Arcemu Vehicle PowerUps menu

User Tag List

Results 1 to 4 of 4
  1. #1
    Nirual's Avatar Member
    Reputation
    13
    Join Date
    Apr 2008
    Posts
    11
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Arcemu Vehicle PowerUps

    To understand what the script does watch this video :


    It isnt best quality, but it shows you what it does.

    The vehicles from the video arent included in this script, they are custom creatures.

    This script works with a worlddatabase-table, you should add this table to your database before using the script
    Code:
    CREATE TABLE `vehicle_powerup` (
    	`gameobject_entry` INT(10) NOT NULL,
    	`creature_entry` INT(10) NOT NULL,
    	`vehicle_time` INT(10) NOT NULL,
    	`respawn_time` INT(10) NOT NULL,
    	PRIMARY KEY (`gameobject_entry`)
    )
    COLLATE='latin1_swedish_ci'
    ENGINE=InnoDB
    ROW_FORMAT=DEFAULT
    Description of the fields:
    gameobject_entry : entry id of the gameobject ( you should be able to walk trough it)
    creature_entry : entry id of the creature ( it should have vehicle flags)
    vehicle_time : how long is the player supposed to use the vehicle?
    respawn_time : how long does it take until players are able to collect the powerup again?

    That's it, you can't make anything false and if you do, the script will tell you what you did false

    Now here's the link to the script:
    [C++] Arcemu Vehicle PowerUps v3 - Code by Nirual - Pastebin.com

    have fun and give me some ideas for making it better
    Last edited by Nirual; 12-24-2011 at 05:08 AM.

    Arcemu Vehicle PowerUps
  2. #2
    stoneharry's Avatar Moderator Harry

    Authenticator enabled
    Reputation
    1613
    Join Date
    Sep 2007
    Posts
    4,554
    Thanks G/R
    151/146
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Nice work!

  3. #3
    Nirual's Avatar Member
    Reputation
    13
    Join Date
    Apr 2008
    Posts
    11
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Small Update, with some memory optimization.

  4. #4
    Nirual's Avatar Member
    Reputation
    13
    Join Date
    Apr 2008
    Posts
    11
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    update:
    *less database querys -> map instead
    *vehicle now despawns on leaving

Similar Threads

  1. Beautiful Mind 3.3.5 Repack arcemu 3530 vehicles,DK quests
    By snake eyes in forum WoW EMU General Releases
    Replies: 0
    Last Post: 04-19-2011, 04:38 PM
  2. [C++ Script] WoW 3.3 ArcEmu vehicle support
    By snake eyes in forum WoW EMU Questions & Requests
    Replies: 8
    Last Post: 08-29-2010, 07:21 AM
  3. Flexible Database Editor for Arcemu
    By latruwski in forum WoW EMU Programs
    Replies: 366
    Last Post: 10-05-2009, 02:43 PM
  4. [Help] ArcEmu/Open Ascent Multiple Realm
    By crcolwell in forum World of Warcraft Emulator Servers
    Replies: 0
    Last Post: 06-12-2008, 08:46 PM
  5. [Release] Powerup Vendor
    By Ebon in forum World of Warcraft Emulator Servers
    Replies: 18
    Last Post: 02-03-2008, 02:16 PM
All times are GMT -5. The time now is 08:15 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search