Logging in to game server issue menu

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  1. #1
    Obrien28's Avatar Corporal
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    Logging in to game server issue

    Repack : "Jordythery's Blizzlike repack [Rev: 7.5]"
    Core : "TrinityCore"
    Patch : "3.3.5a"

    I assume it is somthing within my .config files that is causing this issue; when I click my realm, it sticks at "Logging in to game server". It eventually times out and brings me back to the realmlist menu, and again I click my realm and it sticks at "Logging in to game server".

    authserver.conf
    Code:
    ################################################
    # Trinity Core World Server configuration file #
    ################################################
    [worldserver]
    
    ###################################################################################################
    # SECTION INDEX
    #
    #    EXAMPLE CONFIG
    #    CONNECTIONS AND DIRECTORIES
    #    PERFORMANCE SETTINGS
    #    SERVER LOGGING
    #    SERVER SETTINGS
    #    PLAYER INTERACTION
    #    CREATURE SETTINGS
    #    CHAT SETTINGS
    #    GAME MASTER SETTINGS
    #    VISIBILITY AND DISTANCES
    #    SERVER RATES
    #    AUTO BROADCAST
    #    BATTLEGROUND CONFIG
    #    ARENA CONFIG
    #    NETWORK CONFIG
    #    CONSOLE AND REMOTE ACCESS
    #    CHARACTER DELETE OPTIONS
    #    CUSTOM SERVER OPTIONS
    #
    ###################################################################################################
    
    ###################################################################################################
    # EXAMPLE CONFIG
    #
    #    Variable
    #        Description: Brief description what the variable is doing.
    #        Important:   Annotation for important things about this variable.
    #        Example:     "Example, i.e. if the value is a string"
    #        Default:     10 - (Enabled|Comment|Variable name in case of grouped config options)
    #                     0  - (Disabled|Comment|Variable name in case of grouped config options)
    #
    # Note to developers:
    # - Copy this example to keep the formatting.
    # - Line breaks should be at column 100.
    ###################################################################################################
    
    ###################################################################################################
    # CONNECTIONS AND DIRECTORIES
    #
    #    RealmID
    #        Description: ID of the Realm using this config.
    #        Important:   RealmID must match the realmlist inside the realmd database.
    #        Default:     1
    
    RealmID = 1
    
    #
    #    DataDir
    #        Description: Data directory setting.
    #        Important:   DataDir needs to be quoted, as the string might contain space characters.
    #        Example:     "@[email protected]/share/trinitycore"
    #        Default:     "."
    
    DataDir = "."
    
    #
    #    LogsDir
    #        Description: Logs directory setting.
    #        Important:   LogsDir needs to be quoted, as the string might contain space characters.
    #                     Logs directory must exists, or log file creation will be disabled.
    #        Default:     "" - (Log files will be stored in the current path)
    
    LogsDir = ""
    
    #
    #    LoginDatabaseInfo
    #    WorldDatabaseInfo
    #    CharacterDatabaseInfo
    #        Description: Database connection settings for the world server.
    #        Example:     "hostname;port;username;password;database"
    #                     ".;somenumber;username;password;database" - (Use named pipes on Windows
    #                                                                 "enable-named-pipe" to [mysqld]
    #                                                                 section my.ini)
    #                     ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on
    #                                                                           Unix/Linux)
    #        Default:     "127.0.0.1;3306;trinity;trinity;auth"       - (LoginDatabaseInfo)
    #                     "127.0.0.1;3306;trinity;trinity;world"      - (WorldDatabaseInfo)
    #                     "127.0.0.1;3306;trinity;trinity;characters" - (CharacterDatabaseInfo)
    
    LoginDatabaseInfo     = "127.0.0.1;3306;trinity;trinity;auth"
    WorldDatabaseInfo     = "127.0.0.1;3306;trinity;trinity;world"
    CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;characters"
    
    #
    #    LoginDatabase.WorkerThreads
    #    WorldDatabase.WorkerThreads
    #    CharacterDatabase.WorkerThreads
    #        Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL
    #                     statements. Each worker thread is mirrored with its own connection to the
    #                     MySQL server and their own thread on the MySQL server.
    #        Default:     1 - (LoginDatabase.WorkerThreads)
    #                     1 - (WorldDatabase.WorkerThreads)
    #                     1 - (CharacterDatabase.WorkerThreads)
    
    LoginDatabase.WorkerThreads     = 1
    WorldDatabase.WorkerThreads     = 1
    CharacterDatabase.WorkerThreads = 1
    
    #
    #    LoginDatabase.SynchThreads
    #    WorldDatabase.SynchThreads
    #    CharacterDatabase.SynchThreads
    #        Description: The amount of MySQL connections spawned to handle.
    #        Default:     1 - (LoginDatabase.WorkerThreads)
    #                     1 - (WorldDatabase.WorkerThreads)
    #                     2 - (CharacterDatabase.WorkerThreads)
    
    LoginDatabase.SynchThreads     = 1
    WorldDatabase.SynchThreads     = 1
    CharacterDatabase.SynchThreads = 2
    
    #
    #    MaxPingTime
    #        Description: Time (in minutes) between database pings.
    #        Default:     30
    
    MaxPingTime = 30
    
    #
    #    WorldServerPort
    #        Description: TCP port to reach the world server.
    #        Default:     8085
    
    WorldServerPort = 8050
    
    #
    #    BindIP
    #        Description: Bind world server to IP/hostname
    #        Default:     "0.0.0.0" - (Bind to all IPs on the system)
    
    BindIP = "0.0.0.0"
    
    #
    ###################################################################################################
    
    ###################################################################################################
    # PERFORMANCE SETTINGS
    #
    #    UseProcessors
    #        Description: Processors mask for Windows based multi-processor systems.
    #        Default:     0  - (Selected by OS)
    #                     1+ - (Bit mask value of selected processors)
    
    UseProcessors = 0
    
    #
    #    ProcessPriority
    #        Description: Process priority setting for Windows based systems.
    #        Default:     1 - (High)
    #                     0 - (Normal)
    
    ProcessPriority = 1
    
    #
    #    Compression
    #        Description: Compression level for client update packages
    #        Range:       1-9
    #        Default:     1   - (Speed)
    #                     9   - (Best compression)
    
    Compression = 1
    
    #
    #    PlayerLimit
    #        Description: Maximum number of players in the world. Excluding Mods, GMs and Admins.
    #          Important: If you want to block players and only allow Mods, GMs or Admins to join the
    #                     server, use the DB field "realmd.realmlist.allowedSecurityLevel".
    #            Default: 100 - (Enabled)
    #                     1+  - (Enabled)
    #                     0   - (Disabled, No limit)
    
    PlayerLimit = 100
    
    #
    #    SaveRespawnTimeImmediately
    #        Description: Save respawn time for creatures at death and gameobjects at use/open.
    #        Default:     1 - (Enabled, Save respawn time immediately)
    #                     0 - (Disabled, Save respawn time at grid unloading)
    
    SaveRespawnTimeImmediately = 1
    
    #
    #    MaxOverspeedPings
    #        Description: Maximum overspeed ping count before character is disconnected.
    #        Default:     2  - (Enabled, Minimum value)
    #                     3+ - (Enabled, More checks before kick)
    #                     0  - (Disabled)
    
    MaxOverspeedPings = 2
    
    #
    #    GridUnload
    #        Description: Unload grids to save memory. Can be disabled if enough memory is available
    #                     to speed up moving players to new grids.
    #        Default:     1 - (enable, Unload grids)
    #                     0 - (disable, Do not unload grids)
    
    GridUnload = 1
    
    #
    #    SocketTimeOutTime
    #        Description: Time (in milliseconds) after which a connection being idle on the character
    #                     selection screen is disconnected.
    #        Default:     900000 - (15 minutes)
    
    SocketTimeOutTime = 900000
    
    #
    #    SessionAddDelay
    #        Description: Time (in microseconds) that a network thread will sleep after authentication
    #                     protocol handling before adding a connection to the world session map.
    #        Default:     10000 - (10 milliseconds, 0.01 second)
    
    SessionAddDelay = 10000
    
    #
    #    GridCleanUpDelay
    #        Description: Time (in milliseconds) grid clean up delay.
    #        Default:     300000 - (5 minutes)
    
    GridCleanUpDelay = 300000
    
    #
    #    MapUpdateInterval
    #        Description: Time (milliseconds) for map update interval.
    #        Default:     100 - (0.1 second)
    
    MapUpdateInterval = 100
    
    #
    #    ChangeWeatherInterval
    #        Description: Time (in milliseconds) for weather update interval.
    #        Default:     600000 - (10 min)
    
    ChangeWeatherInterval = 600000
    
    #
    #    PlayerSaveInterval
    #        Description: Time (in milliseconds) for player save interval.
    #        Default:     900000 - (15 min)
    
    PlayerSaveInterval = 900000
    
    #
    #    PlayerSave.Stats.MinLevel
    #        Description: Minimum level for saving character stats in the database for external usage.
    #        Default:     0  - (Disabled, Do not save character stats)
    #                     1+ - (Enabled, Level beyond which character stats are saved)
    
    PlayerSave.Stats.MinLevel = 0
    
    #
    #    PlayerSave.Stats.SaveOnlyOnLogout
    #        Description: Save player stats only on logout.
    #        Default:     1 - (Enabled, Only save on logout)
    #                     0 - (Disabled, Save on every player save)
    
    PlayerSave.Stats.SaveOnlyOnLogout = 1
    
    #
    #    vmap.enableLOS
    #    vmap.enableHeight
    #        Description: VMmap support for line of sight and height calculation.
    #        Default:     1 - (Enabled, vmap.enableLOS)
    #                     1 - (Enabled, vmap.enableHeight)
    #                     0 - (Disabled)
    
    vmap.enableLOS    = 1
    vmap.enableHeight = 1
    
    #
    #    vmap.ignoreSpellIds
    #        Description: These spells are ignored for LoS calculation.
    #                     List of ids with delimiter ','.
    #        Example:     "7720,1337"
    #        Default:     "7720"
    
    vmap.ignoreSpellIds = "7720"
    
    #
    #    vmap.petLOS
    #        Description: Check line of sight for pets, to avoid them attacking through walls.
    #        Default:     1 - (Enabled, each pet attack will be checked for line of sight)
    #                     0 - (Disabled, somewhat less CPU usage)
    
    vmap.petLOS = 1
    
    #
    #    vmap.enableIndoorCheck
    #        Description: VMap based indoor check to remove outdoor-only auras (mounts etc.).
    #        Default:     1 - (Enabled)
    #                     0 - (Disabled, somewhat less CPU usage)
    
    vmap.enableIndoorCheck = 1
    
    #
    #    DetectPosCollision
    #        Description: Check final move position, summon position, etc for visible collision with
    #                     other objects or walls (walls only if vmaps are enabled).
    #        Default:     1 - (Enabled)
    #                     0 - (Disabled, Less position precision but less CPU usage)
    
