[Showoff] My unofficial Kezan isle menu

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  1. #1
    gorq's Avatar Member
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    [Showoff] My unofficial Kezan isle

    Some time ago i started to build Kezan isle. I did not found too many information but there is.

    My Kezan isle (before Cataclysm reel)


    Edj


    path to undermine


    Sunday market


    Undermine entrance


    Another port

    The project is not finished because i don't know how to disable fatigue in Mangos Emu.

    I will upload the adt's so everyone can finish it if want.

    Apologize my poor english, i'm from Spain Saludos!

    [Showoff] My unofficial Kezan isle
  2. #2
    MelonFarmer's Avatar Member
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    Looks cool

  3. #3
    Zing!'s Avatar Active Member
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    Pretty good, room for improvement though.

    +Rep

  4. #4
    svedin's Avatar Contributor
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    good work... and good luck with this

  5. #5
    Ballwinkle's Avatar Contributor Authenticator enabled
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    Upload plz

  6. #6
    schlumpf's Avatar Retired Noggit Developer

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    This needs proper textureing.

    To get rid of fatigue, you would need to fix the water to not look like its 500 units deep as it is now. But yah, I know, there are no public tools to do so..

  7. #7
    ~sInX's Avatar Contributor
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    Looks nice tbh - although there's room for improvement throughout (i do like the hyjal trees...). Proper texturing is a necesity; afaik the fatigue might be a problem. +Rep for learning how to do this

  8. #8
    merfed's Avatar キタ━━━(゜∀゜)━━━!!!!!


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    Originally Posted by schlumpf View Post
    This needs proper textureing.

    To get rid of fatigue, you would need to fix the water to not look like its 500 units deep as it is now. But yah, I know, there are no public tools to do so..
    Soon there will be.

  9. #9
    gorq's Avatar Member
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    Originally Posted by schlumpf View Post
    This needs proper textureing.

    To get rid of fatigue, you would need to fix the water to not look like its 500 units deep as it is now. But yah, I know, there are no public tools to do so..
    I found a tool named DiffWaterLevel. Can this solve fatigue problem?

  10. #10
    Addictions's Avatar Member
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    Really nice work.+ Rep for it.

  11. #11
    Mitron's Avatar Contributor
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    Nice work more trees maybe ? and some more texturing will be cool though ^^ +rep

    ----------------------------------------------------------------

  12. #12
    Aryzar's Avatar Member
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    hmm... pretty nice. Needs some texturing and more doodads. Pls check my project: http://www.mmowned.com/forums/world-...ting-zone.html

  13. #13
    jong836's Avatar Member
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    Try adding more Dwarf/Gnome/Goblinish buildings, plus lots of robots would rule. and g'luck!

  14. #14
    davidfaca's Avatar Member
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    Hi tierraoscura nice to see you here the island looks nice, i said you other times, finish it soon, I want to have a walk on Kezan :P.

  15. #15
    tantos's Avatar Active Member
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    It looks nice :P

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