[Question] Compiling & Removing Some Messages menu

User Tag List

Results 1 to 2 of 2
  1. #1
    viKKmaN's Avatar Member
    Reputation
    1
    Join Date
    May 2007
    Posts
    32
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [Question] Compiling & Removing Some Messages

    Hy. I am trying to compile my own 3.0.9 arcemu server and i was wondering how can i remove the messages from the logonserver and worldserver consoles like ( arcemu blablablablabla ) and also to remove the message that appears when players login to the server ( arcemu trunk blablabla rev blablabla ) since my server will not be used for developing

    [Question] Compiling & Removing Some Messages
  2. #2
    Vindicated's Avatar Contributor
    Reputation
    226
    Join Date
    Aug 2008
    Posts
    1,067
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Why would you want to do that? You didn't make it. It is disrespectful to everyone who has been working on that core over the past two years.


Similar Threads

  1. [Core] Compile / Updating Core, some questions
    By clawlancer in forum WoW EMU Questions & Requests
    Replies: 2
    Last Post: 10-14-2011, 11:26 AM
  2. [ Question ] : Compiling Nogg-it
    By Desarius in forum WoW ME Questions and Requests
    Replies: 4
    Last Post: 10-31-2007, 08:14 PM
  3. Question: Possible to Remove <Created By>?
    By Captain Bad in forum World of Warcraft General
    Replies: 3
    Last Post: 09-29-2007, 09:08 AM
  4. Jame's guide compilation (Horde/alliance + some other guides)
    By Snakehead in forum World of Warcraft Guides
    Replies: 6
    Last Post: 05-31-2007, 09:03 AM
All times are GMT -5. The time now is 05:54 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search