    DetectPosCollision = 1
    
    #
    #    TargetPosRecalculateRange
    #        Description: Max distance from movement target point (+moving unit size) and targeted
    #                     object (+size) after that new target movement point calculated.
    #        Range:       0.5-5.0
    #        Default:     1.5
    #                     0.5 - (Minimum, Contact Range, More sensitive reaction to target movement)
    #                     5.0 - (Maximum, Melee attack range, Less CPU usage)
    
    TargetPosRecalculateRange = 1.5
    
    #
    #    UpdateUptimeInterval
    #        Description: Update realm uptime period (in minutes).
    #        Default:     10 - (10 minutes)
    #                     1+
    
    UpdateUptimeInterval = 10
    
    #
    #    LogDB.Opt.ClearInterval
    #        Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table
    #                     of old entries.
    #        Default:     10 - (10 minutes)
    #                     1+
    
    LogDB.Opt.ClearInterval = 10
    
    #
    #    LogDB.Opt.ClearTime
    #        Description: Time (in seconds) for keeping old `logs` table entries.
    #        Default:     1209600 - (Enabled, 14 days)
    #                     0       - (Disabled, Do not clear entries)
    
    LogDB.Opt.ClearTime = 1209600
    
    #
    #    MaxCoreStuckTime
    #        Description: Time (in seconds) before the server is forced to crash if it is frozen.
    #        Default:     0   - (Disabled)
    #                     10+ - (Enabled, Recommended 10+)
    
    MaxCoreStuckTime = 0
    
    #
    #    AddonChannel
    #        Description: Configure the use of the addon channel through the server (some client side
    #                     addons will not work correctly with disabled addon channel)
    #        Default:     1 - (Enabled)
    #                     0 - (Disabled)
    
    AddonChannel = 1
    
    #
    #    MapUpdate.Threads
    #        Description: Number of threads to update maps.
    #        Default:     1
    
    MapUpdate.Threads = 1
    
    #
    #    CleanCharacterDB
    #        Description: Clean out deprecated achievements, skills, spells and talents from the db.
    #        Default:     0 - (Disabled)
    #                     1 - (Enable)
    
    CleanCharacterDB = 0
    
    #
    #    PersistentCharacterCleanFlags
    #        Description: Determines the character clean flags that remain set after cleanups.
    #                     This is a bitmask value, check /doc/CharacterDBCleanup.txt for more
    #                     information.
    #        Example:     14 - (Cleaning up skills, talents and spells will remain enabled after the
    #                           next cleanup)
    #        Default:     0  - (All cleanup methods will be disabled after the next cleanup)
    
    PersistentCharacterCleanFlags = 0
    
    #
    ###################################################################################################
    
    ###################################################################################################
    # SERVER LOGGING
    #
    #    PidFile
    #        Description: World daemon PID file
    #        Example:     "./worldd.pid" - (Enabled)
    #        Default:     ""             - (Disabled)
    
    PidFile = ""
    
    #
    #    LogLevel
    #        Description: Server console level of logging
    #        Default:     1 - (Basic)
    #                     0 - (Minimum)
    #                     2 - (Detail)
    #                     3 - (Full/Debug)
    
    LogLevel = 1
    
    #
    #    LogFile
    #        Description: Log file for main server log.
    #        Default:     "Server.log" - (Enabled)
    #                     ""           - (Disabled)
    
    LogFile = "Server.log"
    
    #
    #    LogTimestamp
    #        Description: Append timestamp to the server log file name.
    #                     Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    LogTimestamp = 0
    
    #
    #    LogFileLevel
    #        Description: Server file level of logging
    #        Default:     0 - (Minimum)
    #                     1 - (Basic)
    #                     2 - (Detail)
    #                     3 - (Full/Debug)
    
    LogFileLevel = 0
    
    #
    #    LogFilter_AchievementUpdates
    #    LogFilter_CreatureMoves
    #    LogFilter_TransportMoves
    #    LogFilter_VisibilityChanges
    #        Description: Filter log events
    #        Default:     1 - (Enabled, LogFilter_AchievementUpdates)
    #                     1 - (Enabled, LogFilter_CreatureMoves)
    #                     1 - (Enabled, LogFilter_TransportMoves)
    #                     1 - (Enabled, LogFilter_VisibilityChanges)
    #                     0 - (Disabled)
    
    LogFilter_AchievementUpdates = 1
    LogFilter_CreatureMoves      = 1
    LogFilter_TransportMoves     = 1
    LogFilter_VisibilityChanges  = 1
    
    #
    #    WorldLogFile
    #        Description: Packet logging file for the world server.
    #        Example:     "World.log" - (Enabled)
    #        Default:     ""          - (Disabled)
    
    WorldLogFile = ""
    
    #
    #    DBErrorLogFile
    #        Description: Log file for database errors.
    #        Default:     "DBErrors.log" - (Enabled)
    #                     ""             - (Disabled)
    
    DBErrorLogFile = "DBErrors.log"
    
    #
    #    CharLogFile
    #        Description: Log file for character operations
    #        Default:     "Char.log" - (Enabled)
    #                     ""         - (Disabled)
    
    CharLogFile = "Char.log"
    
    #
    #    CharLogTimestamp
    #        Description: Append timestamp to the character log file name.
    #                     Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    CharLogTimestamp = 0
    
    #
    #    CharLogDump
    #        Description: Write a character dump in the CharLogFile before deleting it.
    #                     For restoration, copy character data from log file starting from
    #                     line == START DUMP == to line == END DUMP == (exclusive)
    #                     and load it using the "pdump load" command.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    CharLogDump = 0
    
    #
    #    CharLogDump.Separate
    #        Description: Write character dump to separate files files rather than adding it to the
    #                     CharLogFile.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    CharLogDump.Separate = 0
    
    #
    #    CharLogDump.SeparateDir
    #        Description: Write dump files into the sub folder within the log folder.
    #        Example:     "chardumps" - (Enabled)
    #        Default:     ""         - (Disabled)
    
    CharLogDump.SeparateDir = ""
    
    #
    #    GmLogFile
    #        Description: Log file for gamemaster commands.
    #        Default:     "GM.log" - (Enabled)
    #                     ""       - (Disabled)
    
    GmLogFile = "GM.log"
    
    #
    #    GmLogTimestamp
    #        Description: Append timestamp to the gamemaster log file name.
    #                     Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    GmLogTimestamp = 0
    
    #
    #    GmLogPerAccount
    #        Description: Create a log file per gamemaster account.
    #        Important:   Logs not created if GmLogFile is not set.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    GmLogPerAccount = 0
    
    #
    #    RaLogFile
    #        Description: Log file for Remote Access commands.
    #        Default:     "RA.log" - (Enabled)
    #                     ""       - (Disabled)
    
    RaLogFile = "RA.log"
    
    #
    #    ArenaLogFile
    #        Description: Log file for arena fights and arena team creations.
    #        Example:     "Arena.log" - (Enabled)
    #        Default:     ""          - (Disabled)
    
    ArenaLogFile = ""
    
    #
    #    ArenaLog.ExtendedInfo
    #        Description: Include extended info to ArenaLogFile for each player after rated arena
    #                     matches (guid, name, team, IP, healing/damage done, killing blows).
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    ArenaLog.ExtendedInfo = 0
    
    #
    #    SQLDriverLogFile
    #        Description: Log file for SQL driver events.
    #        Example:     "SQLDriver.log" - (Enabled)
    #        Default:      ""             - (Disabled)
    
    SQLDriverLogFile = ""
    
    #
    #    SQLDriverQueryLogging
    #        Description: Log SQL queries to the SQLDriverLogFile and console.
    #        Default:     0 - (Disabled, Query errors only)
    #                     1 - (Enabled, Full query logging - may have performance impact)
    
    SQLDriverQueryLogging = 0
    
    #
    #    LogColors
    #        Description: Colors for log messages (Format: "normal basic detail debug").
    #        Colors:      0  - Black
    #                     1  - Red
    #                     2  - Green
    #                     3  - Brown
    #                     4  - Blue
    #                     5  - Magenta
    #                     6  - Cyan
    #                     7  - Grey
    #                     8  - Yellow
    #                     9  - Lred
    #                     10 - Lgreen
    #                     11 - Lblue
    #                     12 - Lmagenta
    #                     13 - Lcyan
    #                     14 - White
    #        Example:     "13 11 9 5" - (Enabled)
    #        Default:     ""          - (Disabled)
    
    LogColors = ""
    
    #
    #    EnableLogDB
    #        Description: Write log messages to database (LogDatabaseInfo).
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    EnableLogDB = 0
    
    #
    #    DBLogLevel
    #        Description: Log level of databases logging.
    #        Default:     2 - (Detail)
    #                     0 - (Minimum)
    #                     1 - (Basic)
    #                     3 - (Full/Debug)
    
    DBLogLevel = 2
    
    #
    #    LogDB.Char
    #        Description: Log character operations to database.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    LogDB.Char = 0
    
    #
    #    LogDB.GM
    #        Description: Log gamemaster commands to database.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    LogDB.GM = 0
    
    #
    #    LogDB.RA
    #        Description: Log remote access events to database.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    LogDB.RA = 0
    
    #
    #    LogDB.World
    #        Description: Log world server packets to database.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled, May have performance impact)
    
    LogDB.World = 0
    
    #
    #    LogDB.Chat
    #        Description: Log chat messages to database.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    LogDB.Chat = 0
    
    
    #    ChatLogFile
    #        Description: Log file for chat logs.
    #        Default:     "Chat.log" - (Enabled)
    #                     ""         - (Disabled)
    
    ChatLogFile = "Chat.log"
    
    #    ChatLogTimestamp
    #        Description: Append timestamp to the chat log file name.
    #                     Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    ChatLogTimestamp = 0
    
    #
    #    ChatLogs.Channel
    #        Description: Log custom channel chat.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    ChatLogs.Channel = 0
    
    #
    #    ChatLogs.Whisper
    #        Description: Log whispers between players.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    ChatLogs.Whisper = 0
    
    #
    #    ChatLogs.SysChan
    #        Description: Log system channel messages.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    ChatLogs.SysChan = 0
    
    #
    #    ChatLogs.Party
    #        Description: Log party chat.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    
    ChatLogs.Party = 0
    
    #
    #    ChatLogs.Raid
    #        Description: Log raid chat.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    
    ChatLogs.Raid = 0
    
    #
    #    ChatLogs.Guild
    #        Description: Log guild chat.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    ChatLogs.Guild = 0
    
    #
    #    ChatLogs.Public
    #        Description: Log public chat (say/yell/emote).
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    ChatLogs.Public = 0
    
    #
    #    ChatLogs.Addon
    #        Description: Log addon messages.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    ChatLogs.Addon = 0
    
    #
    #    ChatLogs.BattleGround
    #        Description: Log battleground chat.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    ChatLogs.BattleGround = 0
    
    #
    ###################################################################################################
    
    ###################################################################################################
    # SERVER SETTINGS
    #
    #    GameType
    #        Description: Server realm type.
    #        Default:     0  - (NORMAL)
    #                     1  - (PVP)
    #                     4  - (NORMAL)
    #                     6  - (RP)
    #                     8  - (RPPVP)
    #                     16 - (FFA_PVP, Free for all pvp mode like arena PvP in all zones except rest
    #                          activated places and sanctuaries)
    
