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    Parog's Avatar Kitsune Da-O! M.L.G.
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    [Program] cMem

    Last Updated: 2/1/2010

    So this is my .net dll for memory handling in aion.


    -- See disp detail for examples using it this is a thread i'll keep updated with the latest cMem.dll for the developers that wish to use it.



    Party Example



    Code:
    For Each member As cMem.Member  In cmem.main.party.Members.Values
                        Console.WriteLine(member.name)
                    Next



    Skills Example -- side note for doSkill it doesn't require you to have the skills on a quickbar it handles it for you.


    Code:
    cMem.Main.skills.doSkill(cMem.Main.skills.findSkillByName("Focused  Evasion I").ID)
            cMem.Main.skills.doSkill(cMem.Main.skills.findSkillByName("Devotion  I").ID)
    
    for each node as cmem.treenode in cmem.main.skills.skills.values
    console.writeline(node.id)
    console.writeline(node.name)
    console.writeline(node.level)
    console.writeline(node.cooldown)
    console.writeline(node.cooldownmax)
    next



    Player Updates
    Code:
    
     
    added in Points_Needed in  cmem.main.player (this is points needed for next abyss rank)
    added in rank and rank_actual.. rank_actual corrosponds with  http://powerwiki.na.aiononline.com/aion/Abyss+Points this rank title.



    Target Updates
    Code:
    Target no longer requires you to  make a new instance to get a new target. It is handled.


    Thanks to iam_clint for this awesomeness.


    http://rapidshare.com/files/345758776/cMem_2-1-2010.zip


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