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  1. #1
    HansW's Avatar Active Member
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    WARadar release

    WARadar

    WARadar is a small lua addon. All it does is to update the Radar every 15 Seconds.

    Here's what it does:



    WARadar needs the warextdll injected to work. Get it here : http://www.mmowned.com/forums/warham...l-release.html.
    Be sure to grab the latest dll version.



    Thanx to cap0n3 for WARadar 0.3
    -----------------------------------------------------------------------------------------------
    I added some features to HansW's WARadar.
    You now need the addon LibSlash (Link) to be installed.

    WARadar now checks if the dll is injected properly (if the dll-functions are available) and disables itself when a mapchange/reloadui occurs.
    Furthermore the addon provides some options, which can be changed with the slashcommand /wr

    * /wr on - enables the addon
    * /wr off - disables the addon
    * /wr delay [1..3600] - changes delay between updates (in seconds)
    * /wr range [0..65535] - changes radar range to given value (0 = infinite)
    * /wr type [all|player|npc] - specifies type of mobs to pin on map
    * /wr silence [on|off] - en/disables info chat output


    When installing the addon default parameters will be set to:

    * addon is disabled (use "/wr on" to enable)
    * silent mode is disabled (use "/wr silence on" to enable)
    * update delay is set to 10 sec (use "/wr delay SECONDS" to change value)
    * range is set to 0 (=infinite) (use "/wr range RANGE" to change value)
    * mob type is set to all (use "/wr type all|player|npc" to change)


    Addon download: LATEST VERSION 0.3

    I will still improve the addon in the near future, please help me by posting bugs and requests.

    -----------------------------------------------------------------------------------------------
    The old Version is still here:
    Download: WARadar V1.0

    Note: Some Entitys might not show up on the map. I've not investigated why, but my guess is that the map has a limitation on how many dynamic markers it will display.
    Last edited by HansW; 05-01-2009 at 03:38 AM. Reason: added cap0n3's Release

    WARadar release
  2. #2
    s4lly's Avatar Member
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    Very good addon..

    Also i see that the icons are a bit messed up but as you said, working on it... Soem monsters or NPCs says Public quest / Destruction etc etc.. but nice to see mini icons on all maps, even in the TOME

  3. #3
    tino4ka's Avatar Member
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    That exactly should I do after coping radar to addon folder and injecting dll? )
    It is not showing enemy...

  4. #4
    Afficher's Avatar Member
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    Originally Posted by tino4ka View Post
    That exactly should I do after coping radar to addon folder and injecting dll? )
    It is not showing enemy...
    Just tried it, works like a charm !

    -Copy the files at the right place:
    Code:
     ...\Warhammer Online - Age of Reckoning\interface\addons\waradar\WARadar.lua
     ...\Warhammer Online - Age of Reckoning\interface\addons\waradar\WARadar.mod
    -Launch the game (The map seem normal)
    -Inject the dll using Winject.
    -Everything pop up on the map (every mob, npc, ally, and enemies), yepee
    Work for the mini-map and the complete map (but limited in radius, of course)

    (I changed the delay in the .lua to 3sec, to have something more usefull in rvr)


    Winject urls:
    [ame=http://www.zshare.net/download/5558319094b568d7/]zSHARE - Winject.zip[/ame]
    Free File Hosting - USAupload.net
    Zippyshare.com - 55727566.zip
    Winject.zip - FileFactory
    Winject.zip // Load.to Uploadservice
    OpenDNS
    Winject.zip - NovaMS999 - BADONGO


    (Playing on the EU version)
    Last edited by Afficher; 03-26-2009 at 06:00 PM.

  5. #5
    tino4ka's Avatar Member
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    Got it, thanks!
    One more question - it is possible to "turn off npc"? =)

  6. #6
    Afficher's Avatar Member
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    Originally Posted by tino4ka View Post
    Got it, thanks!
    One more question - it is possible to "turn off npc"? =)
    I may be interested in it too !
    Some "rvr mode" switch

  7. #7
    HansW's Avatar Active Member
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    currently i limited the radius of the radar. I will build special version that has not limit when going into scenarios. So in theory you should see all enemy players on the map , regardless of the distance.
    I will also add filter options and improve the icons used. I don't build them myself, they are allready in the Game, so i can only use whats there. ( Thus the "public Quest" Marker for NPC's )

  8. #8
    Afficher's Avatar Member
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    It can be interesting to allow us to change this radius ourselves (in the lua file, of by a /script command ?), because for example, it could be interesting to activate it for a couple minutes to watch the global status of an rvr area, and de-activate it right after).

    Anyway, it's a really great job !

  9. #9
    LastDance's Avatar Member
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    Does this work on US version?

  10. #10
    tino4ka's Avatar Member
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    Originally Posted by HansW View Post
    currently i limited the radius of the radar. I will build special version that has not limit when going into scenarios. So in theory you should see all enemy players on the map , regardless of the distance.
    I will also add filter options and improve the icons used. I don't build them myself, they are allready in the Game, so i can only use whats there. ( Thus the "public Quest" Marker for NPC's )
    It would be awesome to have radius size changeable or just x3 higher. Also it is possible to have class info not only names on it? =)

  11. #11
    whaaa's Avatar Member
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    Code:
    Both injection-methods failed!
    
    (RemoteLoadLibrary and DetourInjecting)
    
    warextdll.dll ---> war.exe
    
    Target is protected? err:0
    Getting this error, using Windows Vista 32, US Client, Winject, Latest DLL. I'm out of ideas on what to do.. :confused:
    Last edited by whaaa; 03-29-2009 at 12:06 PM.

  12. #12
    Stephen Colbert's Avatar Knight-Captain
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    Does this work along side War Ultimate? Don't want to use it if it conflicts w/ War Ultimate.

  13. #13
    HansW's Avatar Active Member
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    Originally Posted by Stephen Colbert View Post
    Does this work along side War Ultimate? Don't want to use it if it conflicts w/ War Ultimate.
    Should be fine, i don't hook any functions or change any code in the client. Just calling what is there already.

  14. #14
    Stephen Colbert's Avatar Knight-Captain
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    Does anyone know if this still works? Just tried it and so far no dice.


    edit: nvm, working as intended. Just FYI, inject while you are in-game, not at the choose character screen.
    Last edited by Stephen Colbert; 04-05-2009 at 11:48 PM.

  15. #15
    rockman319's Avatar Member
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    Cool... is it still 15 second refresh? Kind of long isn't it? Why is it 15, too laggy if say... 3 second?

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