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  1. #1
    Confucius's Avatar Panda of Worlds The Idiot

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    Cataclysm Updates



    As we all know many changes are coming to cataclysm. Some that many of us are really excited about and can't wait for, others may disappoint you or make you wish for old WoW again. Today Blizzard announced some of the changes to professions that will be happening in Cataclysm. They also announced the Cataclysm Beta Opt-In. I'm sure this will cause a lot of debate among ]the WoW community as did the class changes. So without further ado here they are!



    Quoted from Blizzard forums:

    Originally Posted by Wryxian
    While the Cataclysm updates to many of the professions are still deep in development, we wanted to share some of the work that's been going on, as well as a high-level look at any lessons learned or changes to their underlying philosophies during the design process. Please be aware that not all professions have the same extent of information available right now, but each is receiving the same love and attention as the next.

    Take heed of these teasers as you look forward to your new rank of Illustrious Grand Master!

    Please enjoy!

    General
    Perks will continue to exist across all professions, and will upgraded appropriately.


    Blacksmithing, Leatherworking, and Tailoring
    Many of the green (and possibly some blue) items made during the process of leveling these professions will contain random stats. In most examples, two stats on these items will be set, and two will be random. The idea with these items is to mix up the skill leveling items so you're not just, for example, creating 10 pairs of boots that are all exactly the same.
    Superior-quality items that require more materials than other recipes in the same skill range provide multiple skill-ups. For example, if a recipe takes three times the reagents, it will give you three skill-ups.
    We didn't feel like we were getting much flexibility from specializations, so they have been removed for all three of these professions. The intent was to help people diversify their profession to feel different from that of other players, but through other professions we've found systems that work better to this end, such as simply making recipes available that you can earn over time.
    To follow up the previous change, all items that required a specialization are now useable by anyone.
    Tailoring the high-end Cataclysm items will center around a single cloth type that can be crafted through five different recipes -- each with their own material components and a long cooldown.
    All three professions will create their starter sets of PVP gear, which will be upgraded with new recipes every season. In general, these are meant to keep pace as an entry-level PvP set below whatever the current Hero Point set is.


    Alchemy
    New elixirs will be about 75% as strong as flasks. So you can get more total stat points with two elixirs, but flasks will still be the best at giving you a single offensive or defensive stat.
    New unique material used by nearly all high-level recipes will be created by alchemists on a one-day cooldown.
    New Mysterious Potion created with common materials restores health and mana in a massively random range, as well as sometimes granting the benefit of another potion. The health and mana range is from 1-20,000 and is able to crit. The minimum amount restored, however, is scaled upwards by the Alchemy skill, making it a great choice for alchemists to keep for themselves.
    All potions and elixirs now use the same basic vial type. Flasks still use a fancy vial.
    New Alchemist Stone.


    Enchanting
    In general, material component costs for most recipes are more moderate in how much they require, while the highest-end recipes will still require large quantities. The goal of this change is to make the leveling recipes more consistent and not create unintended roadblocks in getting to the higher skill levels.
    An enchanter vanity pet is being added.


    New Cataclysm weapon enchantment preview:
    Avalanche -- Chance to deal Nature damage on melee hit/spell hit.
    Elemental Slayer -- As expected, this enchantment helps players deal devastating damage to elemental creatures.
    Hurricane -- A stacking haste proc.
    Heartsong -- Mana regeneration through increased Spirit when chain-casting spells.
    Many more maximum-level enchantments are still in progress.


    Engineering
    Engineering is still being designed, but expect new unpredictable gadgets to use on yourself or enemies. Toys, explosives, and even a new vanity pet or two. Oh, and powerful mechanical bows and crossbows in addition to guns.
    In general, we want Engineering to remain a tradeskill mainly focused on creating fun or useful gadgets for the engineer, but we are exploring options for items that can be sold to other players for profit.


    Inscription
    With the large number of class changes coming with Cataclysm, many existing glyphs will see new functionality.
    Minor glyphs are woefully uneven from one class to the next right now, so they're a focus for us to clean them up and try to ensure that everyone has minor glyphs they're excited about.
    New Darkmoon Cards will be added, with hopes they'll all be as awesome as the Greatness card.
    We'll be adding more major glyphs as well, but in the hopes of making them as balanced as possible, we'll likely wait until after the expansion ships to add any for the new abilities in Cataclysm.
    New and more desirable off-hand and relic recipes will be added.


