Code:class Offsets { public enum Entity : uint { EntityManager = 0x015750D4, // 1.4.1 Hotfix 2 EntityManager_XOR_KEY = 0x0A4425778, // 1.4.1 Hotfix 2 EntityGUID = 0x10, // 1.4.1 Hotfix 2 EntityEntryId = 0xA8, // 1.4.1 Hotfix 2 aTemplateNotFou PlayerComponent = 0x001522C38, // 1.4.1 Hotfix 2 ActorComponent = 0x001522D68, // 1.4.1 Hotfix 2 TransformComponent = 0x001524A54, // 1.4.1 Hotfix 2 NPCComponent = 0x001523418, // 1.4.1 Hotfix 2 ModComponent = 0x00152348C, // 1.4.1 Hotfix 2 ControlPointComponent = 0x001524294, // 1.4.1 Hotfix 2 ItemComponent = 0x0015235C8, // 1.4.1 Hotfix 2 AbilityComponent = 0x001522E94, // 1.4.1 Hotfix 2 } public enum EntityComponentTransform : uint { X = 0x38, // 1.4.1 Hotfix 2 Y = 0x3C, // 1.4.1 Hotfix 2 Z = 0x40, // 1.4.1 Hotfix 2 HeadingX = 0x58, // 1.4.1 Hotfix 2 HeadingY = 0x70, // 1.4.1 Hotfix 2 } public enum EntityComponentPlayer : uint { Name1 = 0x2C, // 1.4.1 Hotfix 2 Name2 = 0x340, // 1.4.1 Hotfix 2 } public enum EntityComponentActor : uint { TargetPointer = 0x20, // 1.4.1 Hotfix 2 TargetGUID = 0x28, // 1.4.1 Hotfix 2 ClassPtr = 0x20, // 1.4.1 Hotfix 2 Class = 0xE8, // 1.4.1 Hotfix 2 LevelPtr = 0x20, // 1.4.1 Hotfix 2 Level = 0xF4, // 1.4.1 Hotfix 2 HealthPtr1 = 0x10, // 1.4.1 Hotfix 2 HealthPtr2 = 0x20, // 1.4.1 Hotfix 2 HealthPtr3 = 0x3C8, // 1.4.1 Hotfix 2 CurHealth = 0x24, // 1.4.1 Hotfix 2 MaxHealth = 0x2C, // 1.4.1 Hotfix 2 } public enum EntityComponentNPC : uint { LevelPtr1 = 0x18, // 1.4.1 Hotfix 2 Level1 = 0x50, // 1.4.1 Hotfix 2 LevelPtr2 = 0x1C, // 1.4.1 Hotfix 2 Level2 = 0x58, // 1.4.1 Hotfix 2 } public enum LocalPlayer : uint { PlayerBase = 0x01580860, // 1.4.1 Hotfix 2 PlayerBase_XOR_KEY = 0x0A05298D8, // 1.4.1 Hotfix 2 ClickToMoveOffset = 0x720, // 1.4.1 Hotfix 2 ClickToMoveX = 0x40, // 1.4.1 Hotfix 2 ClickToMoveY = ClickToMoveX + 0x4, // 1.4.1 Hotfix 2 ClickToMoveZ = ClickToMoveX + 0x8, // 1.4.1 Hotfix 2 ClickToMovePush = 0x54, // 1.4.1 Hotfix 2 } public enum PlayerTargetInfo { PlayerTargetInfo1 = 0x110, // 1.4.1 Hotfix 2 PlayerBase + Offset PlayerTargetInfo2 = 0x18c, // 1.4.1 Hotfix 2 PlayerTargetInfo3 = 0x0, // 1.4.1 Hotfix 2 PlayerTargetInfo_Player = 0x0, // 1.4.1 Hotfix 2 PlayerTargetInfo_Target = 0x4, // 1.4.1 Hotfix 2 InCombat = 0x1A0, // 1.4.1 Hotfix 2 Health = 0x1A4, // 1.4.1 Hotfix 2 MaxHealth = 0x1A8, // 1.4.1 Hotfix 2 Energy = 0x1AC, // 1.4.1 Hotfix 2 MaxEnergy = 0x1B0, // 1.4.1 Hotfix 2 Power = 0x1AC, // 1.4.1 Hotfix 2 Charge = 0x1B8, // 1.4.1 Hotfix 2 MaxCharge = 0x1BC, // 1.4.1 Hotfix 2 MaxPower = 0x1B0, // 1.4.1 Hotfix 2 ComboPoints = 0x1C8, // 1.4.1 Hotfix 2 Class = 0x1D0, // 1.4.1 Hotfix 2 GUID = 0x198, // 1.4.1 Hotfix 2 } public enum Functions : uint { GetEntityManager = 0x00265DB0, // 1.4.1 Hotfix 2 ClickToMove = 0x0082D19B, // 1.4.1 Hotfix 2 GetPlayerBase = 0x005EEB85, // 1.4.1 Hotfix 2 PlayerBaseGetPlayerEntiy = 0x0042D4B5, // 1.4.1 Hotfix 2 SelectTarget = 0x00687D51, // 1.4.1 Hotfix 2 PlayeComponentGetName = 0x0005794F, // 1.4.1 Hotfix 2 ActorComponentGetHealthPointer = 0x005D20D2, // 1.4.1 Hotfix 2 ActorComponentGetClass = 0x007952AA, // 1.4.1 Hotfix 2 PlayerActorComponent = 0x000FFA2B, // 1.4.1 Hotfix 2 PlayerEntity = 0x007F626D, // 1.4.1 Hotfix 2 NPCComponentGetLevel = 0x0057840D, // 1.4.1 Hotfix 2 ActorComponentGetLevel = 0x000E663F, // 1.4.1 Hotfix 2 SlashCast = 0x00701E36, // 1.4.1 Hotfix 2 GetPlayerTargetInfo1 = 0x0009156A, // 1.4.1 Hotfix 2 GetPlayerTargetInfo2 = 0x00634902, // 1.4.1 Hotfix 2 GetPlayerAbilityComponent = 0x00459622, // 1.4.1 Hotfix 2 } }