Stop NPC's falling through GameObjects menu

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  1. #1
    Renyei's Avatar Contributor Hand of God
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    Stop NPC's falling through GameObjects

    Hello, I've just started to get into building a private server, while looking around other servers for inspiration (Not copying ideas ), I noticed alot of NPC's fall through GameObjects, this is very bad when they are high in the air as the mobs are nowhere around.

    Just thought i'd share a little trick didn't know if people knew about, if you find the SpawnID of the mob (.npc info), go into creature_spawns and find the mob you are trying to fix, go along to "canFly" or "enableFly" whatever it says on your DB and change it to 1.

    Now the mob will not fall if it has nothing under it! This may be common sense but i've seen this problem alll over servers!

    Stop NPC's falling through GameObjects
  2. Thanks AlexTremere (1 members gave Thanks to Renyei for this useful post)
  3. #2
    tuge95's Avatar Member
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    Pretty useful, tho as you mentioned it is common sense but seems like many people dont have that much common sense, no offence to anyone. But to be honest i have seen about 6-7 servers where some of the NPCs with that trick started flying to kill some hostiles, thats not too big problem but might get annoying after a while. Easily fixed with faction changing.

  4. #3
    Renyei's Avatar Contributor Hand of God
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    Yes I have this problem aswell .. some person thought it was great to make a mall out of Scyers faction .. uhm hello, alliance are hated by them at first.. the same with Dalaran, tons of people have the guards attacking opposite factions. Easy fix for Dalaran (for me) is make them target dummies (cant attack or move) "isTargetDummy" in DB.

  5. #4
    stoneharry's Avatar Moderator Harry

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    Wait - Setting fly to 1 fixes this? I thought that it would of still fallen through. 0_o Never bothered to test, didn't know about this so +Rep

  6. #5
    Ground Zero's Avatar ★ Elder ★
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    Holy crap? This works? I never thought of trying this. +Rep
    Edit: Remind me tomorrow, given too much out.

  7. #6
    Renyei's Avatar Contributor Hand of God
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    Thanks all

  8. #7
    Mamel!'s Avatar Member
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    Thanks for this! +rep

  9. #8
    Ziddy1337's Avatar Contributor
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    This is awesome. Confirmed working, on ArcEmu at least.

    +Rep x2

  10. #9
    Italian / Envy's Avatar Member
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    Wow that saves me a shitload of time trying to make it they stay up :O +rep homie

  11. #10
    xdk's Avatar Member
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    I think it's client bug: client loads creature before gameobjects, no ?
    I corrected this bug by spawning all NPC a little ahead of the gameobjects, so they fall but the gameobject is loaded in time and they don't go trough.

  12. #11
    Renyei's Avatar Contributor Hand of God
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    Originally Posted by xdk View Post
    I think it's client bug: client loads creature before gameobjects, no ?
    I corrected this bug by spawning all NPC a little ahead of the gameobjects, so they fall but the gameobject is loaded in time and they don't go trough.
    Well that may be a quick way around it, but I cant stand going to my mall and seeing loads of vendors suddenly fall a few yards.. looks tacky.

    Dosn't take long to just edit each spawn to CanFly=1

  13. #12
    stoneharry's Avatar Moderator Harry

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    Code:
    UPDATE `creature_spawns` SET `flying` = '1' WHERE `map` = '1';

    You could use something like this to do it in seconds, depending on where your mall is. If it's in Kalimdor for example then better to just change map to entry, or even displayid if loads of people have the same displayid in the same area.

  14. #13
    homer91's Avatar Active Member CoreCoins Purchaser
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    What and where should I edit in mangos? :S Cant find

  15. #14
    Daimyo2704's Avatar Member
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    You can also go in-game and just .way addfly at the npc's position.

    thanks to P1raten

  16. #15
    Kirsebaer's Avatar Banned
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    Originally Posted by stoneharry View Post
    Wait - Setting fly to 1 fixes this? I thought that it would of still fallen through. 0_o Never bothered to test, didn't know about this so +Rep
    Our hero got pwned

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