Offsets for 1.1.1 menu

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  1. #1
    apollo0510's Avatar Active Member
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    Offsets for 1.1.1

    Hi Folks,

    new Offsets for Version 1.1.1

    REGISTER_C_CLOSURE 0x882E40

    LUA_BASE_PTR [0xF06F68]+0x0C

    ENTITY_BASE_PTR 0x00D0AC14

    PLAYERBASE 0xd0ae18

    enjoy
    Apollo

    Offsets for 1.1.1
  2. #2
    suicidity's Avatar Contributor
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    If you don't mind me asking, whats @ the closure and LUA addresses?

    I checked the lua but all I found was some sort of flag; I didn't check the closure address..


  3. #3
    apollo0510's Avatar Active Member
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    Originally Posted by suicidity View Post
    If you don't mind me asking, whats @ the closure and LUA addresses?

    I checked the lua but all I found was some sort of flag; I didn't check the closure address..
    Hi,

    You need the LUA_BASE_PTR and the REGISTER_C_CLOSURE function to patch your own C functions into the LUA world of the game api. In this way I implement many "useful" API functions for my LUA addons ...

    Example: (Pseudocode)

    push 1
    push "NameOfMyFunction"
    push AddressOfMyFunction
    push [[LUA_BASE_PTR]+0x0c] ; address of global LuaState
    mov eax,REGISTER_C_CLOSURE
    call eax



    Greetings
    Apollo
    Last edited by apollo0510; 02-25-2009 at 07:05 AM.

  4. #4
    suicidity's Avatar Contributor
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    Ah, I see now. Sounds actually interesting; Thanks for clearing that up, +rep.


  5. #5
    HansW's Avatar Active Member
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    Actually
    [LUA_BASE_PTR] is a pointer to a class called CMythicInterface and at offset 0x0c there is pointer to a LuaPlus Member object. War is using LuaPlus.

  6. #6
    kolis764's Avatar Member
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    + rep

    am also wondering if these addresses are still valid, i am currently using 1.2 and when i wrote the player base into cheat engine it did not find anything, is it a pointer ? if so also tried to manually add it and it said it go to address 00000c4

    little clarification would be greatly appreciated

    (my bad i meant to post in 1.2 offsets, thats the one that i used)


    ENTITY_BASE_PTR 0x00D0AC14 = array of bytes ???? i dont get it, anyone cares to explain ?
    Last edited by kolis764; 03-25-2009 at 09:42 PM.

  7. #7
    Sychotix's Avatar Moderator Authenticator enabled
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    no, they arnt. The pointers have changed, and even some of the structures have.

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