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    Beta Patch Notes

    Here i found the latest patch notes. Hopw you enjoy them.

    Build Notes 8/2/2011 -Incomplete

    General
    Revan (the test server) is now a PvP server
    The login queue has been improved
    The maximum credit capacity for a character is now four billion
    Added AoE looting as an option in Preferences
    Taxi costs have been reduced by approximately 50%
    Final inventory expansion now costs 225,000 credits
    Random notes about additional taxi routes added - new enviroment art... ambient NPCs...
    World Bosses have been added on Tatooine and Belsavis
    Speeder Bikes and Personal vehicles' speed has increased
    Players are able to resurrect via the Medical Probe so long as they are not in Warzones, Raids, or Flashpoints.


    Classes and Combat
    The expertise stat (which increase character effectiveness when fighting other players) has been added, along with a dropdown for PvP damage and healing stats on the Character Pane.
    Each class no relies on ONE primary attribute to boost damage and healing with ALL ability types
    Attack power rating has been removed
    Power rating has been added. In increase damage dealt by all attacks
    Surge Rating has been added. It increase the magnitude of all critical damage and healing
    Shield rating has been added. It increase the chace to mitigate incoming damage with shield items.
    Training costs have been rebalanced across all classes
    Ability training costs have been reduced overall.
    The stun break ability now becomes available at level 9 (down from 1


    Bounty Hunter
    Extensive changes have been made to the BH, its advanced classes and its skill trees
    The pvp balance of this class has been improved
    The variable heat system has been rebalance to provide maximum regeneration from 60% heat and upwards, increase capacity for burst damage and healing.
    The Firebug tree is no the shared tree between both AC's. the Advanced Prototype tree is now available only to powertechs.


    Imperial Agent
    Significant changes have been made to this class and it's skill trees to improve viability in pve and pvp
    Replaced group speeed increase ability with infiltrate, which provides a 15 second group stealth field
    Added a regeneration indicator with a tooltip that describes the Agent's resource regeneration


    Jedi Consular
    Force now regenerates at 8 force per second
    Force of will: This ability is now trainable at level 9
    Force Valor: this ability no longer increases Presence


    Sage
    Presence no longer increases force regeneration
    Restoration: This ability is now trainable at lvl 24
    Force Quake trainable at 34
    Mind Crush trainable at 14
    Revive trainable @ 50


    Telekinetics
    Mind's Eye: Skill has been added, increase range of disturbance, telekinetic wave, and turbulence.


    Seer
    Wisdom: this skill now located in the seer skill tree increase presence by 3% per rank and healing by 1% per rank.


    Shadow
    Martial Studies: removed
    Shield Proficience and Combat Technique: trainable @ 14
    Resilience @ lvl 36
    Force Pull: @ lvl 42
    Balance (shared tree) This tree's overall damage output potential has been improved and is more in line with other damage tree's
    Many skills in this tree have been moved and altered
    A double-bladed lightsaber is no longer required for some skills
    Force Strike: this skill no additionally clears the cooldown of mind crush
    Force Supression now works more like death field
    Will of the Jedi is no in this tree and increase willpower by 3%
    Psychic Absorption this skill has been moved to T6 and has 2 ranks
    Containment move to T5
    Assertion T4 3 ranks
    Twin Disciplines now has 2 ranks


    Jedi Knight
    Ability and skill progression for this class has changed significantly.
    Merciless throw: trainable at level 46, this new ability is a high damage ranged attack for use against enemies with low health
    Resolve: This ability is now trainable at 9
    overhead slash: This ability is now trainable at 28
    Force Stasis: level 24
    combat Focus: 22
    Cyclone slash: 32
    Saber Throw: 36
    Awe: 42
    Force Pull: This ability has been relocated to the Jedi Consular.

    Sentinel
    Force Camouflage: This ability is no trainable at 26
    Pacify: level 30

    Watchman
    Focused Slash now works with Blade Rush
    Quick recovery now additionally reduces the cooldown of Force Sweep by 1.5 seconds per point

    Combat
    Some skills have been altered in position, rank, and magnitude of effect.
    Added displacement at T5, which increase the range on pacify
    Blade Bond, removed.

    Guardian
    Taunt: Trainable @ 16
    Shield Proficiency and Soresu Form are now trainable at level 14

    Vigilance
    Some skills have been altered in position, rank, and magnitude of effect.
    Unremitting now grants immunity to stuns for 4 seconds after use.

    Defense
    Some skills have been altered in position, rank, and magnitude of effect.
    Warding call now reduces all damage taken by 40% for 10 seconds
    Strongarm has been removed
    Added Lunge at T2, which increase riposte chance and focus return in soresu form
    the damage on hilt strike has been reduce by 10%

    Focus (shared tree)
    Some skills have been altered in position, rank, and magnitude of effect.
    improved stasis now reduces the cooldown of master strike
    Stabbing pain has been removed
    Added Unwavering Focus (which makes master Strike uninterruptable) at T4

    Sith Inquisitor
    Everything changed here is mirrored with the JC. As they are the same class.

    Sith Warrior
    Same as the JK.. mirror classes

    Smuggler
    Significant changes have been made to this class and it's skill trees to improve viability in PvE and PvP
    Replaced group speed with smuggle aka 15 second group stealth

    Trooper
    Significant changes have been made to this class and it's skill trees to improve viability in PvE and PvP
    PvP balance of this class has been significantly improved
    Variable Ammo system has been rebalanced (see BH it's the same thing)
    The assault specialist tree is now the shared tree between both AC's. The tactics tree is now available only to vanguards.

    Vanguard
    Harpoon Missile, an attack that pulls the target towards the trooper, has been added at level 22

    Beta Patch Notes

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