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  1. #1
    Arlyh's Avatar Corporal
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    Levitate

    While trying to figure out no fall damage, I found this:

    Code:
    [ENABLE]
    alloc(injectLocWrite1,1024)
    label(isPlayer1)
    alloc(injectLocWrite2,1024)
    label(isPlayer2)
    
    "swtor.exe"+2D4F1D:
    jmp injectLocWrite1
    
    "swtor.exe"+2D4DDB:
    jmp injectLocWrite2
    
    injectLocWrite1:
    push eax
    mov eax,<change this to your x-coordinate - 2C, [swtor.exe+F774EC] usually works>
    cmp ecx,eax
    pop eax
    je isPlayer1
    movss [esi+0C],xmm0
    jmp "swtor.exe"+2D4F22
    
    isPlayer1:
    jmp "swtor.exe"+2D4F22
    
    injectLocWrite2:
    push eax
    mov eax,<change this to your x-coordinate - 2C, [swtor.exe+F774EC] usually works>
    cmp ecx,eax
    pop eax
    je isPlayer2
    movss [esi+0C],xmm2
    jmp "swtor.exe"+2D4DE0
    
    isPlayer2:
    jmp "swtor.exe"+2D4DE0
    
    [DISABLE]
    dealloc(injectLocWrite1)
    dealloc(injectLocWrite2)
    
    "swtor.exe"+2D4F1D:
    movss [esi+0C],xmm0
    
    "swtor.exe"+2D4DDB:
    movss [esi+0C],xmm2
    Jump to enter the levitate mode, you can adjust your z coordinate to raise or lower yourself. If you run in to anything it'll shoot you back pretty far.

    Levitate
  2. #2
    Tabeas's Avatar Member
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    I don't understand the bit where it says
    Code:
    <change this to your x-coordinate - 2C, [swtor.exe+F774EC] usually works>
    . I have found my X co-ord address which for example lets say is, F3E26B0C. How would I go about using it? I tried using it for your noclip code as well, and it did not work.

  3. #3
    Arlyh's Avatar Corporal
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    F3E26B0C - 2C = F3E26AE0, so you'd replace <...> with F3E26AE0

  4. #4
    Tabeas's Avatar Member
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    So just like so?
    mov eax,[F3E26AE0]
    Sorry, I am fairly new to this.

  5. #5
    Arlyh's Avatar Corporal
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    Code:
    mov eax,F3E26AE0
    Use no brackets.

    ---------- Post added at 06:24 PM ---------- Previous post was at 06:23 PM ----------

    So you know what we're doing here, we're setting the eax register to equal the value F3E26AE0, if we used
    Code:
    mov eax,[F3E26AE0]
    we'd be setting eax to equal the value stored at the address F3E26AE0.

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