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  1. #1
    Bzzkit's Avatar Sergeant
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    Beta Update #5 - Lots of interesting changes!

    Found here - Diablo III Beta Patch 5 Complete Notes - Beta - Diablo Discussion and Community Forums - DiabloFans.com

    And here is a copy


    Originally Posted by Blizzard
    General

    The Cauldron of Jordan is no longer available in beta content. It will be rewarded to players at a higher level in the game.

    All characters have been wiped. As part of this process, artisans, gold, and items (including those placed on the auction house or in a shared stash) have also been reset.
    Switching out class skills will now require the use of a new feature known as the Nephalem Altar. Nephalem Altars are currently located in New Tristram, as well as in key locations throughout Act I. Clicking on an altar will open up the skill UI, allowing both active and passive skills to be selected or exchanged.

    Quests
    Gold rewarded from quests has been significantly reduced
    Experience rewarded from quests after level 4 is now based on the number of mobs you’d have to kill to earn the same amount of experience, rather than being a strict percentage of a level


    Skills
    New passive skills have been added for all classes. See individual class notes below for more information.
    AoE (Area of Effect) skills for all classes have had their damage reduced
    Single-target skills for all classes have had their damage increased
    All skills are now based off weapon damage


    User Interface
    The in-game UI has been updated with general art and usability improvements



    Classes

    Barbarian
    Active Skills
    The Barbarian's Fury Generators have received a tuning pass. Bash, Cleave, and Frenzy now generate more Fury whereas the other Fury Generators now generate less.

    Additional changes include:
    Battle Rage
    Damage bonus reduced from 30% to 20%

    Revenge
    The chance for this ability to activate has been increased from 10% to 15%

    Weapon Throw
    Fury cost reduced from 20 to 10
    Damage decreased from 210% to 180%


    Passive Skills
    New passive skills have been added:
    Nerves of Steel
    Unlocked at level 12
    Your defense is increased by 25% of your Vitality




    Demon Hunter
    General
    Maximum Hatred reduced from 150 to 125


    Active Skills
    The order in which skills are awarded has been adjusted for levels 1 to 13.
    Resource management for the Demon Hunter has been reworked significantly. Skills for the class now fall into the three categories: Hatred Generators, Hatred Spenders, and Discipline Spenders
    Hatred Generators
    Bola Shot: Generates 2 Hatred
    Entangling Shot: Generates 4 Hatred
    Evasive Fire: Generates 4 Hatred*
    Grenades: Generates 2 Hatred
    Impale: Generates 6 Hatred


    Hatred Spenders
    Chakram: Costs 10 Hatred
    Elemental Arrow: Costs 5 Hatred
    Hungering Arrow: Costs 10 Hatred
    Rapid Fire: Costs 30 Hatred (initially) and 1.5 Hatred per second for each additional shot


    Discipline Spenders
    Caltrops: Costs 8 Discipline
    Shadow Power: Costs 20 Discipline
    Vault: Costs 10 Discipline
    Evasive Fire: Costs 4 Discipline to Backflip


    Additional changes include:
    Bola Shot
    On-hit damage increased from 100% to 105%

    Chakram
    Damage reduced from 150% to 135%

    Grenades
    Damage increased from 75% to 80%

    Hungering Arrow
    Damage increased from 115% to 145%
    Pierce chance is once again a fixed 35% rather than scaling with level

    Impale
    Impale has been given a new spell effect. It is now a thrown dagger instead of a bow shot.

    Rapid Fire
    Damage increased from 35% weapon damage per shot to 38% weapon damage per shot

    Shadow Power
    Attack speed bonus reduced from 50% to 30%


    Passive Skills
    New passive skills have been added:
    Tactical Advantage
    Unlocked at level 10
    Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds




    Monk
    Active Skills
    Mantras
    All Mantras now have a 15 second cooldown and grant a bonus effect for the first 3 seconds after activation


    Additional changes include:
    Blinding Flash
    Spirit cost reduced from 50 to 30
    Duration reduced from 5 second to 3 seconds

    Breath of Heaven
    Spirit cost reduced from 75 to 25
    Healing amount reduced

    Crippling Wave
    Damage increased from 120% to 135%

    Deadly Reach
    Damage increased from 110% to 120%

    Fists of Thunder
    Damage increased from 100% to 120%

    Lashing Tail Kick
    Spirit cost increased from 25 to 30
    Damage increased from 130% to 180%


    Passive Skills
    Transcendence
    Healing per Spirit reduced



    Witch Doctor
    Active Skills
    All Witch Doctor skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.