    Jewelcrafting
    Some gem colors have changed! Hit is now blue. Mastery and Dodge are yellow. Intellect is now red. These simple changes have created a much more diverse matrix of gem cuts.
    New Jewelcrafting dailies will be introduced.
    Many cuts are being added to support the new Mastery stat.
    Some new Cataclysm jewelry recipes have completely random properties, and can sometimes create superior and epic versions.
    Jewelcrafters will have some fun new (and potentially lucrative) vanity items, including fist weapons, rhinestone sunglasses, monocles, and stardust (sprinkle on players for entertainment).


    Herbalism, Skinning, and Mining
    All Cataclysm herbs have the chance of containing Volatile Life.
    There won't be a new Lotus equivalent in Cataclysm. Alchemists will use the more reliably-found Volatile Life to create the new high level flasks.
    Herb Example:
    "Heartblossom -- Named for its deep red color, this delicate flower grows close to the ground, and always in pairs. If one blossom is taken, the other flower begins to wilt immediately and dies soon after. It is considered very unlucky to disturb a Heartblossom without blessing it first."
    Savage Leather, the basic Cataclysm leather, can be gathered from most creatures found in the expansion areas and can be converted to Heavy Savage Leather at a 6:1 rate.
    Pristine Hide, the rare Cataclysm hide, can be found when skinning creatures in the expansion areas, or be converted from Heavy Savage Leather.
    Obsidian is the new common mineral found when mining in Cataclysm, and can contain gems, Volatile Fire, and Volatile Shadow.
    Elementium is the new uncommon mineral found when mining in Cataclysm, and can contain gems, Volatile Fire, Volatile Water, or Volatile Earth.
    Pyrite is the new rare mineral found when mining in Cataclysm, and can contain gems and Volatile Fire.
    Previous Elementium Ore and Bar used for classic quests will be renamed to Elementium Ingot and Hardened Elementium Bar.
    We like the gathering perks as they are; not a game-changing bonus but something themed and fun. But as all tradeskills are in the design stages these are still being discussed to a degree.


    Cooking
    Cooking is still in the early stages, but we plan on continuing with daily quests, feasts, and some fun new recipes.
    We liked the cooking dailies that had players picking up items that spawned in the world near the quest giver, so most if not all new cooking dailies will work similarly.


    First Aid
    Bandages will have a short cast time and put a heal over time effect on the target for 8 seconds. This effect is broken by damage.
    Three new bandages! That's right: THREE!

    Bandage preview:
    "Dense Embersilk Bandage" Heals for 34,800 over 8 seconds. Requires 3 Embersilk to create.


    Fishing
    Lots of new fish and other fun items to catch! Fish are still used to make premium food.
    New fishing dailies.
    With these changes can we expect professions to become a bigger part of the game? How will these changes affect the current economy? To me some of these changes sound really exciting like the pvp set one. Some however just seem strange, a bandage that heals 34,800 over 8 seconds?! Could that mean that Cataclysm will boost hp a ton? Currently the Heavy Frostweave Bandage heals heals 5800 damage over 8 seconds, so this seems like a huge boost. If Cataclysm does not come with an hp boost how will these bandages affect PvP?


    Today Blizzard announced to get ready for the cataclysm beta opt-in!

    Originally Posted by Blizzard
    Get those opt-ins ready for the World of Warcraft: Cataclysm closed beta! The sundering of Azeroth is nigh, and you don’t want to be left out in the cold of Northrend when you could be enjoying the sun-drenched beaches on the goblin isle of Kezan. To ensure you’re opted-in and eligible as a potential candidate, you’ll need a World of Warcraft license attached to your Battle.net account, have your current system specifications uploaded to the Battle.net Beta Profile Settings page, and have expressed interest through the franchise-specific check boxes.

    So get your opt-ins set up, updated, and ready; we're worgen real hard to get the beta going soon!
    So remember to set your beta settings and best of luck getting selected!



    As World of Warcraft Continues to change constantly in preparation for the new expansion what will this mean for new and old players alike? Could all these changes possibly cause Blizzard to loose some of their player base or would it just change? Many old hardcore players are angry at WoW getting more and more casual while many casual players are really happy with the changes. Does this mean if a new MMO aimed more for hard core playing is released will WoW loose it's player base, or at least a large portion of it? Well only time can tell for now, so we'll have to wait and see how it plays out!


    World of Warcraft (en) Forums -> Cataclysm Professions Preview
    World of Warcraft Community Site
    Last edited by Confucius; 05-14-2010 at 09:45 PM.

    Cataclysm Updates
  2. #2
    P1raten's Avatar Banned
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    Nice article.

  3. #3
    mag1212's Avatar Active Member
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    awesome article

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