[1.0.1] Memory addresses menu

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  1. #1
    luthien23's Avatar Member
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    [1.0.2d] Memory addresses

    [[[[[ MemoryMan.dll + 00027E8C ] + 798 ] + 504 ] + 14 ] + 8 ] = PB. Player Base, address.
    [ PB + 28 ] = last target, int64
    [ PB + 40 ] = health, float, 0-100 (Only after your health has decreased at least once )
    [ PB + 80 ] = Distance to target/10, float
    [ PB + 100 ] = X/10, float
    [ PB + 104 ] = Z/10, float
    [ PB + 108 ] = Y/10, float
    [ PB + 114 ] = Angle degrees, float.
    [ PB + 120 ] = Companion X/10, float.
    [ PB + 124 ] = Companion Z/10, float.
    [ PB + 128 ] = Companion Y/10, float.

    [ swtor.exe + 01084E50 ] = Player identifier, int64
    [ swtor.exe + 1080AC4 ] = Player X/10, float
    [ swtor.exe + 1080AC8 ] = Player Z/10, float
    [ swtor.exe + 1080ACC ] = Player Y/10, float
    [ [ swtor.exe + 107CBC0 ] + 3C ] = Player angle, float, in radians, with origin in Y axix

    [ [ swtor.exe + 107BE0 ] + 62C ] = MA. Mob Array
    [[[[[[[ MA + 4*<mob number> ] + 14 ] + 48 ] + 14 ] + 14 ] + C0 ] + 8 ] = MI. Mob Info Structure.
    [ MI + 0 ] = X/10, float
    [ MI + 4 ] = Z/10, float
    [ MI + 8 ] = Y/10, float
    [ MI + 54 ] = health, float
    [ MI + 68 ] = ¿Some kind of ID, seen several mobs with same value here?, int64

    [swtor.exe + 0107C8BC] = MN. Mob Node, belonging to circular and double linked list.
    Each node of the list contains :
    [ MN + 38 ] = High ID, int32
    [ MN + 3C ] = Low ID, int32
    [ MN + 40 ] = Next MN, address
    [ MN + 44 ] = Previous MN, address
    [ MN + 54 ] = X/10, float
    [ MN + 58 ] = Y/10, float
    [ MN + 5C ] = Z/10, float

    Special thanks to tearf for contributing the mob linked list info to the forum.
    Last edited by luthien23; 01-14-2012 at 06:47 AM.

    [1.0.1] Memory addresses
  2. #2
    zhiyaobai's Avatar Member
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    nice work .thanks.
    can you found offset for player level?

  3. #3
    Kelz's Avatar Sergeant Major
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    Nice work, +1 rep

  4. #4
    kiborgrus's Avatar Member
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    Nice work +rep

  5. #5
    spawnz's Avatar Member
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    Do you happen to have the offset to detect which PvP warzone you are in? That is one which I need in order to work on a PvP bot.

  6. #6
    psior's Avatar Member
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    object list

    Anyone have any info on the whereabouts/structure of the list of active objects/mobs?

  7. #7
    skiss0rz's Avatar Member
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    Originally Posted by psior View Post
    Anyone have any info on the whereabouts/structure of the list of active objects/mobs?
    I was trying to figure this out yesterday but I ran out of ideas. Could anyone point us in the right direction?

  8. #8
    psior's Avatar Member
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    I heard someone mentioning that it's stored in an array... if so you could search for memory addresses with constant stride between them that have floating point values in the acceptable range for positions and go from there... but I heard Apoc mentioning something about an XML-like DOM structure as well. I'll take a closer look at it tonight now that I have the .idb for it.

  9. #9
    ITAUTO's Avatar Private
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    Hi there,

    I'm having some trouble finding the actual addresses for XYZ. I am using cheat engine (yes I have completed the tutorial) and I have narrowed down the values many times. The values I get are copy memory and I can never narrow down the actual pointer. I see in this post using MemoryMan.dll, although I have no idea how to use a DLL and not an exe in cheat engine, PLEASE help!

    My bot will of course be open source!

  10. #10
    Nomoko's Avatar Member
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    Hey ITAUTO,

    search for your compass Position / 10
    Here are the offset:
    x offset = 1080AC4
    y offset = 1080ACC

    just add your baseaddress to it.

  11. #11
    psior's Avatar Member
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    Originally Posted by ITAUTO View Post
    Hi there,
    I see in this post using MemoryMan.dll, although I have no idea how to use a DLL and not an exe in cheat engine, PLEASE help!
    You can find the base address of the .dll using the debugger of your choice and go from there. For example u can attach to swtor using ollydbg and see where MemoryMan.dll is loaded in the Memory Map window and replace "MemoryMan.dll" with that address. Btw.. as of yesterday's patch, these offsets no longer work.

  12. #12
    Nomoko's Avatar Member
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    The ones i just posted are updated btw. But they don't come from MemoryMan.dll.

  13. #13
    ITAUTO's Avatar Private
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    Thanks a lot Nomoko!

  14. #14
    zzj's Avatar Member
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    hey nomoko, do you probably have the updated addresses for player's x,y,z as well :P ? would be much appreciated!

  15. #15
    Nomoko's Avatar Member
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    these are the player X and Y. For Z you will have to look for yourself (i don't need it) but the Z is right next to X, just add X to cheat engine and then right click on it and press browse memory region. Then you should see all 3 addresses. If i remember correctly it is Z = 1080AC8... (The X Offset 1080AC4 + 4).

    //EDIT: game is getting patched, which means my provided addresses wont be correct anymore =/

    //EDIT2: game is backup, offsets still work
    Last edited by Nomoko; 01-06-2012 at 06:32 AM.

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