[Diablo 3][[0.8.0.8815] Patch 14 - Info Dump Thread menu

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  1. #1
    Valtharak's Avatar Master Sergeant
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    [Diablo 3][[0.8.0.8815] Patch 14 - Info Dump Thread

    Here some updated Offsets for patch 14. if you want to know how to read object look in previous post all he info is there. comment offsets are from older patch if you want to compare

    the DebugInfoOutput address can be set with cheatengine for example to display debug info on the ui like current visible scenes (9) and such. to know what value can go in it look at the sub_983DB0().

    i know some of the name might not be the most descriptive but i didn't put much time into setting a proper offset manager class.

    public const uint UIRootPtr = 0x14B45A8;//0x14931A0; //0x142DE08;
    public const uint DebugInfoOutput = 0x14C5600; //sub_983DB0()
    public const uint ObjManagerPtr = 0x14C55C4;//0x14A3EB4; //0x143BE24;//0x140593C; //C0593C

    public const uint TLSIndex = 0x14AC408;//0x148B330; //0x1425F50;

    public const uint SNOGroup_Act = 0x14FE048;//0x14DC108; //0x1473CB8;//0x148AB58;
    public const uint SNOGroup_Scene = 0x1515230;//0x14F32F0; //0x148AB58;//0x148AB58;
    public const uint SNOGroup_Actor = 0x150F1A8;//0x14ED268; //0x1484AD0;//0x144E5E8;
    public const uint SNOGroup_Monster = 0x14FEF28;//0x14DCFE8; //0x1474B98;//0x143E6B0;
    public const uint SNOGroup_World = 0x1510B78;//0x14EEC38; //0x14864A0;//0x144FFB8;
    public const uint ObjManager_RActor_Offset = 0x8B0;//0x8AC;
    public const uint ObjManager_Scene_Offset = 0x8F4;
    public const uint ObjManager_UI_Offset = 0x924; //UI related
    public const uint ObjManager_CWorld_Offset = 0x92C;


    public const uint ObjManager_ACD_Offset1 = 0xD4;
    public const uint ObjManager_ACD_Offset2 = 0x6FC;

    //public const Int32 OffsetpActorCommonData = 0xC39B04;
    //public const Int32 OffsetpRActor = 0xC0593C;

    public const Int32 OffsetGetScenePtrFromSceneId = 0x995CB0;//0x996E70; //0x09970B0;//0x996F70;//0x9953F0;
    public const Int32 OffsetGetActorPtrFromGUID = 0x8230F0;//0x823500; //0x824210;//0x824190;//0x8240D0;
    public const Int32 OffsetGetACDPtrFromGUID = 0x812450;//0x812410; //0x812400;//0x812400;//0x812440;
    public const Int32 OffsetGetPlayerGUID = 0x942620;//0x943DE0; //0x944EA0;//0x944E20;//0x944CE0;//0x944230;
    public const Int32 OffsetGetDouble = 0x899A30;//0x899A50; //0x89B260;//0x898B30;//0x8989F0;//0x89DF20;
    public const Int32 OffsetGetInteger = 0x899AF0;//0x899B10; //0x89B320;//0x89B1E0;//0x89DFE0;
    public const Int32 OffsetIterateActors = 0x9835A0;//0x9847F0; //0x984BA0;//0x984B20;//0x9849E0;//0x9835A0;
    public const Int32 OffsetIterateWorlds = 0x87F2E0;//0x87E2D0; //0x87ED80;//0x87ECE0;//0x882060;
    public const Int32 OffsetIterateScenes = 0x8102E0;//0x810390; //0x810390;//0x810390;//0x810480;
    public const Int32 OffsetGetNameFromSNOId = 0x8201A0;//0x820547;//0x821250;
    public const Int32 OffsetGetLevelAreaRealNameFromSNOId = 0x85F360;//0x85F730;
    public const Int32 OffsetGetLevelAreaNameFromSNOId = 0x85F300;//0x85F6D0;
    public const Int32 OffsetGetSNOInfoFromSNOId = 0x870A90;//0x86F550;//0x86FFE0;//0x86FF40;//0x8753B0;
    public const Int32 OffsetUsePower = 0x93FE20;//0x941600;//0x9426A0;//0x942680;//0x942540;//0x941640;
    public const Int32 OffsetGetGameBalance = 0x838FA0;//0x838530; //0x839380;

    //UI
    public const Int32 OffsetIsValidUIPtr = 0x930BD0;//0x932810; //0x933800;
    public const Int32 OffsetGetUIObject = 0x930C40;//0x932880; //0x839380;

    [Diablo 3][[0.8.0.8815] Patch 14 - Info Dump Thread
  2. #2
    ktion23's Avatar Private
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    deleted :P
    Last edited by ktion23; 03-10-2012 at 03:14 PM.

  3. #3
    Nesox's Avatar ★ Elder ★
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    Did any of you have any problems when diffing 0.7.0 with 0.8.0?
    I'm using Zynamics bindiffer and it always takes a crap when i try to import symbols and comments
    And if i try to load previous results it starts eating my diskspace until there's none left.
    Last edited by Nesox; 03-24-2012 at 08:47 AM.

  4. #4
    Valtharak's Avatar Master Sergeant
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    No i used patchdiff ida plugin. it took a long time but it worked.

  5. #5
    chuanhsing's Avatar Member
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    Do you know the session key offset?

  6. #6
    wumingbo's Avatar Private
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    what's the function above list information,
    like ObjManagerPtr =xx,how do i use it?

  7. #7
    Valtharak's Avatar Master Sergeant
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    it's not a function it's the object manager static memory address

    function are OffsetGetScenePtrFromSceneId and under

  8. #8
    wumingbo's Avatar Private
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    Originally Posted by Valtharak View Post
    it's not a function it's the object manager static memory address

    function are OffsetGetScenePtrFromSceneId and under
    Forgive my English ,i mean what can i do with ObjManager etc.

  9. #9
    Valtharak's Avatar Master Sergeant
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    read the older threads it will come to you

  10. #10
    boredevil's Avatar Active Member Authenticator enabled
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    0x00823160 GetActorPtrByGuid - a wrapper around RActors::GetActorPtrByGuid

  11. #11
    wumingbo's Avatar Private
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    Originally Posted by Valtharak View Post
    read the older threads it will come to you
    i have read some threads ,i can't clear understand ObjectManager and CurMgr, is the data that TLS point?

  12. #12
    Nesox's Avatar ★ Elder ★
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    Originally Posted by wumingbo View Post
    i have read some threads ,i can't clear understand ObjectManager and CurMgr, is the data that TLS point?

    http://ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing/217837-memory-editing-section-rules.html

    Read some more, no spooning here
    Last edited by Nesox; 03-24-2012 at 08:47 AM.

  13. #13
    apple1949's Avatar Private
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    Originally Posted by wumingbo View Post
    i have read some threads ,i can't clear understand ObjectManager and CurMgr, is the data that TLS point?
    right, it is simple! Accessing WoW’s Game Objects « Shynd’s WoW Modification Journal will help you! but i don't know the object struct of D3 is same with WoW!
    Last edited by apple1949; 03-21-2012 at 09:19 AM.

  14. #14
    Valtharak's Avatar Master Sergeant
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    it's not but there plenty of old post in the Diablo section that talk about how objmanager work. start from first post and read all the way to patch 14

  15. #15
    Nesox's Avatar ★ Elder ★
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    The object structure they use in wow is alot nicer, everything in one place kinda annoying if you want to check your health you have to find the player ACD first instead of just acessing it directly.

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