[1.4.1 #1] Offsets menu

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  1. #1
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    [1.4.1 #1] Offsets

    Code:
       class Offsets
        {
    
            public enum Entity : uint
            {
                EntityManager = 0x015750D4,                     // 1.4.1 Hotfix 2
                EntityManager_XOR_KEY = 0x0A4425778,            // 1.4.1 Hotfix 2
                EntityGUID = 0x10,                              // 1.4.1 Hotfix 2
                EntityEntryId = 0xA8,                           // 1.4.1 Hotfix 2 aTemplateNotFou
                PlayerComponent = 0x001522C38,                  // 1.4.1 Hotfix 2
                ActorComponent = 0x001522D68,                   // 1.4.1 Hotfix 2
                TransformComponent = 0x001524A54,               // 1.4.1 Hotfix 2
                NPCComponent = 0x001523418,                     // 1.4.1 Hotfix 2
                ModComponent = 0x00152348C,                     // 1.4.1 Hotfix 2
                ControlPointComponent = 0x001524294,            // 1.4.1 Hotfix 2
                ItemComponent = 0x0015235C8,                    // 1.4.1 Hotfix 2
                AbilityComponent = 0x001522E94,                 // 1.4.1 Hotfix 2
            }
    
            public enum EntityComponentTransform : uint
            {
                X = 0x38,                                       // 1.4.1 Hotfix 2
                Y = 0x3C,                                       // 1.4.1 Hotfix 2
                Z = 0x40,                                       // 1.4.1 Hotfix 2
                HeadingX = 0x58,                                // 1.4.1 Hotfix 2
                HeadingY = 0x70,                                // 1.4.1 Hotfix 2
            }
    
            public enum EntityComponentPlayer : uint
            {
                Name1 = 0x2C,                                   // 1.4.1 Hotfix 2
                Name2 = 0x340,                                  // 1.4.1 Hotfix 2
            }
    
            public enum EntityComponentActor : uint
            {
                TargetPointer = 0x20,                           // 1.4.1 Hotfix 2
                TargetGUID = 0x28,                              // 1.4.1 Hotfix 2
                ClassPtr = 0x20,                                // 1.4.1 Hotfix 2
                Class = 0xE8,                                   // 1.4.1 Hotfix 2
                LevelPtr = 0x20,                                // 1.4.1 Hotfix 2
                Level = 0xF4,                                   // 1.4.1 Hotfix 2
                HealthPtr1 = 0x10,                              // 1.4.1 Hotfix 2
                HealthPtr2 = 0x20,                              // 1.4.1 Hotfix 2
                HealthPtr3 = 0x3C8,                             // 1.4.1 Hotfix 2
                CurHealth = 0x24,                               // 1.4.1 Hotfix 2
                MaxHealth = 0x2C,                               // 1.4.1 Hotfix 2
            }
    
            public enum EntityComponentNPC : uint
            {
                LevelPtr1 = 0x18,                               // 1.4.1 Hotfix 2
                Level1 = 0x50,                                  // 1.4.1 Hotfix 2
                LevelPtr2 = 0x1C,                               // 1.4.1 Hotfix 2
                Level2 = 0x58,                                  // 1.4.1 Hotfix 2
            }
    
            public enum LocalPlayer : uint
            {
                PlayerBase = 0x01580860,                        // 1.4.1 Hotfix 2
                PlayerBase_XOR_KEY = 0x0A05298D8,               // 1.4.1 Hotfix 2
                ClickToMoveOffset = 0x720,                      // 1.4.1 Hotfix 2
                ClickToMoveX = 0x40,                            // 1.4.1 Hotfix 2
                ClickToMoveY = ClickToMoveX + 0x4,              // 1.4.1 Hotfix 2
                ClickToMoveZ = ClickToMoveX + 0x8,              // 1.4.1 Hotfix 2
                ClickToMovePush = 0x54,                         // 1.4.1 Hotfix 2
            }
    
            public enum PlayerTargetInfo
            {
                PlayerTargetInfo1 = 0x110,                      // 1.4.1 Hotfix 2 PlayerBase + Offset
                PlayerTargetInfo2 = 0x18c,                      // 1.4.1 Hotfix 2
                PlayerTargetInfo3 = 0x0,                        // 1.4.1 Hotfix 2
                PlayerTargetInfo_Player = 0x0,                  // 1.4.1 Hotfix 2
                PlayerTargetInfo_Target = 0x4,                  // 1.4.1 Hotfix 2
                InCombat = 0x1A0,                               // 1.4.1 Hotfix 2
                Health = 0x1A4,                                 // 1.4.1 Hotfix 2
                MaxHealth = 0x1A8,                              // 1.4.1 Hotfix 2
                Energy = 0x1AC,                                 // 1.4.1 Hotfix 2
                MaxEnergy = 0x1B0,                              // 1.4.1 Hotfix 2
                Power = 0x1AC,                                  // 1.4.1 Hotfix 2
                Charge = 0x1B8,                                 // 1.4.1 Hotfix 2
                MaxCharge = 0x1BC,                              // 1.4.1 Hotfix 2
                MaxPower = 0x1B0,                               // 1.4.1 Hotfix 2
                ComboPoints = 0x1C8,                            // 1.4.1 Hotfix 2
                Class = 0x1D0,                                  // 1.4.1 Hotfix 2
                GUID = 0x198,                                   // 1.4.1 Hotfix 2
            }
    
            public enum Functions : uint
            {
                GetEntityManager = 0x00265DB0,                  // 1.4.1 Hotfix 2
                ClickToMove = 0x0082D19B,                       // 1.4.1 Hotfix 2
                GetPlayerBase = 0x005EEB85,                     // 1.4.1 Hotfix 2
                PlayerBaseGetPlayerEntiy = 0x0042D4B5,          // 1.4.1 Hotfix 2
                SelectTarget = 0x00687D51,                      // 1.4.1 Hotfix 2
                PlayeComponentGetName = 0x0005794F,             // 1.4.1 Hotfix 2
                ActorComponentGetHealthPointer = 0x005D20D2,    // 1.4.1 Hotfix 2
                ActorComponentGetClass = 0x007952AA,            // 1.4.1 Hotfix 2
                PlayerActorComponent = 0x000FFA2B,              // 1.4.1 Hotfix 2
                PlayerEntity = 0x007F626D,                      // 1.4.1 Hotfix 2
                NPCComponentGetLevel = 0x0057840D,              // 1.4.1 Hotfix 2
                ActorComponentGetLevel = 0x000E663F,            // 1.4.1 Hotfix 2
                SlashCast = 0x00701E36,                         // 1.4.1 Hotfix 2
                GetPlayerTargetInfo1 = 0x0009156A,              // 1.4.1 Hotfix 2
                GetPlayerTargetInfo2 = 0x00634902,              // 1.4.1 Hotfix 2
                GetPlayerAbilityComponent = 0x00459622,         // 1.4.1 Hotfix 2
            }
    
        }

    [1.4.1 #1] Offsets
  2. #2
    LogicWin's Avatar Master Sergeant
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    Does rift got an "dostring" function?

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