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  1. #1
    Driven00's Avatar Member
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    Creating Creatures

    (Skip if you're advanced with WoW GM being)

    We all know we can spawn creatures somehow... But let's get into the details.. How do we exactly do that?

    Well a creature spawning isn't that hard. But there are some Sub Commands.
    Let's just start with the easiest part; spawning them.

    If you want to spawn a creature.
    You just type: .npc spawn ID 1*

    * If there is a number at the end, your creature will be spawned permanently. If you do not type a number at the end, your creature will be gone after a Server Restart/Crash.

    "But, If I type .npc spawn ID 1 nothing happens!"
    This is because instead of ID you will have to look up a creature's ID ( A creature's ID is in Numbers, like: 261..
    (If you use this ID, you will spawn Guard Thomas.)

    If you don't know how to get such ID's, select a creature. type : .npc info
    and there will appear a list of information about the selected creature. Somewhere above in the list there will stand your creature ID.. ( This is not the SQL ID and not the Display ID...)

    "Now I've spawned my creature.. What can I do with it?"
    After your creature is spawned, you can do almost everything with him.

    -You can change his Display by changing his Display ID. (The Display of a Creature is how the creature looks, the skin.)

    To do this, you will have to go to the creature with the Display (The look) you want.
    Type: .npc info
    There will appear a list. Look up in the list: Display ID..
    The number that stands after that one will be the Display ID of that creature.
    Say you see: DisplayID: 20322
    Remember this and go back to the creature that you want to have that display ID..
    When you're there, select your creature and type: .mod display ID 1
    In this case the display will be 20322 so: .mod display 20322 1
    I can't give you a 100% that this display will be saved, you better change it at the Creature_Proto

    -You can let a creature emote, like talking.
    To do this, you simply select your creature and type: .npc emote ID

    Some ID's:

    ID : What it does
    1: Talk
    2: Bow
    3: Wave
    4: Cheer
    5: "!" Yell
    6: "Question"
    7: Drink
    10: Dance
    11: Laugh
    14: Rude
    15: "Roar"
    16: Kneel
    17: Blow a Kiss
    18: Cry
    19: Pretending to be a Chicken
    20: Beg
    21: Clap
    22: Yell
    23: Flex
    24: "Shy"
    25 + 29: Point
    27: Battle stand
    28: Chop (Hitting on the ground)
    33 to 39: Hit + Get hit
    48: Weird standing ( one foot at the frond, one at the back and look sideways)
    69: Making something

    There are more emote ID's, but these are the basic emotes.
    Between 30 and 50 are combat emotes.
    I can't be 100% sure that this will stay after a Server Crash/Restart..
    So you should also set the emote at the creature_spawns database.

    (To find your creature you should get the SQL ID of it, by selecting your creature and typing: .npc info
    Scroll untill you see the SQL ID, search this ID up in your creature_spawns DB and you can edit the emote under "emote_state")


    -You can let a creature come to you with the following command:
    Select your creature..
    To let your creature come to you, you type: .npc comeIf you want to bring your creature back to his spawn point. type: .npc return

    -Your creature can say something and yell something..Select your creature..
    Creature say something: .npc say text
    So like: .npc say Hello visitors!
    NOTE: This is not an automatic message! You will have to type it.

    Creature yell something: .npc yell text
    So like: .npc yell Hello visitors!


    -If you made yourself a custom vendor or want to add an item to an already spawned vendor.You can add it from inside the game.
    It goes like this:
    Select your creature..
    Type .npc vendoradditem ID*

    If you want to delete this item from the vendor you simply type: .npc vendorremoveitem ID

    * Remember! It is an ITEM ID! So you will have to look up an item... .lookup item ItemName


    "Okay, now I want a creature that walks around, how can this be done?"
    This is done with the command: .waypointI've made a detailed guide about waypoints editing and making them. The following link will send you there. http://www.mmowned.com/forums/emulat...ml#post1335631

    - You can possess a Creature. (Controlling it)
    This is possible with the command: .npc possess
    Ofcourse you first have to select your Creature to perform this command.
    To get lost of the mind contolling you type (While selecting the Creature again): .npc unpossess

    "I want to make my Alliance Creature a Horde Creature, is this possible?
    Yes it is! You can do this with the command: .mod faction ID 1*

    *The 1 is again to let the change remain after a restart/crash of your server.



    *More Soon*

    For so long, I hope this basic guide helped you :wave:
    Last edited by Driven00; 07-08-2009 at 01:49 PM.

    Creating Creatures
  2. #2
    Glorianglorre's Avatar Active Member
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    Ty man great guide!

  3. #3
    Rymysterio3's Avatar Member
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  4. #4
    ~Keric Vi Britannia~'s Avatar Member
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    Plain. Simple. Easy to understand. I love it. While I know these things already, it's nice to know some emotes. That, and people don't commonly know how to start off with all this complicated crap. Just start off nice and slow. ^-^ Commended for NOT going and saying "Go to WoW-V.com and make your own NPC!" and writing up a little mini-guide on how to do such a dumb thing. :P +Rep, Sir.
    Caeli Absolutio.
    Picking back up C++, learning Lua later.

  5. #5
    makis5's Avatar Member
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    nice thanks

  6. #6
    Driven00's Avatar Member
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    Thanks all! If you have any questions, I'd love to answer them!

  7. #7
    Hanpuch's Avatar Member
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    nice guide!

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