    GameType = 0
    
    #
    #    RealmZone
    #        Description: Server realm zone. Set allowed alphabet in character, etc. names.
    #        Default      1  - (Development   - any language)
    #                     2  - (United States - extended-Latin)
    #                     3  - (Oceanic       - extended-Latin)
    #                     4  - (Latin America - extended-Latin)
    #                     5  - (Tournament    - basic-Latin at create, any at login)
    #                     6  - (Korea         - East-Asian)
    #                     7  - (Tournament    - basic-Latin at create, any at login)
    #                     8  - (English       - extended-Latin)
    #                     9  - (German        - extended-Latin)
    #                     10 - (French        - extended-Latin)
    #                     11 - (Spanish       - extended-Latin)
    #                     12 - (Russian       - Cyrillic)
    #                     13 - (Tournament    - basic-Latin at create, any at login)
    #                     14 - (Taiwan        - East-Asian)
    #                     15 - (Tournament    - basic-Latin at create, any at login)
    #                     16 - (China         - East-Asian)
    #                     17 - (CN1           - basic-Latin at create, any at login)
    #                     18 - (CN2           - basic-Latin at create, any at login)
    #                     19 - (CN3           - basic-Latin at create, any at login)
    #                     20 - (CN4           - basic-Latin at create, any at login)
    #                     21 - (CN5           - basic-Latin at create, any at login)
    #                     22 - (CN6           - basic-Latin at create, any at login)
    #                     23 - (CN7           - basic-Latin at create, any at login)
    #                     24 - (CN8           - basic-Latin at create, any at login)
    #                     25 - (Tournament    - basic-Latin at create, any at login)
    #                     26 - (Test Server   - any language)
    #                     27 - (Tournament    - basic-Latin at create, any at login)
    #                     28 - (QA Server     - any language)
    #                     29 - (CN9           - basic-Latin at create, any at login)
    
    RealmZone = 1
    
    #
    #    StrictPlayerNames
    #        Description: Limit player name to language specific symbol set. Prevents character
    #                     creation and forces rename request if not allowed symbols are used
    #        Default:     0 - (Disable, Limited server timezone dependent client check)
    #                     1 - (Enabled, Strictly basic Latin characters)
    #                     2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
    #                         Note: Client needs to have the appropriate fonts installed which support
    #                         the charset. For non-official localization, custom fonts need to be
    #                         placed in clientdir/Fonts.
    #                     3 - (Enabled, Basic Latin characters + server timezone specific)
    
    StrictPlayerNames = 0
    
    #
    #    StrictCharterNames
    #        Description: Limit guild/arena team charter names to language specific symbol set.
    #                     Prevents charter creation if not allowed symbols are used.
    #        Default:     0 - (Disable, Limited server timezone dependent client check)
    #                     1 - (Enabled, Strictly basic Latin characters)
    #                     2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
    #                         Note: Client needs to have the appropriate fonts installed which support
    #                         the charset. For non-official localization, custom fonts need to be
    #                         placed in clientdir/Fonts.
    #                     3 - (Enabled, Basic Latin characters + server timezone specific)
    
    StrictCharterNames = 0
    
    #
    #    StrictPetNames
    #        Description: Limit pet names to language specific symbol set.
    #                     Prevents pet naming if not allowed symbols are used.
    #        Default:     0 - (Disable, Limited server timezone dependent client check)
    #                     1 - (Enabled, Strictly basic Latin characters)
    #                     2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
    #                         Note: Client needs to have the appropriate fonts installed which support
    #                         the charset. For non-official localization, custom fonts need to be
    #                         placed in clientdir/Fonts.
    #                     3 - (Enabled, Basic Latin characters + server timezone specific)
    
    StrictPetNames = 0
    
    #
    #    DBC.Locale
    #        Description: DBC language settings.
    #        Default:     255 - (Auto Detect)
    #                     0   - (English)
    #                     1   - (Korean)
    #                     2   - (French)
    #                     3   - (German)
    #                     4   - (Chinese)
    #                     5   - (Taiwanese)
    #                     6   - (Spanish)
    #                     7   - (Spanish Mexico)
    #                     8   - (Russian)
    
    DBC.Locale = 255
    
    #
    #    DeclinedNames
    #        Description: Allow Russian clients to set and use declined names.
    #        Default:     0 - (Disabled, Except when the Russian RealmZone is set)
    #                     1 - (Enabled)
    
    DeclinedNames = 0
    
    #
    #    Expansion
    #        Description: Allow server to use content from expansions. Checks for expansion-related
    #                     map files, client compatibility and class/race character creation.
    #        Default:     2 - (Expansion 2)
    #                     1 - (Expansion 1)
    #                     0 - (Disabled, Ignore and disable expansion content (maps, races, classes)
    
    Expansion = 2
    
    #
    #    MinPlayerName
    #        Description: Minimal player name length.
    #        Range:       1-12
    #        Default:     2
    
    MinPlayerName = 2
    
    #
    #    MinCharterName
    #        Description: Minimal charter name length.
    #        Range:       1-24
    #        Default:     2
    
    MinCharterName = 2
    
    #
    #    MinPetName
    #        Description: Minimal pet name length.
    #        Range:       1-12
    #        Default:     2
    
    MinPetName = 2
    
    #
    #    MaxWhoListReturns
    #        Description: Set the max number of players returned in the /who list and interface.
    #        Default:     49 - (stable)
    
    MaxWhoListReturns = 49
    
    #
    #    CharacterCreating.Disabled
    #        Description: Disable character creation for players based on faction.
    #        Default:     0 - (Enabled, All factions are allowed)
    #                     1 - (Disabled, Alliance)
    #                     2 - (Disabled, Horde)
    #                     3 - (Disabled, Both factions)
    
    CharacterCreating.Disabled = 0
    
    #
    #    CharacterCreating.Disabled.RaceMask
    #        Description: Mask of races which cannot be created by players.
    #        Example:     1536 - (1024 + 512, Blood Elf and Draenei races are disabled)
    #        Default:     0    - (Enabled, All races are allowed)
    #                     1    - (Disabled, Human)
    #                     2    - (Disabled, Orc)
    #                     4    - (Disabled, Dwarf)
    #                     8    - (Disabled, Night Elf)
    #                     16   - (Disabled, Undead)
    #                     32   - (Disabled, Tauren)
    #                     64   - (Disabled, Gnome)
    #                     128  - (Disabled, Troll)
    #                     512  - (Disabled, Blood Elf)
    #                     1024 - (Disabled, Draenei)
    
    CharacterCreating.Disabled.RaceMask = 0
    
    #
    #    CharacterCreating.Disabled.ClassMask
    #        Description: Mask of classes which cannot be created by players.
    #        Example:     288 - (32 + 256, Death Knight and Warlock classes are disabled)
    #        Default:     0    - (Enabled, All classes are allowed)
    #                     1    - (Disabled, Warrior)
    #                     2    - (Disabled, Paladin)
    #                     4    - (Disabled, Hunter)
    #                     8    - (Disabled, Rogue)
    #                     16   - (Disabled, Undead)
    #                     32   - (Disabled, Death Knight)
    #                     64   - (Disabled, Shaman)
    #                     128  - (Disabled, Mage)
    #                     256  - (Disabled, Warlock)
    #                     1024 - (Disabled, Druid)
    
    CharacterCreating.Disabled.ClassMask = 0
    
    #
    #    CharactersPerAccount
    #        Description: Limit number of characters per account on all realms on this realmlist.
    #        Important:   Number must be >= CharactersPerRealm
    #        Default:     50
    
    CharactersPerAccount = 50
    #
    #    CharactersPerRealm
    #        Description: Limit number of characters per account on this realm.
    #        Range:       1-10
    #        Default:     10 - (Client limitation)
    
    CharactersPerRealm = 10
    
    #
    #    HeroicCharactersPerRealm
    #        Description: Limit number of heroic class characters per account on this realm.
    #        Range:       1-10
    #        Default:     1
    
    HeroicCharactersPerRealm = 1
    
    #
    #    CharacterCreating.MinLevelForHeroicCharacter
    #        Description: Limit creating heroic characters only for account with another
    #                     character of specific level (ignored for GM accounts)
    #        Default:     55 - (Enabled, Requires at least another level 55 character)
    #                     0  - (Disabled)
    #                     1  - (Enabled, Requires at least another level 1 character)
    
    CharacterCreating.MinLevelForHeroicCharacter = 55
    
    #
    #    SkipCinematics
    #        Description: Disable cinematic intro at first login after character creation.
    #                     Prevents buggy intros in case of custom start location coordinates.
    #        Default:     0 - (Show intro for each new character)
    #                     1 - (Show intro only for first character of selected race)
    #                     2 - (Disable intro for all classes)
    
    SkipCinematics = 0
    
    #
    #    MaxPlayerLevel
    #        Description: Maximum level that can be reached by players.
    #        Important:   Levels beyond 100 are not recommended at all.
    #        Range:       1-255
    #        Default:     80
    
    MaxPlayerLevel = 80
    
    #
    #    MinDualSpecLevel
    #        Description: Level requirement for Dual Talent Specialization
    #        Default:     40
    
    MinDualSpecLevel = 40
    
    #
    #    StartPlayerLevel
    #        Description: Starting level for characters after creation.
    #        Range:       1-MaxPlayerLevel
    #        Default:     1
    
    StartPlayerLevel = 1
    
    #
    #    StartHeroicPlayerLevel
    #        Description: Staring level for heroic class characters after creation.
    #        Range:       1-MaxPlayerLevel
    #        Default:     55
    
    StartHeroicPlayerLevel = 55
    
    #
    #    StartPlayerMoney
    #        Description: Amount of money (in Copper) that a character has after creation.
    #        Default:     0
    #                     100 - (1 Silver)
    
    StartPlayerMoney = 0
    
    #
    #    MaxHonorPoints
    #        Description: Maximum honor points a character can have.
    #        Default:     75000
    
    MaxHonorPoints = 75000
    
    #
    #    StartHonorPoints
    #        Description: Amount of honor points that characters have after creation.
    #        Default:     0
    
    StartHonorPoints = 0
    
    #
    #    MaxArenaPoints
    #        Description: Maximum arena points a character can have.
    #        Default:     10000
    
    MaxArenaPoints = 10000
    
    #
    #    StartArenaPoints
    #        Description: Amount of arena points that characters has after creation.
    #        Default:     0
    
    StartArenaPoints = 0
    
    #
    #    RecruitAFriend.MaxLevel
    #        Description: Highest level up to which a character can benefit from the Recruit-A-Friend
    #                     experience multiplier.
    #        Default:     60
    
    RecruitAFriend.MaxLevel = 60
    
    #
    #    RecruitAFriend.MaxDifference
    #        Description: Highest level difference between linked Recruiter and Friend benefit from
    #                     the Recruit-A-Friend experience multiplier.
    #        Default:     3
    
