Turn to mob menu

User Tag List

Thread: Turn to mob

Results 1 to 1 of 1
  1. #1
    ronmage's Avatar Private
    Reputation
    1
    Join Date
    Feb 2011
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Turn to mob

    I have my my heading in rad and i used _ATAN2 to get my targets heading in rad. the problems is that i cant get the toon to turn to the mob. most of the time i just keep turning and it is not smooth at that. so the first question is. if i am using Autoit is there anyway to make it hold down the secondary click and than move the mouse left to right at a set speed? that way it will be smooth turning

    the second one is more code help i did it as a func so that when i hit the "f" key I should turn to the mod.

    If $myrad < $targetrad then
    ControlSend("Garry's Mod", "", "", "{a down}")
    Sleep(10)
    ControlSend("Garry's Mod", "", "", "{a up}")
    Else
    ControlSend("Garry's Mod", "", "", "{d down}")
    Sleep(10)
    ControlSend("Garry's Mod", "", "", "{d up}")
    endif

    Turn to mob

Similar Threads

  1. Nuke Silithus Mobs
    By Matt in forum World of Warcraft Exploits
    Replies: 4
    Last Post: 05-16-2020, 04:12 PM
  2. [Visual Lock]Turn Dead Enemy Mobs Green
    By Augury13 in forum World of Warcraft General
    Replies: 1
    Last Post: 05-13-2014, 09:59 PM
  3. Get to a boss without having to kill trash mobs
    By Matt in forum World of Warcraft Exploits
    Replies: 6
    Last Post: 06-14-2006, 11:11 AM
  4. Walk through any area/portal/mob without any Aggro!
    By Matt in forum World of Warcraft Exploits
    Replies: 17
    Last Post: 05-22-2006, 04:55 AM
  5. Replies: 1
    Last Post: 03-20-2006, 12:16 AM
All times are GMT -5. The time now is 09:34 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search