I'll make this nice and quick, so let's begin on how to access these Byte commands.
Code:.modify bytes0 (not advised to mess with) .modify bytes1 (one we will be working with) .modify bytes2 (not advised to mess with)
The other two seem to have either no effect or may permanently harm your character or NPC. So we will avoid them today.
Now you know how to access the command, find an NPC that you wish to experiment on. After you have it, start toying around with the available byte1 commands:
Note: Applying these effects to the NPC is as easy as .modify bytes1 <#> ... The "<#>" being replaced with the desired effect number.Code:0 - Normal standing 1 - Sitting on floor 3 - Laying down (Sleeping) 4 - Low Sitting 5 - Medium Sitting 6 - High Sitting 7 - Dead 8 - Kneeling
And that's it! And yes, these changes can be done in your SQL program (HeidiSQL, Navicat, etc, etc), but I think this way is a bit easier since you can see your results in an instant.
Screenshotz time! Before:
After: