07421875 MB lol
So we might find some good stuff in those pages...
Download Memory 8490000.txt from Sendspace.com - send big files the easy way
File-name: Memory 8490000.txt
Size: 14.44 MB
MD5: F9960FB40D44C27CCCBA3066FFF617A0
SHA-1: C209A9E48A08FCD73A06C9B852B1312077ADA032
You can see in this file here that the structure changes...
Changes at 08496010
So, those 2 files have all the names in my video and more...
My structure above starts at 08310000 to 08496010
Update:
I found a few more memory pages with the same structure. Anyone know what this structure is called yet?
Code:
th_r
Champion_Tel
eport_shell
characterSelect_feetRings
characterSelect_Glow
chickenFeathers
ClutterDirtSandGrassA_caOut
ClutterDuneGrassA_caOut
companionPortal_flash
companionPortal_spheres
Corpulent_bellyAttack_bloodSquirt
Corpulent_bellyAttack_bloodSquirt2
Corpulent_bellyAttack_bloodSquirt3
Corpulent_punchAttack_bloodSquirt
Corpulent_punchAttack_bloodSquirt2
...
VaseB_caOut_Props_Breakable_idle
VaseB_caOut_Props_Breakable
trOut_Goatman_Barricade_a
VaseC_caOut_Props_Breakable
VaseC_caOut_Props_Breakable
shoulderPad_barbM_norm_base_04_R
monk_longReach_stage01
monk_longReach_stage01
caOut_Oasis_Sub80_DungeonCavesA_clutterMask
caOut_Oasis_Sub80_DungeonCavesA_worldMask
caOut_Oasis_Sub80_DungeonZKRandomB_worldMask
caOut_Oasis_Sub80_DungeonZKRandomB_clutterMask
caOut_Oasis_Sub80_GenericHut_clutterMask
caOut_Oasis_Sub80_GenericHut_worldMask
Monk_LongReach_stage01
caOut_Oasis_Sub80_GenericHutCellar_worldMask
caOut_Oasis_Sub80_GenericHutCellar_clutterMask
Graveyard_crack_alpha_test1
a2dun_Spider_NSEW_05
a2dun_Spider_NSEW_05
a2dun_Spider_NSEW_05
Barb_M_LIT_Norm_Base_B_diff
Helm_barbM_norm_base_04a_diff
Helm_barbM_norm_base_04
Helm_barbM_norm_base_05a_diff
Helm_barbM_norm_base_05
Helm_barbM_norm_base_06a_diff
Helm_barbM_norm_base_06a_spec
Helm_barbM_norm_base_06
shoulderPads_barbM_norm_base_04a_diff
shoulderPad_barbM_norm_base_04_L
shoulderPad_barbM_norm_base_04_R
shoulderPads_barbM_norm_base_05a_diff
shoulderPad_barbM_norm_base_05_L
shoulderPad_barbM_norm_base_05_R
shoulderPads_barbM_norm_base_06a_diff
shoulderPads_barbM_norm_base_06a_spec
shoulderPad_barbM_norm_base_06_L
shoulderPad_barbM_norm_base_06_R
monk_longReach_stage01_diff
VaseD_caOut_Props_Breakable
VaseD_caOut_Props_Breakable
VaseD_caOut_Props_Breakable_Dead
VaseD_caOut_Props_Breakable_Death
VaseD_caOut_Props_Breakable
shadowVermin_spawn_fadeIn_dust
VaseE_caOut_Props_Breakable
VaseE_caOut_Props_Breakable
caOut_StingingWinds_DirtSand_240_sideproj
caOut_StingingWinds_DirtSandwCliff_240_sideproj
caOut_StingingWinds_PavedRoad_240_sideproj
caOut_StingingWinds_DuneSandwCliff_240_sideproj
caOut_StingingWinds_DuneSand_240_sideproj
caOut_StingingWinds_Dirt
SandwBrokenCliff_240_sideproj
Brambles_Wilderness_A_trOut
caOut_Interior_B_x01_y01_worldMask
caOut_Interior_B_x01_y01_clutterMask
caOut_StingingWinds_Cellar_sideproj
a2dun_zolt_Sandwall_Blast
caOut_Interior_C_x01_y01_worldMask
caOut_Interior_C_x01_y01_clutterMask
a2dun_Zolt_Sandwall_Burst
caOut_Interior_D_x01_y01_worldMask
caOut_Interior_D_x01_y01_clutterMask
SkeletonKing
Quest_SkeletonKing
trOut_Sub80x80_Fields_CaveEntrance_A_clutterMask
trOut_Sub80x80_Fields_CaveEntrance_A_worldMask
trOut_Sub80x80_Fields_CaveEntrance_A
trOut_Sub80x80_Fields_CaveEntrance_A (Environment)
trOut_Sub80x80_Fields_CaveEntrance_A (Foliage)
RescueCain
Quest_RescueCain
brickHouse_swipe_attack01
brickHouse_swipe_attack01
brickHouse_swipe_attack01
a2dun_Zolt_Sandwall_Fill_1
a2dun_zolt_Sandwall_Fill_A
trOut_Sub80x80_Fields_CaveEntrance_B_worldMask
trOut_Sub80x80_Fields_CaveEntrance_B_clutterMask
RockNroots_Fields_trOut
brickHouse_swipe_specialAttack01
brickHouse_swipe_specialAttack01
brickHouse_swipe_specialAttack01
a3dun_Keep_NE_01_Actors
a2dun_zolt_Sandwall
Monk_longReach_stage02
a2dun_Zolt_SandWall_Sparks
brickHouse_shield_fxMesh
brickHouse_shield_fxMesh
brickHouse_shield_fxMesh
creepMob_arm_damage_AOE
brickHouse_specialAttack_groundImpact
a2dun_Cave_Lightbeam1
a2dun_Cave_Lightbeam1
a2dun_Cave_lightbeam1
a2dun_zolt_Sandwall_Alpha
trOut_TristramFields_Edge_SE_02_worldMas
trOut_TristramFields_Edge_SE_02_clutterMask
a3dun_keep_MoltenOre_A_floor_deform_mstr
Blacksmith
Quest_Blacksmith
trOut_TristramFields_NSEW_03_worldMask
trOut_TristramFields_NSEW_03_clutterMask
trOut_TristramFields_NSEW_04_worldMask
trOut_TristramFields_NSEW_04_clutterMask
trOut_Highlands_GrassClutter
trOut_Highlands_Grass_Clutter
caOut_Oasis_Sub240_W
-Bit_Hacker