[World Building][WIP]MC Island menu

User Tag List

Page 1 of 2 12 LastLast
Results 1 to 15 of 18
  1. #1
    Squabert's Avatar Contributor
    Reputation
    98
    Join Date
    Jul 2007
    Posts
    110
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [World Building][WIP]MC Island

    Well, It has been forever since I've posted any of my work on mmowned, So I finally decided to post one of my more recent projects. I did this island while working with the Mod-craft team. The Island is never going to be used in Mod-craft, so I figured I would show it here. It was never finished, But maybe posting it here and reading what ya'll think about it will give me motivation to finally finish it.

    I would like to thank Bjarke, and Miguel for their help with this.
    Miguel- for helping place some doodads,
    Bjarke- For helping with an .adt.









    Thanks for taking a look

    -Squabert:wave:
    Last edited by Squabert; 11-25-2009 at 06:49 PM.

    [World Building][WIP]MC Island
  2. #2
    SK8 punk's Avatar Member
    Reputation
    3
    Join Date
    Apr 2008
    Posts
    13
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    cool i like +Rep x1

  3. #3
    Xel's Avatar ★ Elder ★
    Authenticator enabled
    Reputation
    1179
    Join Date
    Jul 2008
    Posts
    2,906
    Thanks G/R
    94/51
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    cool i like it +Rep x4

  4. #4
    ~sInX's Avatar Contributor
    Reputation
    283
    Join Date
    Jan 2009
    Posts
    746
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Heh. I remember you showing me these pics a gd few months ago :P Nce work Squabs. +Rep

  5. #5
    Bjarke's Avatar Contributor

    Reputation
    146
    Join Date
    Dec 2006
    Posts
    319
    Thanks G/R
    3/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Finaly you released it (Try to turn off WMO lights when takeing screenshots)
    Last edited by Bjarke; 11-26-2009 at 10:00 AM.

  6. #6
    Fadelol's Avatar ༼ つ ◕_◕ ༽つ
    Reputation
    662
    Join Date
    Dec 2007
    Posts
    609
    Thanks G/R
    161/204
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I have to say I really like this one. Especially the texturing. Just one question though, why is that bridge out in the middle of the water instead of connected with the land? I guess it could just be due to it not being finished :-)?
    ~Fadelol

  7. #7
    Bjarke's Avatar Contributor

    Reputation
    146
    Join Date
    Dec 2006
    Posts
    319
    Thanks G/R
    3/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ehh, i think it was something with that wmo not showing up ingame...but i cant fully rember it, it was Squaberts part

  8. #8
    Aldaeld's Avatar Master Sergeant
    Reputation
    9
    Join Date
    Nov 2009
    Posts
    117
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    OMFG! It's extremadly awesome! Release it now!

    PD: One question, can you say the DisplayID of Alliance Litle House and Barracks? ^^

  9. #9
    Squabert's Avatar Contributor
    Reputation
    98
    Join Date
    Jul 2007
    Posts
    110
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks for the positive comments everyone they mean alot.

    @ Fadelol: To answer your question, Originally the dock was connected with another dock piece, for some reason when I went to take pictures of it a few days ago, it wasn't showing up in noggit... and I was too lazy to fix it :P

    @ Aldaeld: thanks and I'm sorry, I cant give you display ID's. I built it all in noggit, I didn't spawn anything server-side.

    -Squabert:wave:

  10. #10
    Exacute's Avatar Active Member
    Reputation
    67
    Join Date
    Mar 2008
    Posts
    337
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Its great +Rep x2, You should really finish it
    [/COLOR]

  11. #11
    Aldaeld's Avatar Master Sergeant
    Reputation
    9
    Join Date
    Nov 2009
    Posts
    117
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Squabert View Post

    @ Aldaeld: thanks and I'm sorry, I cant give you display ID's. I built it all in noggit, I didn't spawn anything server-side.

    -Squabert:wave:
    Ok, np, but then release it! xd :irock:

    Another question. ¿How did you make the airport?



  12. #12
    Bjarke's Avatar Contributor

    Reputation
    146
    Join Date
    Dec 2006
    Posts
    319
    Thanks G/R
    3/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I made the airport part, its not hard, just time consuming precision textureing :P

  13. #13
    tagmwar's Avatar Member
    Reputation
    2
    Join Date
    Aug 2007
    Posts
    16
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Looks good. Keep up the good work!

  14. #14
    AZO's Avatar Banned
    Reputation
    370
    Join Date
    Mar 2007
    Posts
    621
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    damn man. this puts my work to shit.

    What version of nogg did you use for this? those textures looks almost blizzlike... and i know thats not even close to possible with the one im using... and was that ground clutter? was it just added through doodad placement? or did you actually do it the right way? (i still dont know how to do it the right way... xD)

  15. #15
    Squabert's Avatar Contributor
    Reputation
    98
    Join Date
    Jul 2007
    Posts
    110
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by AZO View Post
    damn man. this puts my work to shit.

    What version of nogg did you use for this? those textures looks almost blizzlike... and i know thats not even close to possible with the one im using... and was that ground clutter? was it just added through doodad placement? or did you actually do it the right way? (i still dont know how to do it the right way... xD)
    I used noggit verison 1.3 from Beket, for 2.x WoW. It has the same texture features as the 1.12 version. :P I did use ground clutter (The real way) on one adt, but I didn't like how it looked so it doesn't show up in any of those pictures. Everything in those pictures were played by hand. Maybe I can teach you how to use ground clutter
    Thanks,

    -Squabert

Page 1 of 2 12 LastLast

Similar Threads

  1. [WIP][World Building]Cold Rock Island
    By Aryzar in forum WoW Advanced Model Edits
    Replies: 9
    Last Post: 07-19-2012, 03:27 AM
  2. [World Building] The Lost Island In Westfall
    By Evolution in forum WoW Advanced Model Edits
    Replies: 18
    Last Post: 02-02-2008, 08:31 AM
  3. [World Building] My AFK island in AV!
    By xtase2007 in forum WoW Advanced Model Edits
    Replies: 17
    Last Post: 01-20-2008, 03:25 AM
  4. [World Building] 6th azo island
    By AZO in forum World of Warcraft Model Editing
    Replies: 16
    Last Post: 10-06-2007, 04:18 AM
  5. [World Building] Muat's Island, V1.0
    By Muatmessmoko in forum World of Warcraft Model Editing
    Replies: 22
    Last Post: 09-13-2007, 03:58 PM
All times are GMT -5. The time now is 08:08 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search