[Release] Advanced CodeBoxNPC (Add Codes Ingame!) menu

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  1. #1
    Claiver's Avatar Member
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    [Release] Code Exchanger NPC (Add Rewards With Codes In-Game)


    ________( CLAIVER SCRIPT )________
    . Code Exchange NPC .


    Hello Everyone,
    This script is based on Stoneharry's original CodeBox script. I have hugely improved the features and capabilities of the script, making it also a very user-friendly piece of code.
    Alot is configurable and the addition of new Rewards and Access-Keys is done as simple as possible.




    Current Features
    - Add Codes for any Player IN-GAME! via the In-Game GM itemtool.
    - Saves Codes when used, codes may only be used once and are only available to the player the code is assigned to! (If you assign code "CSDD3563" to player "CLAIVER", then Player "IRLEET" can't use this code. Only "CLAIVER" can!)
    - Very easy to add new items, it takes just one single line, and you can add as many items as you want, that the player will receive (including item-count) upon entering the code for the selected option.
    - You can still set a Global 'Password' for every item (this password can always be used by anyone, at any time), but this is not as safe.
    - You can Disable, Modify, Lookup, Remove keys via the GM Event Item (in-game!).
    - You may add Rewards-options to the Code Exchange NPC! You can do this via the GM-EventTool interface. You can choose between 'Player-Only' and 'Global' Rewards. Player-Only rewards are bound to a specific player, and won't be available to other players than the assigned player. Global rewards are rewards any player is able to see.
    Both Global and Player-Only rewards can be added Temporary or Permanent! This means you can add a reward forever (permanent) or until the server restarts (temporary).


    Changelog
    [VERSION 1.6a]
    [+] Completely finetuned the script for the GuaEngine! The Level reward function is temporarily disabled, as Player:GetPlayerLevel() returned nil no matter what, which caused the function not to work properly.

    [VERSION 1.6]
    [+] Added a new Feature: You may now add Rewards-options to the Code Exchange NPC! You can do this via the GM-EventTool interface. You can choose between 'Player-Only' and 'Global' Rewards. Player-Only rewards are bound to a specific player, and won't be available to other players than the assigned player. Global rewards are rewards any player is able to see.
    Both Global and Player-Only rewards can be added Temporary or Permanent! This means you can add a reward forever (permanent) or until the server restarts (temporary).

    [+] Adding multiple rewards to a reward option is very easy. When prompted, simply fill in the itemID followed by a comma and the itemcount, Example: "ITEMID,ITEMCOUNT" and that's it!
    [+] You may now add Gold & Levels as a reward to the options!
    [+] Added a new Feature to the Access-Key manager: You may now completely remove keys from the datafile.
    [+] Changed some interface displays.
    [+] Modified the SQL. Be sure to execute the .SQL again!
    [+] Added a second DataFile to store data in (for the RewardsOptions). They are now located in 'scripts/EventData' folder.

    [VERSION 1.5]
    [+] Fixed a minor issue which prevented the script not to work with some users.

    [VERSION 1.4]
    [+] You can now Disable, Modify and Lookup keys via the GM Event Item (in-game!).
    Files
    DOWNLOAD [V1.6a]
    Click Here

    DOWNLOAD [V1.6]
    Click Here


    Picture Gallery







    --------------------------------------------------

    --------------------------------------------------

    --------------------------------------------------

    --------------------------------------------------



    Next Version Progress

    VERSION 1.7



    May you have any questions, make sure to ask them !

    Kind Regards,

    xx.Claiver
    Last edited by Claiver; 05-26-2009 at 12:30 PM.

    [Release] Advanced CodeBoxNPC (Add Codes Ingame!)
  2. #2
    Ground Zero's Avatar ★ Elder ★
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    Sweet Jesus, This is Epic! +3

    Aww Snap, Need to spread.

  3. #3
    C.C.'s Avatar Contributor
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    Epic +2rep

  4. #4
    Nymphx's Avatar Active Member
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    How the fu... I can't even understand that O_o

    +Rep

  5. #5
    Claiver's Avatar Member
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    Originally Posted by Nymphx View Post
    How the fu... I can't even understand that O_o

    +Rep
    Please tell me what you don't get, and I'll try to explain . Will be leaving by bus in an hour or so, and will be back within 4 days. Stay tuned though.

    EDIT: Uploaded version 1.4!
    - New in version 1.4: you can now Disable, Modify and Lookup keys via the GM Event Item (in-game!).

    Claiver <3.
    Last edited by Claiver; 04-19-2009 at 11:43 PM.

  6. #6
    Nymphx's Avatar Active Member
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    Well, your 'style' of lua coding. I've only ever seen it used before once in one of Stoneharry first lua's.

  7. #7
    svedin's Avatar Contributor
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    Dam, very nice job there +Rep and keep up the good work

  8. #8
    Lilltimmy's Avatar Member
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    Uhm... This is really kewl and nice! +2 Rep.

  9. #9
    brue's Avatar Member
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    I tried to use it but when i use the item it only sais - GM LAUNCHER INITIATED -, no box pops up and when i look at my arcemu-world thing it sais: , scripts\[claiverscript][v1.4] NPC_Reward_code.lua:111: attempt to indext global 'script'<a nil value>


    I looked at the .lua rule 111 but i couln't find anything.... but I'm just a starter so thats prolly why.


    Now am I the only one having this?
    Last edited by brue; 04-20-2009 at 11:42 AM.

  10. #10
    antonp93's Avatar Member
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    Great release! +2rep!
    - Keep up the good work

  11. #11
    stoneharry's Avatar Moderator Harry

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    Great work! People are getting better at Lua I see Looking foward to more. +Rep

  12. #12
    brue's Avatar Member
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    If I use the item I get the -GM LAUNCHER INITIATED- but no window, here I got 2 screenies:



    1 is of my world and the other of WoW itselve, does anyone know how to fix and does anyone else got this to?

  13. #13
    Choices's Avatar Member
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    Great work, a well deserved +rep

  14. #14
    XxCyanidexX's Avatar Member
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    Damn, it would kill me to do something like this in lua, seems alot simpler in c++ since you can use DB tables to store keys, and it would be much more simple overall, but this is amazing! +Rep

  15. #15
    Flake0207's Avatar Active Member
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    ****in EPIC! +Rep+Rep+Rep+Rep




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