    RecruitAFriend.MaxDifference = 3
    
    #
    #    InstantLogout
    #        Description: Required security level for instantly logging out everywhere.
    #                     Does not work while in combat, dueling or falling.
    #        Default:     1  - (Enabled, Mods/GMs/Admins)
    #                     0  - (Enabled, Everyone)
    #                     2  - (Enabled, GMs/Admins)
    #                     3  - (Enabled, Admins)
    #                     4  - (Disabled)
    
    InstantLogout = 1
    
    #
    #    DisableWaterBreath
    #        Description: Required security level for water breathing.
    #        Default:     4  - (Disabled)
    #                     0  - (Enabled, Everyone)
    #                     1  - (Enabled, Mods/GMs/Admins)
    #                     2  - (Enabled, GMs/Admins)
    #                     3  - (Enabled, Admins)
    
    DisableWaterBreath = 4
    
    #
    #    AllFlightPaths
    #        Description: Character knows all flight paths (of both factions) after creation.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    AllFlightPaths = 0
    
    #
    #    InstantFlightPaths
    #        Description: Flight paths will take players to their destination instantly instead
    #                     of making them wait while flying.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    InstantFlightPaths = 0
    
    #
    #    AlwaysMaxSkillForLevel
    #        Description: Players will automatically gain max skill level when logging in or leveling
    #                     up.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    AlwaysMaxSkillForLevel = 0
    
    #
    #    ActivateWeather
    #        Description: Activate the weather system.
    #        Default:     1 - (Enabled)
    #                     0 - (Disabled)
    
    ActivateWeather = 1
    
    #
    #    CastUnstuck
    #        Description: Allow casting the Unstuck spell using .start or unstuck button in client
    #                     help options.
    #        Default:     1 - (Enabled)
    #                     0 - (Disabled)
    
    CastUnstuck = 1
    
    #
    #    Instance.IgnoreLevel
    #        Description: Ignore level requirement when entering instances.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    Instance.IgnoreLevel = 0
    
    #
    #    Instance.IgnoreRaid
    #        Description: Ignore raid group requirement when entering instances.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    Instance.IgnoreRaid = 0
    
    #
    #    Instance.ResetTimeHour
    #        Description: Hour of the day when the global instance reset occurs.
    #        Range:       0-23
    #        Default:     4 - (04:00 AM)
    
    Instance.ResetTimeHour = 4
    
    #
    #    Instance.UnloadDelay
    #        Description: Time (in milliseconds) before instance maps are unloaded from memory if no
    #                     characters are inside.
    #        Default:     1800000 - (Enabled, 30 minutes)
    #                     0       - (Disabled, Instance maps are kept in memory until the instance
    #                               resets)
    
    Instance.UnloadDelay = 1800000
    
    #
    #    Quests.LowLevelHideDiff
    #        Description: Level difference between player and quest level at which quests are
    #                     considered low-level and are not shown via exclamation mark (!) at quest
    #                     givers.
    #        Default:     4  - (Enabled, Hide quests that have 4 levels less than the character)
    #                     -1 - (Disabled, Show all available quest marks)
    
    Quests.LowLevelHideDiff = 4
    
    #
    #    Quests.HighLevelHideDiff
    #        Description: Level difference between player and quest level at which quests are
    #                     considered high-level and are not shown via exclamation mark (!) at quest
    #                     givers.
    #        Default:     7  - (Enabled, Hide quests that have 7 levels more than the character)
    #                     -1 - (Disabled, Show all available quest marks)
    
    Quests.HighLevelHideDiff = 7
    
    #
    #    Quests.IgnoreRaid
    #        Description: Allow non-raid quests to be completed while in a raid group.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    Quests.IgnoreRaid = 0
    
    #
    #    Guild.EventLogRecordsCount
    #        Description: Number of log entries for guild events that are stored per guild. Old entries
    #                     will be overwritten if the number of log entries exceed the configured value.
    #                     High numbers prevent this behavior but may have performance impacts.
    #        Default:     100
    
    Guild.EventLogRecordsCount = 100
    
    #
    #    Guild.BankEventLogRecordsCount
    #        Description: Number of log entries for guild bank events that are stored per guild. Old
    #                     entries will be overwritten if the number of log entries exceed the
    #                     configured value. High numbers prevent this behavior but may have performance
    #                     impacts.
    #        Default:     25 - (Minimum)
    
    Guild.BankEventLogRecordsCount = 25
    
    #
    #    MaxPrimaryTradeSkill
    #        Description: Maximum number of primary professions a character can learn.
    #        Range:       0-10
    #        Default:     2
    
    MaxPrimaryTradeSkill = 2
    
    #
    #    MinPetitionSigns
    #        Description: Number of required signatures on charters to create a guild.
    #        Range:       0-9
    #        Default:     9
    
    MinPetitionSigns = 9
    
    #
    #    MaxGroupXPDistance
    #        Description: Max distance to creature for group member to get experience at creature
    #                     death.
    #        Default:     74
    
    MaxGroupXPDistance = 74
    
    #
    #    MaxRecruitAFriendBonusDistance
    #        Description: Max distance between character and and group to gain the Recruit-A-Friend
    #                     XP multiplier.
    #        Default:     100
    
    MaxRecruitAFriendBonusDistance = 100
    
    #
    #    MailDeliveryDelay
    #        Description: Time (in seconds) mail delivery is delayed when sending items.
    #        Default:     3600 - (1 hour)
    
    MailDeliveryDelay = 3600
    
    #
    #    SkillChance.Prospecting
    #        Description: Allow skill increase from prospecting.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    SkillChance.Prospecting = 0
    
    #
    #    SkillChance.Milling
    #        Description: Allow skill increase from milling.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    SkillChance.Milling = 0
    
    #
    #    OffhandCheckAtSpellUnlearn
    #        Description: Unlearning certain spells can change offhand weapon restrictions
    #                     for equip slots.
    #        Default:     1 - (Recheck offhand slot weapon at unlearning a spell)
    #                     0 - (Recheck offhand slot weapon only at zone update)
    
    OffhandCheckAtSpellUnlearn = 1
    
    #
    #    ClientCacheVersion
    #        Description: Client cache version for client cache data reset. Use any value different
    #                     from DB and not recently been used to trigger client side cache reset.
    #        Default:     0 - (Use DB value from world DB db_version.cache_id field)
    
    ClientCacheVersion = 0
    
    #
    #    Event.Announce
    #        Description: Announce events.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    Event.Announce = 0
    
    #
    #    BeepAtStart
    #        Description: Beep when the world server finished starting (Unix/Linux systems).
    #        Default:     1 - (Enabled)
    #                     0 - (Disabled)
    
    BeepAtStart = 1
    
    #
    #    Motd
    #        Description: Message of the Day, displayed at login.
    #                     Use '@' for a newline and be sure to escape special characters.
    #        Example:     "Welcome to John\'s [email protected] server runs on Trinity Core."
    #        Default:     "Welcome to a Trinity Core server."
    
    Motd = "Welcome to a Trinity Core server."
    
    #
    #    Server.LoginInfo
    #        Description: Display core version (.server info) on login.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    Server.LoginInfo = 0
    
    #
    #    Command.LookupMaxResults
    #        Description: Number of results being displayed using a .lookup command.
    #        Default:     0 - (Unlimited)
    
    Command.LookupMaxResults = 0
    
    #
    #    AllowTickets
    #        Description: Allow/disallow sending new tickets.
    #        Default:     1 - (Enabled)
    #                     0 - (Disabled)
    
    AllowTickets = 1
    
    #
    #     DungeonFinder.Enable
    #        Description: Dungeon and raid finder system.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled, Experimental as of still being in development)
    
    DungeonFinder.Enable = 0
    
    #
    #   DBC.EnforceItemAttributes
    #        Description: Disallow overriding item attributes stored in DBC files with values from the
    #                     database.
    #        Default:     1 - (Enabled, Enforce DBC values)
    #                     0 - (Disabled, Use database values)
    
    DBC.EnforceItemAttributes = 1
    
    #
    ###################################################################################################
    
    ###################################################################################################
    # PLAYER INTERACTION
    #
    #    AllowTwoSide.Accounts
    #        Description: Allow creating characters of both factions on the same account.
    #        Default:     1 - (Enabled)
    #                     0 - (Disabled)
    
    AllowTwoSide.Accounts = 1
    
    #
    #    AllowTwoSide.Interaction.Chat
    #        Description: Allow say chat between factions.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    AllowTwoSide.Interaction.Chat = 0
    
    #
    #    AllowTwoSide.Interaction.Channel
    #        Description: Allow channel chat between factions.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    AllowTwoSide.Interaction.Channel = 0
    
    #
    #    AllowTwoSide.Interaction.Group
    #        Description: Allow group joining between factions.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    AllowTwoSide.Interaction.Group = 0
    
    #
    #    AllowTwoSide.Interaction.Guild
    #        Description: Allow guild joining between factions.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    AllowTwoSide.Interaction.Guild = 0
    
    #
    #    AllowTwoSide.Interaction.Auction
    #        Description: Allow auctions between factions.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    AllowTwoSide.Interaction.Auction = 0
    
    #
    #    AllowTwoSide.Interaction.Mail
    #        Description: Allow sending mails between factions.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    AllowTwoSide.Interaction.Mail = 0
    
    #
    #    AllowTwoSide.WhoList
    #        Description: Show characters from both factions in the /who list.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    AllowTwoSide.WhoList = 0
    
    #
    #    AllowTwoSide.AddFriend
    #        Description: Allow adding friends from other faction the friends list.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    AllowTwoSide.AddFriend = 0
    
    #
    #    AllowTwoSide.Trade
    #        Description: Allow trading between factions.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    AllowTwoSide.Trade = 0
    
    #
    #    TalentsInspecting
    #        Description: Allow inspecting characters from the opposing faction.
    #                     Doesn't affect characters in gamemaster mode.
    #        Default:     1 - (Enabled)
    #                     0 - (Disabled)
    
    TalentsInspecting = 1
    
    #
    ###################################################################################################
    
    ###################################################################################################
    # CREATURE SETTINGS
    #
    #    ThreatRadius
    #        Description: Distance for creatures to evade after being pulled away from the combat
    #                     starting point. If ThreatRadius is less than creature aggro radius then aggro
    #                     radius will be used.
    #        Default:     60
    
    ThreatRadius = 60
    
    #
    #    Rate.Creature.Aggro
    #        Description: Aggro radius percentage.
    #        Default:     1   - (Enabled, 100%)
    #                     1.5 - (Enabled, 150%)
    #                     0   - (Disabled, 0%)
    
    Rate.Creature.Aggro = 1
    
    #
    #    CreatureFamilyFleeAssistanceRadius
    #        Description: Distance for fleeing creatures seeking assistance from other creatures.
    #        Default:     30 - (Enabled)
    #                     0  - (Disabled)
    
    CreatureFamilyFleeAssistanceRadius = 30
    
    #
    #    CreatureFamilyAssistanceRadius
    #        Description: Distance for creatures calling for assistance from other creatures without
    #                     moving.
    #        Default:     10 - (Enabled)
    #                     0  - (Disabled)
    