    Passive skills
    New passive skills have been added:
    Circle of Life
    Unlocked at level 12
    Whenever an enemy dies within 12 yards there is a 5% chance that a Zombie dog will automatically emerge

    Jungle Fortitude
    Unlocked at level 10
    Reduces all damage taken by you and your pets by 20%




    Wizard
    Active Skills
    The order in which skills are awarded from levels 6 to 13 has been adjusted. Players will now unlock offensive and defensive spells in an alternating order.
    All Wizard skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.


    Passive Skills
    New passive skills have been added:
    Critical Mass
    Unlocked at level 12
    Your critical hits reduce the cooldown of your spells by 1 second




    Followers

    Templar
    Skills
    Guardian
    Ability now unlocks at level 20, instead of level 5

    Heal
    Healing provided by this ability will now scale properly
    When activated, ability will heal you for ¼ of your total health every 15 seconds
    Will only heal when player is below 50% health, down from 67%

    Intimidate
    Slow amount reduced from 80% to 50%

    Intervene
    Intervene is the new name for Taunt, and now unlocks at level 5
    Radius of monsters to be taunted reduced from 30 to 10 yards
    Duration reduced from 10 seconds to 5 seconds
    Will now only cast when player is below 50%
    Cooldown increased from 15 seconds to 30 seconds

    Loyalty
    Life regenerated by this ability will now scale properly




    Items

    General
    Players now start with 5 health potions
    Health globes now heal you over 1.5 seconds rather than over 5 seconds
    The number of chests, shrines, and other interactable items (e.g. bookcases and loose stones) has been greatly reduced across the entire game
    Items sold from vendors will now be at least one item level lower than those that are currently available to a player via drops from monsters
    The level of an item is now much more likely to match or be close to the level of the monster from which it dropped, and the affixes that appear are much more likely to be from the upper range


    Weapons
    Several significant changes have been made to weapons and weapon damage affixes:
    The damage bonus granted to two-handed weapons over one-handed weapons has been reduced from 15%-38% from level 1-60 to 13%-32%
    Wands attack speed has been increased from 1.2 to 1.4
    Quivers, Orbs, and Mojos will now always come with +Min/Max damage
    Ceremonial Daggers will now frequently come with +Mana Regen
    Wands will now frequently come with the +Max Arcane Power

    The amount of inherent slow granted by cold weapons has been reduced from 3 seconds to 1 second
    One-handed crossbows and daggers now pull from a separate pool of affixes for + damage
    The damage variance between weapons of the same type has been reduced.


    Bug Fixes
    Fixed an issue that was causing two-handed Monk combat staves to not receive the proper damage bonus



    Monsters

    General
    A new Mortar affix has been added to the game. Mortar monsters will lob grenades at enemies outside melee range.
    Lightning bolt damage from Electrified-enchanted monsters has been reduced by 40%
    Monsters that are enchanted to an element (Molten, Electrified, etc.) now correctly have 50% resistance to their chosen element
    Ex: Molten monsters will have 50% damage resistance to Fire at equal level

    Wretched Mothers in Act I can now only summon one zombie at a time
    Treasure Goblins are now immune to fear


    Bosses
    Skeleton King
    Whirlwind damage increased from 100% to 300%
    Cleave damage increased from 80% to 100%



    Crafting

    Artisans
    Blacksmith
    Blacksmiths now start with a Fist weapon and a Dagger weapon option to craft
    Blacksmith leveling and crafting recipes have received a tuning pass


    Items
    Pages of Training will now drop starting at level 6, down from level 8
    The chance for Magic and Rare items to salvage into higher quality crafting material has been increased from 1% to 5%
    Salvaging blue items now has a 1% chance to salvage into Legendary crafting material
    The biggest change I think is no longer being able to switch talents on the fly.

    What do you guys think of this?

    Beta Update #5 - Lots of interesting changes!
  2. #2
    HI5's Avatar ( ͡° ͜ʖ ͡°) Some Random Leacher
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    I wouldn't call that change, I'm pretty sure it was meant to be this way from very begging.
    The reason you was able to change talents on fly was that they wanted to test how talents works first, before they'll test that altar thing, which is just less important.

    thx for patch notes, +rep
    Last edited by HI5; 11-05-2011 at 02:57 PM.


  3. #3
    Bzzkit's Avatar Sergeant
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    Oh really? I didn't know that, but that's good to hear. I was really worried about how easy things would have ended up if you could keep switching on the fly. But I guess that doesn't matter anymore!

  4. #4
    [Z]em's Avatar Contributor
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    Read some things in here that i didnt know was already implemented. Thanks for sharing, cannot wait to get my hands on this game!!!

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