While trying to figure out no fall damage, I found this:
Code:
[ENABLE]
alloc(injectLocWrite1,1024)
label(isPlayer1)
alloc(injectLocWrite2,1024)
label(isPlayer2)
"swtor.exe"+2D4F1D:
jmp injectLocWrite1
"swtor.exe"+2D4DDB:
jmp injectLocWrite2
injectLocWrite1:
push eax
mov eax,<change this to your x-coordinate - 2C, [swtor.exe+F774EC] usually works>
cmp ecx,eax
pop eax
je isPlayer1
movss [esi+0C],xmm0
jmp "swtor.exe"+2D4F22
isPlayer1:
jmp "swtor.exe"+2D4F22
injectLocWrite2:
push eax
mov eax,<change this to your x-coordinate - 2C, [swtor.exe+F774EC] usually works>
cmp ecx,eax
pop eax
je isPlayer2
movss [esi+0C],xmm2
jmp "swtor.exe"+2D4DE0
isPlayer2:
jmp "swtor.exe"+2D4DE0
[DISABLE]
dealloc(injectLocWrite1)
dealloc(injectLocWrite2)
"swtor.exe"+2D4F1D:
movss [esi+0C],xmm0
"swtor.exe"+2D4DDB:
movss [esi+0C],xmm2
Jump to enter the levitate mode, you can adjust your z coordinate to raise or lower yourself. If you run in to anything it'll shoot you back pretty far.