    CreatureFamilyAssistanceRadius = 10
    
    #
    #    CreatureFamilyAssistanceDelay
    #        Description: Time (in milliseconds) before creature assistance call.
    #        Default:     1500 - (1.5 Seconds)
    
    CreatureFamilyAssistanceDelay = 1500
    
    #
    #    CreatureFamilyFleeDelay
    #        Description: Time (in milliseconds) during which creature can flee if no assistance was
    #                     found.
    #        Default:     7000 (7 Seconds)
    
    CreatureFamilyFleeDelay = 7000
    
    #
    #    WorldBossLevelDiff
    #        Description: World boss level difference.
    #        Default:     3
    
    WorldBossLevelDiff = 3
    
    #
    #    Corpse.Decay.NORMAL
    #    Corpse.Decay.RARE
    #    Corpse.Decay.ELITE
    #    Corpse.Decay.RAREELITE
    #    Corpse.Decay.WORLDBOSS
    #        Description: Time (in seconds) until creature corpse will decay if not looted or skinned.
    #        Default:     60   - (1 Minute, Corpse.Decay.NORMAL)
    #                     300  - (5 Minutes, Corpse.Decay.RARE)
    #                     300  - (5 Minutes, Corpse.Decay.ELITE)
    #                     300  - (5 Minutes, Corpse.Decay.RAREELITE)
    #                     3600 - (1 Hour, Corpse.Decay.WORLDBOSS)
    
    Corpse.Decay.NORMAL    = 60
    Corpse.Decay.RARE      = 300
    Corpse.Decay.ELITE     = 300
    Corpse.Decay.RAREELITE = 300
    Corpse.Decay.WORLDBOSS = 3600
    
    #
    #    Rate.Corpse.Decay.Looted
    #        Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay
    #                     after they have been looted.
    #         Default:    0.5
    
    Rate.Corpse.Decay.Looted = 0.5
    
    #
    #    Rate.Creature.Normal.Damage
    #    Rate.Creature.Elite.Elite.Damage
    #    Rate.Creature.Elite.RARE.Damage
    #    Rate.Creature.Elite.RAREELITE.Damage
    #    Rate.Creature.Elite.WORLDBOSS.Damage
    #        Description: Mulitplier for creature melee damage.
    #        Default:     1 - (Rate.Creature.Normal.Damage)
    #                     1 - (Rate.Creature.Elite.Elite.Damage)
    #                     1 - (Rate.Creature.Elite.RARE.Damage)
    #                     1 - (Rate.Creature.Elite.RAREELITE.Damage)
    #                     1 - (Rate.Creature.Elite.WORLDBOSS.Damage)
    #
    
    Rate.Creature.Normal.Damage          = 1
    Rate.Creature.Elite.Elite.Damage     = 1
    Rate.Creature.Elite.RARE.Damage      = 1
    Rate.Creature.Elite.RAREELITE.Damage = 1
    Rate.Creature.Elite.WORLDBOSS.Damage = 1
    
    #
    #    Rate.Creature.Normal.SpellDamage
    #    Rate.Creature.Elite.Elite.SpellDamage
    #    Rate.Creature.Elite.RARE.SpellDamage
    #    Rate.Creature.Elite.RAREELITE.SpellDamage
    #    Rate.Creature.Elite.WORLDBOSS.SpellDamage
    #        Description: Mulitplier for creature spell damage.
    #        Default:     1 - (Rate.Creature.Normal.SpellDamage)
    #                     1 - (Rate.Creature.Elite.Elite.SpellDamage)
    #                     1 - (Rate.Creature.Elite.RARE.SpellDamage)
    #                     1 - (Rate.Creature.Elite.RAREELITE.SpellDamage)
    #                     1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage)
    
    Rate.Creature.Normal.SpellDamage          = 1
    Rate.Creature.Elite.Elite.SpellDamage     = 1
    Rate.Creature.Elite.RARE.SpellDamage      = 1
    Rate.Creature.Elite.RAREELITE.SpellDamage = 1
    Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
    
    #
    #    Rate.Creature.Normal.HP
    #    Rate.Creature.Elite.Elite.HP
    #    Rate.Creature.Elite.RARE.HP
    #    Rate.Creature.Elite.RAREELITE.HP
    #    Rate.Creature.Elite.WORLDBOSS.HP
    #        Description: Mulitplier for creature health.
    #        Default:     1 - (Rate.Creature.Normal.HP)
    #                     1 - (Rate.Creature.Elite.Elite.HP)
    #                     1 - (Rate.Creature.Elite.RARE.HP)
    #                     1 - (Rate.Creature.Elite.RAREELITE.HP)
    #                     1 - (Rate.Creature.Elite.WORLDBOSS.HP)
    
    Rate.Creature.Normal.HP          = 1
    Rate.Creature.Elite.Elite.HP     = 1
    Rate.Creature.Elite.RARE.HP      = 1
    Rate.Creature.Elite.RAREELITE.HP = 1
    Rate.Creature.Elite.WORLDBOSS.HP = 1
    
    #
    #    ListenRange.Say
    #        Description: Distance in which players can read say messages from creatures or
    #                     gameobjects.
    #        Default:     40
    
    ListenRange.Say = 40
    
    #
    #    ListenRange.TextEmote
    #        Description: Distance in which players can read emotes from creatures or gameobjects.
    #        Default:     40
    
    ListenRange.TextEmote = 40
    
    #
    #    ListenRange.Yell
    #        Description: Distance in which players can read yell messages from creatures or
    #                     gameobjects.
    #        Default:     300
    
    ListenRange.Yell = 300
    
    #
    ###################################################################################################
    
    ###################################################################################################
    # CHAT SETTINGS
    #
    #    ChatFakeMessagePreventing
    #        Description: Chat protection from creating fake messages using a lot spaces or other
    #                     invisible symbols. Not applied to the addon language, but may break old
    #                     addons that use normal languages for sending data to other clients.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    ChatFakeMessagePreventing = 0
    
    #
    #    ChatStrictLinkChecking.Severity
    #        Description: Check chat messages for ingame links to spells, items, quests, etc.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled, Check if only valid pipe commands are used, Prevents posting
    #                         pictures.)
    #                     2 - (Enabled, Verify that pipe commands are used in a correct order)
    #                     3 - (Check if color, entry and name don't contradict each other. For this to
    #                         work correctly, please assure that you have extracted locale DBCs of
    #                         every language specific client playing on this server)
    
    ChatStrictLinkChecking.Severity = 0
    
    #
    #    ChatStrictLinkChecking.Kick
    #        Description: Defines what should be done if a message is considered to contain invalid
    #                     pipe commands.
    #        Default:     0 - (Silently ignore message)
    #                     1 - (Disconnect players who sent malformed messages)
    
    ChatStrictLinkChecking.Kick = 0
    
    #
    #    ChatFlood.MessageCount
    #        Description: Chat flood protection, number of messages before player gets muted.
    #        Default:     10 - (Enabled)
    #                     0  - (Disabled)
    
    ChatFlood.MessageCount = 10
    
    #
    #    ChatFlood.MessageDelay
    #        Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.
    #        Default:     1
    
    ChatFlood.MessageDelay = 1
    
    #
    #    ChatFlood.MuteTime
    #        Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount.
    #        Default:     10
    
    ChatFlood.MuteTime = 10
    
    #
    #    Channel.RestrictedLfg
    #        Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
    #        Default:     1 - (Enabled, Allow join to channel only if registered in LFG)
    #                     0 - (Disabled, Allow join to channel in any time)
    
    Channel.RestrictedLfg = 1
    
    #
    #    Channel.SilentlyGMJoin
    #        Description: Silently join GM characters to channels
    #        Default:     0 - (Disabled, Join with announcement)
    #                     1 - (Enabled, Join without announcement)
    
    Channel.SilentlyGMJoin = 0
    
    #
    #    ChatLevelReq.Channel
    #        Description: Level requirement for characters to be able to write in chat channels.
    #        Default:     1
    
    ChatLevelReq.Channel = 1
    
    #
    #    ChatLevelReq.Whisper
    #        Description: Level requirement for characters to be able to whisper other characters.
    #        Default:     1
    
    ChatLevelReq.Whisper = 1
    
    #
    #    ChatLevelReq.Say
    #        Description: Level requirement for characters to be able to use say/yell/emote.
    #        Default:     1
    
    ChatLevelReq.Say = 1
    
    #
    #    AllowPlayerCommands
    #        Description: Allow players to use commands.
    #        Default:     1 - (Enabled)
    #                     0 - (Disabled)
    
    AllowPlayerCommands = 1
    
    #
    #    PreserveCustomChannels
    #        Description: Store custom chat channel settings like password, automatic ownership handout
    #                     or ban list in the database. Needs to be enabled to save custom
    #                     world/trade/etc. channels that have automatic ownership handout disabled.
    #                     (.channel set ownership $channel off)
    #        Default:     0 - (Disabled, Blizzlike, Channel settings are lost if last person left)
    #                     1 - (Enabled)
    
    PreserveCustomChannels = 1
    
    #
    #    PreserveCustomChannelDuration
    #        Description: Time (in days) that needs to pass before the customs chat channels get
    #                     cleaned up from the database. Only channels with ownership handout enabled
    #                     (default behavior) will be cleaned.
    #        Default:     14 - (Enabled, Clean channels that haven't been used for 14 days)
    #                     0  - (Disabled, Infinite channel storage)
    
    PreserveCustomChannelDuration = 14
    
    #
    ###################################################################################################
    
    ###################################################################################################
    # GAME MASTER SETTINGS
    #
    #    GM.LoginState
    #        Description: GM mode at login.
    #        Default:     2 - (Last save state)
    #                     0 - (Disable)
    #                     1 - (Enable)
    
    GM.LoginState = 2
    
    #
    #    GM.Visible
    #        Description: GM visibility at login.
    #        Default:     2 - (Last save state)
    #                     0 - (Invisible)
    #                     1 - (Visible)
    
    GM.Visible = 2
    
    #
    #    GM.Chat
    #        Description: GM chat mode at login.
    #        Default:     2 - (Last save state)
    #                     0 - (Disable)
    #                     1 - (Enable)
    
    GM.Chat = 2
    
    #
    #    GM.WhisperingTo
    #        Description: Is GM accepting whispers from player by default or not.
    #        Default:     2 - (Last save state)
    #                     0 - (Disable)
    #                     1 - (Enable)
    
    GM.WhisperingTo = 2
    
    #
    #    GM.InGMList.Level
    #        Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off).
    #        Default:     3 - (Anyone)
    #                     0 - (Only players)
    #                     1 - (Only moderators)
    #                     2 - (Only gamemasters)
    
    GM.InGMList.Level = 3
    
    #
    #    GM.InWhoList.Level
    #        Description: Max GM level showed in who list (if visible).
    #        Default:     3 - (Anyone)
    #                     0 - (Only players)
    #                     1 - (Only moderators)
    #                     2 - (Only gamemasters)
    
    GM.InWhoList.Level = 3
    
    #
    #    GM.LogTrade
    #        Description: Include GM trade and trade slot enchanting operations in GM log.
    #        Default:     1 - (Enabled)
    #                     0 - (Disabled)
    
    GM.LogTrade = 1
    
    #
    #    GM.StartLevel
    #        Description: GM character starting level.
    #        Default:     1
    
    GM.StartLevel = 1
    
    #
    #    GM.AllowInvite
    #        Description: Allow players to invite GM characters.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    GM.AllowInvite = 0
    
    #
    #    GM.AllowFriend
    #        Description: Allow players to add GM characters to their friends list.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    GM.AllowFriend = 0
    
    #
    #    GM.LowerSecurity
    #        Description: Allow lower security levels to use commands on higher security level
    #                     characters.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    GM.LowerSecurity = 0
    
    #
    #    GM.AllowAchievementGain
    #        Description: Allow GM characters to obtain achievements.
    #        Default:     1 - (Enabled)
    #                     0 - (Disabled)
    
    GM.AllowAchievementGain = 1
    
    #
    #    GM.TicketSystem.ChanceOfGMSurvey
    #        Description: Chance of sending a GM survey after ticket completion.
    #        Default:     50 - (Enabled)
    #                     0  - (Disabled)
    
    GM.TicketSystem.ChanceOfGMSurvey = 50
    
    #
    ###################################################################################################
    
    ###################################################################################################
    # VISIBILITY AND DISTANCES
    #
    #    Visibility.GroupMode
    #        Description: Group visibility modes. Defines which groups can aways detect invisible
    #                     characters of the same raid, group or faction.
    #        Default:     1 - (Raid)
    #                     0 - (Party)
    #                     2 - (Faction)
    
    Visibility.GroupMode = 1
    
    #
    #    Visibility.Distance.Continents
    #    Visibility.Distance.Instances
    #    Visibility.Distance.BGArenas
    #        Description: Visibility distance to see other players or gameobjects.
    #                     Visibility on continents on retail ~90 yards. In BG/Arenas ~180.
    #                     For instances default ~120.
    #                     Max limited by active player zone: ~ 333
    #                     Min limit is max aggro radius (45) * Rate.Creature.Aggro
    #        Default:     90  - (Visibility.Distance.Continents)
    #                     120 - (Visibility.Distance.Instances)
    #                     180 - (Visibility.Distance.BGArenas)
    
    Visibility.Distance.Continents = 90
    Visibility.Distance.Instances = 120
    Visibility.Distance.BGArenas = 180
    
    #
    #    Visibility.Notify.Period.OnContinents
    #    Visibility.Notify.Period.InInstances
    #    Visibility.Notify.Period.InBGArenas
    #        Description: Time (in milliseconds) for visibility update period. Lower values may have
    #                     performance impact.
    #        Default:     1000 - (Visibility.Notify.Period.OnContinents)
    #                     1000 - (Visibility.Notify.Period.InInstances)
    #                     1000 - (Visibility.Notify.Period.InBGArenas)
    
    Visibility.Notify.Period.OnContinents = 1000
    Visibility.Notify.Period.InInstances  = 1000
    Visibility.Notify.Period.InBGArenas   = 1000
    
    #
    ###################################################################################################
    
    ###################################################################################################
    # SERVER RATES
    #
    #    Rate.Health
    #    Rate.Mana
    #    Rate.Rage.Income
    #    Rate.Rage.Loss
    #    Rate.RunicPower.Income
    #    Rate.RunicPower.Loss
    #    Rate.Focus
    #    Rate.Energy
    #    Rate.Loyalty
    #        Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus
    #                     energy and loyalty increase or decrease.
    #        Default:     1 - (Rate.Health)
    #                     1 - (Rate.Mana)
    #                     1 - (Rate.Rage.Income)
    #                     1 - (Rate.Rage.Loss)
    #                     1 - (Rate.RunicPower.Income)
    #                     1 - (Rate.RunicPower.Loss)
    #                     1 - (Rate.Focus)
    #                     1 - (Rate.Energy)
    #                     1 - (Rate.Loyalty)
    
    Rate.Health            = 1
    Rate.Mana              = 1
    Rate.Rage.Income       = 1
    Rate.Rage.Loss         = 1
    Rate.RunicPower.Income = 1
    Rate.RunicPower.Loss   = 1
    Rate.Focus             = 1
    Rate.Energy            = 1
    Rate.Loyalty           = 1
    
    #
    #    Rate.Skill.Discovery
    #        Description: Multiplier for skill discovery.
    #        Default:     1
    
    Rate.Skill.Discovery = 1
    
    #
    #    Rate.Drop.Item.Poor
    #    Rate.Drop.Item.Normal
    #    Rate.Drop.Item.Uncommon
    #    Rate.Drop.Item.Rare
    #    Rate.Drop.Item.Epic
    #    Rate.Drop.Item.Legendary
    #    Rate.Drop.Item.Artifact
    #    Rate.Drop.Item.Referenced
    #    Rate.Drop.Money
    #        Description: Drop rates for money and items based on quality.
    #        Default:     1 - (Rate.Drop.Item.Poor)
    #                     1 - (Rate.Drop.Item.Normal)
    #                     1 - (Rate.Drop.Item.Uncommon)
    #                     1 - (Rate.Drop.Item.Rare)
    #                     1 - (Rate.Drop.Item.Epic)
    #                     1 - (Rate.Drop.Item.Legendary)
    #                     1 - (Rate.Drop.Item.Artifact)
    #                     1 - (Rate.Drop.Item.Referenced)
    #                     1 - (Rate.Drop.Money)
    
    Rate.Drop.Item.Poor             = 1
    Rate.Drop.Item.Normal           = 1
    Rate.Drop.Item.Uncommon         = 1
    Rate.Drop.Item.Rare             = 1
    Rate.Drop.Item.Epic             = 1
    Rate.Drop.Item.Legendary        = 1
    Rate.Drop.Item.Artifact         = 1
    Rate.Drop.Item.Referenced       = 1
    Rate.Drop.Money                 = 1
    
    #
    #    Rate.Drop.Item.ReferencedAmount
    #        Description: Multiplier for referenced loot amount.
    #        Default:     1
    
    Rate.Drop.Item.ReferencedAmount = 1
    
    #
    #    Rate.XP.Kill
    #    Rate.XP.Quest
    #    Rate.XP.Explore
    #        Description: Experience rates.
    #        Default:     1 - (Rate.XP.Kill)
    #                     1 - (Rate.XP.Quest)
    #                     1 - ( Rate.XP.Explore)
    
    Rate.XP.Kill    = 1
    Rate.XP.Quest   = 1
    Rate.XP.Explore = 1
    
    #
    #    Rate.RepairCost
    #        Description: Repair cost rate.
    #        Default:     1
    
    Rate.RepairCost = 1
    
    #
    #    Rate.Rest.InGame
    #    Rate.Rest.Offline.InTavernOrCity
    #    Rate.Rest.Offline.InWilderness
    #        Description: Resting points grow rates.
    #        Default:     1 - (Rate.Rest.InGame)
    #                     1 - (Rate.Rest.Offline.InTavernOrCity)
    #                     1 - (Rate.Rest.Offline.InWilderness)
    
    Rate.Rest.InGame                 = 1
    Rate.Rest.Offline.InTavernOrCity = 1
    Rate.Rest.Offline.InWilderness   = 1
    
    #
    #    Rate.Damage.Fall
    #        Description: Damage after fall rate.
    #        Default:     1
    
    Rate.Damage.Fall = 1
    
    #
    #    Rate.Auction.Time
    #    Rate.Auction.Deposit
    #    Rate.Auction.Cut
    #        Description: Auction rates (auction time, deposit get at auction start,
    #                     auction cut from price at auction end)
    #        Default:     1 - (Rate.Auction.Time)
    #                     1 - (Rate.Auction.Deposit)
    #                     1 - (Rate.Auction.Cut)
    
    Rate.Auction.Time    = 1
    Rate.Auction.Deposit = 1
    Rate.Auction.Cut     = 1
    
    #
    #    Rate.Honor
    #        Description: Honor gain rate.
    #        Default:     1
    
    Rate.Honor = 1
    
    #
    #    Rate.Mining.Amount
    #        Description: Rate for minimum/maximum times a deposit can be used.
    #        Default:     1
    
    Rate.Mining.Amount = 1
    
    #
    #    Rate.Mining.Next
    #        Description: Mining rates.
    #        Default:     Chance to to mine a deposit again.
    
    Rate.Mining.Next = 1
    
    #
    #    Rate.Talent
    #        Description: Talent point rate.
    #        Default:     1
    
    Rate.Talent = 1
    
    #
    #    Rate.Reputation.Gain
    #        Description: Reputation gain rate.
    #        Default:     1
    
    Rate.Reputation.Gain = 1
    
    #
    #    Rate.Reputation.LowLevel.Kill
    #        Description: Reputation gain from killing low level (grey) creatures.
    #        Default:     1
    
    Rate.Reputation.LowLevel.Kill = 1
    
    #
    #    Rate.Reputation.LowLevel.Quest
    #        Description: Reputation gain rate.
    #        Default:     1
    
    Rate.Reputation.LowLevel.Quest = 1
    
    #
    #    Rate.Reputation.RecruitAFriendBonus
    #        Description: Reputation bonus rate for recruit-a-friend.
    #        Default:     0.1
    
    Rate.Reputation.RecruitAFriendBonus = 0.1
    
    #
    #    Rate.MoveSpeed
    #        Description: Movement speed rate.
    #        Default:     1
    
    Rate.MoveSpeed = 1
    
    #
    #    Rate.InstanceResetTime
    #        Description: Multiplier for the number of days in between global raid/heroic instance
    #                     resets.
    #        Default:     1
    
    Rate.InstanceResetTime = 1
    
    #
    #    SkillGain.Crafting
    #    SkillGain.Defense
    #    SkillGain.Gathering
    #    SkillGain.Weapon
    #        Description: Crafting/defense/gathering/weapon skills gain rate.
    #        Default:     1 - (SkillGain.Crafting)
    #                     1 - (SkillGain.Defense)
    #                     1 - (SkillGain.Gathering)
    #                     1 - (SkillGain.Weapon)
    
    SkillGain.Crafting  = 1
    SkillGain.Defense   = 1
    SkillGain.Gathering = 1
    SkillGain.Weapon    = 1
    
    #
    #    SkillChance.Orange
    #    SkillChance.Yellow
    #    SkillChance.Green
    #    SkillChance.Grey
    #        Description: Chance to increase skill based on recipe color.
    #        Default:     100 - (SkillChance.Orange)
    #                     75  - (SkillChance.Yellow)
    #                     25  - (SkillChance.Green)
    #                     0   - (SkillChance.Grey)
    
    SkillChance.Orange = 100
    SkillChance.Yellow = 75
    SkillChance.Green  = 25
    SkillChance.Grey   = 0
    
