[Simple]Path to dev zone in Utguarde Keep menu

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  1. #1
    vonkova's Avatar Contributor
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    [Simple]Path to dev zone in Utguarde Keep

    ok, so this took me a while to get it, I was trying to make an actual path to the dev zone in UK but it kept crashing, so the only way to get there is to swim/walk

    So, the only way out there now since they sort of fixed the levitate bug, is to make part of the wmo have no collision.
    I couldnt exactly figure out how to make a selected part of the wmo have no collision so i just swapped out some of the flags.

    when you get to the last boss in UK, that whole out side part where the edge is has no collision so you can get out of any side you choose, But in these pics are the only safe way to get there if you dont have slowfall or a parachute.

    Just follow where the pics says and you will be fine.




    all you have to do here is just walk up to it and jump down, you will go right through the barrier. if you jumo at the right spot you will land in water










    Now once you hit the water just swim until you hit the somewhat of an ocean.






    once there your going to turn to the right and walk up the greyish land. there you will be able to walk to the zone.











    once your on the plat form, keep walking where straight.
    at the end of the actual area, your gunna walk toward the new island in the far if you couldnt figure that out .













    where the arrow is pointing, there ends the walking platform and water will be there to take its place, so more swimming wooot .






    and now your there


    Have fun exploring UK dev, zone


    here is teh link:


    Download UK edit.zip

    enjoy.
    Last edited by vonkova; 06-30-2010 at 03:26 AM.

    [Simple]Path to dev zone in Utguarde Keep
  2. #2
    bansil's Avatar Site Donator Mankrik Classic
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    Nice job Could be simpler but nice job.

  3. #3
    Zantas's Avatar Contributor
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    This is simple and great. True explore with using no in-game stuff and only imagination.
    https://i45.tinypic.com/157df7r.jpg


  4. #4
    vonkova's Avatar Contributor
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    Originally Posted by Davidlocke199 View Post
    Nice job Could be simpler but nice job.
    lol if u think it could be similar, i would love for you to try and do it, it took me 3 days to find the best place to do make that part of a wmo have no collision.
    I found several best places to do it, but if u tried and make a path for it wow could crash, so in other words this is the best and most simplest way.

    maybe if i could figure out how to just make a selected area have no collision then it would make it more similar but other than that, this is the best. but by all mean if u can do better do so


    Note: i reread this and it kinda sounds like im flaming lol, but im not!

  5. #5
    veewei's Avatar Private
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    wow, fantastic! One more: Is it possible to use a path for changing videosource in a frame (for ex localinput). Its a lot of traffic to change 5frames in 4way call
    =20 frames to update and this takes a while. So insted of sending the whole uddate frame string with x,y,width, height i would like to send only the videosource and videoid is it possible?

  6. #6
    veewei's Avatar Private
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    Thank you very much

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