Here i found the latest patch notes. Hopw you enjoy them.
Build Notes 8/2/2011 -Incomplete
General
Revan (the test server) is now a PvP server
The login queue has been improved
The maximum credit capacity for a character is now four billion
Added AoE looting as an option in Preferences
Taxi costs have been reduced by approximately 50%
Final inventory expansion now costs 225,000 credits
Random notes about additional taxi routes added - new enviroment art... ambient NPCs...
World Bosses have been added on Tatooine and Belsavis
Speeder Bikes and Personal vehicles' speed has increased
Players are able to resurrect via the Medical Probe so long as they are not in Warzones, Raids, or Flashpoints.
Classes and Combat
The expertise stat (which increase character effectiveness when fighting other players) has been added, along with a dropdown for PvP damage and healing stats on the Character Pane.
Each class no relies on ONE primary attribute to boost damage and healing with ALL ability types
Attack power rating has been removed
Power rating has been added. In increase damage dealt by all attacks
Surge Rating has been added. It increase the magnitude of all critical damage and healing
Shield rating has been added. It increase the chace to mitigate incoming damage with shield items.
Training costs have been rebalanced across all classes
Ability training costs have been reduced overall.
The stun break ability now becomes available at level 9 (down from 1
Bounty Hunter
Extensive changes have been made to the BH, its advanced classes and its skill trees
The pvp balance of this class has been improved
The variable heat system has been rebalance to provide maximum regeneration from 60% heat and upwards, increase capacity for burst damage and healing.
The Firebug tree is no the shared tree between both AC's. the Advanced Prototype tree is now available only to powertechs.
Imperial Agent
Significant changes have been made to this class and it's skill trees to improve viability in pve and pvp
Replaced group speeed increase ability with infiltrate, which provides a 15 second group stealth field
Added a regeneration indicator with a tooltip that describes the Agent's resource regeneration
Jedi Consular
Force now regenerates at 8 force per second
Force of will: This ability is now trainable at level 9
Force Valor: this ability no longer increases Presence
Sage
Presence no longer increases force regeneration
Restoration: This ability is now trainable at lvl 24
Force Quake trainable at 34
Mind Crush trainable at 14
Revive trainable @ 50
Telekinetics
Mind's Eye: Skill has been added, increase range of disturbance, telekinetic wave, and turbulence.
Seer
Wisdom: this skill now located in the seer skill tree increase presence by 3% per rank and healing by 1% per rank.
Shadow
Martial Studies: removed
Shield Proficience and Combat Technique: trainable @ 14
Resilience @ lvl 36
Force Pull: @ lvl 42
Balance (shared tree) This tree's overall damage output potential has been improved and is more in line with other damage tree's
Many skills in this tree have been moved and altered
A double-bladed lightsaber is no longer required for some skills
Force Strike: this skill no additionally clears the cooldown of mind crush
Force Supression now works more like death field
Will of the Jedi is no in this tree and increase willpower by 3%
Psychic Absorption this skill has been moved to T6 and has 2 ranks
Containment move to T5
Assertion T4 3 ranks
Twin Disciplines now has 2 ranks
Jedi Knight
Ability and skill progression for this class has changed significantly.
Merciless throw: trainable at level 46, this new ability is a high damage ranged attack for use against enemies with low health
Resolve: This ability is now trainable at 9
overhead slash: This ability is now trainable at 28
Force Stasis: level 24
combat Focus: 22
Cyclone slash: 32
Saber Throw: 36
Awe: 42
Force Pull: This ability has been relocated to the Jedi Consular.
Sentinel
Force Camouflage: This ability is no trainable at 26
Pacify: level 30
Watchman
Focused Slash now works with Blade Rush
Quick recovery now additionally reduces the cooldown of Force Sweep by 1.5 seconds per point
Combat
Some skills have been altered in position, rank, and magnitude of effect.
Added displacement at T5, which increase the range on pacify
Blade Bond, removed.
Guardian
Taunt: Trainable @ 16
Shield Proficiency and Soresu Form are now trainable at level 14
Vigilance
Some skills have been altered in position, rank, and magnitude of effect.
Unremitting now grants immunity to stuns for 4 seconds after use.
Defense
Some skills have been altered in position, rank, and magnitude of effect.
Warding call now reduces all damage taken by 40% for 10 seconds
Strongarm has been removed
Added Lunge at T2, which increase riposte chance and focus return in soresu form
the damage on hilt strike has been reduce by 10%
Focus (shared tree)
Some skills have been altered in position, rank, and magnitude of effect.
improved stasis now reduces the cooldown of master strike
Stabbing pain has been removed
Added Unwavering Focus (which makes master Strike uninterruptable) at T4
Sith Inquisitor
Everything changed here is mirrored with the JC. As they are the same class.
Sith Warrior
Same as the JK.. mirror classes
Smuggler
Significant changes have been made to this class and it's skill trees to improve viability in PvE and PvP
Replaced group speed with smuggle aka 15 second group stealth
Trooper
Significant changes have been made to this class and it's skill trees to improve viability in PvE and PvP
PvP balance of this class has been significantly improved
Variable Ammo system has been rebalanced (see BH it's the same thing)
The assault specialist tree is now the shared tree between both AC's. The tactics tree is now available only to vanguards.
Vanguard
Harpoon Missile, an attack that pulls the target towards the trooper, has been added at level 22