    #
    #    SkillChance.MiningSteps
    #    SkillChance.SkinningSteps
    #        Description: Skinning and Mining chance decreases with skill level.
    #        Default:     0  - (Disabled)
    #                     75 - (In 2 times each 75 skill points)
    
    SkillChance.MiningSteps   = 0
    SkillChance.SkinningSteps = 0
    
    #
    #    DurabilityLoss.InPvP
    #        Description: Durability loss on death during PvP.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    DurabilityLoss.InPvP = 0
    
    #
    #    DurabilityLoss.OnDeath
    #        Description: Durability loss percentage on death.
    #        Default:     10
    
    DurabilityLoss.OnDeath = 10
    
    #
    #    DurabilityLossChance.Damage
    #        Description: Chance to lose durability on one equipped item from damage.
    #        Default:     0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)
    
    DurabilityLossChance.Damage = 0.5
    
    #
    #    DurabilityLossChance.Absorb
    #        Description: Chance to lose durability on one equipped armor item when absorbing damage.
    #        Default:     0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose
    #                           durability)
    
    DurabilityLossChance.Absorb = 0.5
    
    #
    #    DurabilityLossChance.Parry
    #        Description: Chance to lose durability on main weapon when parrying attacks.
    #        Default:     0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose
    #                            durability)
    
    DurabilityLossChance.Parry = 0.05
    
    #
    #    DurabilityLossChance.Block
    #        Description: Chance to lose durability on shield when blocking attacks.
    #        Default:     0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose
    #                            durability)
    
    DurabilityLossChance.Block = 0.05
    
    #
    #    Death.SicknessLevel
    #        Description: Starting level for resurrection sickness.
    #        Example:     11 - (Level 1-10 characters will not be affected,
    #                           Level 11-19 characters will be affected for 1 minute,
    #                           Level 20-MaxPlayerLevel characters will be affected for 10 minutes)
    #         Default:    11               - (Enabled, See Example)
    #                     MaxPlayerLevel+1 - (Disabled)
    #                     -10              - (Enabled, Level 1+ characters have 10 minute duration)
    
    Death.SicknessLevel = 11
    
    #
    #    Death.CorpseReclaimDelay.PvP
    #    Death.CorpseReclaimDelay.PvE
    #        Description: Increase corpse reclaim delay at PvP/PvE deaths.
    #        Default:     1 - (Enabled)
    #                     0 - (Disabled)
    
    Death.CorpseReclaimDelay.PvP = 1
    Death.CorpseReclaimDelay.PvE = 0
    
    #
    #    Death.Bones.World
    #    Death.Bones.BattlegroundOrArena
    #        Description: Create bones instead of corpses at resurrection in normal zones, instances,
    #                     battleground or arenas.
    #        Default:     1 - (Enabled, Death.Bones.World)
    #                     1 - (Enabled, Death.Bones.BattlegroundOrArena)
    #                     0 - (Disabled)
    
    Death.Bones.World               = 1
    Death.Bones.BattlegroundOrArena = 1
    
    #
    #    Die.Command.Mode
    #        Description: Do not trigger things like loot from .die command.
    #        Default:     1 - (Enabled)
    #                     0 - (Disabled)
    
    Die.Command.Mode = 1
    
    #
    ###################################################################################################
    
    ###################################################################################################
    # AUTO BROADCAST
    #
    #    AutoBroadcast.On
    #        Description: Enable auto broadcast.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    AutoBroadcast.On = 0
    
    #
    #    AutoBroadcast.Center
    #        Description: Auto broadcasting display method.
    #        Default:     0 - (Announce)
    #                     1 - (Notify)
    #                     2 - (Both)
    
    AutoBroadcast.Center = 0
    
    #
    #    AutoBroadcast.Timer
    #        Description: Timer (in milliseconds) for auto broadcasts.
    #        Default:     60000 - (60 seconds)
    
    AutoBroadcast.Timer = 60000
    
    #
    ###################################################################################################
    
    ###################################################################################################
    # BATTLEGROUND CONFIG
    #
    #    Battleground.CastDeserter
    #        Description: Cast Deserter spell at players who leave battlegrounds in progress.
    #        Default:     1 - (Enabled)
    #                     0 - (Disabled)
    
    Battleground.CastDeserter = 1
    
    #
    #    Battleground.QueueAnnouncer.Enable
    #        Description: Announce battleground queue status to chat.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    Battleground.QueueAnnouncer.Enable = 0
    
    #
    #    Battleground.QueueAnnouncer.PlayerOnly
    #        Description: Battleground queue announcement type.
    #        Default:     0 - (System message, Anyone can see it)
    #                     1 - (Private, Only queued players can see it)
    
    Battleground.QueueAnnouncer.PlayerOnly = 0
    
    #
    #    Battleground.InvitationType
    #        Description: Set Battleground invitation type.
    #        Default:     0 - (Normal, Invite as much players to battlegrounds as queued,
    #                          Don't bother with balance)
    #                     1 - (Experimental, Don't allow to invite much more players
    #                          of one faction)
    
    Battleground.InvitationType = 0
    
    #
    #    Battleground.PrematureFinishTimer
    #        Description: Time (in milliseconds) before battleground will end prematurely if there are
    #                     not enough players on one team. (Values defined in battleground template)
    #        Default:     300000 - (Enabled, 5 minutes)
    #                     0      - (Disabled, Not recommended)
    
    BattleGround.PrematureFinishTimer = 300000
    
    #
    #    BattleGround.PremadeGroupWaitForMatch
    #        Description: Time (in milliseconds) a pre-made group has to wait for matching group of the
    #                     other faction.
    #        Default:     1800000 - (Enabled, 30 minutes)
    #                     0       - (Disabled, Not recommended)
    
    BattleGround.PremadeGroupWaitForMatch = 1800000
    
    #
    #    Battleground.GiveXPForKills
    #        Description: Give experience for honorable kills in battlegrounds.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    Battleground.GiveXPForKills = 0
    
    #
    #    Battleground.Random.ResetHour
    #        Description: Hour of the day when the global instance resets occur.
    #        Range:       0-23
    #        Default:     6 - (06:00 AM)
    
    Battleground.Random.ResetHour = 6
    
    #
    ###################################################################################################
    
    ###################################################################################################
    # ARENA CONFIG
    #
    #    Arena.MaxRatingDifference
    #        Description: Maximum rating difference between two teams in rated matches.
    #        Default:     150 - (Enabled)
    #                     0   - (Disabled)
    
    Arena.MaxRatingDifference = 150
    
    #
    #    Arena.RatingDiscardTimer
    #        Description: Time (in milliseconds) after which rating differences are ignored when
    #                     setting up matches.
    #        Default:     600000 - (Enabled, 10 minutes)
    #                     0      - (Disabled)
    
    Arena.RatingDiscardTimer = 600000
    
    #
    #    Arena.AutoDistributePoints
    #        Description: Automatically distribute arena points.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    Arena.AutoDistributePoints = 0
    
    #
    #    Arena.AutoDistributeInterval
    #        Description: Time (in days) how often arena points should be distributed if automatic
    #                     distribution is enabled.
    #        Default:     7 - (Weekly)
    
    Arena.AutoDistributeInterval = 7
    
    #
    #    Arena.QueueAnnouncer.Enable
    #        Description: Announce arena queue status to chat.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    Arena.QueueAnnouncer.Enable = 0
    
    #
    #    Arena.ArenaSeason.ID
    #        Description: Current area season id shown in clients.
    #        Default:     8
    
    Arena.ArenaSeason.ID = 8
    
    #
    #    Arena.ArenaSeason.InProgress
    #        Description: State of current area season.
    #        Default:     1 - (Active)
    #                     0 - (Finished)
    
    Arena.ArenaSeason.InProgress = 1
    
    #
    #    Arena.ArenaStartRating
    #        Description: Start rating for new arena teams.
    #        Default:     0
    
    Arena.ArenaStartRating = 0
    
    #
    #    Arena.ArenaStartPersonalRating
    #        Description: Start personal rating when joining a team.
    #        Default:     0
    
    Arena.ArenaStartPersonalRating = 0
    
    #
    #    Arena.ArenaStartMatchmakerRating
    #        Description: Start matchmaker rating for players.
    #        Default:     1500
    
    Arena.ArenaStartMatchmakerRating = 1500
    
    #
    ###################################################################################################
    
    ###################################################################################################
    # NETWORK CONFIG
    #
    #    Network.Threads
    #        Description: Number of threads for network.
    #         Default:    1 - (Recommended 1 thread per 1000 connections)
    
    Network.Threads = 1
    
    #
    #    Network.OutKBuff
    #        Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF
    #                     socket option, TCP manual).
    #        Default:     -1 - (Use system default setting)
    
    Network.OutKBuff = -1
    
    #
    #    Network.OutUBuff
    #        Description: Amount of memory (in bytes) reserved in the user space per connection for
    #                     output buffering.
    #         Default:    65536
    
    Network.OutUBuff = 65536
    
    #
    #    Network.TcpNoDelay:
    #        Description: TCP Nagle algorithm setting.
    #         Default:    0 - (Enabled, Less traffic, More latency)
    #                     1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY)
    
    Network.TcpNodelay = 1
    
    #
    ###################################################################################################
    
    ###################################################################################################
    # CONSOLE AND REMOTE ACCESS
    #
    #    Console.Enable
    #        Description: Enable console.
    #        Default:     1 - (Enabled)
    #                     0 - (Disabled)
    
    Console.Enable = 1
    
    #
    #    Ra.Enable
    #        Description: Enable remote console (telnet).
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    Ra.Enable = 0
    
    #
    #    Ra.IP
    #        Description: Bind remote access to IP/hostname.
    #        Default:     "0.0.0.0" - (Bind to all IPs on the system)
    
    Ra.IP = "0.0.0.0"
    
    #
    #    Ra.Port
    #        Description: TCP port to reach the remote console.
    #        Default:     3443
    
    Ra.Port = 3443
    
    #
    #    Ra.MinLevel
    #        Description: Required security level to use the remote console.
    #        Default:     3
    
    Ra.MinLevel = 3
    
    #
    #    SOAP.Enable
    #        Description: Enable soap service
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    SOAP.Enabled = 0
    
    #
    #    SOAP.IP
    #        Description: Bind SOAP service to IP/hostname
    #        Default:     "127.0.0.1" - (Bind to localhost)
    
    SOAP.IP = "127.0.0.1"
    
    #
    #    SOAP.Port
    #        Description: TCP port to reach the SOAP service.
    #        Default:     7878
    
    SOAP.Port = 7878
    
    #
    ###################################################################################################
    
    ###################################################################################################
    # CHARACTER DELETE OPTIONS
    #
    #    CharDelete.Method
    #        Description: Character deletion behavior.
    #        Default:     0 - (Completely remove character from the database)
    #                     1 - (Unlink the character from account and free up the name, Appears as
    #                         deleted ingame)
    
    CharDelete.Method = 0
    
    #
    #    CharDelete.MinLevel
    #        Description: Required level to use the unlinking method if enabled.
    #        Default:     0  - (Same method for every level)
    #                     1+ - (Only characters with the specified level will use the unlinking method)
    
