Rotation of Gameobject menu

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  1. #1
    jojojoey12's Avatar Corporal
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    Rotation of Gameobject

    The facing, rotation or what ever you want to call it is not correct in Blackrain, and probably neither in some other projects.

    this is the Enum of Blackrain:

    public enum WowObject : uint
    {
    X = 0x898,
    Y = X + 4,
    Z = X + 8,
    Facing = X + 0x10,
    Pitch = X + 0x14,
    GameObjectX = 0x110,
    GameObjectY = GameObjectX + 4,
    GameObjectZ = GameObjectX + 8,
    }

    The Facing offset is defined as:
    Facing = X + 0x10,

    But for Gameobjects this returns 0.
    The facing is probably somewhere in the range of the GameObjectX.
    I tried GoFacing = GameObjectX + 10 but this didnt work either,
    Does someone have the Offset for the Rotation / Facing of the Gameobject.

    Thanks .

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  2. #2
    e206's Avatar Member CoreCoins User
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    i also want to know

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