    CharDelete.MinLevel = 0
    
    #
    #    CharDelete.KeepDays
    #        Description: Time (in days) before unlinked characters will be removed from the database.
    #        Default:     30 - (Enabled)
    #                     0  - (Disabled, Don't delete any characters)
    
    CharDelete.KeepDays = 30
    
    #
    ###################################################################################################
    
    ###################################################################################################
    # CUSTOM SERVER OPTIONS
    #
    #    PlayerStart.AllReputation
    #        Description: Players will start with most of the high level reputations that are needed
    #                     for items, mounts etc.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    PlayerStart.AllReputation = 0
    
    #
    #    PlayerStart.AllSpells
    #        Description: If enabled, players will start with all their class spells (not talents).
    #                     You must populate playercreateinfo_spell_custom table with the spells you
    #                     want, or this will not work! The table has data for all classes / races up
    #                     to TBC expansion.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    PlayerStart.AllSpells = 0
    
    #
    #    PlayerStart.MapsExplored
    #        Description: Characters start with all maps explored.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    PlayerStart.MapsExplored = 0
    
    #
    #    HonorPointsAfterDuel
    #        Description: Amount of honor points the duel winner will get after a duel.
    #        Default:     0  - (Disabled)
    #                     1+ - (Enabled)
    
    HonorPointsAfterDuel = 0
    
    #
    #    AlwaysMaxWeaponSkill
    #        Description: Players will automatically gain max weapon/defense skill when logging in,
    #                     or leveling.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    AlwaysMaxWeaponSkill = 0
    
    #
    #    PvPToken.Enable
    #        Description: Character will receive a token after defeating another character that yields
    #                     honor.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    PvPToken.Enable = 0
    
    #
    #    PvPToken.MapAllowType
    #        Description: Define where characters can receive tokens.
    #        Default:     4 - (All maps)
    #                     3 - (Battlegrounds)
    #                     2 - (FFA areas only like Gurubashi arena)
    #                     1 - (Battlegrounds and FFA areas)
    
    PvPToken.MapAllowType = 4
    
    #
    #    PvPToken.ItemID
    #        Description: Item characters will receive after defeating another character if PvP Token
    #                     system is enabled.
    #        Default:     29434 - (Badge of justice)
    
    PvPToken.ItemID = 29434
    
    #
    #    PvPToken.ItemCount
    #        Description: Number of tokens a character will receive.
    #        Default:     1
    
    PvPToken.ItemCount = 1
    
    #
    #    NoResetTalentsCost
    #        Description: Resetting talents doesn't cost anything.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    NoResetTalentsCost = 0
    
    #
    #     Guild.AllowMultipleGuildMaster
    #        Description: Allow more than one guild master. Additional Guild Masters must be set using
    #                     the ".guild rank" command.
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    Guild.AllowMultipleGuildMaster = 0
    
    #
    #     ShowKickInWorld
    #        Description: Determines whether a message is broadcasted to the entire server when a
    #                     player gets kicked
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    ShowKickInWorld = 0
    
    #
    #     RecordUpdateTimeDiffInterval
    #        Description: Time (in milliseconds) update time diff is written to the log file.
    #                     Update diff can be used as a performance indicator. Diff < 300: good
    #                     performance. Diff > 600 bad performance, may be caused by high CPU usage.
    #        Default:     60000 - (Enabled, 1 minute)
    #                     0     - (Disabled)
    
    RecordUpdateTimeDiffInterval = 60000
    #
    #     MinRecordUpdateTimeDiff
    #        Description: Only record update time diff which is greater than this value.
    #        Default:     100
    
    MinRecordUpdateTimeDiff = 100
    
    #
    #     PlayerStart.String
    #        Description: String to be displayed at first login of newly created characters.
    #         Default:    "" - (Disabled)
    
    PlayerStart.String = ""
    
    #
    #     LevelReq.Trade
    #        Description: Level requirement for characters to be able to trade.
    #        Default:     1
    
    LevelReq.Trade = 1
    
    #
    #     LevelReq.Ticket
    #        Description: Level requirement for characters to be able to write tickets.
    #        Default:     1
    
    LevelReq.Ticket = 1
    
    #
    #     LevelReq.Auction
    #        Description: Level requirement for characters to be able to use the auction house.
    #        Default:     1
    
    LevelReq.Auction = 1
    
    #
    #     LevelReq.Mail
    #        Description: Level requirement for characters to be able to send and receive mails.
    #        Default:     1
    
    LevelReq.Mail = 1
    
    #
    ###################################################################################################
    authserver.conf
    Code:
    ###############################################
    # Trinity Core Auth Server configuration file #
    ###############################################
    [authserver]
    
    ###################################################################################################
    # SECTION INDEX
    #
    #    EXAMPLE CONFIG
    #    AUTH SERVER SETTINGS
    #    MYSQL SETTINGS
    #
    ###################################################################################################
    
    ###################################################################################################
    # EXAMPLE CONFIG
    #
    #    Variable
    #        Description: Brief description what the variable is doing.
    #        Important:   Annotation for important things about this variable.
    #        Example:     "Example, i.e. if the value is a string"
    #        Default:     10 - (Enabled|Comment|Variable name in case of grouped config options)
    #                     0  - (Disabled|Comment|Variable name in case of grouped config options)
    #
    # Note to developers:
    # - Copy this example to keep the formatting.
    # - Line breaks should be at column 100.
    ###################################################################################################
    
    ###################################################################################################
    # AUTH SERVER SETTINGS
    #
    #    LogsDir
    #        Description: Logs directory setting.
    #        Important:   LogsDir needs to be quoted, as the string might contain space characters.
    #                     Logs directory must exists, or log file creation will be disabled.
    #        Default:     "" - (Log files will be stored in the current path)
    
    LogsDir = ""
    
    #
    #    MaxPingTime
    #        Description: Time (in minutes) between database pings.
    #        Default:     30
    
    MaxPingTime = 30
    
    #
    #    RealmServerPort
    #        Description: TCP port to reach the auth server.
    #        Default:     3724
    
    RealmServerPort = 3724
    
    #
    #
    #    BindIP
    #        Description: Bind auth server to IP/hostname
    #        Default:     "0.0.0.0" - (Bind to all IPs on the system)
    
    BindIP = "0.0.0.0"
    
    #
    #    PidFile
    #        Description: Auth server PID file.
    #        Example:     "./authserver.pid"  - (Enabled)
    #        Default:     ""                  - (Disabled)
    
    PidFile = ""
    
    #
    #    LogLevel
    #        Description: Server console level of logging
    #        Default:     0 - (Minimum)
    #                     1 - (Basic)
    #                     2 - (Detail)
    #                     3 - (Full/Debug)
    
    LogLevel = 0
    
    #
    #    LogFile
    #        Description: Log file for main server log.
    #        Default:     "Auth.log" - (Enabled)
    #                     ""           - (Disabled)
    
    LogFile = "Auth.log"
    
    #
    #    SQLDriverLogFile
    #        Description: Log file for SQL driver events.
    #        Example:     "SQLDriver.log" - (Enabled)
    #        Default:      ""             - (Disabled)
    
    SQLDriverLogFile = ""
    
    #
    #    LogTimestamp
    #        Description: Append timestamp to the server log file name.
    #                     Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    LogTimestamp = 0
    
    #
    #    LogFileLevel
    #        Description: Server file level of logging
    #        Default:     0 - (Minimum)
    #                     1 - (Basic)
    #                     2 - (Detail)
    #                     3 - (Full/Debug)
    
    LogFileLevel = 0
    
    #
    #    LogColors
    #        Description: Colors for log messages (Format: "normal basic detail debug").
    #        Colors:      0  - Black
    #                     1  - Red
    #                     2  - Green
    #                     3  - Brown
    #                     4  - Blue
    #                     5  - Magenta
    #                     6  - Cyan
    #                     7  - Grey
    #                     8  - Yellow
    #                     9  - Lred
    #                     10 - Lgreen
    #                     11 - Lblue
    #                     12 - Lmagenta
    #                     13 - Lcyan
    #                     14 - White
    #        Example:     "13 11 9 5" - (Enabled)
    #        Default:     ""          - (Disabled)
    
    LogColors = ""
    
    #
    #    EnableLogDB
    #        Description: Write log messages to database (LogDatabaseInfo).
    #        Default:     0 - (Disabled)
    #                     1 - (Enabled)
    
    EnableLogDB = 0
    
    #
    #    DBLogLevel
    #        Description: Log level of databases logging.
    #        Default:     1 - (Basic)
    #                     0 - (Minimum)
    #                     2 - (Detail)
    #                     3 - (Full/Debug)
    
    DBLogLevel = 1
    
    #
    #    UseProcessors
    #        Description: Processors mask for Windows based multi-processor systems.
    #        Default:     0  - (Selected by OS)
    #                     1+ - (Bit mask value of selected processors)
    
    UseProcessors = 0
    
    #
    #    ProcessPriority
    #        Description: Process priority setting for Windows based systems.
    #        Default:     1 - (High)
    #                     0 - (Normal)
    
    ProcessPriority = 1
    
    #
    #    RealmsStateUpdateDelay
    #        Description: Time (in seconds) between realm list updates.
    #        Default:     20 - (Enabled)
    #                     0  - (Disabled)
    
    RealmsStateUpdateDelay = 20
    
    #
    #    WrongPass.MaxCount
    #        Description: Number of login attemps with wrong password before the account or IP will be
    #                     banned.
    #        Default:     0  - (Disabled)
    #                     1+ - (Enabled)
    
    WrongPass.MaxCount = 0
    
    #
    #    WrongPass.BanTime
    #        Description: Time (in seconds) for banning account or IP for invalid login attempts.
    #        Default:     600 - (10 minutes)
    #                     0   - (Permanent ban)
    
    WrongPass.BanTime = 600
    
    #
    #    WrongPass.BanType
    #        Description: Ban type for invalid login attempts.
    #        Default:     0 - (Ban IP)
    #                     1 - (Ban Account)
    
    WrongPass.BanType = 0
    
    #
    ###################################################################################################
    
    ###################################################################################################
    # MYSQL SETTINGS
    #
    #    LoginDatabaseInfo
    #        Description: Database connection settings for the realm server.
    #        Example:     "hostname;port;username;password;database"
    #                     ".;somenumber;username;password;database" - (Use named pipes on Windows
    #                                                                 "enable-named-pipe" to [mysqld]
    #                                                                 section my.ini)
    #                     ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on
    #                                                                           Unix/Linux)
    #        Default:     "127.0.0.1;3306;trinity;trinity;auth"
    
    LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;auth"
    
    #
    #    LoginDatabase.WorkerThreads
    #        Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL
    #                     statements. Each worker thread is mirrored with its own connection to the
    #        Default:     1
    
    LoginDatabase.WorkerThreads = 1
    
    #
    ###################################################################################################
    +rep to anyone with a helpful responce

    -Thanks!
    Last edited by stoneharry; 01-17-2011 at 03:00 AM.

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